1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
3 Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
5 This file is part of guile-irrlicht.
7 guile-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 guile-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #include <irrlicht/irrlicht.h>
25 #include "animated-mesh-scene-node.h"
27 #include "material-flags.h"
29 #include "mesh-scene-node.h"
30 #include "scene-node.h"
31 #include "scene-node-animator.h"
39 init_scene_node (void)
41 init_scene_node_type ();
42 DEFINE_GSUBR ("add-animator!", 2, 0, 0, irr_scene_addAnimator);
43 DEFINE_GSUBR ("get-absolute-transformation", 1, 0, 0, irr_scene_getAbsoluteTransformation);
44 DEFINE_GSUBR ("set-material-texture!", 3, 0, 0, irr_scene_setMaterialTexture);
47 DEFINE_WRAPPED_TYPE (irr::scene::ISceneNode*, "scene-node",
48 init_scene_node_type, scene_node_p,
49 wrap_scene_node, unwrap_scene_node);
52 irr_scene_addAnimator (SCM wrapped_scene_node,
55 #define ADD_ANIMATOR(NODE) NODE->addAnimator (unwrap_scene_node_animator (animator));
57 if (animated_mesh_scene_node_p (wrapped_scene_node))
59 ADD_ANIMATOR (unwrap_animated_mesh_scene_node (wrapped_scene_node));
61 else if (mesh_scene_node_p (wrapped_scene_node))
63 ADD_ANIMATOR (unwrap_mesh_scene_node (wrapped_scene_node));
65 else if (scene_node_p (wrapped_scene_node))
67 ADD_ANIMATOR (unwrap_scene_node (wrapped_scene_node));
71 scm_error (scm_arg_type_key, NULL, "Cannot add animator flag to object: ~S",
72 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
75 return SCM_UNSPECIFIED;
79 irr_scene_getAbsoluteTransformation (SCM wrapped_scene_node)
81 irr::scene::ISceneNode* node = unwrap_scene_node (wrapped_scene_node);
82 return scm_from_matrix4 (node->getAbsoluteTransformation ());
86 irr_scene_ISceneNode_setMaterialFlag (SCM wrapped_scene_node,
90 #define SET_MATERIAL_FLAG(NODE) NODE->setMaterialFlag (scm_to_material_flag (flag), \
91 scm_to_bool (newvalue));
93 if (animated_mesh_scene_node_p (wrapped_scene_node))
95 SET_MATERIAL_FLAG (unwrap_animated_mesh_scene_node (wrapped_scene_node));
97 else if (mesh_scene_node_p (wrapped_scene_node))
99 SET_MATERIAL_FLAG (unwrap_mesh_scene_node (wrapped_scene_node));
101 else if (scene_node_p (wrapped_scene_node))
103 SET_MATERIAL_FLAG (unwrap_scene_node (wrapped_scene_node));
107 scm_error (scm_arg_type_key, NULL, "Cannot set material flag to object: ~S",
108 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
111 return SCM_UNSPECIFIED;
115 irr_scene_setMaterialTexture (SCM wrapped_scene_node,
119 #define SET_MATERIAL_TEXTURE(NODE) NODE->setMaterialTexture (scm_to_uint32 (texture_layer), \
120 unwrap_texture (texture));
122 if (animated_mesh_scene_node_p (wrapped_scene_node))
124 SET_MATERIAL_TEXTURE (unwrap_animated_mesh_scene_node (wrapped_scene_node));
126 else if (mesh_scene_node_p (wrapped_scene_node))
128 SET_MATERIAL_TEXTURE (unwrap_mesh_scene_node (wrapped_scene_node));
130 else if (scene_node_p (wrapped_scene_node))
132 SET_MATERIAL_TEXTURE (unwrap_scene_node (wrapped_scene_node));
136 scm_error (scm_arg_type_key, NULL, "Cannot set material texture to object: ~S",
137 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
140 return SCM_UNSPECIFIED;
144 irr_scene_setPosition (SCM wrapped_scene_node,
147 #define SET_POSITION(NODE) NODE->setPosition (scm_to_vector3df (position));
149 if (scene_node_p (wrapped_scene_node))
151 SET_POSITION (unwrap_scene_node (wrapped_scene_node));
153 else if (mesh_scene_node_p (wrapped_scene_node))
155 SET_POSITION (unwrap_mesh_scene_node (wrapped_scene_node));
159 scm_error (scm_arg_type_key, NULL, "Cannot set position to object: ~S",
160 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
163 return SCM_UNSPECIFIED;