#include <irrlicht/irrlicht.h>
#include <libguile.h>
-
-#include "animated-mesh-scene-node.h"
+#include "gsubr.h"
#include "material-flags.h"
#include "matrix4.h"
-#include "mesh-scene-node.h"
#include "scene-node.h"
-#include "scene-node-animator.h"
-#include "texture.h"
#include "vector3d.h"
-#include "wrapped.h"
-
-extern "C" {
-
- void
- init_scene_node (void)
- {
- init_scene_node_type ();
- scm_c_define_gsubr ("add-animator!", 2, 0, 0, (scm_t_subr)irr_scene_addAnimator);
- scm_c_define_gsubr ("get-absolute-transformation", 1, 0, 0,
- (scm_t_subr)irr_scene_getAbsoluteTransformation);
- scm_c_define_gsubr ("set-material-texture!", 3, 0, 0, (scm_t_subr)irr_scene_setMaterialTexture);
- scm_c_export ("add-animator!", "get-absolute-transformation",
- "set-material-texture!", NULL);
- }
-
- DEFINE_WRAPPED_TYPE (irr::scene::ISceneNode*, "scene-node",
- init_scene_node_type, scene_node_p,
- wrap_scene_node, unwrap_scene_node);
-
- SCM
- irr_scene_addAnimator (SCM wrapped_scene_node,
- SCM animator)
- {
- irr::scene::ISceneNode* node = unwrap_scene_node (wrapped_scene_node);
- node->addAnimator (unwrap_scene_node_animator (animator));
- return SCM_UNSPECIFIED;
- }
-
- SCM
- irr_scene_getAbsoluteTransformation (SCM wrapped_scene_node)
- {
- irr::scene::ISceneNode* node = unwrap_scene_node (wrapped_scene_node);
- return scm_from_matrix4 (node->getAbsoluteTransformation ());
- }
-
- SCM
- irr_scene_ISceneNode_setMaterialFlag (SCM wrapped_scene_node,
- SCM flag,
- SCM newvalue)
- {
- irr::scene::ISceneNode* node;
-
- if (animated_mesh_scene_node_p (wrapped_scene_node))
- {
- node = (irr::scene::ISceneNode*)unwrap_animated_mesh_scene_node (wrapped_scene_node);
- }
- else if (mesh_scene_node_p (wrapped_scene_node))
- {
- node = (irr::scene::ISceneNode*)unwrap_mesh_scene_node (wrapped_scene_node);
- }
- else if (scene_node_p (wrapped_scene_node))
- {
- node = unwrap_scene_node (wrapped_scene_node);
- }
- else
- {
- scm_error (scm_arg_type_key, NULL, "Cannot set material flag to object: ~S",
- scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
- }
-
- node->setMaterialFlag (scm_to_material_flag (flag),
- scm_to_bool (newvalue));
- return SCM_UNSPECIFIED;
- }
-
- SCM
- irr_scene_setMaterialTexture (SCM wrapped_scene_node,
- SCM texture_layer,
- SCM texture)
- {
- irr::scene::ISceneNode* node;
-
- if (animated_mesh_scene_node_p (wrapped_scene_node))
- {
- node = (irr::scene::ISceneNode*)unwrap_animated_mesh_scene_node (wrapped_scene_node);
- }
- else if (mesh_scene_node_p (wrapped_scene_node))
- {
- node = (irr::scene::ISceneNode*)unwrap_mesh_scene_node (wrapped_scene_node);
- }
- else if (scene_node_p (wrapped_scene_node))
- {
- node = unwrap_scene_node (wrapped_scene_node);
- }
- else
- {
- scm_error (scm_arg_type_key, NULL, "Cannot set material texture to object: ~S",
- scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
- }
-
- node->setMaterialTexture (scm_to_uint32 (texture_layer),
- unwrap_texture (texture));
- return SCM_UNSPECIFIED;
- }
-
- SCM
- irr_scene_setPosition (SCM wrapped_scene_node,
- SCM position)
- {
- if (scene_node_p (wrapped_scene_node))
- {
- unwrap_scene_node (wrapped_scene_node)->
- setPosition (scm_to_vector3df (position));
- }
- else if (mesh_scene_node_p (wrapped_scene_node))
- {
- unwrap_mesh_scene_node (wrapped_scene_node)->
- setPosition (scm_to_vector3df (position));
- }
- else
- {
- scm_error (scm_arg_type_key, NULL, "Cannot set position to object: ~S",
- scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
- }
- return SCM_UNSPECIFIED;
- }
+using namespace irr;
+
+template <typename TSceneNode>
+SCM
+ISceneNode_addAnimator (SCM scene_node,
+ SCM animator)
+{
+ TSceneNode node = (TSceneNode) scm_to_pointer (scene_node);
+ node->addAnimator ((scene::ISceneNodeAnimator*) scm_to_pointer (animator));
+ return SCM_UNSPECIFIED;
+}
+
+template <typename TSceneNode>
+SCM
+ISceneNode_getAbsoluteTransformation (SCM scene_node)
+{
+ TSceneNode node = (TSceneNode) scm_to_pointer (scene_node);
+ return scm_from_matrix4 (node->getAbsoluteTransformation ());
+}
+
+template <typename TSceneNode>
+SCM
+ISceneNode_getPosition (SCM scene_node)
+{
+ TSceneNode node = (TSceneNode) scm_to_pointer (scene_node);
+ return scm_from_vector3df (node->getPosition ());
+}
+
+template <typename TSceneNode>
+SCM
+ISceneNode_setMaterialFlag (SCM scene_node,
+ SCM flag,
+ SCM newvalue)
+{
+ TSceneNode node = (TSceneNode) scm_to_pointer (scene_node);
+ node->setMaterialFlag (scm_to_material_flag (flag), scm_to_bool (newvalue));
+ return SCM_UNSPECIFIED;
+}
+
+template <typename TSceneNode>
+SCM
+ISceneNode_setMaterialTexture (SCM scene_node,
+ SCM texture_layer,
+ SCM texture)
+{
+ TSceneNode node = (TSceneNode) scm_to_pointer (scene_node);
+ node->setMaterialTexture (scm_to_uint32 (texture_layer),
+ (video::ITexture*) scm_to_pointer (texture));
+ return SCM_UNSPECIFIED;
+}
+
+template <typename TSceneNode>
+SCM
+ISceneNode_setPosition (SCM scene_node,
+ SCM position)
+{
+ TSceneNode node = (TSceneNode) scm_to_pointer (scene_node);
+ node->setPosition (scm_to_vector3df (position));
+ return SCM_UNSPECIFIED;
+}
+
+template <typename TSceneNode>
+SCM
+ISceneNode_setRotation (SCM scene_node,
+ SCM rotation)
+{
+ TSceneNode node = (TSceneNode) scm_to_pointer (scene_node);
+ node->setRotation (scm_to_vector3df (rotation));
+ return SCM_UNSPECIFIED;
+}
+
+template <typename TSceneNode>
+SCM
+ISceneNode_setScale (SCM scene_node,
+ SCM scale)
+{
+ TSceneNode node = (TSceneNode) scm_to_pointer (scene_node);
+ node->setScale (scm_to_vector3df (scale));
+ return SCM_UNSPECIFIED;
+}
+
+void
+init_scene_node (void)
+{
+ DEFINE_GSUBR ("IAnimatedMeshSceneNode_addAnimator", 2, 0, 0,
+ ISceneNode_addAnimator<scene::IAnimatedMeshSceneNode*>);
+ DEFINE_GSUBR ("IMeshSceneNode_addAnimator", 2, 0, 0,
+ ISceneNode_addAnimator<scene::IMeshSceneNode*>);
+ DEFINE_GSUBR ("ISceneNode_addAnimator", 2, 0, 0,
+ ISceneNode_addAnimator<scene::ISceneNode*>);
+
+ DEFINE_GSUBR ("ISceneNode_getAbsoluteTransformation", 1, 0, 0,
+ ISceneNode_getAbsoluteTransformation<scene::ISceneNode*>);
+
+ DEFINE_GSUBR ("IMeshSceneNode_getPosition", 1, 0, 0,
+ ISceneNode_getPosition<scene::IMeshSceneNode*>);
+ DEFINE_GSUBR ("ISceneNode_getPosition", 1, 0, 0,
+ ISceneNode_getPosition<scene::ISceneNode*>);
+
+ DEFINE_GSUBR ("IAnimatedMeshSceneNode_setMaterialFlag", 3, 0, 0,
+ ISceneNode_setMaterialFlag<scene::IAnimatedMeshSceneNode*>);
+ DEFINE_GSUBR ("IMeshSceneNode_setMaterialFlag", 3, 0, 0,
+ ISceneNode_setMaterialFlag<scene::IMeshSceneNode*>);
+ DEFINE_GSUBR ("ISceneNode_setMaterialFlag", 3, 0, 0,
+ ISceneNode_setMaterialFlag<scene::ISceneNode*>);
+
+ DEFINE_GSUBR ("IAnimatedMeshSceneNode_setMaterialTexture", 3, 0, 0,
+ ISceneNode_setMaterialTexture<scene::IAnimatedMeshSceneNode*>);
+ DEFINE_GSUBR ("IMeshSceneNode_setMaterialTexture", 3, 0, 0,
+ ISceneNode_setMaterialTexture<scene::IMeshSceneNode*>);
+ DEFINE_GSUBR ("ISceneNode_setMaterialTexture", 3, 0, 0,
+ ISceneNode_setMaterialTexture<scene::ISceneNode*>);
+
+ DEFINE_GSUBR ("IMeshSceneNode_setPosition", 2, 0, 0,
+ ISceneNode_setPosition<scene::IMeshSceneNode*>);
+ DEFINE_GSUBR ("ISceneNode_setPosition", 2, 0, 0,
+ ISceneNode_setPosition<scene::ISceneNode*>);
+
+ DEFINE_GSUBR ("IAnimatedMeshSceneNode_setRotation", 2, 0, 0,
+ ISceneNode_setRotation<scene::IAnimatedMeshSceneNode*>);
+ DEFINE_GSUBR ("ICameraSceneNode_setRotation", 2, 0, 0,
+ ISceneNode_setRotation<scene::ICameraSceneNode*>);
+ DEFINE_GSUBR ("ISceneNode_setRotation", 2, 0, 0,
+ ISceneNode_setRotation<scene::ISceneNode*>);
+
+ DEFINE_GSUBR ("IAnimatedMeshSceneNode_setScale", 2, 0, 0,
+ ISceneNode_setScale<scene::IAnimatedMeshSceneNode*>);
+ DEFINE_GSUBR ("ISceneNode_setScale", 2, 0, 0,
+ ISceneNode_setScale<scene::ISceneNode*>);
}