- //Weapon::staffmodel.ScaleNormals(-1,-1,-1);
-
- terrain.shadowtexture.load(":Data:Textures:shadow.png", 0, 1);
- terrain.bloodtexture.load(":Data:Textures:blood.png", 0, 1);
- terrain.breaktexture.load(":Data:Textures:break.png", 0, 1);
- terrain.bloodtexture2.load(":Data:Textures:blood.png", 0, 1);
-
-
- terrain.footprinttexture.load(":Data:Textures:footprint.png", 0, 1);
- terrain.bodyprinttexture.load(":Data:Textures:bodyprint.png", 0, 1);
- hawktexture.load(":Data:Textures:hawk.png", 0, 1);
-
-
- Sprite::cloudtexture.load(":Data:Textures:cloud.png", 1, 1);
- Sprite::cloudimpacttexture.load(":Data:Textures:cloudimpact.png", 1, 1);
- Sprite::bloodtexture.load(":Data:Textures:bloodparticle.png", 1, 1);
- Sprite::snowflaketexture.load(":Data:Textures:snowflake.png", 1, 1);
- Sprite::flametexture.load(":Data:Textures:flame.png", 1, 1);
- Sprite::bloodflametexture.load(":Data:Textures:bloodflame.png", 1, 1);
- Sprite::smoketexture.load(":Data:Textures:smoke.png", 1, 1);
- Sprite::shinetexture.load(":Data:Textures:shine.png", 1, 0);
- Sprite::splintertexture.load(":Data:Textures:splinter.png", 1, 1);
- Sprite::leaftexture.load(":Data:Textures:leaf.png", 1, 1);
- Sprite::toothtexture.load(":Data:Textures:tooth.png", 1, 1);
+
+ terrain.shadowtexture.load(":Data:Textures:shadow.png", 0);
+ terrain.bloodtexture.load(":Data:Textures:blood.png", 0);
+ terrain.breaktexture.load(":Data:Textures:break.png", 0);
+ terrain.bloodtexture2.load(":Data:Textures:blood.png", 0);
+
+
+ terrain.footprinttexture.load(":Data:Textures:footprint.png", 0);
+ terrain.bodyprinttexture.load(":Data:Textures:bodyprint.png", 0);
+ hawktexture.load(":Data:Textures:hawk.png", 0);
+
+
+ Sprite::cloudtexture.load(":Data:Textures:cloud.png", 1);
+ Sprite::cloudimpacttexture.load(":Data:Textures:cloudimpact.png", 1);
+ Sprite::bloodtexture.load(":Data:Textures:bloodparticle.png", 1);
+ Sprite::snowflaketexture.load(":Data:Textures:snowflake.png", 1);
+ Sprite::flametexture.load(":Data:Textures:flame.png", 1);
+ Sprite::bloodflametexture.load(":Data:Textures:bloodflame.png", 1);
+ Sprite::smoketexture.load(":Data:Textures:smoke.png", 1);
+ Sprite::shinetexture.load(":Data:Textures:shine.png", 1);
+ Sprite::splintertexture.load(":Data:Textures:splinter.png", 1);
+ Sprite::leaftexture.load(":Data:Textures:leaf.png", 1);
+ Sprite::toothtexture.load(":Data:Textures:tooth.png", 1);