]> git.jsancho.org Git - lugaru.git/shortlog
lugaru.git
2011-05-18 Côme BERNIGAUDadded a missing texture (the world image for temple...
2011-05-17 Côme BERNIGAUDRefactor of the texture system
2011-05-16 Côme BERNIGAUDrenaming some maps to be coherent.
2011-05-16 Côme BERNIGAUDbugfix about weapons
2011-05-15 Côme BERNIGAUDbug fix about pause menu
2011-05-15 Côme BERNIGAUDAdded a instruction file for compilation.
2011-05-14 Côme BERNIGAUDA lot of clean up in MenuDraw.
2011-05-14 Côme BERNIGAUDcleanup of campaign levels handling.
2011-05-14 Côme BERNIGAUDlittle cleanup about campaign level handling
2011-05-13 Côme BERNIGAUDbugfix (world texture was messed when fullscreen/window...
2011-05-13 Côme BERNIGAUDSome cleans, fullscreen is back if "--windowed" isn...
2011-05-13 Côme BERNIGAUDsome small cleanups
2011-05-13 Côme BERNIGAUDbug fix from weapon clean up
2011-05-13 Côme BERNIGAUDWeapon clean up.
2011-05-13 Côme BERNIGAUDbug fix in the campaign screen (lines on the map were...
2011-05-12 Côme BERNIGAUDmerge
2011-05-12 Côme BERNIGAUDremoving a debug cout
2011-05-12 Côme BERNIGAUDSome bug fixes. Now the game remember which campaign...
2011-05-12 sf17kupdated xcode project
2011-05-12 Côme BERNIGAUDI had added the wrong maps, not it works better
2011-05-11 Côme BERNIGAUDAdding the temple campaign so we can test multiple...
2011-05-11 Côme BERNIGAUDThe game now supports multiple campaigns!
2011-05-11 Côme BERNIGAUDNo more black background for the map, some little cleanup
2011-05-11 Côme BERNIGAUDProblem fixed (LoadCampaign added when going back to...
2011-05-11 Côme BERNIGAUDalmost nothing
2011-05-11 Côme BERNIGAUDclean ups, and now campaignProgess is well initialized...
2011-05-11 sf17kcampaign bug fixes
2011-05-10 Côme BERNIGAUDfirst modifications in order to support multiple campaign.
2011-05-10 Côme BERNIGAUDsome more unused variables cleanup
2011-05-10 sf17kmerge
2011-05-10 sf17kremoved unused menu animation code
2011-05-10 Côme BERNIGAUDno more 5000 int array, a nice vector instead.
2011-05-10 Côme BERNIGAUDsome more cleans thanks to cppcheck
2011-05-10 Côme BERNIGAUDSome cleans, some duplicated code corrected.
2011-05-10 Côme BERNIGAUDsome cleanup
2011-05-10 Côme BERNIGAUDSome reorganization of MenuTick.
2011-05-10 Côme BERNIGAUDSome clean up in the menu system and the drawing menu...
2011-05-10 sf17krename music1, music2, music3
2011-05-10 sf17kmenu cleanup
2011-02-22 Côme BERNIGAUDBug fixed (we couldn't access to account menu)
2011-02-14 Côme BERNIGAUDnoaccount crash corrected
2011-02-14 Côme BERNIGAUDLittle fix in Account.cpp
2011-02-14 Côme BERNIGAUDJeff & David of Wolfire agreed to relicense portions...
2011-02-14 Côme BERNIGAUDoptimizing LoadLevel(int which)
2011-05-09 sf17kmerge
2011-05-07 sf17kfixed menu clicks carrying over
2011-05-07 sf17kimproved text input handling
2011-05-07 sf17kfix a couple bugs introduced in cleanup
2011-05-07 sf17ktoggle fullscreen with alt+enter
2011-05-06 sf17kbeginnings of windowed mode support
2011-05-06 sf17kcleanup
2011-05-05 Alexander MonakovObtain float max value from std::numeric_limits
2011-05-05 Alexander MonakovDo not define INLINE in custom config for libjpeg
2011-05-04 sf17kadd config files to .hgignore
2011-05-04 sf17kMAJOR cleanup
2011-05-04 sf17kupdate, remove config files
2011-05-04 Alexander MonakovGuard SDL_GL_SWAP_CONTROL by version check
2011-05-02 Alexander MonakovSet swap interval via SDL, enable by default
2011-05-02 Alexander MonakovDo not link against OpenGL library
2011-05-02 Alexander MonakovAdd missing prototypes
2011-01-07 Alexander MonakovRemove terraindetail (== 1 anyway)
2011-01-07 Alexander MonakovMap loading cleanup
2011-01-07 Alexander MonakovMinor Loadlevel cleanup
2011-01-07 Alexander MonakovSquash one remaining registration tidbit
2011-01-07 Alexander MonakovMinor SkyBox cleanup
2011-01-03 Alexander MonakovRemove Constants.h
2011-01-03 Alexander MonakovMove map/waypoint/pose types to Game.h
2011-01-03 Alexander MonakovMove dialogue stuff to Game.{cpp,h}
2011-01-03 Alexander MonakovSimplify dialogue handling
2011-01-03 Alexander MonakovMigrate some more definitions from Constants.h
2011-01-03 Alexander MonakovRemove unused definitions from Constants.h
2011-01-03 Alexander MonakovMigrate some more definitions from Constants.h
2011-01-03 Alexander MonakovMigrate some more definitions from Constants.h
2011-01-03 Alexander MonakovMigrate some definitions from Constants.h
2011-01-03 Alexander MonakovRemove some extra declarations of "channels"
2011-01-03 Alexander MonakovIntroduce pause_sound
2011-01-03 Alexander MonakovIntroduce resume_stream
2011-01-03 Alexander MonakovRemove more commented-out code. Out of sight, out...
2011-01-03 Alexander MonakovMore PlayStreamEx eradication
2011-01-03 Alexander MonakovMore PlaySoundEx eradication
2011-01-01 Alexander MonakovRemove more comments that also confuse Vim
2011-01-01 Alexander MonakovReindent Person::Reverse
2011-01-01 Alexander MonakovSimplify DoMipmaps
2011-01-01 Alexander MonakovA bit more readable CheckKick
2011-01-01 Alexander MonakovDrop last remains of PlaySoundEx from Person.cpp
2011-01-01 Alexander MonakovDrop useless ATM zero-initialization
2010-12-31 Alexander MonakovSimplify walljump animations
2010-12-31 Alexander MonakovSimplify landhard and flip animations
2010-12-31 Alexander MonakovSimplify land animations
2010-12-31 Alexander MonakovSimplify stop animations
2010-12-31 Alexander MonakovSimplify run animations
2010-12-31 Alexander MonakovSimplify crouch animations
2010-12-31 Alexander MonakovSimplify sleep animations
2010-12-31 Alexander MonakovSimplify sit animations
2010-12-31 Alexander MonakovSimplify idle animations
2010-12-30 Alexander MonakovAdd bits as last arg to DECLARE_ANIM
2010-12-30 Alexander MonakovPrepare to add animation bits
2010-12-29 Alexander MonakovCleanup sound emission
2010-12-28 Alexander MonakovPrepare to cleanup sound emission
2010-12-26 Alexander MonakovDrop dead code
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