1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
3 Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
5 This file is part of guile-irrlicht.
7 guile-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 guile-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
24 #include "animated-mesh.h"
25 #include "animated-mesh-scene-node.h"
27 #include "camera-scene-node.h"
28 #include "cursor-control.h"
30 #include "event-receiver.h"
31 #include "file-archive.h"
32 #include "file-system.h"
35 #include "gui-element.h"
36 #include "gui-environment.h"
37 #include "guile-irrlicht.h"
41 #include "mesh-scene-node.h"
42 #include "reference-counted.h"
43 #include "scene-manager.h"
44 #include "scene-node.h"
45 #include "scene-node-animator.h"
49 #include "video-driver.h"
55 init_guile_irrlicht (void)
58 init_animated_mesh ();
59 init_animated_mesh_scene_node ();
61 init_camera_scene_node ();
62 init_cursor_control ();
64 init_event_receiver ();
71 init_mesh_scene_node ();
72 init_reference_counted ();
73 init_scene_manager ();
75 init_scene_node_animator ();
81 // Shared procedures (used by two or more objects)
82 DEFINE_GSUBR ("draw-all", 1, 0, 0, irr_drawAll);
83 DEFINE_GSUBR ("get-position", 1, 1, 0, irr_getPosition);
84 DEFINE_GSUBR ("get-name", 1, 0, 0, irr_getName);
85 DEFINE_GSUBR ("set-material!", 2, 0, 0, irr_setMaterial);
86 DEFINE_GSUBR ("set-material-flag!", 3, 0, 0, irr_setMaterialFlag);
87 DEFINE_GSUBR ("set-position!", 2, 0, 0, irr_setPosition);
88 DEFINE_GSUBR ("set-visible!", 2, 0, 0, irr_setVisible);
92 irr_drawAll (SCM wrapped_obj)
94 if (gui_environment_p (wrapped_obj))
96 unwrap_gui_environment (wrapped_obj)->drawAll ();
98 else if (scene_manager_p (wrapped_obj))
100 unwrap_scene_manager (wrapped_obj)->drawAll ();
104 scm_error (scm_arg_type_key, NULL, "Cannot draw all elements from object: ~S",
105 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
107 return SCM_UNSPECIFIED;
111 irr_getName (SCM wrapped_obj)
113 if (video_driver_p (wrapped_obj))
115 return scm_from_wide_char_string (unwrap_video_driver (wrapped_obj)->getName ());
119 scm_error (scm_arg_type_key, NULL, "Cannot get name from object: ~S",
120 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
125 irr_getPosition (SCM wrapped_obj,
128 if (cursor_control_p (wrapped_obj))
130 return irr_gui_getPosition (wrapped_obj);
132 else if (is_scene_node_object (wrapped_obj))
134 return irr_scene_getPosition (wrapped_obj);
138 scm_error (scm_arg_type_key, NULL, "Cannot get position from object: ~S",
139 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
144 irr_setMaterial (SCM wrapped_obj,
147 if (video_driver_p (wrapped_obj))
149 return irr_video_setMaterial (wrapped_obj, material);
153 scm_error (scm_arg_type_key, NULL, "Cannot set material to object: ~S",
154 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
159 irr_setMaterialFlag (SCM wrapped_obj,
163 if (is_scene_node_object (wrapped_obj))
165 return irr_scene_ISceneNode_setMaterialFlag (wrapped_obj, flag, newvalue);
169 scm_error (scm_arg_type_key, NULL, "Cannot set material flag to object: ~S",
170 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
175 irr_setPosition (SCM wrapped_obj,
178 if (cursor_control_p (wrapped_obj))
180 return irr_gui_setPosition (wrapped_obj, position);
182 else if (is_scene_node_object (wrapped_obj))
184 return irr_scene_setPosition (wrapped_obj, position);
188 scm_error (scm_arg_type_key, NULL, "Cannot set position to object: ~S",
189 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
194 irr_setVisible (SCM wrapped_obj,
197 #define SET_VISIBLE(OBJ) OBJ->setVisible (scm_to_bool (visible));
199 if (cursor_control_p (wrapped_obj))
201 SET_VISIBLE (unwrap_cursor_control (wrapped_obj));
203 else if (gui_element_p (wrapped_obj))
205 SET_VISIBLE (unwrap_gui_element (wrapped_obj));
207 else if (is_scene_node_object (wrapped_obj))
209 SET_VISIBLE (unwrap_scene_node (wrapped_obj));
213 scm_error (scm_arg_type_key, NULL, "Cannot set visibility to object: ~S",
214 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
216 return SCM_UNSPECIFIED;