1 ;;; Gacela, a GNU Guile extension for fast games development
2 ;;; Copyright (C) 2016 by Javier Sancho Fernandez <jsf at jsancho dot org>
4 ;;; This program is free software: you can redistribute it and/or modify
5 ;;; it under the terms of the GNU General Public License as published by
6 ;;; the Free Software Foundation, either version 3 of the License, or
7 ;;; (at your option) any later version.
9 ;;; This program is distributed in the hope that it will be useful,
10 ;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
11 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 ;;; GNU General Public License for more details.
14 ;;; You should have received a copy of the GNU General Public License
15 ;;; along with this program. If not, see <http://www.gnu.org/licenses/>.
18 (define-module (gacela image)
19 #:use-module (gacela scene)
20 #:use-module (gacela game)
21 #:use-module ((sdl2) #:prefix sdl2:)
22 #:use-module ((sdl2 image) #:prefix sdl2:)
23 #:use-module ((sdl2 render) #:prefix sdl2:)
24 #:use-module ((sdl2 surface) #:prefix sdl2:)
31 (define (calculate proc-or-value)
32 (if (procedure? proc-or-value)
36 (define (image filename)
39 (let ((image (sdl2:load-image filename))
45 (set! texture (sdl2:surface->texture %sdl-renderer image))
46 (set! w/2 (/ (sdl2:surface-width image) 2))
47 (set! h/2 (/ (sdl2:surface-height image) 2)))
48 (gl-enable (oes-framebuffer-object texture-2d))
49 (sdl2:bind-texture texture)
50 (gl-enable (oes-framebuffer-object blend))
51 (set-gl-blend-function (blending-factor-src src-alpha)
52 (blending-factor-dest one-minus-src-alpha))
53 (gl-begin (begin-mode quads)
54 (gl-texture-coordinates 0 0)
55 (gl-vertex (- w/2) h/2 0)
56 (gl-texture-coordinates 1 0)
58 (gl-texture-coordinates 1 1)
59 (gl-vertex w/2 (- h/2) 0)
60 (gl-texture-coordinates 0 1)
61 (gl-vertex (- w/2) (- h/2) 0))
62 (gl-disable (oes-framebuffer-object blend))
63 (gl-disable (oes-framebuffer-object texture-2d))))))
65 (define* (move scene x y #:optional (z 0))
69 (gl-translate (calculate x)
72 (display-scene scene))))
74 (define* (scale scene x #:optional (y x) (z y))
78 (gl-scale (calculate x)
81 (display-scene scene))))
83 (define (over . scenes)
87 (let display ((sc scenes))
88 (cond ((not (null? sc))
90 (display-scene (car sc)))
91 (display (cdr sc))))))))