init_scene_node_type, scene_node_p,
wrap_scene_node, unwrap_scene_node);
+ bool
+ is_scene_node_object (SCM wrapped_scene_node)
+ {
+ return
+ animated_mesh_scene_node_p (wrapped_scene_node) ||
+ camera_scene_node_p (wrapped_scene_node) ||
+ mesh_scene_node_p (wrapped_scene_node) ||
+ scene_node_p (wrapped_scene_node);
+ }
+
SCM
irr_scene_addAnimator (SCM wrapped_scene_node,
SCM animator)
return scm_from_matrix4 (node->getAbsoluteTransformation ());
}
+ SCM
+ irr_scene_getPosition (SCM wrapped_scene_node)
+ {
+ irr::scene::ISceneNode* node = unwrap_scene_node (wrapped_scene_node, false);
+ return scm_from_vector3df (node->getPosition ());
+ }
+
SCM
irr_scene_ISceneNode_setMaterialFlag (SCM wrapped_scene_node,
SCM flag,