#include "vector2d.h"
#include "vector3d.h"
#include "vertex3d.h"
+#include "wrapped.h"
using namespace irr;
SCM
video_S3DVertex_Pos (SCM vertex) {
- video::S3DVertex* s3dvertex = (video::S3DVertex*) scm_to_pointer (vertex);
+ video::S3DVertex* s3dvertex = (video::S3DVertex*) scm_to_irr_pointer (vertex);
return scm_from_vector3df (s3dvertex->Pos);
}
video::E_VERTEX_TYPE
scm_to_vertex_type (SCM vertex_type)
{
- char* type = scm_to_utf8_stringn (scm_symbol_to_string (vertex_type), NULL);
+ char* type = scm_to_utf8_string (scm_symbol_to_string (vertex_type));
if (!strcmp (type, "standard"))
{
return video::EVT_STANDARD;