1 ;;; Gacela, a GNU Guile extension for fast games development
2 ;;; Copyright (C) 2009 by Javier Sancho Fernandez <jsf at jsancho dot org>
4 ;;; This program is free software: you can redistribute it and/or modify
5 ;;; it under the terms of the GNU General Public License as published by
6 ;;; the Free Software Foundation, either version 3 of the License, or
7 ;;; (at your option) any later version.
9 ;;; This program is distributed in the hope that it will be useful,
10 ;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
11 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 ;;; GNU General Public License for more details.
14 ;;; You should have received a copy of the GNU General Public License
15 ;;; along with this program. If not, see <http://www.gnu.org/licenses/>.
18 (define-module (gacela video)
19 #:use-module (gacela sdl)
20 #:use-module (gacela gl)
21 #:use-module (gacela ftgl)
22 #:use-module (gacela math)
23 #:use-module (ice-9 optargs)
24 #:use-module (ice-9 receive)
64 (define init-video #f)
65 (define get-screen-height #f)
66 (define get-screen-width #f)
67 (define get-screen-bpp #f)
68 (define resize-screen #f)
69 (define quit-video #f)
71 (let ((screen #f) (flags 0))
73 (lambda* (width height bpp #:key (mode '2d) (title ""))
75 (SDL_Init SDL_INIT_VIDEO)
76 (let ((info (SDL_GetVideoInfo)))
77 (SDL_GL_SetAttribute SDL_GL_DOUBLEBUFFER 1)
78 (set! flags (+ SDL_OPENGL SDL_GL_DOUBLEBUFFER SDL_HWPALETTE SDL_RESIZABLE
79 (if (= (assoc-ref info 'hw_available) 0) SDL_SWSURFACE SDL_HWSURFACE)
80 (if (= (assoc-ref info 'blit_hw) 0) 0 SDL_HWACCEL)))
81 (set! screen (SDL_SetVideoMode width height bpp flags))
82 (SDL_WM_SetCaption title "")
84 (if (eq? mode '3d) (set-3d-mode) (set-2d-mode)))))))
86 (set! get-screen-height
90 (set! get-screen-width
96 (surface-format-BytesPerPixel screen)))
99 (lambda (width height)
101 (set! screen (SDL_SetVideoMode width height (get-screen-bpp) flags))
102 (resize-screen-GL width height)))))
107 (SDL_FreeSurface screen)
111 (define (clear-screen)
112 (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT)))
114 (define (flip-screen)
115 (SDL_GL_SwapBuffers))
118 (define set-2d-mode #f)
119 (define set-3d-mode #f)
126 (glDisable GL_DEPTH_TEST)
127 (resize-screen-GL (get-screen-width) (get-screen-height))))
133 (glEnable GL_DEPTH_TEST)
134 (glDepthFunc GL_LEQUAL)
135 (resize-screen-GL (get-screen-width) (get-screen-height))))
143 (glShadeModel GL_SMOOTH)
144 (glClearColor 0 0 0 0)
146 (glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA)
147 (glHint GL_PERSPECTIVE_CORRECTION_HINT GL_NICEST))
149 (define (resize-screen-GL width height)
150 (glViewport 0 0 width height)
151 (glMatrixMode GL_PROJECTION)
154 (let ((ratio (if (= height 0) width (/ width height))))
155 (gluPerspective 45 ratio 0.1 100)))
157 (let* ((w (/ width 2)) (h (/ height 2)))
158 (glOrtho (- w) w (- h) h 0 1))))
159 (glMatrixMode GL_MODELVIEW)
163 ;;; Frames per second
165 (define set-frames-per-second #f)
166 (define init-frame-time #f)
167 (define get-frame-time #f)
168 (define delay-frame #f)
170 ;; (let ((time 0) (time-per-frame (/ 1000.0 *frames-per-second*)))
171 ;; (set! set-frames-per-second
173 ;; (set! time-per-frame (/ 1000.0 fps))))
175 ;; (set! init-frame-time
177 ;; (set! time (SDL_GetTicks))))
179 ;; (set! get-frame-time
185 ;; (let ((frame-time (- (SDL_GetTicks) time)))
186 ;; (cond ((< frame-time time-per-frame)
187 ;; (SDL_Delay (- time-per-frame frame-time))))))))
192 (define get-current-color #f)
193 (define set-current-color #f)
195 (let ((current-color '(1 1 1 1)))
196 (set! get-current-color
200 (set! set-current-color
201 (lambda* (red green blue #:optional (alpha 1))
202 (set! current-color (list red green blue alpha))
203 (glColor4f red green blue alpha))))
205 (define-macro (with-color color . code)
207 `(let ((original-color (get-current-color))
209 (apply set-current-color ,color)
210 (set! result (begin ,@code))
211 (apply set-current-color original-color)
213 (else `(begin ,@code))))
215 (define-macro (progn-textures . code)
217 (glEnable GL_TEXTURE_2D)
218 (set! result (begin ,@code))
219 (glDisable GL_TEXTURE_2D)
222 (define (draw . vertexes)
223 (begin-draw (length vertexes))
224 (draw-vertexes vertexes)
227 (define (begin-draw number-of-points)
228 (cond ((= number-of-points 2) (glBegin GL_LINES))
229 ((= number-of-points 3) (glBegin GL_TRIANGLES))
230 ((= number-of-points 4) (glBegin GL_QUADS))))
232 (define (draw-vertexes vertexes)
233 (cond ((not (null? vertexes))
234 (draw-vertex (car vertexes))
235 (draw-vertexes (cdr vertexes)))))
237 (define* (draw-vertex vertex #:key texture-coord)
238 (cond ((list? (car vertex))
239 (with-color (car vertex)
240 (apply simple-draw-vertex (cadr vertex))))
242 (cond (texture-coord (apply glTexCoord2f texture-coord)))
243 (apply simple-draw-vertex vertex))))
245 (define* (simple-draw-vertex x y #:optional (z 0))
246 (cond ((3d-mode?) (glVertex3f x y z))
247 (else (glVertex2f x y))))
249 (define (load-image filename)
250 (let ((image (IMG_Load filename)))
252 (SDL_DisplayFormatAlpha image)))))
254 (define (load-image-for-texture filename)
255 (let ((image (load-image filename)))
257 (let* ((width (surface-w image)) (height (surface-h image))
258 (power-2 (nearest-power-of-two (min width height)))
260 (cond ((and (= width power-2) (= height power-2)) (values image width height))
261 (else (set! resized-image (resize-surface image power-2 power-2))
262 (if resized-image (values resized-image width height))))))
266 (define (resize-surface surface width height)
267 (let ((old-width (surface-w surface)) (old-height (surface-h surface)))
268 (cond ((and (= width old-width) (= height old-height)) surface)
269 (else (let ((zoomx (/ (+ width 0.5) old-width)) (zoomy (/ (+ height 0.5) old-height)))
270 (zoomSurface surface zoomx zoomy 0))))))
272 (define* (load-texture filename #:key (min-filter GL_LINEAR) (mag-filter GL_LINEAR))
275 (image real-w real-h) (load-image-for-texture filename)
277 (let ((width (surface-w image)) (height (surface-h image))
278 (byteorder (if (= SDL_BYTEORDER SDL_LIL_ENDIAN)
279 (if (= (surface-format-BytesPerPixel image) 3) GL_BGR GL_BGRA)
280 (if (= (surface-format-BytesPerPixel image) 3) GL_RGB GL_RGBA)))
281 (texture (car (glGenTextures 1))))
283 (glBindTexture GL_TEXTURE_2D texture)
284 (glTexImage2D GL_TEXTURE_2D 0 4 width height 0 byteorder GL_UNSIGNED_BYTE (surface-pixels image))
285 (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter)
286 (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter)
287 (set-texture-size! texture real-w real-h)
290 (define* (draw-texture texture #:optional (zoom 1))
292 (let ((width (texture-w texture))
293 (height (texture-h texture)))
294 (draw-rectangle (* zoom width) (* zoom height) #:texture texture)))))
296 (define* (draw-line length #:optional color)
297 (let ((l (/ length 2)))
299 (with-color color (draw (list 0 l) (list 0 (- l)))))
301 (draw (list 0 l) (list 0 (- l)))))))
303 (define* (draw-quad v1 v2 v3 v4 #:key texture color)
306 (glBindTexture GL_TEXTURE_2D texture)
308 (draw-vertex v1 #:texture-coord '(0 0))
309 (draw-vertex v2 #:texture-coord '(1 0))
310 (draw-vertex v3 #:texture-coord '(1 1))
311 (draw-vertex v4 #:texture-coord '(0 1))
314 (with-color color (draw v1 v2 v3 v4)))
316 (draw v1 v2 v3 v4))))
318 (define* (draw-rectangle width height #:key texture color)
319 (let ((w (/ width 2)) (h (/ height 2)))
320 (draw-quad (list (- w) h 0)
327 (define* (draw-square #:key (size 1) texture color)
328 (draw-rectangle size size #:texture texture #:color color))
330 (define* (draw-cube #:key (size 1)
331 texture texture-1 texture-2 texture-3 texture-4 texture-5 texture-6
332 color color-1 color-2 color-3 color-4 color-5 color-6)
333 (let ((-size (- size)))
336 (draw-quad (list -size size size) (list size size size) (list size -size size) (list -size -size size) #:texture (or texture-1 texture) #:color (or color-1 color))
338 (draw-quad (list -size -size -size) (list size -size -size) (list size size -size) (list -size size -size) #:texture (or texture-2 texture) #:color (or color-2 color))
340 (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) #:texture (or texture-3 texture) #:color (or color-3 color))
342 (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) :texture (or texture-4 texture) #:color (or color-4 color))
344 (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) :texture (or texture-5 texture) #:color (or color-5 color))
346 (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) :texture (or texture-6 texture) #:color (or color-6 color)))))
348 (define* (translate x y #:optional (z 0))
349 (glTranslatef x y z))
351 (define* (rotate #:rest rot)
353 (apply 3d-rotate rot))
355 (apply 2d-rotate rot))))
357 (define (3d-rotate xrot yrot zrot)
358 (glRotatef xrot 1 0 0)
359 (glRotatef yrot 0 1 0)
360 (glRotatef zrot 0 0 1))
362 (define (2d-rotate rot)
363 (glRotatef rot 0 0 1))
367 (cond ((3d-mode?) (camera-look))))
372 (define* (add-light #:key light position ambient (id GL_LIGHT1) (turn-on t))
374 (and light (glLightfv id GL_DIFFUSE (first light) (second light) (third light) (fourth light)))
375 (and light position (glLightfv GL_POSITION (first position) (second position) (third position) (fourth position)))
376 (and ambient (glLightfv id GL_AMBIENT (first ambient) (second ambient) (third ambient) (fourth ambient)))
377 (and turn-on (glEnable id))
383 (define set-camera #f)
384 (define camera-look #f)
386 (let ((camera-eye '(0 0 0)) (camera-center '(0 0 -100)) (camera-up '(0 1 0)))
388 (lambda* (#:key eye center up)
389 (cond (eye (set! camera-eye eye)))
390 (cond (center (set! camera-center center)))
391 (cond (up (set! camera-up up)))))
395 (apply gluLookAt (append camera-eye camera-center camera-up)))))
400 (define* (load-font font-file #:key (size 40) (encoding ft_encoding_unicode))
401 (let ((font (ftglCreateTextureFont font-file)))
402 (ftglSetFontFaceSize font size 72)
403 (ftglSetFontCharMap font encoding)
406 (define* (render-text text font #:key (size #f))
407 (cond (size (ftglSetFontFaceSize font size 72)))
408 (ftglRenderFont font text FTGL_RENDER_ALL))