1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
3 Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
5 This file is part of guile-irrlicht.
7 guile-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 guile-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
24 #include "animated-mesh.h"
25 #include "animated-mesh-scene-node.h"
27 #include "camera-scene-node.h"
28 #include "cursor-control.h"
30 #include "event-receiver.h"
31 #include "file-list.h"
34 #include "gui-element.h"
35 #include "gui-environment.h"
36 #include "guile-irrlicht.h"
41 #include "mesh-scene-node.h"
42 #include "reference-counted.h"
43 #include "scene-manager.h"
44 #include "scene-node.h"
45 #include "scene-node-animator.h"
49 #include "video-driver.h"
55 init_guile_irrlicht (void)
58 init_animated_mesh ();
59 init_animated_mesh_scene_node ();
61 init_camera_scene_node ();
62 init_cursor_control ();
64 init_event_receiver ();
70 init_mesh_scene_node ();
71 init_reference_counted ();
72 init_scene_manager ();
74 init_scene_node_animator ();
80 // Shared procedures (used by two or more objects)
81 DEFINE_GSUBR ("draw-all", 1, 0, 0, irr_drawAll);
82 DEFINE_GSUBR ("get-id", 1, 1, 0, irr_getID);
83 DEFINE_GSUBR ("get-name", 1, 0, 0, irr_getName);
84 DEFINE_GSUBR ("get-position", 1, 1, 0, irr_getPosition);
85 DEFINE_GSUBR ("set-material!", 2, 0, 0, irr_setMaterial);
86 DEFINE_GSUBR ("set-material-flag!", 3, 0, 0, irr_setMaterialFlag);
87 DEFINE_GSUBR ("set-position!", 2, 0, 0, irr_setPosition);
88 DEFINE_GSUBR ("set-visible!", 2, 0, 0, irr_setVisible);
92 irr_drawAll (SCM wrapped_obj)
94 if (gui_environment_p (wrapped_obj))
96 unwrap_gui_environment (wrapped_obj)->drawAll ();
98 else if (scene_manager_p (wrapped_obj))
100 unwrap_scene_manager (wrapped_obj)->drawAll ();
104 scm_error (scm_arg_type_key, NULL, "Cannot draw all elements from object: ~S",
105 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
107 return SCM_UNSPECIFIED;
111 irr_getID (SCM wrapped_obj,
114 if (file_list_p (wrapped_obj))
116 return scm_from_uint32 (unwrap_file_list (wrapped_obj)->getID (scm_to_uint32 (index)));
118 else if (gui_element_p (wrapped_obj))
120 return scm_from_int32 (unwrap_gui_element (wrapped_obj)->getID ());
122 else if (scene_node_p (wrapped_obj))
124 return scm_from_int32 (unwrap_scene_node (wrapped_obj)->getID ());
128 scm_error (scm_arg_type_key, NULL, "Cannot get id from object: ~S",
129 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
134 irr_getName (SCM wrapped_obj)
136 if (video_driver_p (wrapped_obj))
138 return scm_from_wide_char_string (unwrap_video_driver (wrapped_obj)->getName ());
142 scm_error (scm_arg_type_key, NULL, "Cannot get name from object: ~S",
143 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
148 irr_getPosition (SCM wrapped_obj,
151 if (cursor_control_p (wrapped_obj))
153 return irr_gui_getPosition (wrapped_obj);
155 else if (is_scene_node_object (wrapped_obj))
157 return irr_scene_getPosition (wrapped_obj);
161 scm_error (scm_arg_type_key, NULL, "Cannot get position from object: ~S",
162 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
167 irr_setMaterial (SCM wrapped_obj,
170 if (video_driver_p (wrapped_obj))
172 return irr_video_setMaterial (wrapped_obj, material);
176 scm_error (scm_arg_type_key, NULL, "Cannot set material to object: ~S",
177 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
182 irr_setMaterialFlag (SCM wrapped_obj,
186 if (is_scene_node_object (wrapped_obj))
188 return irr_scene_ISceneNode_setMaterialFlag (wrapped_obj, flag, newvalue);
192 scm_error (scm_arg_type_key, NULL, "Cannot set material flag to object: ~S",
193 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
198 irr_setPosition (SCM wrapped_obj,
201 if (cursor_control_p (wrapped_obj))
203 return irr_gui_setPosition (wrapped_obj, position);
205 else if (is_scene_node_object (wrapped_obj))
207 return irr_scene_setPosition (wrapped_obj, position);
211 scm_error (scm_arg_type_key, NULL, "Cannot set position to object: ~S",
212 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
217 irr_setVisible (SCM wrapped_obj,
220 #define SET_VISIBLE(OBJ) OBJ->setVisible (scm_to_bool (visible));
222 if (cursor_control_p (wrapped_obj))
224 SET_VISIBLE (unwrap_cursor_control (wrapped_obj));
226 else if (gui_element_p (wrapped_obj))
228 SET_VISIBLE (unwrap_gui_element (wrapped_obj));
230 else if (is_scene_node_object (wrapped_obj))
232 SET_VISIBLE (unwrap_scene_node (wrapped_obj));
236 scm_error (scm_arg_type_key, NULL, "Cannot set visibility to object: ~S",
237 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
239 return SCM_UNSPECIFIED;