for (int i = 0; i < objects.numobjects; i++) {
tempdist = distsq(¢er, &objects.position[i]);
if (tempdist > maxdistance) {
for (int i = 0; i < objects.numobjects; i++) {
tempdist = distsq(¢er, &objects.position[i]);
if (tempdist > maxdistance) {
if (!Person::players[i]->dead) {
tempdist = distsq(¢er, &Person::players[i]->coords);
if (tempdist > maxdistance) {
if (!Person::players[i]->dead) {
tempdist = distsq(¢er, &Person::players[i]->coords);
if (tempdist > maxdistance) {