4 #include "generators.h"
9 SCM register_scene_generator(SCM name, SCM type, SCM proc)
11 SceneGenerator generator {scm_to_locale_string(name), scm_to_locale_string(type), proc };
12 register_generator(generator);
13 printf ("Register: %s (%s)\n", generator.name.c_str(), generator.type.c_str());
14 scm_call_1(proc, scm_from_int(-1));
15 return SCM_UNSPECIFIED;
18 void init_dungeon_master_module(void *unused)
20 scm_c_define_gsubr("register-scene-generator", 3, 0, 0, (scm_t_subr)register_scene_generator);
21 scm_c_export("register-scene-generator", NULL);
24 void scm_init_dungeon_master_module()
26 scm_c_define_module("dungeon-master", init_dungeon_master_module, NULL);
32 scm_init_dungeon_master_module();
34 std::set<std::string> paths = get_dm_paths();
41 for (const std::string &path : paths) {
42 mods_path = path + DIR_DELIM + "mods";
43 mods_dir = opendir(mods_path.c_str());
44 if (mods_dir != NULL) {
45 while (mod = readdir(mods_dir)) {
46 if (strcmp(mod->d_name, ".") != 0 && strcmp(mod->d_name, "..") != 0) {
47 mod_main = mods_path + DIR_DELIM + mod->d_name + DIR_DELIM + "main.scm";
48 scm_primitive_load(scm_from_locale_string(mod_main.c_str()));