"}"
"return textures;")
+(defcfun "void gacela_glDeleteTextures (int n, object textures)" 0
+ "GLuint text[n];"
+ "int i, t;"
+ "for (i = 0; i < n; i++) {"
+ ((nth (int i) textures) t)
+ "text[i] = t;"
+ "}"
+ "glDeleteTextures (n, &text[0]);")
+
(defcfun "void gacela_glBindTexture (int target, int texture)" 0
"glBindTexture (target, texture);")
(defentry glVertex3f (float float float) (void "gacela_glVertex3f"))
(defentry glViewport (int int int int) (void "gacela_glViewport"))
(defentry glGenTextures (int) (object "gacela_glGenTextures"))
+(defentry glDeleteTextures (int object) (void "gacela_glDeleteTextures"))
(defentry glBindTexture (int int) (void "gacela_glBindTexture"))
(defentry glTexImage2D (int int int int int int int int int) (void "gacela_glTexImage2D"))
(defentry glTexParameteri (int int int) (void "gacela_glTexParameteri"))