From fa2ead2f5252e9061cc7a7ac5d5d25f4445f6ad5 Mon Sep 17 00:00:00 2001 From: =?utf8?q?R=C3=A9mi=20Verschelde?= Date: Sat, 19 Nov 2016 15:34:45 +0100 Subject: [PATCH] mingw: Temporarily disable glstubs logic to fix build Works around #8, but we lose the functionality to lookup the gl symbols that we need on mingw. Also, I have no clue about the disabled pglDeleteTextures "cheat". --- Source/OpenGL_Windows.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Source/OpenGL_Windows.cpp b/Source/OpenGL_Windows.cpp index b12cf8b..d74b557 100644 --- a/Source/OpenGL_Windows.cpp +++ b/Source/OpenGL_Windows.cpp @@ -92,6 +92,7 @@ void CleanUp (void); #pragma warning(disable: 4273) #endif +#ifndef __MINGW32__ // FIXME: Temporary workaround for GL-8 #define GL_FUNC(ret,fn,params,call,rt) \ extern "C" { \ static ret (GLAPIENTRY *p##fn) params = NULL; \ @@ -99,6 +100,7 @@ void CleanUp (void); } #include "glstubs.h" #undef GL_FUNC +#endif // __MINGW32__ #ifdef _MSC_VER #pragma warning(pop) @@ -117,10 +119,12 @@ static bool lookup_glsym(const char *funcname, void **func) static bool lookup_all_glsyms(void) { bool retval = true; +#ifndef __MINGW32__ // FIXME: Temporary workaround for GL-8 #define GL_FUNC(ret,fn,params,call,rt) \ if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false; #include "glstubs.h" #undef GL_FUNC +#endif // __MINGW32__ return retval; } @@ -577,12 +581,14 @@ void CleanUp (void) LOGFUNC; SDL_Quit(); +#ifndef __MINGW32__ // FIXME: Temporary workaround for GL-8 #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL; #include "glstubs.h" #undef GL_FUNC // cheat here...static destructors are calling glDeleteTexture() after // the context is destroyed and libGL unloaded by SDL_Quit(). pglDeleteTextures = glDeleteTextures_doNothing; +#endif // __MINGW32__ } -- 2.39.2