From bb61e3fc1a36858b603d3a3fc2058f7c63f081c5 Mon Sep 17 00:00:00 2001 From: =?utf8?q?C=C3=B4me=20BERNIGAUD?= Date: Wed, 18 May 2011 22:56:21 +0200 Subject: [PATCH] Some refactor about Person class. --- Source/Game.cpp | 2 + Source/Game.h | 2 + Source/GameDraw.cpp | 1 - Source/GameTick.cpp | 186 +++++++++++++++++++++----------------------- Source/Globals.cpp | 2 - Source/Person.cpp | 9 +++ Source/Person.h | 5 +- Source/Texture.cpp | 6 ++ Source/Texture.h | 4 +- 9 files changed, 111 insertions(+), 106 deletions(-) diff --git a/Source/Game.cpp b/Source/Game.cpp index 8bc4342..b93e823 100644 --- a/Source/Game.cpp +++ b/Source/Game.cpp @@ -101,6 +101,8 @@ Game::Game() whichchoice = 0; actuallevel = 0; + winhotspot = false; + windialogue = false; minimap = 0; diff --git a/Source/Game.h b/Source/Game.h index fc89b4c..d634eca 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -221,6 +221,8 @@ class Game std::vector campaignlevels; int whichchoice; int actuallevel; + bool winhotspot; + bool windialogue; bool minimap; diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index c92755b..43e2f43 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -93,7 +93,6 @@ extern float damagedealt; extern bool invertmouse; extern int numhotspots; -extern int winhotspot; extern int killhotspot; extern XYZ hotspot[40]; extern int hotspottype[40]; diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 1818023..5b58c1c 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -122,8 +122,6 @@ extern float hostiletime; extern bool gamestarted; extern int numhotspots; -extern int winhotspot; -extern int windialogue; extern int killhotspot; extern XYZ hotspot[40]; extern int hotspottype[40]; @@ -190,13 +188,6 @@ static console_handler cmd_handlers[] = { // added utility functions -sf17k ============================================================= -//TODO: try to hide these variables completely with a better interface -inline void setAnimation(int playerid,int animation){ - player[playerid].targetanimation=animation; - player[playerid].targetframe=0; - player[playerid].target=0; -} - //TODO: this is incorrect but I'm afraid to change it and break something, //probably causes quirky behavior that I might want to preserve inline float roughDirection(XYZ vec){ @@ -219,12 +210,6 @@ inline float pitchTo(XYZ start, XYZ end){ return pitch(end-start); } -//change these to a Person method -inline Joint& playerJoint(int playerid, int bodypart){ - return player[playerid].skeleton.joints[player[playerid].skeleton.jointlabels[bodypart]]; } -inline Joint& playerJoint(Person* pplayer, int bodypart){ - return pplayer->skeleton.joints[pplayer->skeleton.jointlabels[bodypart]]; } - inline float sq(float n) { return n*n; } inline float stepTowardf(float from, float to, float by){ @@ -1466,7 +1451,7 @@ void Game::Loadlevel(const char *name) { if(tfile) { pause_sound(stream_firesound); scoreadded=0; - windialogue=0; + windialogue=false; hostiletime=0; won=0; @@ -2695,7 +2680,7 @@ void Game::doDebugKeys(){ if(closest!=-1){ XYZ headspurtdirection; //int i = player[closest].skeleton.jointlabels[head]; - Joint& headjoint=playerJoint(closest,head); + Joint& headjoint= player[closest].getJointFor(head); for(int k=0;k25){ - setAnimation(k,hanganim); + player[k].setAnimation(hanganim); player[k].jumppower=0; } } @@ -3683,7 +3668,7 @@ void Game::doAerialAcrobatics(){ //stagger off ledge (?) if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim) player[k].RagDoll(0); - setAnimation(k,jumpdownanim); + player[k].setAnimation(jumpdownanim); if(!k) emit_sound_at(whooshsound, player[k].coords, 128.); @@ -3758,14 +3743,14 @@ void Game::doAttacks(){ player[i].targetanimation==staffhitanim|| player[i].targetanimation==staffspinhitanim) if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){ - setAnimation(k,dodgebackanim); + player[k].setAnimation(dodgebackanim); player[k].targetrotation=roughDirectionTo(player[k].coords,player[i].coords); player[k].targettilt2=pitchTo(player[k].coords,player[i].coords); } } if(player[k].targetanimation!=dodgebackanim){ if(k==0)numflipped++; - setAnimation(k,backhandspringanim); + player[k].setAnimation(backhandspringanim); player[k].targetrotation=-rotation+180; if(player[k].leftkeydown) player[k].targetrotation-=45; @@ -4156,8 +4141,8 @@ void Game::doAttacks(){ if(player[k].targetanimation==crouchstabanim|| player[k].targetanimation==swordgroundstabanim|| player[k].targetanimation==staffgroundsmashanim){ - targetpoint+=(playerJoint(i,abdomen).position+ - playerJoint(i,neck).position)/2* + targetpoint+=(player[i].getJointFor(abdomen).position+ + player[i].getJointFor(neck).position)/2* player[i].scale; } player[k].targetrotation=roughDirectionTo(player[k].coords,targetpoint); @@ -4213,7 +4198,7 @@ void Game::doAttacks(){ player[k].rabbitkickenabled)|| player[k].jumpkeydown)){ oldattackkey=1; - setAnimation(k,rabbitkickanim); + player[k].setAnimation(rabbitkickanim); } //update counts if(animation[player[k].targetanimation].attack&&k==0){ @@ -4277,9 +4262,9 @@ void Game::doPlayerCollisions(){ XYZ tempcoords1=player[i].coords; XYZ tempcoords2=player[k].coords; if(!player[i].skeleton.oldfree) - tempcoords1.y+=playerJoint(i,abdomen).position.y*player[i].scale; + tempcoords1.y+=player[i].getJointFor(abdomen).position.y*player[i].scale; if(!player[k].skeleton.oldfree) - tempcoords2.y+=playerJoint(k,abdomen).position.y*player[k].scale; + tempcoords2.y+=player[k].getJointFor(abdomen).position.y*player[k].scale; collisionradius=1.2*sq((player[i].scale+player[k].scale)*2.5); if(player[0].hasvictim) if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free) @@ -4373,18 +4358,18 @@ void Game::doPlayerCollisions(){ if(player[k].howactive==typeactive||hostile) if(player[k].isIdle()){ if(player[k].howactive0) if(player[j].coords.y0) if((-1==checkcollide( - DoRotation(playerJoint(i,head).position,0,player[i].rotation,0)* + DoRotation(player[i].getJointFor(head).position,0,player[i].rotation,0)* player[i].scale+player[i].coords, - DoRotation(playerJoint(j,head).position,0,player[j].rotation,0)* + DoRotation(player[j].getJointFor(head).position,0,player[j].rotation,0)* player[j].scale+player[j].coords)&& !player[j].isWallJump())|| (player[j].targetanimation==hanganim&& @@ -4800,7 +4785,7 @@ void Game::doAI(int i){ j=checkcollide(test2,test); if(j==-1){ player[i].velocity=0; - setAnimation(i,player[i].getStop()); + player[i].setAnimation(player[i].getStop()); player[i].targetrotation+=180; player[i].stunned=.5; //player[i].aitype=passivetype; @@ -4879,9 +4864,9 @@ void Game::doAI(int i){ if(findDistancefast(&player[i].coords,&player[0].coords)<400) if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0) if((checkcollide( - DoRotation(playerJoint(i,head).position,0,player[i].rotation,0)* + DoRotation(player[i].getJointFor(head).position,0,player[i].rotation,0)* player[i].scale+player[i].coords, - DoRotation(playerJoint(0,head).position,0,player[0].rotation,0)* + DoRotation(player[0].getJointFor(head).position,0,player[0].rotation,0)* player[0].scale+player[0].coords)==-1)|| (player[0].targetanimation==hanganim&&normaldotproduct( player[0].facing,player[i].coords-player[0].coords)<0)){ @@ -4912,25 +4897,25 @@ void Game::doAI(int i){ player[i].runninghowlong=0; //get help from buddies - if(player[i].aitype==gethelptype){ + if(player[i].aitype==gethelptype) { player[i].runninghowlong+=multiplier; player[i].aiupdatedelay-=multiplier; - if(player[i].aiupdatedelay<0||player[i].ally==0){ + if(player[i].aiupdatedelay<0||player[i].ally==0) { player[i].aiupdatedelay=.2; //find closest ally //TODO: factor out closest search somehow - if(!player[i].ally){ + if(!player[i].ally) { int closest=-1; float closestdist=-1; - for(int k=0;k=2) if(-1!=checkcollide(facing,flatfacing)){ if(!player[i].pause) @@ -6378,7 +6363,7 @@ void Game::Tick(){ hostile=1; } if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){ - windialogue=1; + windialogue=true; } if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){ hostile=1; @@ -6643,7 +6628,7 @@ void Game::Tick(){ player[i].isIdle()|| player[i].aitype!=playercontrolled){ player[i].throwtogglekeydown=1; - setAnimation(i,crouchremoveknifeanim); + player[i].setAnimation(crouchremoveknifeanim); player[i].targetrotation=roughDirectionTo(player[i].coords,weapons[j].position); player[i].hasvictim=0; } @@ -6676,7 +6661,7 @@ void Game::Tick(){ player[i].coords.yweaponactive=-1; - playerJoint(player[i].victim,abdomen).velocity+=relative*6; - playerJoint(player[i].victim,neck).velocity+=relative*6; - playerJoint(player[i].victim,rightshoulder).velocity+=relative*6; - playerJoint(player[i].victim,leftshoulder).velocity+=relative*6; + player[i].victim->getJointFor(abdomen).velocity+=relative*6; + player[i].victim->getJointFor(neck).velocity+=relative*6; + player[i].victim->getJointFor(rightshoulder).velocity+=relative*6; + player[i].victim->getJointFor(leftshoulder).velocity+=relative*6; } weapons[k].owner=i; if(player[i].num_weapons>0){ @@ -6824,11 +6809,11 @@ void Game::Tick(){ findDistancefast(&player[i].coords,&player[j].coords)<100&& findDistancefast(&player[i].coords,&player[j].coords)>1.5&& !player[j].skeleton.free&& - -1==checkcollide(DoRotation(playerJoint(j,head).position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(playerJoint(i,head).position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){ + -1==checkcollide(DoRotation(player[j].getJointFor(head).position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].getJointFor(head).position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){ if(!player[i].isFlip()){ player[i].throwtogglekeydown=1; player[i].victim=&player[j]; - setAnimation(i,knifethrowanim); + player[i].setAnimation(knifethrowanim); player[i].targetrotation=roughDirectionTo(player[i].coords,player[j].coords); player[i].targettilt2=pitchTo(player[i].coords,player[j].coords); } @@ -6838,7 +6823,7 @@ void Game::Tick(){ player[i].victim=&player[j]; XYZ aim; weapons[player[i].weaponids[0]].owner=-1; - aim=player[i].victim->coords+DoRotation(playerJoint(player[i].victim,abdomen).position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(playerJoint(i,righthand).position,0,player[i].rotation,0)*player[i].scale); + aim=player[i].victim->coords+DoRotation(player[i].victim->getJointFor(abdomen).position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].getJointFor(righthand).position,0,player[i].rotation,0)*player[i].scale); Normalise(&aim); aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0); @@ -6901,7 +6886,7 @@ void Game::Tick(){ isgood=false; if(isgood&&player[i].creature!=wolftype){ if(player[i].isIdle()&&player[i].num_weapons&&weapons[player[i].weaponids[0]].getType()==knife){ - setAnimation(i,drawrightanim); + player[i].setAnimation(drawrightanim); player[i].drawtogglekeydown=1; } if((player[i].isIdle()|| @@ -6910,11 +6895,11 @@ void Game::Tick(){ player[i].isRun()))&& player[i].num_weapons&& weapons[player[i].weaponids[0]].getType()==sword){ - setAnimation(i,drawleftanim); + player[i].setAnimation(drawleftanim); player[i].drawtogglekeydown=1; } if(player[i].isCrouch()&&player[i].num_weapons&&weapons[player[i].weaponids[0]].getType()==knife){ - setAnimation(i,crouchdrawrightanim); + player[i].setAnimation(crouchdrawrightanim); player[i].drawtogglekeydown=1; } } @@ -6931,9 +6916,9 @@ void Game::Tick(){ player[i].attackkeydown&& musictype!=stream_fighttheme) { if(weapons[player[i].weaponids[player[i].weaponactive]].getType()==knife) - setAnimation(i,crouchstabanim); + player[i].setAnimation(crouchstabanim); if(weapons[player[i].weaponids[player[i].weaponactive]].getType()==sword) - setAnimation(i,swordgroundstabanim); + player[i].setAnimation(swordgroundstabanim); player[i].hasvictim=0; } } @@ -7006,7 +6991,7 @@ void Game::Tick(){ player[i].lowreversaldelay=.5; if(player[i].isIdle()){ - setAnimation(i,player[i].getCrouch()); + player[i].setAnimation(player[i].getCrouch()); player[i].transspeed=10; } if(player[i].isRun()|| @@ -7015,7 +7000,7 @@ void Game::Tick(){ player[i].rightkeydown|| player[i].forwardkeydown|| player[i].backkeydown))){ - setAnimation(i,rollanim); + player[i].setAnimation(rollanim); player[i].transspeed=20; } } @@ -7050,12 +7035,12 @@ void Game::Tick(){ player[i].currentanimation=player[i].getCrouch(); player[i].currentframe=0; } - setAnimation(i,player[i].getIdle()); + player[i].setAnimation(player[i].getIdle()); player[i].transspeed=10; } } if(player[i].targetanimation==sneakanim){ - setAnimation(i,player[i].getIdle()); + player[i].setAnimation(player[i].getIdle()); player[i].transspeed=10; } } @@ -7071,9 +7056,9 @@ void Game::Tick(){ !player[i].jumpkeydown&& player[i].crouchkeydown)){ if(player[i].aitype==passivetype) - setAnimation(i,walkanim); + player[i].setAnimation(walkanim); else - setAnimation(i,player[i].getRun()); + player[i].setAnimation(player[i].getRun()); } if(player[i].isCrouch()){ player[i].targetanimation=sneakanim; @@ -7082,7 +7067,7 @@ void Game::Tick(){ player[i].targetframe=0; } if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){ - setAnimation(i,climbanim); + player[i].setAnimation(climbanim); player[i].targetframe=1; player[i].jumpclimb=1; } @@ -7103,7 +7088,7 @@ void Game::Tick(){ player[i].targetframe>0&& !player[i].jumpkeydown&& player[i].crouchkeydown)){ - setAnimation(i,player[i].getRun()); + player[i].setAnimation(player[i].getRun()); } if(player[i].isCrouch()){ player[i].targetanimation=sneakanim; @@ -7130,7 +7115,7 @@ void Game::Tick(){ player[i].targetframe>0&& !player[i].jumpkeydown&& player[i].crouchkeydown)){ - setAnimation(i,player[i].getRun()); + player[i].setAnimation(player[i].getRun()); } if(player[i].isCrouch()){ player[i].targetanimation=sneakanim; @@ -7157,7 +7142,7 @@ void Game::Tick(){ player[i].targetframe>0&& !player[i].jumpkeydown&& player[i].crouchkeydown)){ - setAnimation(i,player[i].getRun()); + player[i].setAnimation(player[i].getRun()); } if(player[i].isCrouch()){ player[i].targetanimation=sneakanim; @@ -7193,7 +7178,7 @@ void Game::Tick(){ ((player[i].targetanimation!=rabbitrunninganim&& player[i].targetanimation!=wolfrunninganim)||i!=0)){ player[i].jumpstart=0; - setAnimation(i,jumpupanim); + player[i].setAnimation(jumpupanim); player[i].rotation=player[i].targetrotation; player[i].transspeed=20; player[i].FootLand(0,1); @@ -7240,7 +7225,7 @@ void Game::Tick(){ emit_sound_at(jumpsound, player[i].coords, 128.); } if((player[i].isIdle())&&player[i].jumppower>1){ - setAnimation(i,player[i].getLanding()); + player[i].setAnimation(player[i].getLanding()); player[i].targetframe=2; player[i].landhard=0; player[i].jumpstart=1; @@ -7265,7 +7250,7 @@ void Game::Tick(){ if(!movekey){ if(player[i].isRun()||player[i].targetanimation==walkanim) - setAnimation(i,player[i].getStop()); + player[i].setAnimation(player[i].getStop()); if(player[i].targetanimation==sneakanim){ player[i].targetanimation=player[i].getCrouch(); if(player[i].currentanimation==sneakanim) @@ -7278,9 +7263,9 @@ void Game::Tick(){ player[i].aitype==searchtype|| (player[i].aitype==passivetype&& player[i].numwaypoints<=1))) - setAnimation(i,player[i].getStop()); + player[i].setAnimation(player[i].getStop()); if(player[i].isRun()&&(player[i].aitype==passivetype)) - setAnimation(i,player[i].getStop()); + player[i].setAnimation(player[i].getStop()); } } if(player[i].targetanimation==rollanim) @@ -7298,7 +7283,7 @@ void Game::Tick(){ //stop to turn in right direction if(fabs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)) - setAnimation(k,player[k].getStop()); + player[k].setAnimation(player[k].getStop()); if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim) player[k].targettilt=0; @@ -7609,11 +7594,11 @@ void Game::TickOnceAfter(){ killhotspot=0; - winhotspot=0; + winhotspot=false; for(int i=0;inumchallengelevels-1)targetlevel=0; } - if(winhotspot||windialogue){ + if(winhotspot||windialogue) { changedelay=0.1; targetlevel=whichlevel+1; if(targetlevel>numchallengelevels-1)targetlevel=0; @@ -7668,8 +7656,8 @@ void Game::TickOnceAfter(){ if(leveltime<1){ loading=0; changedelay=.1; - alldead=0; - winhotspot=0; + alldead=false; + winhotspot=false; killhotspot=0; } diff --git a/Source/Globals.cpp b/Source/Globals.cpp index fedc0e5..9331aec 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -131,8 +131,6 @@ int hotspottype[40] = {0}; float hotspotsize[40] = {0}; char hotspottext[40][256] = {0}; int currenthotspot = 0; -int winhotspot = 0; -int windialogue = 0; int killhotspot = 0; float menupulse = 0; diff --git a/Source/Person.cpp b/Source/Person.cpp index 122800b..b2bb052 100644 --- a/Source/Person.cpp +++ b/Source/Person.cpp @@ -1441,6 +1441,15 @@ void Person::Puff(int whichlabel){ Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .9, .3); } +Joint& Person::getJointFor(int bodypart) { + return skeleton.joints[skeleton.jointlabels[bodypart]]; +} + +void Person::setAnimation(int animation) { + targetanimation=animation; + targetframe=0; + target=0; +} void Person::DoAnimations(){ if(!skeleton.free){ diff --git a/Source/Person.h b/Source/Person.h index 7f09302..60cc861 100644 --- a/Source/Person.h +++ b/Source/Person.h @@ -47,8 +47,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define rabbittype 0 #define wolftype 1 -struct Person +class Person { + public: int whichpatchx; int whichpatchz; @@ -424,6 +425,8 @@ struct Person void Puff(int whichlabel); void FootLand(int which, float opacity); void DoStuff(); + Joint& getJointFor(int); + void setAnimation(int); void DoAnimations(); void RagDoll(bool checkcollision); }; diff --git a/Source/Texture.cpp b/Source/Texture.cpp index 37d4073..92c69d5 100644 --- a/Source/Texture.cpp +++ b/Source/Texture.cpp @@ -9,6 +9,12 @@ map Texture::textures; extern TGAImageRec texture; extern bool trilinear; +Texture::~Texture() { + free(array); + if(id) + glDeleteTextures(1,&id); +} + void Texture::load() { GLuint type; diff --git a/Source/Texture.h b/Source/Texture.h index 4424cee..ca68a3f 100644 --- a/Source/Texture.h +++ b/Source/Texture.h @@ -22,9 +22,7 @@ class Texture { Texture(): isSkin(false), skinsize(0), arraySize(0), fileName(""), id(0), mipmap(false), hasalpha(false), array(NULL) { } - ~Texture() { - free(array); - } + ~Texture(); Texture (const std::string& _fileName, bool _mipmap, bool _hasalpha): isSkin(false), skinsize(0), arraySize(0), array(NULL), fileName(_fileName), id(0), mipmap(_mipmap), hasalpha(_hasalpha) { } -- 2.39.2