(next (random-tetramine))
(timer (make-timer))
(grid (make-list 20 :initial-element (make-list 14)))
- (background (draw-image-function "fondo_tetris.png"))
-; (background (draw-image-function "../../nehe/lesson06/data/nehe.bmp"))
+ (background (load-texture "fondo_tetris.png"))
+; (background (load-texture "../../nehe/lesson06/data/nehe.bmp"))
(font (load-font "lazy.ttf" :size 20))
(game-over))
(cond ((collide-grids tetramine grid x y) (setq game-over t)))
(setq next (random-tetramine)))
(t (incf y) (start-timer timer)))))
- (funcall background)
+ (draw-texture background)
(translate -288 218)
(draw-grid (join-grids tetramine grid x y))
(translate 440 440)