(defvar *gacela-freq* 30)
(defvar *transparent-color* '(:red 0 :green 0 :blue 0))
(defvar *background-color* '(:red 0 :green 0 :blue 0))
-(defvar *zoom* -10)
;;; SDL Initialization Subsystem
(let (initialized)
(glShadeModel GL_SMOOTH)
(glClearColor 0 0 0 0)
(glClearDepth 1)
- (glEnable GL_DEPTH_TEST)
+ (glDisable GL_DEPTH_TEST)
(glDepthFunc GL_LEQUAL)
; (glEnable GL_BLEND)
; (glBlendFunc GL_SRC_ALPHA GL_ONE)
(do () ((quit?))
(glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))
(glLoadIdentity)
- (translate 0 0 *zoom*)
,@code
(SDL_GL_SwapBuffers)
(SDL_Delay (- *gacela-freq* (rem (SDL_GetTicks) *gacela-freq*)))