1 ;;; guile-irrlicht --- FFI bindings for Irrlicht Engine
2 ;;; Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
4 ;;; This file is part of guile-irrlicht.
6 ;;; Guile-irrlicht is free software; you can redistribute it and/or modify
7 ;;; it under the terms of the GNU Lesser General Public License as
8 ;;; published by the Free Software Foundation; either version 3 of the
9 ;;; License, or (at your option) any later version.
11 ;;; Guile-irrlicht is distributed in the hope that it will be useful, but
12 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
13 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 ;;; General Public License for more details.
16 ;;; You should have received a copy of the GNU Lesser General Public
17 ;;; License along with guile-irrlicht. If not, see
18 ;;; <http://www.gnu.org/licenses/>.
21 ;;; Irrlicht 01.HelloWorld example
22 ;;; http://irrlicht.sourceforge.net/docu/example001.html
25 (use-modules (irrlicht))
27 ;; start up the engine
30 #:device-type 'software
31 #:window-size '(640 480)))
35 (set-window-caption! device "Hello World! - Irrlicht Engine Demo")
37 (define driver (get-video-driver device))
38 (define scene-manager (get-scene-manager device))
39 (define gui-env (get-gui-environment device))
44 "Hello World! This is the Irrlicht Software renderer!"
48 ;; load a Quake2 model
49 (define mesh (get-mesh scene-manager "media/sydney.md2"))
50 (when (is-empty? mesh)
54 (define node (add-animated-mesh-scene-node! scene-manager mesh))
56 (set-material-flag! node 'lighting #f)
57 (set-md2-animation! node 'stand)
58 (set-material-texture! node 0 (get-texture driver "media/sydney.bmp")))
61 (add-camera-scene-node! scene-manager #:position '(0 30 -40) #:lookat '(0 5 0))
65 (begin-scene driver #:color '(255 100 101 140))
66 (draw-all scene-manager)