extern float blurness;
extern float targetblurness;
extern Objects objects;
-extern ImageRec texture;
extern bool visibleloading;
extern bool skyboxtexture;
extern int tutoriallevel;
float temptexdetail = texdetail;
+ ImageRec texture;
+
//Load Image
- upload_image(ConvertFileName(fileName));
+ load_image(ConvertFileName(fileName), texture);
//Is it valid?
if (texture.bpp > 24) {