SCM
irr_scene_getAbsoluteTransformation (SCM wrapped_scene_node);
+ SCM
+ irr_scene_ISceneNode_setMaterialFlag (SCM wrapped_scene_node,
+ SCM flag,
+ SCM newvalue);
+
SCM
irr_scene_setMaterialTexture (SCM wrapped_scene_node,
SCM texture_layer,
irr_scene_setPosition (SCM wrapped_scene_node,
SCM position);
+ SCM
+ irr_scene_setRotation (SCM wrapped_scene_node,
+ SCM rotation);
+
+ SCM
+ irr_scene_setScale (SCM wrapped_scene_node,
+ SCM scale);
+
}
#endif