+/* Dungeon Master --- RPG Adventure Generator
+ Copyright © 2019 Javier Sancho <jsf@jsancho.org>
+
+ Dungeon Master is free software; you can redistribute it and/or modify it
+ under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ Dungeon Master is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with Dungeon Master. If not, see <http://www.gnu.org/licenses/>.
+*/
+
#include <dirent.h>
#include <iostream>
#include <libguile.h>
+#include "generators.h"
#include "mods.h"
#include "paths.h"
-SCM register_generator(SCM name, SCM proc)
+
+SCM register_scene_generator (SCM name, SCM type, SCM proc)
{
- printf ("Register: %s\n", scm_to_locale_string(name));
- scm_call_1(proc, scm_from_int(-1));
+ SceneGenerator generator {scm_to_locale_string (name), scm_to_locale_string (type), proc };
+ //register_generator (generator);
+ printf ("Register: %s (%s)\n", generator.name.c_str (), generator.type.c_str ());
+ scm_call_1 (proc, scm_from_int (-1));
return SCM_UNSPECIFIED;
}
-void init_dungeon_master_module(void *unused)
+void init_dungeon_master_module (void *unused)
{
- scm_c_define_gsubr("register-generator", 2, 0, 0, (scm_t_subr)register_generator);
- scm_c_export("register-generator", NULL);
+ scm_c_define_gsubr ("register-scene-generator", 3, 0, 0, (scm_t_subr) register_scene_generator);
+ scm_c_export ("register-scene-generator", NULL);
}
-void scm_init_dungeon_master_module()
+void scm_init_dungeon_master_module ()
{
- scm_c_define_module("dungeon-master", init_dungeon_master_module, NULL);
+ scm_c_define_module ("dungeon-master", init_dungeon_master_module, NULL);
}
-void load_mods()
+void load_dmaster_mods ()
{
- scm_init_guile();
- scm_init_dungeon_master_module();
+ scm_init_guile ();
+ scm_init_dungeon_master_module ();
- std::set<std::string> paths = get_dm_paths();
+ std::set<std::string> paths = get_dmaster_paths ();
DIR* mods_dir;
struct dirent* mod;
std::string
mods_path,
mod_main;
- for (const std::string &path : paths) {
- mods_path = path + DIR_DELIM + "mods";
- mods_dir = opendir(mods_path.c_str());
- if (mods_dir != NULL) {
- while (mod = readdir(mods_dir)) {
- if (strcmp(mod->d_name, ".") != 0 && strcmp(mod->d_name, "..") != 0) {
- mod_main = mods_path + DIR_DELIM + mod->d_name + DIR_DELIM + "main.scm";
- scm_primitive_load(scm_from_locale_string(mod_main.c_str()));
- }
- }
+ for (const std::string &path : paths)
+ {
+ mods_path = path + PATH_DELIM + "mods";
+ mods_dir = opendir (mods_path.c_str ());
+ if (mods_dir != NULL)
+ {
+ while (mod = readdir (mods_dir))
+ {
+ if (strstr (mod->d_name, ".scm") != NULL) {
+ mod_main = mods_path + PATH_DELIM + mod->d_name;
+ scm_primitive_load (scm_from_locale_string (mod_main.c_str ()));
+ }
+ }
+ }
+ closedir (mods_dir);
}
- closedir(mods_dir);
- }
}