#include <irrlicht/irrlicht.h>
#include <libguile.h>
#include "IAnimatedMesh.h"
-#include "util.h"
+#include "wrapped.h"
extern "C" {
}
DEFINE_WRAPPED_TYPE (irr::scene::IAnimatedMesh*, "animated-mesh",
- init_animated_mesh_type,
+ init_animated_mesh_type, animated_mesh_p,
wrap_animated_mesh, unwrap_animated_mesh);
}