1 ;;; guile-irrlicht --- FFI bindings for Irrlicht Engine
2 ;;; Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
4 ;;; This file is part of guile-irrlicht.
6 ;;; Guile-irrlicht is free software; you can redistribute it and/or modify
7 ;;; it under the terms of the GNU Lesser General Public License as
8 ;;; published by the Free Software Foundation; either version 3 of the
9 ;;; License, or (at your option) any later version.
11 ;;; Guile-irrlicht is distributed in the hope that it will be useful, but
12 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
13 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 ;;; General Public License for more details.
16 ;;; You should have received a copy of the GNU Lesser General Public
17 ;;; License along with guile-irrlicht. If not, see
18 ;;; <http://www.gnu.org/licenses/>.
21 (define-module (irrlicht scene)
22 #:use-module (oop goops)
23 #:use-module (ice-9 optargs)
24 #:use-module (irrlicht base)
25 #:use-module (irrlicht foreign)
26 #:use-module (irrlicht io)
27 #:use-module (irrlicht irr)
28 #:use-module (irrlicht video))
32 (define-class <mesh> (<reference-counted>)
33 (irr-class #:init-value "IMesh"))
39 (define-class <animated-mesh> (<mesh>)
40 (irr-class #:init-value "IAnimatedMesh"))
42 (export <animated-mesh>)
46 (define-class <scene-manager> (<reference-counted>)
47 (irr-class #:init-value "ISceneManager"))
49 (define-method (add-animated-mesh-scene-node! (scene-manager <scene-manager>)
50 (mesh <animated-mesh>)
53 ((parent (make <scene-node>))
58 (also-add-if-mesh-pointer-zero #f))
59 (make <animated-mesh-scene-node>
61 ((get-irrlicht-proc "addAnimatedMeshSceneNode" scene-manager parent)
69 also-add-if-mesh-pointer-zero))))
71 (define-method (add-camera-scene-node! (scene-manager <scene-manager>) . rest)
73 ((parent (make <scene-node>))
78 (make <camera-scene-node>
80 ((get-irrlicht-proc "addCameraSceneNode" scene-manager parent)
88 (define-method (add-camera-scene-node-fps! (scene-manager <scene-manager>) . rest)
90 ((parent (make <scene-node>))
94 (key-map-array (make <key-map>))
96 (no-vertical-movement #f)
100 (let ((addCameraSceneNodeFPS (get-irrlicht-proc "addCameraSceneNodeFPS"
101 scene-manager parent)))
102 (make <camera-scene-node>
104 (addCameraSceneNodeFPS scene-manager #:parent parent #:rotate-speed rotate-speed
105 #:move-speed move-speed #:id id #:key-map-array key-map-array
106 #:key-map-size key-map-size
107 #:no-vertical-movement no-vertical-movement
108 #:jump-speed jump-speed #:invert-mouse invert-mouse
109 #:make-active make-active)))))
111 (define-method (add-custom-scene-node! (scene-manager <scene-manager>) proc-render
112 proc-get-bounding-box proc-get-material-count
113 proc-get-material . rest)
114 (let-keywords rest #f
115 ((parent (make <scene-node>))
120 (let ((addCustomSceneNode (get-irrlicht-proc "addCustomSceneNode" scene-manager parent)))
123 (addCustomSceneNode scene-manager proc-render proc-get-bounding-box proc-get-material-count
124 proc-get-material parent id position rotation scale)))))
126 (define-method (add-octree-scene-node! (scene-manager <scene-manager>)
127 (mesh <animated-mesh>)
129 (let-keywords rest #f
130 ((parent (make <scene-node>))
132 (minimal-polys-per-node 512)
133 (also-add-if-mesh-pointer-zero #f))
134 (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh)))
135 (make <mesh-scene-node>
137 (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
138 also-add-if-mesh-pointer-zero)))))
140 (define-method (add-octree-scene-node! (scene-manager <scene-manager>)
143 (let-keywords rest #f
144 ((parent (make <scene-node>))
146 (minimal-polys-per-node 256)
147 (also-add-if-mesh-pointer-zero #f))
148 (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh)))
149 (make <mesh-scene-node>
151 (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
152 also-add-if-mesh-pointer-zero)))))
154 (define-method (draw-all (scene-manager <scene-manager>))
155 ((get-irrlicht-proc "drawAll" scene-manager)
158 (define-method (get-mesh (scene-manager <scene-manager>) filename)
159 (make <animated-mesh>
161 ((get-irrlicht-proc "getMesh" scene-manager)
165 (define-method (get-root-scene-node (scene-manager <scene-manager>))
166 (let ((getRootSceneNode (get-irrlicht-proc "getRootSceneNode" scene-manager)))
167 (make <scene-node> #:irr-pointer (getRootSceneNode scene-manager))))
169 (export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node!
170 add-camera-scene-node-fps! add-custom-scene-node! add-octree-scene-node! draw-all
171 get-root-scene-node get-mesh)
175 (define-class <scene-node> (<attribute-exchanging-object>)
176 (irr-class #:init-value "ISceneNode"))
178 (define-method (set-material-flag! (node <scene-node>) flag new-value)
179 ((get-irrlicht-proc "setMaterialFlag" node)
184 (define-method (set-material-texture! (node <scene-node>) texture-layer (texture <texture>))
185 ((get-irrlicht-proc "setMaterialTexture" node)
190 (define-method (set-position! (node <scene-node>) new-pos)
191 (let ((setPosition (get-irrlicht-proc "setPosition" node)))
192 (setPosition node new-pos)))
194 (export <scene-node> set-material-flag! set-material-texture! set-position!)
197 ;; IAnimatedMeshSceneNode
198 (define-class <animated-mesh-scene-node> (<scene-node>)
199 (irr-class #:init-value "IAnimatedMeshSceneNode"))
201 (define-method (set-md2-animation! (node <animated-mesh-scene-node>) anim)
202 ((get-irrlicht-proc "setMD2Animation" node)
206 (export <animated-mesh-scene-node> set-md2-animation!)
210 (define-class <camera-scene-node> (<scene-node>)
211 (irr-class #:init-value "ICameraSceneNode"))
213 (export <camera-scene-node>)
217 (define-class <mesh-scene-node> (<scene-node>)
218 (irr-class #:init-value "IMeshSceneNode"))
220 (export <mesh-scene-node>)