1 /* Gacela, a GNU Guile extension for fast games development
2 Copyright (C) 2009 by Javier Sancho Fernandez <jsf at jsancho dot org>
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 3 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
21 #include "gacela_GL.h"
29 static scm_t_bits glTexture_tag;
32 make_glTexture (GLuint texture_id)
35 struct glTexture *glTexture;
37 glTexture = (struct glTexture *) scm_gc_malloc (sizeof (struct glTexture), "glTexture");
39 glTexture->texture_id = 0;
41 SCM_NEWSMOB (smob, glTexture_tag, glTexture);
43 glTexture->texture_id = texture_id;
49 get_glTexture_id (SCM glTexture_smob)
51 struct glTexture *glTexture;
53 scm_assert_smob_type (glTexture_tag, glTexture_smob);
54 glTexture = (struct glTexture *) SCM_SMOB_DATA (glTexture_smob);
55 return glTexture->texture_id;
59 free_glTexture (SCM glTexture_smob)
61 struct glTexture *glTexture = (struct glTexture *) SCM_SMOB_DATA (glTexture_smob);
64 text[0] = glTexture->texture_id;
65 glDeleteTextures (1, &text[0]);
66 scm_gc_free (glTexture, sizeof (struct glTexture), "glTexture");
73 gacela_glBegin (SCM mode)
75 glBegin (scm_to_int (mode));
76 return SCM_UNSPECIFIED;
80 gacela_glClear (SCM mask)
82 glClear (scm_to_int (mask));
83 return SCM_UNSPECIFIED;
87 gacela_glClearColor (SCM red, SCM green, SCM blue, SCM alpha)
89 glClearColor (scm_to_double (red), scm_to_double (green), scm_to_double (blue), scm_to_double (alpha));
90 return SCM_UNSPECIFIED;
94 gacela_glClearDepth (SCM depth)
96 glClearDepth (scm_to_double (depth));
97 return SCM_UNSPECIFIED;
101 gacela_glColor3f (SCM red, SCM green, SCM blue)
103 glColor3f (scm_to_double (red), scm_to_double (green), scm_to_double (blue));
104 return SCM_UNSPECIFIED;
108 gacela_glColor4f (SCM red, SCM green, SCM blue, SCM alpha)
110 glColor4f (scm_to_double (red), scm_to_double (green), scm_to_double (blue), scm_to_double (alpha));
111 return SCM_UNSPECIFIED;
115 gacela_glDepthFunc (SCM func)
117 glDepthFunc (scm_to_int (func));
118 return SCM_UNSPECIFIED;
122 gacela_glEnable (SCM cap)
124 glEnable (scm_to_int (cap));
125 return SCM_UNSPECIFIED;
129 gacela_glDisable (SCM cap)
131 glDisable (scm_to_int (cap));
132 return SCM_UNSPECIFIED;
139 return SCM_UNSPECIFIED;
143 gacela_glHint (SCM target, SCM mode)
145 glHint (scm_to_int (target), scm_to_int (mode));
146 return SCM_UNSPECIFIED;
150 gacela_glLoadIdentity (void)
153 return SCM_UNSPECIFIED;
157 gacela_glMatrixMode (SCM mode)
159 glMatrixMode (scm_to_int (mode));
160 return SCM_UNSPECIFIED;
164 gacela_glRotatef (SCM angle, SCM x, SCM y, SCM z)
166 glRotatef (scm_to_double (angle), scm_to_double (x), scm_to_double (y), scm_to_double (z));
167 return SCM_UNSPECIFIED;
171 gacela_glShadeModel (SCM mode)
173 glShadeModel (scm_to_int (mode));
174 return SCM_UNSPECIFIED;
178 gacela_glTranslatef (SCM x, SCM y, SCM z)
180 glTranslatef (scm_to_double (x), scm_to_double (y), scm_to_double (z));
181 return SCM_UNSPECIFIED;
185 gacela_glVertex2f (SCM x, SCM y)
187 glVertex2f (scm_to_double (x), scm_to_double (y));
188 return SCM_UNSPECIFIED;
192 gacela_glVertex3f (SCM x, SCM y, SCM z)
194 glVertex3f (scm_to_double (x), scm_to_double (y), scm_to_double (z));
195 return SCM_UNSPECIFIED;
199 gacela_glViewport (SCM x, SCM y, SCM width, SCM height)
201 glViewport (scm_to_int (x), scm_to_int (y), scm_to_int (width), scm_to_int (height));
202 return SCM_UNSPECIFIED;
206 gacela_glGenTextures (SCM n)
209 int nint = scm_to_int (n);
213 textures = scm_list_n (SCM_UNDEFINED);
214 glGenTextures (nint, &text[0]);
216 for (i = nint - 1; i >= 0; i--) {
217 textures = scm_cons (scm_from_int (text[i]), textures);
224 gacela_glDeleteTextures (SCM n, SCM textures)
226 int nint = scm_to_int (n);
230 for (i = 0; i < nint; i++) {
231 text[i] = scm_to_int (scm_list_ref (textures, scm_from_int (i)));
234 glDeleteTextures (nint, &text[0]);
235 return SCM_UNSPECIFIED;
239 gacela_glBindTexture (SCM target, SCM texture)
241 glBindTexture (scm_to_int (target), scm_to_int (texture));
242 return SCM_UNSPECIFIED;
246 gacela_glTexImage2D (SCM target, SCM level, SCM internalFormat, SCM width, SCM height, SCM border, SCM format, SCM type, SCM pixels)
248 glTexImage2D (scm_to_int (target), scm_to_int (level), scm_to_int (internalFormat), scm_to_int (width), \
249 scm_to_int (height), scm_to_int (border), scm_to_int (format), scm_to_int (type), \
250 (GLvoid *)scm_to_int (pixels));
251 return SCM_UNSPECIFIED;
255 gacela_glTexParameteri (SCM target, SCM pname, SCM param)
257 glTexParameteri (scm_to_int (target), scm_to_int (pname), scm_to_int (param));
258 return SCM_UNSPECIFIED;
262 gacela_glTexCoord2f (SCM s, SCM t)
264 glTexCoord2f (scm_to_double (s), scm_to_double (t));
265 return SCM_UNSPECIFIED;
269 gacela_glLightfv (SCM light, SCM pname, SCM params)
271 int n = scm_to_int (scm_length (params));
272 GLfloat gl_params[n];
275 for (i = 0; i < n; i++) {
276 gl_params[i] = scm_to_double (scm_list_ref (params, scm_from_int (i)));
279 glLightfv (scm_to_int (light), scm_to_int (pname), gl_params);
280 return SCM_UNSPECIFIED;
284 gacela_glNormal3f (SCM nx, SCM ny, SCM nz)
286 glNormal3f (scm_to_double (nx), scm_to_double (ny), scm_to_double (nz));
287 return SCM_UNSPECIFIED;
291 gacela_glBlendFunc (SCM sfactor, SCM dfactor)
293 glBlendFunc (scm_to_int (sfactor), scm_to_int (dfactor));
294 return SCM_UNSPECIFIED;
298 gacela_glOrtho (SCM left, SCM right, SCM bottom, SCM top, SCM near_val, SCM far_val)
300 glOrtho (scm_to_double (left), scm_to_double (right), scm_to_double (bottom), scm_to_double (top), \
301 scm_to_double (near_val), scm_to_double (far_val));
302 return SCM_UNSPECIFIED;
306 gacela_glPushMatrix (void)
309 return SCM_UNSPECIFIED;
313 gacela_glPopMatrix (void)
316 return SCM_UNSPECIFIED;
320 gacela_gluPerspective (SCM fovy, SCM aspect, SCM zNear, SCM zFar)
322 gluPerspective (scm_to_double (fovy), scm_to_double (aspect), scm_to_double (zNear), scm_to_double (zFar));
323 return SCM_UNSPECIFIED;
327 gacela_gluBuild2DMipmaps (SCM target, SCM internalFormat, SCM width, SCM height, SCM format, SCM type, SCM data)
329 return scm_from_int (gluBuild2DMipmaps (scm_to_int (target), scm_to_int (internalFormat), scm_to_int (width), \
330 scm_to_int (height), scm_to_int (format), scm_to_int (type), \
331 (void *)scm_to_int (data)));
335 gacela_gluLookAt (SCM eyeX, SCM eyeY, SCM eyeZ, SCM centerX, SCM centerY, SCM centerZ, SCM upX, SCM upY, SCM upZ)
337 gluLookAt (scm_to_double (eyeX), scm_to_double (eyeY), scm_to_double (eyeZ), \
338 scm_to_double (centerX), scm_to_double (centerY), scm_to_double (centerZ), \
339 scm_to_double (upX), scm_to_double (upY), scm_to_double (upZ));
340 return SCM_UNSPECIFIED;
345 GL_register_functions (void* data)
347 glTexture_tag = scm_make_smob_type ("glTexture", sizeof (struct glTexture));
348 scm_set_smob_free (glTexture_tag, free_glTexture);
351 scm_c_define ("GL_UNSIGNED_BYTE", scm_from_int (GL_UNSIGNED_BYTE));
354 scm_c_define ("GL_POINTS", scm_from_int (GL_POINTS));
355 scm_c_define ("GL_LINES", scm_from_int (GL_LINES));
356 scm_c_define ("GL_LINE_LOOP", scm_from_int (GL_LINE_LOOP));
357 scm_c_define ("GL_LINE_STRIP", scm_from_int (GL_LINE_STRIP));
358 scm_c_define ("GL_TRIANGLES", scm_from_int (GL_TRIANGLES));
359 scm_c_define ("GL_TRIANGLE_STRIP", scm_from_int (GL_TRIANGLE_STRIP));
360 scm_c_define ("GL_TRIANGLE_FAN", scm_from_int (GL_TRIANGLE_FAN));
361 scm_c_define ("GL_QUADS", scm_from_int (GL_QUADS));
362 scm_c_define ("GL_QUAD_STRIP", scm_from_int (GL_QUAD_STRIP));
363 scm_c_define ("GL_POLYGON", scm_from_int (GL_POLYGON));
366 scm_c_define ("GL_MODELVIEW", scm_from_int (GL_MODELVIEW));
367 scm_c_define ("GL_PROJECTION", scm_from_int (GL_PROJECTION));
370 scm_c_define ("GL_LEQUAL", scm_from_int (GL_LEQUAL));
371 scm_c_define ("GL_DEPTH_TEST", scm_from_int (GL_DEPTH_TEST));
374 scm_c_define ("GL_LIGHTING", scm_from_int (GL_LIGHTING));
375 scm_c_define ("GL_LIGHT1", scm_from_int (GL_LIGHT1));
376 scm_c_define ("GL_AMBIENT", scm_from_int (GL_AMBIENT));
377 scm_c_define ("GL_DIFFUSE", scm_from_int (GL_DIFFUSE));
378 scm_c_define ("GL_POSITION", scm_from_int (GL_POSITION));
379 scm_c_define ("GL_SMOOTH", scm_from_int (GL_SMOOTH));
382 scm_c_define ("GL_BLEND", scm_from_int (GL_BLEND));
383 scm_c_define ("GL_ONE", scm_from_int (GL_ONE));
384 scm_c_define ("GL_SRC_ALPHA", scm_from_int (GL_SRC_ALPHA));
387 scm_c_define ("GL_LINEAR", scm_from_int (GL_LINEAR));
389 // Buffers, Pixel Drawing/Reading
390 scm_c_define ("GL_RGB", scm_from_int (GL_RGB));
391 scm_c_define ("GL_RGBA", scm_from_int (GL_RGBA));
394 scm_c_define ("GL_PERSPECTIVE_CORRECTION_HINT", scm_from_int (GL_PERSPECTIVE_CORRECTION_HINT));
395 scm_c_define ("GL_NICEST", scm_from_int (GL_NICEST));
398 scm_c_define ("GL_TEXTURE_2D", scm_from_int (GL_TEXTURE_2D));
399 scm_c_define ("GL_TEXTURE_MAG_FILTER", scm_from_int (GL_TEXTURE_MAG_FILTER));
400 scm_c_define ("GL_TEXTURE_MIN_FILTER", scm_from_int (GL_TEXTURE_MIN_FILTER));
401 scm_c_define ("GL_LINEAR_MIPMAP_NEAREST", scm_from_int (GL_LINEAR_MIPMAP_NEAREST));
402 scm_c_define ("GL_NEAREST", scm_from_int (GL_NEAREST));
404 // glPush/PopAttrib bits
405 scm_c_define ("GL_DEPTH_BUFFER_BIT", scm_from_int (GL_DEPTH_BUFFER_BIT));
406 scm_c_define ("GL_COLOR_BUFFER_BIT", scm_from_int (GL_COLOR_BUFFER_BIT));
409 scm_c_define ("GL_BGR", scm_from_int (GL_BGR));
410 scm_c_define ("GL_BGRA", scm_from_int (GL_BGRA));
413 scm_c_define_gsubr ("glBegin", 1, 0, 0, gacela_glBegin);
414 scm_c_define_gsubr ("glClear", 1, 0, 0, gacela_glClear);
415 scm_c_define_gsubr ("glClearColor", 4, 0, 0, gacela_glClearColor);
416 scm_c_define_gsubr ("glClearDepth", 1, 0, 0, gacela_glClearDepth);
417 scm_c_define_gsubr ("glColor3f", 3, 0, 0, gacela_glColor3f);
418 scm_c_define_gsubr ("glColor4f", 4, 0, 0, gacela_glColor4f);
419 scm_c_define_gsubr ("glDepthFunc", 1, 0, 0, gacela_glDepthFunc);
420 scm_c_define_gsubr ("glEnable", 1, 0, 0, gacela_glEnable);
421 scm_c_define_gsubr ("glDisable", 1, 0, 0, gacela_glDisable);
422 scm_c_define_gsubr ("glEnd", 0, 0, 0, gacela_glEnd);
423 scm_c_define_gsubr ("glHint", 2, 0, 0, gacela_glHint);
424 scm_c_define_gsubr ("glLoadIdentity", 0, 0, 0, gacela_glLoadIdentity);
425 scm_c_define_gsubr ("glMatrixMode", 1, 0, 0, gacela_glMatrixMode);
426 scm_c_define_gsubr ("glRotatef", 4, 0, 0, gacela_glRotatef);
427 scm_c_define_gsubr ("glShadeModel", 1, 0, 0, gacela_glShadeModel);
428 scm_c_define_gsubr ("glTranslatef", 3, 0, 0, gacela_glTranslatef);
429 scm_c_define_gsubr ("glVertex2f", 2, 0, 0, gacela_glVertex2f);
430 scm_c_define_gsubr ("glVertex3f", 3, 0, 0, gacela_glVertex3f);
431 scm_c_define_gsubr ("glViewport", 4, 0, 0, gacela_glViewport);
432 scm_c_define_gsubr ("glGenTextures", 1, 0, 0, gacela_glGenTextures);
433 scm_c_define_gsubr ("glDeleteTextures", 2, 0, 0, gacela_glDeleteTextures);
434 scm_c_define_gsubr ("glBindTexture", 2, 0, 0, gacela_glBindTexture);
435 scm_c_define_gsubr ("glTexImage2D", 9, 0, 0, gacela_glTexImage2D);
436 scm_c_define_gsubr ("glTexParameteri", 3, 0, 0, gacela_glTexParameteri);
437 scm_c_define_gsubr ("glTexCoord2f", 2, 0, 0, gacela_glTexCoord2f);
438 scm_c_define_gsubr ("glLightfv", 3, 0, 0, gacela_glLightfv);
439 scm_c_define_gsubr ("glNormal3f", 3, 0, 0, gacela_glNormal3f);
440 scm_c_define_gsubr ("glBlendFunc", 2, 0, 0, gacela_glBlendFunc);
441 scm_c_define_gsubr ("glOrtho", 6, 0, 0, gacela_glOrtho);
442 scm_c_define_gsubr ("glPushMatrix", 0, 0, 0, gacela_glPushMatrix);
443 scm_c_define_gsubr ("glPopMatrix", 0, 0, 0, gacela_glPopMatrix);
445 scm_c_define_gsubr ("gluPerspective", 4, 0, 0, gacela_gluPerspective);
446 scm_c_define_gsubr ("gluBuild2DMipmaps", 7, 0, 0, gacela_gluBuild2DMipmaps);
447 scm_c_define_gsubr ("gluLookAt", 9, 0, 0, gacela_gluLookAt);