#include <irrlicht/irrlicht.h>
#include <libguile.h>
+
#include "animated-mesh-md2.h"
#include "animated-mesh-scene-node.h"
+#include "gsubr.h"
#include "wrapped.h"
extern "C" {
init_animated_mesh_scene_node (void)
{
init_animated_mesh_scene_node_type ();
- scm_c_define_gsubr ("set-md2-animation!", 2, 0, 0, (scm_t_subr)irr_scene_setMD2Animation);
+ DEFINE_GSUBR ("set-frame-loop!", 3, 0, 0, irr_scene_setFrameLoop);
+ DEFINE_GSUBR ("set-md2-animation!", 2, 0, 0, irr_scene_setMD2Animation);
}
DEFINE_WRAPPED_TYPE (irr::scene::IAnimatedMeshSceneNode*, "animated-mesh-scene-node",
wrap_animated_mesh_scene_node, unwrap_animated_mesh_scene_node);
SCM
- irr_scene_setMD2Animation (SCM wrappedAnimatedMeshSceneNode,
+ irr_scene_setFrameLoop (SCM wrapped_animated_mesh_scene_node,
+ SCM begin,
+ SCM end)
+ {
+ return scm_from_bool
+ (unwrap_animated_mesh_scene_node (wrapped_animated_mesh_scene_node)->
+ setFrameLoop (scm_to_int32 (begin),
+ scm_to_int32 (end)));
+ }
+
+ SCM
+ irr_scene_setMD2Animation (SCM wrapped_animated_mesh_scene_node,
SCM anim)
{
- irr::scene::IAnimatedMeshSceneNode* node =
- unwrap_animated_mesh_scene_node (wrappedAnimatedMeshSceneNode);
- bool result = node->setMD2Animation (scm_to_md2_animation_type (anim));
- return scm_from_bool (result);
+ return scm_from_bool
+ (unwrap_animated_mesh_scene_node (wrapped_animated_mesh_scene_node)->
+ setMD2Animation (scm_to_md2_animation_type (anim)));
}
}