1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
3 Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
5 This file is part of guile-irrlicht.
7 guile-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 guile-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
23 #include "animated-mesh.h"
24 #include "animated-mesh-scene-node.h"
26 #include "cursor-control.h"
28 #include "event-receiver.h"
29 #include "file-system.h"
30 #include "gui-environment.h"
31 #include "gui-in-out-fader.h"
32 #include "gui-listbox.h"
33 #include "gui-scrollbar.h"
35 #include "gui-toolbar.h"
36 #include "guile-irrlicht.h"
38 #include "reference-counted.h"
39 #include "scene-manager.h"
40 #include "scene-node.h"
43 #include "video-driver.h"
49 init_guile_irrlicht (void)
51 init_animated_mesh ();
52 init_animated_mesh_scene_node ();
54 init_cursor_control ();
56 init_event_receiver ();
58 init_gui_environment ();
59 init_gui_in_out_fader ();
61 init_gui_scrollbar ();
65 init_reference_counted ();
66 init_scene_manager ();