From 794f89c25569a9bf50f167689ca0faa3dcffc577 Mon Sep 17 00:00:00 2001 From: =?utf8?q?C=C3=B4me=20Chilliet?= Date: Tue, 29 Nov 2016 12:11:28 +0700 Subject: [PATCH] Moved Person loading from file into a Person constructor --- Source/GameTick.cpp | 110 ++++---------------------------------------- Source/Person.cpp | 95 +++++++++++++++++++++++++++++++++++++- Source/Person.h | 7 +++ 3 files changed, 110 insertions(+), 102 deletions(-) diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index a251430..85514c3 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -788,8 +788,6 @@ void Game::Loadlevel(const char *name) static const char *pfx = ":Data:Maps:"; char *buf; - float headprop, legprop, armprop, bodyprop; - LOGFUNC; LOG(std::string("Loading level...") + name); @@ -912,6 +910,7 @@ void Game::Loadlevel(const char *name) } weapons.clear(); + Person::players.resize(1); funpackf(tfile, "Bi", &mapvers); if (mapvers >= 15) @@ -1027,8 +1026,9 @@ void Game::Loadlevel(const char *name) funpackf(tfile, "Bf Bf", &dialoguecamerayaw[k][l], &dialoguecamerapitch[k][l]); } } - } else + } else { numdialogues = 0; + } for (int k = 0; k < Person::players[0]->numclothes; k++) { funpackf(tfile, "Bi", &templength); @@ -1091,112 +1091,20 @@ void Game::Loadlevel(const char *name) int numplayers; funpackf(tfile, "Bi", &numplayers); - int howmanyremoved = 0; - bool removeanother = 0; if (numplayers > maxplayers) { cout << "Warning: this level contains more players than allowed" << endl; } - if (numplayers > 1) { - for (int i = 1; i < numplayers; i++) { - Person::players.push_back(shared_ptr(new Person())); - if (visibleloading) - LoadingScreen(); - removeanother = 0; - - funpackf(tfile, "Bi Bi Bf Bf Bf Bi", &Person::players[i - howmanyremoved]->whichskin, &Person::players[i - howmanyremoved]->creature, &Person::players[i - howmanyremoved]->coords.x, &Person::players[i - howmanyremoved]->coords.y, &Person::players[i - howmanyremoved]->coords.z, &Person::players[i - howmanyremoved]->num_weapons); - if (mapvers >= 5) - funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->howactive); - else - Person::players[i - howmanyremoved]->howactive = typeactive; - if (mapvers >= 3) - funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->scale); - else - Person::players[i - howmanyremoved]->scale = -1; - if (mapvers >= 11) - funpackf(tfile, "Bb", &Person::players[i - howmanyremoved]->immobile); - else - Person::players[i - howmanyremoved]->immobile = 0; - if (mapvers >= 12) - funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->yaw); - else - Person::players[i - howmanyremoved]->yaw = 0; - Person::players[i - howmanyremoved]->targetyaw = Person::players[i - howmanyremoved]->yaw; - if (Person::players[i - howmanyremoved]->num_weapons < 0 || Person::players[i - howmanyremoved]->num_weapons > 5) { - removeanother = 1; - howmanyremoved++; - } - if (!removeanother) { - if (Person::players[i - howmanyremoved]->num_weapons > 0 && Person::players[i - howmanyremoved]->num_weapons < 5) { - for (int j = 0; j < Person::players[i - howmanyremoved]->num_weapons; j++) { - Person::players[i - howmanyremoved]->weaponids[j] = weapons.size(); - int type; - funpackf(tfile, "Bi", &type); - weapons.push_back(Weapon(type, i)); - } - } - funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->numwaypoints); - for (int j = 0; j < Person::players[i - howmanyremoved]->numwaypoints; j++) { - funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->waypoints[j].x); - funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->waypoints[j].y); - funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->waypoints[j].z); - if (mapvers >= 5) - funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->waypointtype[j]); - else - Person::players[i - howmanyremoved]->waypointtype[j] = wpkeepwalking; - } - - funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->waypoint); - if (Person::players[i - howmanyremoved]->waypoint > Person::players[i - howmanyremoved]->numwaypoints - 1) - Person::players[i - howmanyremoved]->waypoint = 0; - - funpackf(tfile, "Bf Bf Bf", &Person::players[i - howmanyremoved]->armorhead, &Person::players[i - howmanyremoved]->armorhigh, &Person::players[i - howmanyremoved]->armorlow); - funpackf(tfile, "Bf Bf Bf", &Person::players[i - howmanyremoved]->protectionhead, &Person::players[i - howmanyremoved]->protectionhigh, &Person::players[i - howmanyremoved]->protectionlow); - funpackf(tfile, "Bf Bf Bf", &Person::players[i - howmanyremoved]->metalhead, &Person::players[i - howmanyremoved]->metalhigh, &Person::players[i - howmanyremoved]->metallow); - funpackf(tfile, "Bf Bf", &Person::players[i - howmanyremoved]->power, &Person::players[i - howmanyremoved]->speedmult); - - if (mapvers >= 4) - funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop); - else { - headprop = 1; - bodyprop = 1; - armprop = 1; - legprop = 1; - } - if (Person::players[i - howmanyremoved]->creature == wolftype) { - Person::players[i - howmanyremoved]->proportionhead = 1.1 * headprop; - Person::players[i - howmanyremoved]->proportionbody = 1.1 * bodyprop; - Person::players[i - howmanyremoved]->proportionarms = 1.1 * armprop; - Person::players[i - howmanyremoved]->proportionlegs = 1.1 * legprop; - } - - if (Person::players[i - howmanyremoved]->creature == rabbittype) { - Person::players[i - howmanyremoved]->proportionhead = 1.2 * headprop; - Person::players[i - howmanyremoved]->proportionbody = 1.05 * bodyprop; - Person::players[i - howmanyremoved]->proportionarms = 1.00 * armprop; - Person::players[i - howmanyremoved]->proportionlegs = 1.1 * legprop; - Person::players[i - howmanyremoved]->proportionlegs.y = 1.05 * legprop; - } - - funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->numclothes); - if (Person::players[i - howmanyremoved]->numclothes) { - for (int k = 0; k < Person::players[i - howmanyremoved]->numclothes; k++) { - int templength; - funpackf(tfile, "Bi", &templength); - for (int l = 0; l < templength; l++) - funpackf(tfile, "Bb", &Person::players[i - howmanyremoved]->clothes[k][l]); - Person::players[i - howmanyremoved]->clothes[k][templength] = '\0'; - funpackf(tfile, "Bf Bf Bf", &Person::players[i - howmanyremoved]->clothestintr[k], &Person::players[i - howmanyremoved]->clothestintg[k], &Person::players[i - howmanyremoved]->clothestintb[k]); - } - } - } + for (int i = 1; i < numplayers; i++) { + unsigned j = 1; + try { + Person::players.push_back(shared_ptr(new Person(tfile, mapvers, j))); + j++; + } catch (InvalidPersonException e) { } } if (visibleloading) LoadingScreen(); - numplayers -= howmanyremoved; - Person::players.resize(numplayers); - funpackf(tfile, "Bi", &numpathpoints); if (numpathpoints > 30 || numpathpoints < 0) numpathpoints = 0; diff --git a/Source/Person.cpp b/Source/Person.cpp index 0100f8b..9aff0dc 100644 --- a/Source/Person.cpp +++ b/Source/Person.cpp @@ -308,6 +308,100 @@ Person::Person() : { } +/* Read a person in tfile. Throws an error if it’s not valid */ +Person::Person(FILE *tfile, int mapvers, unsigned i) : Person() +{ + id = i; + funpackf(tfile, "Bi Bi Bf Bf Bf Bi", &whichskin, &creature, &coords.x, &coords.y, &coords.z, &num_weapons); + if (mapvers >= 5) { + funpackf(tfile, "Bi", &howactive); + } else { + howactive = typeactive; + } + if (mapvers >= 3) { + funpackf(tfile, "Bf", &scale); + } else { + scale = -1; + } + if (mapvers >= 11) { + funpackf(tfile, "Bb", &immobile); + } else { + immobile = 0; + } + if (mapvers >= 12) { + funpackf(tfile, "Bf", &yaw); + } else { + yaw = 0; + } + targetyaw = yaw; + if (num_weapons < 0 || num_weapons > 5) { + throw InvalidPersonException(); + } + if (num_weapons > 0 && num_weapons < 5) { + for (int j = 0; j < num_weapons; j++) { + weaponids[j] = weapons.size(); + int type; + funpackf(tfile, "Bi", &type); + weapons.push_back(Weapon(type, id)); + } + } + funpackf(tfile, "Bi", &numwaypoints); + for (int j = 0; j < numwaypoints; j++) { + funpackf(tfile, "Bf", &waypoints[j].x); + funpackf(tfile, "Bf", &waypoints[j].y); + funpackf(tfile, "Bf", &waypoints[j].z); + if (mapvers >= 5) { + funpackf(tfile, "Bi", &waypointtype[j]); + } else { + waypointtype[j] = wpkeepwalking; + } + } + + funpackf(tfile, "Bi", &waypoint); + if (waypoint > (numwaypoints - 1)) { + waypoint = 0; + } + + funpackf(tfile, "Bf Bf Bf", &armorhead, &armorhigh, &armorlow); + funpackf(tfile, "Bf Bf Bf", &protectionhead, &protectionhigh, &protectionlow); + funpackf(tfile, "Bf Bf Bf", &metalhead, &metalhigh, &metallow); + funpackf(tfile, "Bf Bf", &power, &speedmult); + + float headprop, legprop, armprop, bodyprop; + + if (mapvers >= 4) { + funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop); + } else { + headprop = 1; + bodyprop = 1; + armprop = 1; + legprop = 1; + } + + if (creature == wolftype) { + proportionhead = 1.1 * headprop; + proportionbody = 1.1 * bodyprop; + proportionarms = 1.1 * armprop; + proportionlegs = 1.1 * legprop; + } else if (creature == rabbittype) { + proportionhead = 1.2 * headprop; + proportionbody = 1.05 * bodyprop; + proportionarms = 1.00 * armprop; + proportionlegs = 1.1 * legprop; + proportionlegs.y = 1.05 * legprop; + } + + funpackf(tfile, "Bi", &numclothes); + for (int k = 0; k < numclothes; k++) { + int templength; + funpackf(tfile, "Bi", &templength); + for (int l = 0; l < templength; l++) + funpackf(tfile, "Bb", &clothes[k][l]); + clothes[k][templength] = '\0'; + funpackf(tfile, "Bf Bf Bf", &clothestintr[k], &clothestintg[k], &clothestintb[k]); + } +} + /* EFFECT * * USES: @@ -6239,7 +6333,6 @@ int Person::DrawSkeleton() if (terrainheight > 1.7) terrainheight = 1.7; - //burnt=0; glColor4f((1 - (1 - terrainlight.x) / terrainheight) - burnt, (1 - (1 - terrainlight.y) / terrainheight) - burnt, (1 - (1 - terrainlight.z) / terrainheight) - burnt, distance); glDisable(GL_BLEND); glAlphaFunc(GL_GREATER, 0.0001); diff --git a/Source/Person.h b/Source/Person.h index 0c030ab..3afbdca 100644 --- a/Source/Person.h +++ b/Source/Person.h @@ -47,6 +47,12 @@ along with Lugaru. If not, see . #define rabbittype 0 #define wolftype 1 +struct InvalidPersonException : public exception { + const char * what () const throw () { + return "Invalid weapon number"; + } +}; + class Person : public enable_shared_from_this { public: @@ -315,6 +321,7 @@ public: bool jumpclimb; Person(); + Person(FILE*, int, unsigned); // convenience functions inline Joint& joint(int bodypart) { return skeleton.joints[skeleton.jointlabels[bodypart]]; } -- 2.39.2