#include <libguile.h>
#include "gsubr.h"
#include "reference-counted.h"
+#include "wrapped.h"
using namespace irr;
SCM
IReferenceCounted_drop (SCM obj)
{
- return scm_from_bool (((T) scm_to_pointer (obj))->drop ());
+ return scm_from_bool (((T) scm_to_irr_pointer (obj))->drop ());
}
void
init_reference_counted (void)
{
DEFINE_GSUBR ("IrrlichtDevice_drop", 1, 0, 0, IReferenceCounted_drop<IrrlichtDevice*>);
+ DEFINE_GSUBR ("ISceneNodeAnimator_drop", 1, 0, 0,
+ IReferenceCounted_drop<scene::ISceneNodeAnimator*>);
}