+namespace Game
+{
+Texture terraintexture;
+Texture terraintexture2;
+Texture loadscreentexture;
+Texture Maparrowtexture;
+Texture Mapboxtexture;
+Texture Mapcircletexture;
+Texture cursortexture;
+GLuint screentexture = 0;
+GLuint screentexture2 = 0;
+Texture Mainmenuitems[10];
+
+int selected = 0;
+int keyselect = 0;
+
+int newdetail = 0;
+int newscreenwidth = 0;
+int newscreenheight = 0;
+
+bool gameon = 0;
+float deltah = 0;
+float deltav = 0;
+int mousecoordh = 0;
+int mousecoordv = 0;
+int oldmousecoordh = 0;
+int oldmousecoordv = 0;
+float yaw = 0;
+float pitch = 0;
+SkyBox *skybox = NULL;
+bool cameramode = 0;
+bool firstload = 0;
+
+Texture hawktexture;
+float hawkyaw = 0;
+float hawkcalldelay = 0;
+float leveltime = 0;
+float loadtime = 0;
+
+Model hawk;
+XYZ hawkcoords;
+XYZ realhawkcoords;
+
+Model eye;
+Model iris;
+Model cornea;
+
+bool stealthloading = 0;
+
+int musictype = 0;
+
+XYZ mapcenter;
+float mapradius = 0;
+
+Text *text = NULL;
+float fps = 0;
+
+bool editorenabled = 0;
+int editortype = 0;
+float editorsize = 0;
+float editoryaw = 0;
+float editorpitch = 0;
+
+int tryquit = 0;
+
+XYZ pathpoint[30];
+int numpathpoints = 0;
+int numpathpointconnect[30] = {};
+int pathpointconnect[30][30] = {};
+int pathpointselected = 0;
+
+int endgame = 0;
+bool scoreadded = 0;
+int numchallengelevels = 0;
+
+bool console = false;
+std::string consoletext[15] = {};
+std::string displaytext[15] = {};
+float displaytime[15] = {};
+float displayblinkdelay = 0;
+bool displayblink = 0;
+unsigned displayselected = 0;
+float consoleblinkdelay = 0;
+bool consoleblink = 0;
+unsigned consoleselected = 0;
+
+unsigned short crouchkey = 0, jumpkey = 0, forwardkey = 0, backkey = 0, leftkey = 0, rightkey = 0, drawkey = 0, throwkey = 0, attackkey = 0;
+unsigned short consolekey = 0;
+
+int loading = 0;
+
+int oldenvironment = 0;
+int targetlevel = 0;
+float changedelay = 0;
+
+bool waiting = false;
+Account* accountactive = NULL;
+}