animated_mesh_scene_node_p,
wrap_animated_mesh_scene_node, unwrap_animated_mesh_scene_node);
+ SCM
+ irr_scene_setFrameLoop (SCM wrapped_animated_mesh_scene_node,
+ SCM begin,
+ SCM end);
+
SCM
irr_scene_setMD2Animation (SCM wrapped_animated_mesh_scene_node,
SCM anim);