#ifndef __GUILE_IRRLICHT_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__
#define __GUILE_IRRLICHT_ANIMATED_MESH_SCENE_NODE_H_INCLUDED__
-#include <irrlicht/irrlicht.h>
-#include <libguile.h>
-
-SCM
-irr_scene_IAnimatedMeshSceneNode_setFrameLoop (SCM animated_mesh_scene_node,
- SCM begin,
- SCM end);
-
-SCM
-irr_scene_IAnimatedMeshSceneNode_setMD2Animation (SCM animated_mesh_scene_node,
- SCM anim);
-
extern "C" {
void
init_animated_mesh_scene_node (void);