From 4530800e22022aaa7bb3172b3d23db69fc1661c5 Mon Sep 17 00:00:00 2001 From: =?utf8?q?C=C3=B4me=20BERNIGAUD?= Date: Tue, 10 May 2011 17:19:53 +0200 Subject: [PATCH] Some clean up in the menu system and the drawing menu function. --- Source/Game.h | 1 + Source/GameDraw.cpp | 2636 +++++++++++++++++++++---------------------- Source/GameTick.cpp | 26 +- 3 files changed, 1299 insertions(+), 1364 deletions(-) diff --git a/Source/Game.h b/Source/Game.h index 56b65c2..74e3a5d 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -230,6 +230,7 @@ class Game void FadeLoadingScreen(float howmuch); void Dispose(); int DrawGLScene(StereoSide side); + void DrawMenu(); void DrawGL(); //factored from Tick() -sf17k void MenuTick(); diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index de401b3..64e9288 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -138,10 +138,6 @@ int Game::DrawGLScene(StereoSide side) static char string2[256]=""; static char string3[256]=""; - static float lastcheck; - - lastcheck+=multiplier; - if ( stereomode == stereoAnaglyph ) { switch(side) { case stereoLeft: glColorMask( 0.0, 1.0, 1.0, 1.0 ); break; @@ -1966,1481 +1962,1419 @@ int Game::DrawGLScene(StereoSide side) } } - if(freeze||winfreeze||(mainmenu&&gameon)||(!gameon&&gamestarted)||(mainmenu&&gameon)||(!gameon&&gamestarted)||(!gameon&&gamestarted)){ + if(freeze||winfreeze||(mainmenu&&gameon)||(!gameon&&gamestarted)){ multiplier=tempmult; } if(mainmenu){ + DrawMenu(); + } - // !!! FIXME: hack: clamp framerate in menu so text input works correctly on fast systems. - SDL_Delay(15); + if(freeze||winfreeze||(mainmenu&&gameon)||(!gameon&&gamestarted)){ + tempmult=multiplier; + multiplier=0; + } - glDrawBuffer(GL_BACK); - glReadBuffer(GL_BACK); - glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); - ReSizeGLScene(90,.1f); + //glFlush(); + if ( side == stereoRight || side == stereoCenter ) { + if(drawmode!=motionblurmode||mainmenu){ + swap_gl_buffers(); + } + } - int temptexdetail; - temptexdetail=texdetail; - if(texdetail>2)texdetail=2; - if(mainmenu!=oldmainmenu&&oldmainmenu!=0){ - if(mainmenu==1){ - LoadTexture(":Data:Textures:Newgame.png",&Mainmenuitems[1],0,0); - LoadTexture(":Data:Textures:Quit.png",&Mainmenuitems[3],0,0); - } - if(mainmenu==2){ - LoadTexture(":Data:Textures:Resume.png",&Mainmenuitems[1],0,0); - LoadTexture(":Data:Textures:Endgame.png",&Mainmenuitems[3],0,0); - } + //myassert(glGetError() == GL_NO_ERROR); + glDrawBuffer(GL_BACK); + glReadBuffer(GL_BACK); + //glFlush(); + + weapons.DoStuff(); + + if(drawtoggle==2)drawtoggle=0; + + if(freeze||winfreeze||(mainmenu&&gameon)||(!gameon&&gamestarted)){ + multiplier=tempmult; + } + //Jordan fixed your warning! + return 0; +} + +void Game::DrawMenu() +{ + int i,j; + static float lastcheck; + + lastcheck+=multiplier; + + // !!! FIXME: hack: clamp framerate in menu so text input works correctly on fast systems. + SDL_Delay(15); + + glDrawBuffer(GL_BACK); + glReadBuffer(GL_BACK); + glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); + ReSizeGLScene(90,.1f); + + int temptexdetail; + temptexdetail=texdetail; + if(texdetail>2)texdetail=2; + if(mainmenu!=oldmainmenu&&oldmainmenu!=0){ + if(mainmenu==1){ + LoadTexture(":Data:Textures:Newgame.png",&Mainmenuitems[1],0,0); + LoadTexture(":Data:Textures:Quit.png",&Mainmenuitems[3],0,0); + } + if(mainmenu==2){ + LoadTexture(":Data:Textures:Resume.png",&Mainmenuitems[1],0,0); + LoadTexture(":Data:Textures:Endgame.png",&Mainmenuitems[3],0,0); } - if(lastcheck>.5||oldmainmenu!=mainmenu){ - if(mainmenu==5){ - ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt")); + } + if(lastcheck>.5||oldmainmenu!=mainmenu){ + if(mainmenu==5){ + ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt")); + ipstream.ignore(256,':'); + ipstream >> campaignnumlevels; + for(i=0;i> campaignnumlevels; - for(i=0;i> campaignmapname[i]; - ipstream.ignore(256,':'); - ipstream >> campaigndescription[i]; - for(j=0;j<256;j++){ - if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' '; - } - ipstream.ignore(256,':'); - ipstream >> campaignchoosenext[i]; - ipstream.ignore(256,':'); - ipstream >> campaignnumnext[i]; - for(j=0;j> campaignnextlevel[i][j]; - campaignnextlevel[i][j]-=1; - } - ipstream.ignore(256,':'); - ipstream >> campaignlocationx[i]; + ipstream.ignore(256,':'); + ipstream.ignore(256,' '); + ipstream >> campaignmapname[i]; + ipstream.ignore(256,':'); + ipstream >> campaigndescription[i]; + for(j=0;j<256;j++){ + if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' '; + } + ipstream.ignore(256,':'); + ipstream >> campaignchoosenext[i]; + ipstream.ignore(256,':'); + ipstream >> campaignnumnext[i]; + for(j=0;j> campaignlocationy[i]; + ipstream >> campaignnextlevel[i][j]; + campaignnextlevel[i][j]-=1; } - ipstream.close(); + ipstream.ignore(256,':'); + ipstream >> campaignlocationx[i]; + ipstream.ignore(256,':'); + ipstream >> campaignlocationy[i]; + } + ipstream.close(); - for(i=0;igetCampaignChoicesMade():0);i++){ - levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)]; - levelvisible[levelorder[i+1]]=1; - } - int whichlevelstart = (accountactive?accountactive->getCampaignChoicesMade():0)-1; - if(whichlevelstart<0){ - accountactive->setCampaignScore(0); - accountactive->resetFasttime(); - campaignchoicenum=1; - campaignchoicewhich[0]=0; - } - else - { - campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]]; - for(i=0;igetCampaignChoicesMade():0);i++){ + levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)]; + levelvisible[levelorder[i+1]]=1; + } + int whichlevelstart = (accountactive?accountactive->getCampaignChoicesMade():0)-1; + if(whichlevelstart<0){ + accountactive->setCampaignScore(0); + accountactive->resetFasttime(); + campaignchoicenum=1; + campaignchoicewhich[0]=0; + } + else + { + campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]]; + for(i=0;i(float)newscreenheight*1.61||(float)newscreenwidth<(float)newscreenheight*1.59)sprintf (menustring[0], "Resolution: %d*%d",(int)newscreenwidth,(int)newscreenheight); - else sprintf (menustring[0], "Resolution: %d*%d (widescreen)",(int)newscreenwidth,(int)newscreenheight); - startx[0]=10+20; - starty[0]=440; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - if(newdetail==2)sprintf (menustring[1], "Detail: High"); - else if(newdetail==1)sprintf (menustring[1], "Detail: Medium"); - else sprintf (menustring[1], "Detail: Low"); - startx[1]=10+60; - starty[1]=405; - endx[1]=startx[1]+strlen(menustring[1])*10; - endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; - - if(bloodtoggle==2)sprintf (menustring[2], "Blood: On, high detail (slower)"); - if(bloodtoggle==1)sprintf (menustring[2], "Blood: On, low detail"); - if(bloodtoggle==0)sprintf (menustring[2], "Blood: Off"); - startx[2]=10+70; - starty[2]=370; - endx[2]=startx[2]+strlen(menustring[2])*10; - endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; - - if(difficulty==2)sprintf (menustring[3], "Difficulty: Insane"); - if(difficulty==1)sprintf (menustring[3], "Difficulty: Difficult"); - if(difficulty==0)sprintf (menustring[3], "Difficulty: Easier"); - startx[3]=10+20-1000; - starty[3]=335-1000; - endx[3]=startx[3]+strlen(menustring[3])*10; - endy[3]=starty[3]+20; - movex[3]=0; - movey[3]=0; - - if(ismotionblur==1)sprintf (menustring[4], "Blur Effects: Enabled (less compatible)"); - if(ismotionblur==0)sprintf (menustring[4], "Blur Effects: Disabled (more compatible)"); - startx[4]=10; - starty[4]=335; - endx[4]=startx[4]+strlen(menustring[4])*10; - endy[4]=starty[4]+20; - movex[4]=0; - movey[4]=0; - - if(decals==1)sprintf (menustring[5], "Decals: Enabled (slower)"); - if(decals==0)sprintf (menustring[5], "Decals: Disabled"); - startx[5]=10+60; - starty[5]=300; - endx[5]=startx[5]+strlen(menustring[5])*10; - endy[5]=starty[5]+20; - movex[5]=0; - movey[5]=0; - - if(musictoggle==1)sprintf (menustring[6], "Music: Enabled"); - if(musictoggle==0)sprintf (menustring[6], "Music: Disabled"); - startx[6]=10+70; - starty[6]=265; - endx[6]=startx[6]+strlen(menustring[6])*10; - endy[6]=starty[6]+20; - movex[6]=0; - movey[6]=0; - - if(invertmouse==1)sprintf (menustring[9], "Invert mouse: Yes"); - if(invertmouse==0)sprintf (menustring[9], "Invert mouse: No"); - startx[9]=10; - starty[9]=230; - endx[9]=startx[9]+strlen(menustring[9])*10; - endy[9]=starty[9]+20; - movex[9]=0; - movey[9]=0; - - sprintf (menustring[10], "Mouse Speed: %d", (int)(usermousesensitivity*5)); - startx[10]=20; - starty[10]=195; - endx[10]=startx[10]+strlen(menustring[10])*10; - endy[10]=starty[10]+20; - movex[10]=0; - movey[10]=0; - - sprintf (menustring[11], "Volume: %d%%", (int)(volume*100)); - startx[11]=10+60; - starty[11]=160; - endx[11]=startx[11]+strlen(menustring[11])*10; - endy[11]=starty[11]+20; - movex[11]=0; - movey[11]=0; - - sprintf (menustring[13], "Damage Bar: %s",(showdamagebar?"on":"off")); - startx[13]=30; - starty[13]=125; - endx[13]=startx[13]+strlen(menustring[13])*10; - endy[13]=starty[13]+20; - movex[13]=0; - movey[13]=0; - - sprintf (menustring[7], "-Configure Controls-"); - startx[7]=10+15; - starty[7]=90; - endx[7]=startx[7]+strlen(menustring[7])*10; - endy[7]=starty[7]+20; - movex[7]=0; - movey[7]=0; - - sprintf (menustring[12], "-Configure Stereo -"); - startx[12]=10+15; - starty[12]=55; - endx[12]=startx[12]+strlen(menustring[7])*10; - endy[12]=starty[12]+20; - movex[12]=0; - movey[12]=0; - - if(newdetail==detail&&newscreenheight==(int)screenheight&&newscreenwidth==(int)screenwidth)sprintf (menustring[8], "Back"); - else sprintf (menustring[8], "Back (some changes take effect next time Lugaru is opened)"); - startx[8]=10; - endx[8]=startx[8]+strlen(menustring[8])*10; - starty[8]=10; - endy[8]=starty[8]+20; - movex[8]=0; - movey[8]=0; - } + if(mainmenu==3){ + nummenuitems=14; + if((float)newscreenwidth>(float)newscreenheight*1.61||(float)newscreenwidth<(float)newscreenheight*1.59)sprintf (menustring[0], "Resolution: %d*%d",(int)newscreenwidth,(int)newscreenheight); + else sprintf (menustring[0], "Resolution: %d*%d (widescreen)",(int)newscreenwidth,(int)newscreenheight); + startx[0]=10+20; + starty[0]=440; + endx[0]=startx[0]+strlen(menustring[0])*10; + endy[0]=starty[0]+20; + movex[0]=0; + movey[0]=0; - if(mainmenu==4){ - nummenuitems=10; - if(keyselect!=0)sprintf (menustring[0], "Forwards: %s",Input::keyToChar(forwardkey)); - else sprintf (menustring[0], "Forwards: _"); - startx[0]=10; - starty[0]=400; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - if(keyselect!=1)sprintf (menustring[1], "Back: %s",Input::keyToChar(backkey)); - else sprintf (menustring[1], "Back: _"); - startx[1]=10+40; - starty[1]=360; - endx[1]=startx[1]+strlen(menustring[1])*10; - endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; - - if(keyselect!=2)sprintf (menustring[2], "Left: %s",Input::keyToChar(leftkey)); - else sprintf (menustring[2], "Left: _"); - startx[2]=10+40; - starty[2]=320; - endx[2]=startx[2]+strlen(menustring[2])*10; - endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; - - if(keyselect!=3)sprintf (menustring[3], "Right: %s",Input::keyToChar(rightkey)); - else sprintf (menustring[3], "Right: _"); - startx[3]=10+30; - starty[3]=280; - endx[3]=startx[3]+strlen(menustring[3])*10; - endy[3]=starty[3]+20; - movex[3]=0; - movey[3]=0; - - if(keyselect!=4)sprintf (menustring[4], "Crouch: %s",Input::keyToChar(crouchkey)); - else sprintf (menustring[4], "Crouch: _"); - startx[4]=10+20; - starty[4]=240; - endx[4]=startx[4]+strlen(menustring[4])*10; - endy[4]=starty[4]+20; - movex[4]=0; - movey[4]=0; - - if(keyselect!=5)sprintf (menustring[5], "Jump: %s",Input::keyToChar(jumpkey)); - else sprintf (menustring[5], "Jump: _"); - startx[5]=10+40; - starty[5]=200; - endx[5]=startx[5]+strlen(menustring[5])*10; - endy[5]=starty[5]+20; - movex[5]=0; - movey[5]=0; - - if(keyselect!=6)sprintf (menustring[6], "Draw: %s",Input::keyToChar(drawkey)); - else sprintf (menustring[6], "Draw: _"); - startx[6]=10+40; - starty[6]=160; - endx[6]=startx[6]+strlen(menustring[6])*10; - endy[6]=starty[6]+20; - movex[6]=0; - movey[6]=0; - - if(keyselect!=7)sprintf (menustring[7], "Throw: %s",Input::keyToChar(throwkey)); - else sprintf (menustring[7], "Throw: _"); - startx[7]=10+30; - starty[7]=120; - endx[7]=startx[7]+strlen(menustring[7])*10; - endy[7]=starty[7]+20; - movex[7]=0; - movey[7]=0; - - if(keyselect!=8)sprintf (menustring[8], "Attack: %s",Input::keyToChar(attackkey)); - else sprintf (menustring[8], "Attack: _"); - startx[8]=10+20; - starty[8]=80; - endx[8]=startx[8]+strlen(menustring[8])*10; - endy[8]=starty[8]+20; - movex[8]=0; - movey[8]=0; - - - - sprintf (menustring[9], "Back"); - startx[9]=10; - endx[9]=startx[9]+strlen(menustring[9])*10; - starty[9]=10; - endy[9]=starty[9]+20; - movex[9]=0; - movey[9]=0; - } - if(mainmenu==5){ - nummenuitems=7+(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum; - - sprintf (menustring[0], "%s",accountactive->getName()); - startx[0]=5; - starty[0]=400; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - sprintf (menustring[1], "Tutorial"); - startx[1]=5; - starty[1]=300; - endx[1]=startx[1]+strlen(menustring[1])*10; - endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; - - sprintf (menustring[2], "Challenge"); - startx[2]=5; - starty[2]=240; - endx[2]=startx[2]+strlen(menustring[2])*10; - endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; - - sprintf (menustring[3], "Delete User"); - startx[3]=400; - starty[3]=10; - endx[3]=startx[3]+strlen(menustring[3])*10; - endy[3]=starty[3]+20; - movex[3]=0; - movey[3]=0; - - sprintf (menustring[4], "Main Menu"); - startx[4]=5; - starty[4]=10; - endx[4]=startx[4]+strlen(menustring[4])*10; - endy[4]=starty[4]+20; - movex[4]=0; - movey[4]=0; - - sprintf (menustring[5], "Change User"); - startx[5]=5; - endx[5]=startx[5]+strlen(menustring[5])*10; - starty[5]=180; - endy[5]=starty[5]+20; - movex[5]=0; - movey[5]=0; - - //World - - sprintf (menustring[6], "World"); - startx[6]=30+120; - starty[6]=30+480-400-50; - endx[6]=startx[6]+400; - endy[6]=30+480-50; - movex[6]=0; - movey[6]=0; - - if((accountactive?accountactive->getCampaignChoicesMade():0)) { - for(i=0;i<(accountactive?accountactive->getCampaignChoicesMade():0);i++) { - sprintf (menustring[7+i], "%s", campaigndescription[levelorder[i]]); - startx[7+i]=30+120+campaignlocationx[levelorder[i]]*400/512; - starty[7+i]=30+30+(512-campaignlocationy[levelorder[i]])*400/512; - endx[7+i]=startx[7+i]+10; - endy[7+i]=starty[7+i]+10; - movex[7+i]=0; - movey[7+i]=0; - } - } + if(newdetail==2)sprintf (menustring[1], "Detail: High"); + else if(newdetail==1)sprintf (menustring[1], "Detail: Medium"); + else sprintf (menustring[1], "Detail: Low"); + startx[1]=10+60; + starty[1]=405; + endx[1]=startx[1]+strlen(menustring[1])*10; + endy[1]=starty[1]+20; + movex[1]=0; + movey[1]=0; - if(campaignchoicenum>0) - for(i=(accountactive?accountactive->getCampaignChoicesMade():0);i<(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum;i++){ - sprintf (menustring[7+i], "%s", campaigndescription[levelorder[i]]); - startx[7+i]=30+120+campaignlocationx[campaignchoicewhich[i-((accountactive?accountactive->getCampaignChoicesMade():0))]]*400/512; - starty[7+i]=30+30+(512-campaignlocationy[campaignchoicewhich[i-((accountactive?accountactive->getCampaignChoicesMade():0))]])*400/512; - endx[7+i]=startx[7+i]+10; - endy[7+i]=starty[7+i]+10; - movex[7+i]=0; - movey[7+i]=0; - } - - /*sprintf (menustring[7], "Dot"); - startx[7]=120+260*400/512; - starty[7]=30+(512-184)*400/512; - endx[7]=startx[7]+10; - endy[7]=starty[7]+10; - movex[7]=0; - movey[7]=0; - - sprintf (menustring[8], "Dot"); - startx[8]=120+129*400/512; - starty[8]=30+(512-284)*400/512; - endx[8]=startx[8]+10; - endy[8]=starty[8]+10; - movex[8]=0; - movey[8]=0; - - sprintf (menustring[9], "Dot"); - startx[9]=120+358*400/512; - starty[9]=30+(512-235)*400/512; - endx[9]=startx[9]+10; - endy[9]=starty[9]+10; - movex[9]=0; - movey[9]=0; - - sprintf (menustring[10], "Dot"); - startx[10]=120+359*400/512; - starty[10]=30+(512-308)*400/512; - endx[10]=startx[10]+10; - endy[10]=starty[10]+10; - movex[10]=0; - movey[10]=0; - - sprintf (menustring[11], "Dot"); - startx[11]=120+288*400/512; - starty[11]=30+(512-277)*400/512; - endx[11]=startx[11]+10; - endy[11]=starty[11]+10; - movex[11]=0; - movey[11]=0;*/ - } + if(bloodtoggle==2)sprintf (menustring[2], "Blood: On, high detail (slower)"); + if(bloodtoggle==1)sprintf (menustring[2], "Blood: On, low detail"); + if(bloodtoggle==0)sprintf (menustring[2], "Blood: Off"); + startx[2]=10+70; + starty[2]=370; + endx[2]=startx[2]+strlen(menustring[2])*10; + endy[2]=starty[2]+20; + movex[2]=0; + movey[2]=0; + + if(difficulty==2)sprintf (menustring[3], "Difficulty: Insane"); + if(difficulty==1)sprintf (menustring[3], "Difficulty: Difficult"); + if(difficulty==0)sprintf (menustring[3], "Difficulty: Easier"); + startx[3]=10+20-1000; + starty[3]=335-1000; + endx[3]=startx[3]+strlen(menustring[3])*10; + endy[3]=starty[3]+20; + movex[3]=0; + movey[3]=0; + + if(ismotionblur==1)sprintf (menustring[4], "Blur Effects: Enabled (less compatible)"); + if(ismotionblur==0)sprintf (menustring[4], "Blur Effects: Disabled (more compatible)"); + startx[4]=10; + starty[4]=335; + endx[4]=startx[4]+strlen(menustring[4])*10; + endy[4]=starty[4]+20; + movex[4]=0; + movey[4]=0; + + if(decals==1)sprintf (menustring[5], "Decals: Enabled (slower)"); + if(decals==0)sprintf (menustring[5], "Decals: Disabled"); + startx[5]=10+60; + starty[5]=300; + endx[5]=startx[5]+strlen(menustring[5])*10; + endy[5]=starty[5]+20; + movex[5]=0; + movey[5]=0; + + if(musictoggle==1)sprintf (menustring[6], "Music: Enabled"); + if(musictoggle==0)sprintf (menustring[6], "Music: Disabled"); + startx[6]=10+70; + starty[6]=265; + endx[6]=startx[6]+strlen(menustring[6])*10; + endy[6]=starty[6]+20; + movex[6]=0; + movey[6]=0; + + if(invertmouse==1)sprintf (menustring[9], "Invert mouse: Yes"); + if(invertmouse==0)sprintf (menustring[9], "Invert mouse: No"); + startx[9]=10; + starty[9]=230; + endx[9]=startx[9]+strlen(menustring[9])*10; + endy[9]=starty[9]+20; + movex[9]=0; + movey[9]=0; + + sprintf (menustring[10], "Mouse Speed: %d", (int)(usermousesensitivity*5)); + startx[10]=20; + starty[10]=195; + endx[10]=startx[10]+strlen(menustring[10])*10; + endy[10]=starty[10]+20; + movex[10]=0; + movey[10]=0; + + sprintf (menustring[11], "Volume: %d%%", (int)(volume*100)); + startx[11]=10+60; + starty[11]=160; + endx[11]=startx[11]+strlen(menustring[11])*10; + endy[11]=starty[11]+20; + movex[11]=0; + movey[11]=0; + + sprintf (menustring[13], "Damage Bar: %s",(showdamagebar?"on":"off")); + startx[13]=30; + starty[13]=125; + endx[13]=startx[13]+strlen(menustring[13])*10; + endy[13]=starty[13]+20; + movex[13]=0; + movey[13]=0; + + sprintf (menustring[7], "-Configure Controls-"); + startx[7]=10+15; + starty[7]=90; + endx[7]=startx[7]+strlen(menustring[7])*10; + endy[7]=starty[7]+20; + movex[7]=0; + movey[7]=0; + + sprintf (menustring[12], "-Configure Stereo -"); + startx[12]=10+15; + starty[12]=55; + endx[12]=startx[12]+strlen(menustring[7])*10; + endy[12]=starty[12]+20; + movex[12]=0; + movey[12]=0; + + if(newdetail==detail&&newscreenheight==(int)screenheight&&newscreenwidth==(int)screenwidth)sprintf (menustring[8], "Back"); + else sprintf (menustring[8], "Back (some changes take effect next time Lugaru is opened)"); + startx[8]=10; + endx[8]=startx[8]+strlen(menustring[8])*10; + starty[8]=10; + endy[8]=starty[8]+20; + movex[8]=0; + movey[8]=0; + } + + if(mainmenu==4){ + nummenuitems=10; + if(keyselect!=0)sprintf (menustring[0], "Forwards: %s",Input::keyToChar(forwardkey)); + else sprintf (menustring[0], "Forwards: _"); + startx[0]=10; + starty[0]=400; + endx[0]=startx[0]+strlen(menustring[0])*10; + endy[0]=starty[0]+20; + movex[0]=0; + movey[0]=0; + + if(keyselect!=1)sprintf (menustring[1], "Back: %s",Input::keyToChar(backkey)); + else sprintf (menustring[1], "Back: _"); + startx[1]=10+40; + starty[1]=360; + endx[1]=startx[1]+strlen(menustring[1])*10; + endy[1]=starty[1]+20; + movex[1]=0; + movey[1]=0; + + if(keyselect!=2)sprintf (menustring[2], "Left: %s",Input::keyToChar(leftkey)); + else sprintf (menustring[2], "Left: _"); + startx[2]=10+40; + starty[2]=320; + endx[2]=startx[2]+strlen(menustring[2])*10; + endy[2]=starty[2]+20; + movex[2]=0; + movey[2]=0; + + if(keyselect!=3)sprintf (menustring[3], "Right: %s",Input::keyToChar(rightkey)); + else sprintf (menustring[3], "Right: _"); + startx[3]=10+30; + starty[3]=280; + endx[3]=startx[3]+strlen(menustring[3])*10; + endy[3]=starty[3]+20; + movex[3]=0; + movey[3]=0; + + if(keyselect!=4)sprintf (menustring[4], "Crouch: %s",Input::keyToChar(crouchkey)); + else sprintf (menustring[4], "Crouch: _"); + startx[4]=10+20; + starty[4]=240; + endx[4]=startx[4]+strlen(menustring[4])*10; + endy[4]=starty[4]+20; + movex[4]=0; + movey[4]=0; + + if(keyselect!=5)sprintf (menustring[5], "Jump: %s",Input::keyToChar(jumpkey)); + else sprintf (menustring[5], "Jump: _"); + startx[5]=10+40; + starty[5]=200; + endx[5]=startx[5]+strlen(menustring[5])*10; + endy[5]=starty[5]+20; + movex[5]=0; + movey[5]=0; + + if(keyselect!=6)sprintf (menustring[6], "Draw: %s",Input::keyToChar(drawkey)); + else sprintf (menustring[6], "Draw: _"); + startx[6]=10+40; + starty[6]=160; + endx[6]=startx[6]+strlen(menustring[6])*10; + endy[6]=starty[6]+20; + movex[6]=0; + movey[6]=0; + + if(keyselect!=7)sprintf (menustring[7], "Throw: %s",Input::keyToChar(throwkey)); + else sprintf (menustring[7], "Throw: _"); + startx[7]=10+30; + starty[7]=120; + endx[7]=startx[7]+strlen(menustring[7])*10; + endy[7]=starty[7]+20; + movex[7]=0; + movey[7]=0; + + if(keyselect!=8)sprintf (menustring[8], "Attack: %s",Input::keyToChar(attackkey)); + else sprintf (menustring[8], "Attack: _"); + startx[8]=10+20; + starty[8]=80; + endx[8]=startx[8]+strlen(menustring[8])*10; + endy[8]=starty[8]+20; + movex[8]=0; + movey[8]=0; + + + + sprintf (menustring[9], "Back"); + startx[9]=10; + endx[9]=startx[9]+strlen(menustring[9])*10; + starty[9]=10; + endy[9]=starty[9]+20; + movex[9]=0; + movey[9]=0; + } + if(mainmenu==5){ + nummenuitems=7+(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum; + + sprintf (menustring[0], "%s",accountactive->getName()); + startx[0]=5; + starty[0]=400; + endx[0]=startx[0]+strlen(menustring[0])*10; + endy[0]=starty[0]+20; + movex[0]=0; + movey[0]=0; + + sprintf (menustring[1], "Tutorial"); + startx[1]=5; + starty[1]=300; + endx[1]=startx[1]+strlen(menustring[1])*10; + endy[1]=starty[1]+20; + movex[1]=0; + movey[1]=0; - if(mainmenu==6){ - nummenuitems=3; - - sprintf (menustring[0], "Are you sure you want to delete this user?"); - startx[0]=10; - starty[0]=400; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - sprintf (menustring[1], "Yes"); - startx[1]=10; - starty[1]=360; - endx[1]=startx[1]+strlen(menustring[1])*10; - endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; - - sprintf (menustring[2], "No"); - startx[2]=10; - starty[2]=320; - endx[2]=startx[2]+strlen(menustring[2])*10; - endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; - - sprintf (menustring[3], "Extra 4"); - startx[3]=10; - starty[3]=280; - endx[3]=startx[3]+strlen(menustring[3])*10; - endy[3]=starty[3]+20; - movex[3]=0; - movey[3]=0; - - sprintf (menustring[4], "Extra 5"); - startx[4]=10; - starty[4]=240; - endx[4]=startx[4]+strlen(menustring[4])*10; - endy[4]=starty[4]+20; - movex[4]=0; - movey[4]=0; - - sprintf (menustring[5], "Back"); - startx[5]=10; - endx[5]=startx[5]+strlen(menustring[5])*10; - starty[5]=10; - endy[5]=starty[5]+20; - movex[5]=0; - movey[5]=0; + sprintf (menustring[2], "Challenge"); + startx[2]=5; + starty[2]=240; + endx[2]=startx[2]+strlen(menustring[2])*10; + endy[2]=starty[2]+20; + movex[2]=0; + movey[2]=0; + + sprintf (menustring[3], "Delete User"); + startx[3]=400; + starty[3]=10; + endx[3]=startx[3]+strlen(menustring[3])*10; + endy[3]=starty[3]+20; + movex[3]=0; + movey[3]=0; + + sprintf (menustring[4], "Main Menu"); + startx[4]=5; + starty[4]=10; + endx[4]=startx[4]+strlen(menustring[4])*10; + endy[4]=starty[4]+20; + movex[4]=0; + movey[4]=0; + + sprintf (menustring[5], "Change User"); + startx[5]=5; + endx[5]=startx[5]+strlen(menustring[5])*10; + starty[5]=180; + endy[5]=starty[5]+20; + movex[5]=0; + movey[5]=0; + + //World + + sprintf (menustring[6], "World"); + startx[6]=30+120; + starty[6]=30+480-400-50; + endx[6]=startx[6]+400; + endy[6]=30+480-50; + movex[6]=0; + movey[6]=0; + + if((accountactive?accountactive->getCampaignChoicesMade():0)) { + for(i=0;i<(accountactive?accountactive->getCampaignChoicesMade():0);i++) { + sprintf (menustring[7+i], "%s", campaigndescription[levelorder[i]]); + startx[7+i]=30+120+campaignlocationx[levelorder[i]]*400/512; + starty[7+i]=30+30+(512-campaignlocationy[levelorder[i]])*400/512; + endx[7+i]=startx[7+i]+10; + endy[7+i]=starty[7+i]+10; + movex[7+i]=0; + movey[7+i]=0; + } } - if(mainmenu==7){ - nummenuitems=Account::getNbAccounts()+2; - - int num; - - if(Account::getNbAccounts()<8) - sprintf (menustring[0], "New User"); - else - sprintf (menustring[0], "No More Users"); - startx[0]=10; - starty[0]=400; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - if(entername) - startx[0]+=10; - - - num=1; - for(i=0;igetName()); - startx[num]=10; - starty[num]=360-20-20*num; - endx[num]=startx[num]+strlen(menustring[num])*10; - endy[num]=starty[num]+20; - movex[num]=0; - movey[num]=0; - - num++; + if(campaignchoicenum>0) + for(i=(accountactive?accountactive->getCampaignChoicesMade():0);i<(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum;i++){ + sprintf (menustring[7+i], "%s", campaigndescription[levelorder[i]]); + startx[7+i]=30+120+campaignlocationx[campaignchoicewhich[i-((accountactive?accountactive->getCampaignChoicesMade():0))]]*400/512; + starty[7+i]=30+30+(512-campaignlocationy[campaignchoicewhich[i-((accountactive?accountactive->getCampaignChoicesMade():0))]])*400/512; + endx[7+i]=startx[7+i]+10; + endy[7+i]=starty[7+i]+10; + movex[7+i]=0; + movey[7+i]=0; } + } + + if(mainmenu==6){ + nummenuitems=3; + + sprintf (menustring[0], "Are you sure you want to delete this user?"); + startx[0]=10; + starty[0]=400; + endx[0]=startx[0]+strlen(menustring[0])*10; + endy[0]=starty[0]+20; + movex[0]=0; + movey[0]=0; + + sprintf (menustring[1], "Yes"); + startx[1]=10; + starty[1]=360; + endx[1]=startx[1]+strlen(menustring[1])*10; + endy[1]=starty[1]+20; + movex[1]=0; + movey[1]=0; + + sprintf (menustring[2], "No"); + startx[2]=10; + starty[2]=320; + endx[2]=startx[2]+strlen(menustring[2])*10; + endy[2]=starty[2]+20; + movex[2]=0; + movey[2]=0; + + sprintf (menustring[3], "Extra 4"); + startx[3]=10; + starty[3]=280; + endx[3]=startx[3]+strlen(menustring[3])*10; + endy[3]=starty[3]+20; + movex[3]=0; + movey[3]=0; + + sprintf (menustring[4], "Extra 5"); + startx[4]=10; + starty[4]=240; + endx[4]=startx[4]+strlen(menustring[4])*10; + endy[4]=starty[4]+20; + movex[4]=0; + movey[4]=0; + + sprintf (menustring[5], "Back"); + startx[5]=10; + endx[5]=startx[5]+strlen(menustring[5])*10; + starty[5]=10; + endy[5]=starty[5]+20; + movex[5]=0; + movey[5]=0; + } + + if(mainmenu==7){ + nummenuitems=Account::getNbAccounts()+2; + + int num; + + if(Account::getNbAccounts()<8) + sprintf (menustring[0], "New User"); + else + sprintf (menustring[0], "No More Users"); + startx[0]=10; + starty[0]=400; + endx[0]=startx[0]+strlen(menustring[0])*10; + endy[0]=starty[0]+20; + movex[0]=0; + movey[0]=0; + + if(entername) + startx[0]+=10; - sprintf (menustring[num], "Back"); + + num=1; + for(i=0;igetName()); startx[num]=10; + starty[num]=360-20-20*num; endx[num]=startx[num]+strlen(menustring[num])*10; - starty[num]=10; endy[num]=starty[num]+20; movex[num]=0; movey[num]=0; + + num++; } - if(mainmenu==8){ - nummenuitems=3; - - sprintf (menustring[0], "Easier"); - startx[0]=10; - starty[0]=400; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - sprintf (menustring[1], "Difficult"); - startx[1]=10; - starty[1]=360; - endx[1]=startx[1]+strlen(menustring[1])*10; - endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; - - sprintf (menustring[2], "Insane"); - startx[2]=10; - starty[2]=320; - endx[2]=startx[2]+strlen(menustring[2])*10; - endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; - } - if(mainmenu==9){ - int tempncl; - //tempncl=numchallengelevels; - //numchallengelevels=9; - nummenuitems=2+numchallengelevels; - char temp[255]; - - for(j=0;jgetHighScore(j)); - strcat(menustring[j],temp); - for(i=18;i<32;i++)if(menustring[j][i]=='\0')menustring[j][i]=' '; - menustring[j][32]='\0'; - sprintf (temp, "%d:",(int)(((int)accountactive->getFastTime(j)-(int)(accountactive->getFastTime(j))%60)/60)); - strcat(menustring[j],temp); - if((int)(accountactive->getFastTime(j))%60<10)strcat(menustring[j],"0"); - sprintf (temp, "%d",(int)(accountactive->getFastTime(j))%60); - strcat(menustring[j],temp); - - startx[j]=10; - starty[j]=400-j*25; - endx[j]=startx[j]+strlen(menustring[j])*10; - endy[j]=starty[j]+20; - movex[j]=0; - movey[j]=0; - } - sprintf (menustring[numchallengelevels], "Back"); - startx[numchallengelevels]=10; - endx[numchallengelevels]=startx[numchallengelevels]+strlen(menustring[numchallengelevels])*10; - starty[numchallengelevels]=10; - endy[numchallengelevels]=starty[numchallengelevels]+20; - movex[numchallengelevels]=0; - movey[numchallengelevels]=0; + sprintf (menustring[num], "Back"); + startx[num]=10; + endx[num]=startx[num]+strlen(menustring[num])*10; + starty[num]=10; + endy[num]=starty[num]+20; + movex[num]=0; + movey[num]=0; + } + if(mainmenu==8){ + nummenuitems=3; + + sprintf (menustring[0], "Easier"); + startx[0]=10; + starty[0]=400; + endx[0]=startx[0]+strlen(menustring[0])*10; + endy[0]=starty[0]+20; + movex[0]=0; + movey[0]=0; - sprintf (menustring[numchallengelevels+1], " High Score Best Time"); - startx[numchallengelevels+1]=10; - starty[numchallengelevels+1]=440; - endx[numchallengelevels+1]=startx[numchallengelevels+1]+strlen(menustring[numchallengelevels+1])*10; - endy[numchallengelevels+1]=starty[numchallengelevels+1]+20; - movex[numchallengelevels+1]=0; - movey[numchallengelevels+1]=0; + sprintf (menustring[1], "Difficult"); + startx[1]=10; + starty[1]=360; + endx[1]=startx[1]+strlen(menustring[1])*10; + endy[1]=starty[1]+20; + movex[1]=0; + movey[1]=0; - //numchallengelevels=tempncl; + sprintf (menustring[2], "Insane"); + startx[2]=10; + starty[2]=320; + endx[2]=startx[2]+strlen(menustring[2])*10; + endy[2]=starty[2]+20; + movex[2]=0; + movey[2]=0; + } + if(mainmenu==9){ + int tempncl; + nummenuitems=2+numchallengelevels; + char temp[255]; + for(j=0;jgetHighScore(j)); + strcat(menustring[j],temp); + for(i=18;i<32;i++)if(menustring[j][i]=='\0')menustring[j][i]=' '; + menustring[j][32]='\0'; + sprintf (temp, "%d:",(int)(((int)accountactive->getFastTime(j)-(int)(accountactive->getFastTime(j))%60)/60)); + strcat(menustring[j],temp); + if((int)(accountactive->getFastTime(j))%60<10)strcat(menustring[j],"0"); + sprintf (temp, "%d",(int)(accountactive->getFastTime(j))%60); + strcat(menustring[j],temp); + + startx[j]=10; + starty[j]=400-j*25; + endx[j]=startx[j]+strlen(menustring[j])*10; + endy[j]=starty[j]+20; + movex[j]=0; + movey[j]=0; } - if(mainmenu==10){ - nummenuitems=6; - char temp[255]; - - sprintf (menustring[0], "Congratulations!"); - startx[0]=220; - starty[0]=330; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - sprintf (menustring[1], "You have avenged your family and"); - startx[1]=140; - starty[1]=300; - endx[1]=startx[1]+strlen(menustring[1])*10; - endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; - - sprintf (menustring[2], "restored peace to the island of Lugaru."); - startx[2]=110; - starty[2]=270; - endx[2]=startx[2]+strlen(menustring[2])*10; - endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; - - sprintf (menustring[3], "Back"); - startx[3]=10; - endx[3]=startx[3]+strlen(menustring[3])*10; - starty[3]=10; - endy[3]=starty[3]+20; - movex[3]=0; - movey[3]=0; - - for(i=0;i<255;i++)menustring[4][i]='\0'; - sprintf (temp, "Your score:"); - strcpy(menustring[4],temp); - for(i=0;i<20;i++)if(menustring[4][i]=='\0')menustring[4][i]=' '; - menustring[4][20]='\0'; - sprintf (temp, "%d",(int)accountactive->getCampaignScore()); - strcat(menustring[4],temp); - startx[4]=190; - endx[4]=startx[4]+strlen(menustring[4])*10; - starty[4]=200; - endy[4]=starty[4]+20; - movex[4]=0; - movey[4]=0; - /* - for(i=0;i<255;i++)menustring[5][i]='\0'; - sprintf (temp, "Your time:"); - strcpy(menustring[5],temp); - for(i=0;i<20;i++)if(menustring[5][i]=='\0')menustring[5][i]=' '; - menustring[5][20]='\0'; - sprintf (temp, "%d",(int)accountcampaigntime[accountactive]); - strcat(menustring[5],temp); - startx[5]=200; - endx[5]=startx[5]+strlen(menustring[5])*10; - starty[5]=180; - endy[5]=starty[5]+20; - movex[5]=0; - movey[5]=0; - */ - for(i=0;i<255;i++)menustring[5][i]='\0'; - sprintf (temp, "Highest score:"); - strcpy(menustring[5],temp); - for(i=0;i<20;i++)if(menustring[5][i]=='\0')menustring[5][i]=' '; - menustring[5][20]='\0'; - sprintf (temp, "%d",(int)accountactive->getCampaignHighScore()); - strcat(menustring[5],temp); - startx[5]=190; - endx[5]=startx[5]+strlen(menustring[5])*10; - starty[5]=180; - endy[5]=starty[5]+20; - movex[5]=0; - movey[5]=0; - /* - for(i=0;i<255;i++)menustring[7][i]='\0'; - sprintf (temp, "Lowest time:"); - strcpy(menustring[7],temp); - for(i=0;i<20;i++)if(menustring[7][i]=='\0')menustring[7][i]=' '; - menustring[7][20]='\0'; - sprintf (temp, "%d",(int)accountactive->getCampaignFasttime()); - strcat(menustring[7],temp); - startx[7]=200; - endx[7]=startx[7]+strlen(menustring[7])*10; - starty[7]=130; - endy[7]=starty[7]+20; - movex[7]=0; - movey[7]=0;*/ - } - if (mainmenu==18) { - nummenuitems=4; - sprintf (menustring[0], "Stereo mode: %s", StereoModeName(newstereomode)); - startx[0]=70; - starty[0]=400; - endx[0]=startx[0]+strlen(menustring[0])*10; - endy[0]=starty[0]+20; - movex[0]=0; - movey[0]=0; - - sprintf (menustring[1], "Stereo separation: %.3f", stereoseparation); - startx[1]=10; - starty[1]=360; - endx[1]=startx[1]+strlen(menustring[1])*10; - endy[1]=starty[1]+20; - movex[1]=0; - movey[1]=0; - - sprintf (menustring[2], "Reverse stereo: %s", stereoreverse ? "Yes" : "No"); - startx[2]=40; - starty[2]=320; - endx[2]=startx[2]+strlen(menustring[2])*10; - endy[2]=starty[2]+20; - movex[2]=0; - movey[2]=0; - - sprintf (menustring[3], "Back"); - startx[3]=10; - endx[3]=startx[3]+strlen(menustring[3])*10; - starty[3]=10; - endy[3]=starty[3]+20; - movex[3]=0; - movey[3]=0; - } + + sprintf (menustring[numchallengelevels], "Back"); + startx[numchallengelevels]=10; + endx[numchallengelevels]=startx[numchallengelevels]+strlen(menustring[numchallengelevels])*10; + starty[numchallengelevels]=10; + endy[numchallengelevels]=starty[numchallengelevels]+20; + movex[numchallengelevels]=0; + movey[numchallengelevels]=0; + + sprintf (menustring[numchallengelevels+1], " High Score Best Time"); + startx[numchallengelevels+1]=10; + starty[numchallengelevels+1]=440; + endx[numchallengelevels+1]=startx[numchallengelevels+1]+strlen(menustring[numchallengelevels+1])*10; + endy[numchallengelevels+1]=starty[numchallengelevels+1]+20; + movex[numchallengelevels+1]=0; + movey[numchallengelevels+1]=0; + + //numchallengelevels=tempncl; + } + if(mainmenu==10){ + nummenuitems=6; + char temp[255]; - if(mainmenu==1||mainmenu==2){ - nummenuitems=7; - startx[0]=150; - starty[0]=480-128; - endx[0]=150+256; - endy[0]=480; + sprintf (menustring[0], "Congratulations!"); + startx[0]=220; + starty[0]=330; + endx[0]=startx[0]+strlen(menustring[0])*10; + endy[0]=starty[0]+20; movex[0]=0; movey[0]=0; - startx[1]=18; - starty[1]=480-152-32; - endx[1]=18+128; - endy[1]=480-152; + sprintf (menustring[1], "You have avenged your family and"); + startx[1]=140; + starty[1]=300; + endx[1]=startx[1]+strlen(menustring[1])*10; + endy[1]=starty[1]+20; movex[1]=0; movey[1]=0; - startx[2]=18; - starty[2]=480-228-32; - endx[2]=2+128; - endy[2]=480-228; + sprintf (menustring[2], "restored peace to the island of Lugaru."); + startx[2]=110; + starty[2]=270; + endx[2]=startx[2]+strlen(menustring[2])*10; + endy[2]=starty[2]+20; movex[2]=0; movey[2]=0; - if(mainmenu==1){ - startx[3]=18; - starty[3]=480-306-32; - endx[3]=22+64; - endy[3]=480-306; - movex[3]=0; - movey[3]=0; - } + sprintf (menustring[3], "Back"); + startx[3]=10; + endx[3]=startx[3]+strlen(menustring[3])*10; + starty[3]=10; + endy[3]=starty[3]+20; + movex[3]=0; + movey[3]=0; + + for(i=0;i<255;i++)menustring[4][i]='\0'; + sprintf (temp, "Your score:"); + strcpy(menustring[4],temp); + for(i=0;i<20;i++)if(menustring[4][i]=='\0')menustring[4][i]=' '; + menustring[4][20]='\0'; + sprintf (temp, "%d",(int)accountactive->getCampaignScore()); + strcat(menustring[4],temp); + startx[4]=190; + endx[4]=startx[4]+strlen(menustring[4])*10; + starty[4]=200; + endy[4]=starty[4]+20; + movex[4]=0; + movey[4]=0; + for(i=0;i<255;i++)menustring[5][i]='\0'; + sprintf (temp, "Highest score:"); + strcpy(menustring[5],temp); + for(i=0;i<20;i++)if(menustring[5][i]=='\0')menustring[5][i]=' '; + menustring[5][20]='\0'; + sprintf (temp, "%d",(int)accountactive->getCampaignHighScore()); + strcat(menustring[5],temp); + startx[5]=190; + endx[5]=startx[5]+strlen(menustring[5])*10; + starty[5]=180; + endy[5]=starty[5]+20; + movex[5]=0; + movey[5]=0; + } + if (mainmenu==18) { + nummenuitems=4; + sprintf (menustring[0], "Stereo mode: %s", StereoModeName(newstereomode)); + startx[0]=70; + starty[0]=400; + endx[0]=startx[0]+strlen(menustring[0])*10; + endy[0]=starty[0]+20; + movex[0]=0; + movey[0]=0; + + sprintf (menustring[1], "Stereo separation: %.3f", stereoseparation); + startx[1]=10; + starty[1]=360; + endx[1]=startx[1]+strlen(menustring[1])*10; + endy[1]=starty[1]+20; + movex[1]=0; + movey[1]=0; - if(mainmenu==2){ - startx[3]=18; - starty[3]=480-306-32; - endx[3]=22+128; - endy[3]=480-306; - movex[3]=0; - movey[3]=0; - } + sprintf (menustring[2], "Reverse stereo: %s", stereoreverse ? "Yes" : "No"); + startx[2]=40; + starty[2]=320; + endx[2]=startx[2]+strlen(menustring[2])*10; + endy[2]=starty[2]+20; + movex[2]=0; + movey[2]=0; + + sprintf (menustring[3], "Back"); + startx[3]=10; + endx[3]=startx[3]+strlen(menustring[3])*10; + starty[3]=10; + endy[3]=starty[3]+20; + movex[3]=0; + movey[3]=0; + } + } - /*startx[4]=150; - starty[4]=480-256; - endx[4]=150+256; - endy[4]=480; - */ - if(anim==0){ - startx[4]=380; - starty[4]=480-140-256; - endx[4]=380+256; - endy[4]=480-140; - movex[4]=80; - movey[4]=0; - - startx[5]=145; - starty[5]=480-138-256; - endx[5]=145+256; - endy[5]=480-138; - movex[5]=40; - movey[5]=0; - - startx[6]=254; - starty[6]=480-144-256; - endx[6]=254+256; - endy[6]=480-144; - movex[6]=20; - movey[6]=0; - } - if(anim==1){ - startx[4]=180; - starty[4]=480-140-256; - endx[4]=180+256; - endy[4]=480-140; - movex[4]=80; - movey[4]=0; - - startx[5]=500; - starty[5]=480-138-256; - endx[5]=500+256; - endy[5]=480-138; - movex[5]=40; - movey[5]=0; - - startx[6]=340; - starty[6]=480-144-256; - endx[6]=340+256; - endy[6]=480-144; - movex[6]=20; - movey[6]=0; - } - if(anim==2){ - startx[4]=460; - starty[4]=480-140-256; - endx[4]=460+256; - endy[4]=480-140; - movex[4]=50; - movey[4]=0; - - startx[5]=295; - starty[5]=480-150-256; - endx[5]=295+256; - endy[5]=480-138; - movex[5]=-10; - movey[5]=0; - - startx[6]=204; - starty[6]=480-144-256; - endx[6]=204+256; - endy[6]=480-144; - movex[6]=-30; - movey[6]=0; - } - if(anim==3){ - startx[4]=150; - starty[4]=480-140-256; - endx[4]=200+256; - endy[4]=480-140; - movex[4]=80; - movey[4]=0; - - startx[5]=350; - starty[5]=480-150-256; - endx[5]=350+256; - endy[5]=480-138; - movex[5]=5; - movey[5]=0; - - startx[6]=500; - starty[6]=480-144-256; - endx[6]=500+256; - endy[6]=480-144; - movex[6]=-10; - movey[6]=0; - } - if(anim==4){ - startx[4]=190; - starty[4]=480-100-256; - endx[4]=190+256; - endy[4]=480-100; - movex[4]=-30; - movey[4]=0; - - startx[5]=185; - starty[5]=480-120-256; - endx[5]=185+256; - endy[5]=480-120; - movex[5]=-5; - movey[5]=0; - - startx[6]=400; - starty[6]=480-144-256; - endx[6]=400+256; - endy[6]=480-144; - movex[6]=20; - movey[6]=0; - } + if(mainmenu==1||mainmenu==2){ + nummenuitems=7; + startx[0]=150; + starty[0]=480-128; + endx[0]=150+256; + endy[0]=480; + movex[0]=0; + movey[0]=0; + + startx[1]=18; + starty[1]=480-152-32; + endx[1]=18+128; + endy[1]=480-152; + movex[1]=0; + movey[1]=0; + + startx[2]=18; + starty[2]=480-228-32; + endx[2]=2+128; + endy[2]=480-228; + movex[2]=0; + movey[2]=0; + + if(mainmenu==1){ + startx[3]=18; + starty[3]=480-306-32; + endx[3]=22+64; + endy[3]=480-306; + movex[3]=0; + movey[3]=0; } - selected=-1; + if(mainmenu==2){ + startx[3]=18; + starty[3]=480-306-32; + endx[3]=22+128; + endy[3]=480-306; + movex[3]=0; + movey[3]=0; + } - if(mainmenu==1||mainmenu==2) - for(i=1;i<4;i++){ - if((mousecoordh/screenwidth*640)>startx[i]&&(mousecoordh/screenwidth*640)starty[i]&&480-(mousecoordv/screenheight*480)startx[i]&&(mousecoordh/screenwidth*640)starty[i]&&480-(mousecoordv/screenheight*480)startx[i]&&(mousecoordh/screenwidth*640)starty[i]&&480-(mousecoordv/screenheight*480)1) selectedlong[i]=1; - } else { - selectedlong[i]-=multiplier*5; - if(selectedlong[i]<0) selectedlong[i]=0; + if((mousecoordh/screenwidth*640)>startx[i]&&(mousecoordh/screenwidth*640)starty[i]&&480-(mousecoordv/screenheight*480)1) selectedlong[i]=1; + } else { + selectedlong[i]-=multiplier*5; + if(selectedlong[i]<0) selectedlong[i]=0; + } + offsetx[i]=(startx[i]+endx[i])/2-(mousecoordh/screenwidth*640); + offsety[i]=(starty[i]+endy[i])/2-(480-(mousecoordv/screenheight*480)); + offsetx[i]*=.06f; + offsety[i]*=.06f; + offsetx[i]=0; + offsety[i]=0; + if(i>=4&&(mainmenu==1||mainmenu==2)){ + selectedlong[i]=0; + offsetx[i]=(startx[i]+endx[i]+movex[i]*transition)/2-(640+190)/2; + offsety[i]=(starty[i]+endy[i]+movey[i]*transition)/2-(336+150)/2; offsetx[i]*=.06f; offsety[i]*=.06f; - offsetx[i]=0; - offsety[i]=0; - if(i>=4&&(mainmenu==1||mainmenu==2)){ - selectedlong[i]=0; - offsetx[i]=(startx[i]+endx[i]+movex[i]*transition)/2-(640+190)/2; - offsety[i]=(starty[i]+endy[i]+movey[i]*transition)/2-(336+150)/2; - offsetx[i]*=.06f; - offsety[i]*=.06f; - } } + } - if(mainmenu==1||mainmenu==2){ - glClear(GL_DEPTH_BUFFER_BIT); - glEnable(GL_ALPHA_TEST); - glAlphaFunc(GL_GREATER, 0.001f); - glEnable(GL_TEXTURE_2D); - glDisable(GL_DEPTH_TEST); // Disables Depth Testing - glDisable(GL_CULL_FACE); - glDisable(GL_LIGHTING); - glDepthMask(0); - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glPushMatrix(); // Store The Projection Matrix - glLoadIdentity(); // Reset The Projection Matrix - glOrtho(0,screenwidth,0,screenheight,-100,100); // Set Up An Ortho Screen - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glPushMatrix(); // Store The Modelview Matrix - glLoadIdentity(); // Reset The Modelview Matrix - glTranslatef(screenwidth/2,screenheight/2,0); + if(mainmenu==1||mainmenu==2){ + glClear(GL_DEPTH_BUFFER_BIT); + glEnable(GL_ALPHA_TEST); + glAlphaFunc(GL_GREATER, 0.001f); + glEnable(GL_TEXTURE_2D); + glDisable(GL_DEPTH_TEST); // Disables Depth Testing + glDisable(GL_CULL_FACE); + glDisable(GL_LIGHTING); + glDepthMask(0); + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glPushMatrix(); // Store The Projection Matrix + glLoadIdentity(); // Reset The Projection Matrix + glOrtho(0,screenwidth,0,screenheight,-100,100); // Set Up An Ortho Screen + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPushMatrix(); // Store The Modelview Matrix + glLoadIdentity(); // Reset The Modelview Matrix + glTranslatef(screenwidth/2,screenheight/2,0); + glPushMatrix(); + glScalef((float)screenwidth/2,(float)screenheight/2,1); + glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_BLEND); + glColor4f(0,0,0,1.0); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); + glDisable(GL_TEXTURE_2D); glPushMatrix(); - glScalef((float)screenwidth/2,(float)screenheight/2,1); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - glDisable(GL_BLEND); - glColor4f(0,0,0,1.0); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); - glDisable(GL_TEXTURE_2D); - glPushMatrix(); - //glScalef(.25,.25,.25); - glBegin(GL_QUADS); - glTexCoord2f(0,0); - glVertex3f(-1, -1, 0.0f); - glTexCoord2f(1,0); - glVertex3f(1, -1, 0.0f); - glTexCoord2f(1,1); - glVertex3f(1, 1, 0.0f); - glTexCoord2f(0,1); - glVertex3f(-1, 1, 0.0f); - glEnd(); - glPopMatrix(); - glEnable(GL_BLEND); - glColor4f(0.4,0.4,0.4,1.0); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); - glEnable(GL_TEXTURE_2D); - glBindTexture( GL_TEXTURE_2D, Mainmenuitems[4]); - glPushMatrix(); - //glScalef(.25,.25,.25); - glBegin(GL_QUADS); - glTexCoord2f(0,0); - glVertex3f(-1, -1, 0.0f); - glTexCoord2f(1,0); - glVertex3f(1, -1, 0.0f); - glTexCoord2f(1,1); - glVertex3f(1, 1, 0.0f); - glTexCoord2f(0,1); - glVertex3f(-1, 1, 0.0f); - glEnd(); - glPopMatrix(); + //glScalef(.25,.25,.25); + glBegin(GL_QUADS); + glTexCoord2f(0,0); + glVertex3f(-1, -1, 0.0f); + glTexCoord2f(1,0); + glVertex3f(1, -1, 0.0f); + glTexCoord2f(1,1); + glVertex3f(1, 1, 0.0f); + glTexCoord2f(0,1); + glVertex3f(-1, 1, 0.0f); + glEnd(); glPopMatrix(); - glPopMatrix(); - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glPopMatrix(); - - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glPushMatrix(); // Store The Projection Matrix - glLoadIdentity(); // Reset The Projection Matrix - glOrtho(0,640,0,480,-100,100); // Set Up An Ortho Screen - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glPushMatrix(); // Store The Modelview Matrix - glLoadIdentity(); // Reset The Modelview Matrix + glEnable(GL_BLEND); + glColor4f(0.4,0.4,0.4,1.0); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); + glEnable(GL_TEXTURE_2D); + glBindTexture( GL_TEXTURE_2D, Mainmenuitems[4]); glPushMatrix(); - glDisable(GL_TEXTURE_2D); - glColor4f(1,0,0,1); + //glScalef(.25,.25,.25); + glBegin(GL_QUADS); + glTexCoord2f(0,0); + glVertex3f(-1, -1, 0.0f); + glTexCoord2f(1,0); + glVertex3f(1, -1, 0.0f); + glTexCoord2f(1,1); + glVertex3f(1, 1, 0.0f); + glTexCoord2f(0,1); + glVertex3f(-1, 1, 0.0f); + glEnd(); glPopMatrix(); glPopMatrix(); - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix glPopMatrix(); - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - - } + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glPopMatrix(); glMatrixMode(GL_PROJECTION); // Select The Projection Matrix glPushMatrix(); // Store The Projection Matrix - glLoadIdentity(); // Reset The Projection Matrix - glOrtho(0,640,0,480,-100,100); // Set Up An Ortho Screen + glLoadIdentity(); // Reset The Projection Matrix + glOrtho(0,640,0,480,-100,100); // Set Up An Ortho Screen + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPushMatrix(); // Store The Modelview Matrix + glLoadIdentity(); // Reset The Modelview Matrix + glPushMatrix(); + glDisable(GL_TEXTURE_2D); + glColor4f(1,0,0,1); + glPopMatrix(); + glPopMatrix(); + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glPopMatrix(); glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glPushMatrix(); // Store The Modelview Matrix - glLoadIdentity(); // Reset The Modelview Matrix - glEnable(GL_TEXTURE_2D); - for(j=0;j3 && (mainmenu==1||mainmenu==2)) + continue; + //glDisable(GL_BLEND); + glEnable(GL_ALPHA_TEST); + glEnable(GL_BLEND); + //glDisable(GL_ALPHA_TEST); + glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + if(mainmenu==1||mainmenu==2) { - if(j>3 && (mainmenu==1||mainmenu==2)) - continue; - //glDisable(GL_BLEND); - glEnable(GL_ALPHA_TEST); + glColor4f(1,1,1,1); + glBlendFunc(GL_SRC_ALPHA,GL_ONE); + glBindTexture( GL_TEXTURE_2D, Mainmenuitems[j]); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPushMatrix(); + glBegin(GL_QUADS); + glTexCoord2f(0,0); + glVertex3f(startx[j]+movex[j]*transition, starty[j]+movey[j]*transition, 0.0f); + glTexCoord2f(1,0); + glVertex3f(endx[j]+movex[j]*transition, starty[j]+movey[j]*transition, 0.0f); + glTexCoord2f(1,1); + glVertex3f(endx[j]+movex[j]*transition, endy[j]+movey[j]*transition, 0.0f); + glTexCoord2f(0,1); + glVertex3f(startx[j]+movex[j]*transition, endy[j]+movey[j]*transition, 0.0f); + glEnd(); + glPopMatrix(); glEnable(GL_BLEND); //glDisable(GL_ALPHA_TEST); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - if(mainmenu==1||mainmenu==2) + if(j<4)glBlendFunc(GL_SRC_ALPHA,GL_ONE); + for(i=0;i<10;i++) { - glColor4f(1,1,1,1); - glBlendFunc(GL_SRC_ALPHA,GL_ONE); - glBindTexture( GL_TEXTURE_2D, Mainmenuitems[j]); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); + if(1-((float)i)/10-(1-selectedlong[j])>0) + { + glColor4f(1,1,1,(1-((float)i)/10-(1-selectedlong[j]))*.25); + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPushMatrix(); + glBegin(GL_QUADS); + glTexCoord2f(0,0); + glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glTexCoord2f(1,0); + glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glTexCoord2f(1,1); + glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glTexCoord2f(0,1); + glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glEnd(); + glPopMatrix(); + } + } + } + if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==18) + { + if(mainmenu!=5||j<6) + { + glColor4f(1,0,0,1); + if( (mainmenu==9) && j>accountactive->getProgress() && (j0) + if(1-((float)i)/15-(1-selectedlong[j])>0) { - glColor4f(1,1,1,(1-((float)i)/10-(1-selectedlong[j]))*.25); - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glPushMatrix(); - glBegin(GL_QUADS); - glTexCoord2f(0,0); - glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); - glTexCoord2f(1,0); - glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); - glTexCoord2f(1,1); - glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); - glTexCoord2f(0,1); - glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); - glEnd(); - glPopMatrix(); + glColor4f(1,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25); + if(mainmenu==9&&j>accountactive->getProgress()&&jaccountactive->getProgress()&&jaccountactive->getProgress() && (j0) - { - glColor4f(1,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25); - if(mainmenu==9&&j>accountactive->getProgress()&&jaccountactive->getProgress()&&j6&&j=6+(accountactive?accountactive->getCampaignChoicesMade():0)){ - linestart.x=(startx[6+(accountactive?accountactive->getCampaignChoicesMade():0)]+endx[6+(accountactive?accountactive->getCampaignChoicesMade():0)])/2; - linestart.y=(starty[6+(accountactive?accountactive->getCampaignChoicesMade():0)]+endy[6+(accountactive?accountactive->getCampaignChoicesMade():0)])/2; - } - lineend.x=(startx[j+1]+endx[j+1])/2; - lineend.y=(starty[j+1]+endy[j+1])/2; - offset=lineend-linestart; - fac=offset; - Normalise(&fac); - offset=DoRotation(offset,0,0,90); - Normalise(&offset); - glDisable(GL_TEXTURE_2D); - - if(j<6+(accountactive?accountactive->getCampaignChoicesMade():0)){ - glColor4f(0.5,0,0,1); - endsize=.5; - } else { - glColor4f(1,0,0,1); - endsize=1; - } - startsize=.5; + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glPushMatrix(); // Store The Projection Matrix + glLoadIdentity(); // Reset The Projection Matrix + glOrtho(0,640,0,480,-100,100); // Set Up An Ortho Screen + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPushMatrix(); // Store The Modelview Matrix + glLoadIdentity(); // Reset The Modelview Matrix + glPushMatrix(); - linestart+=fac*4*startsize; - lineend-=fac*4*endsize; + //Draw world, draw map + glTranslatef(2,-5,0); - if(!(j>7+(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum)){ - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glPushMatrix(); - glBegin(GL_QUADS); - glTexCoord2f(0,0); - glVertex3f(linestart.x-offset.x*startsize, linestart.y-offset.y*startsize, 0.0f); - glTexCoord2f(1,0); - glVertex3f(linestart.x+offset.x*startsize, linestart.y+offset.y*startsize, 0.0f); - glTexCoord2f(1,1); - glVertex3f(lineend.x+offset.x*endsize, lineend.y+offset.y*endsize, 0.0f); - glTexCoord2f(0,1); - glVertex3f(lineend.x-offset.x*endsize, lineend.y-offset.y*endsize, 0.0f); - glEnd(); - glPopMatrix(); - } - glEnable(GL_TEXTURE_2D); + if(j>6&&j=6+(accountactive?accountactive->getCampaignChoicesMade():0)){ + linestart.x=(startx[6+(accountactive?accountactive->getCampaignChoicesMade():0)]+endx[6+(accountactive?accountactive->getCampaignChoicesMade():0)])/2; + linestart.y=(starty[6+(accountactive?accountactive->getCampaignChoicesMade():0)]+endy[6+(accountactive?accountactive->getCampaignChoicesMade():0)])/2; + } + lineend.x=(startx[j+1]+endx[j+1])/2; + lineend.y=(starty[j+1]+endy[j+1])/2; + offset=lineend-linestart; + fac=offset; + Normalise(&fac); + offset=DoRotation(offset,0,0,90); + Normalise(&offset); + glDisable(GL_TEXTURE_2D); + + if(j<6+(accountactive?accountactive->getCampaignChoicesMade():0)){ + glColor4f(0.5,0,0,1); + endsize=.5; + } else { + glColor4f(1,0,0,1); + endsize=1; } + startsize=.5; + linestart+=fac*4*startsize; + lineend-=fac*4*endsize; - if(j==6)glBindTexture( GL_TEXTURE_2D, Mainmenuitems[7]); - else glBindTexture( GL_TEXTURE_2D, Mapcircletexture); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); - if(j-7<(accountactive?accountactive->getCampaignChoicesMade():0))glColor4f(0.5,0,0,1); - if(j-7>=(accountactive?accountactive->getCampaignChoicesMade():0))glColor4f(1,0,0,1); - if(j==6)glColor4f(1,1,1,1); - XYZ midpoint; - float itemsize; - itemsize=abs(startx[j]-endx[j])/2; - midpoint=0; - midpoint.x=(startx[j]+endx[j])/2; - midpoint.y=(starty[j]+endy[j])/2; - if(j>6&&(j-7<(accountactive?accountactive->getCampaignChoicesMade():0)))itemsize*=.5; - if(!(j-7>(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum)) - { + if(!(j>7+(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum)){ glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix glPushMatrix(); glBegin(GL_QUADS); glTexCoord2f(0,0); - glVertex3f(midpoint.x-itemsize+movex[j]*transition, midpoint.y-itemsize+movey[j]*transition, 0.0f); + glVertex3f(linestart.x-offset.x*startsize, linestart.y-offset.y*startsize, 0.0f); glTexCoord2f(1,0); - glVertex3f(midpoint.x+itemsize+movex[j]*transition, midpoint.y-itemsize+movey[j]*transition, 0.0f); + glVertex3f(linestart.x+offset.x*startsize, linestart.y+offset.y*startsize, 0.0f); glTexCoord2f(1,1); - glVertex3f(midpoint.x+itemsize+movex[j]*transition, midpoint.y+itemsize+movey[j]*transition, 0.0f); + glVertex3f(lineend.x+offset.x*endsize, lineend.y+offset.y*endsize, 0.0f); glTexCoord2f(0,1); - glVertex3f(midpoint.x-itemsize+movex[j]*transition, midpoint.y+itemsize+movey[j]*transition, 0.0f); + glVertex3f(lineend.x-offset.x*endsize, lineend.y-offset.y*endsize, 0.0f); glEnd(); glPopMatrix(); - glEnable(GL_BLEND); - //glDisable(GL_ALPHA_TEST); - if(j<4)glBlendFunc(GL_SRC_ALPHA,GL_ONE); - for(i=0;i<10;i++) + } + glEnable(GL_TEXTURE_2D); + } + + + if(j==6)glBindTexture( GL_TEXTURE_2D, Mainmenuitems[7]); + else glBindTexture( GL_TEXTURE_2D, Mapcircletexture); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); + if(j-7<(accountactive?accountactive->getCampaignChoicesMade():0))glColor4f(0.5,0,0,1); + if(j-7>=(accountactive?accountactive->getCampaignChoicesMade():0))glColor4f(1,0,0,1); + if(j==6)glColor4f(1,1,1,1); + XYZ midpoint; + float itemsize; + itemsize=abs(startx[j]-endx[j])/2; + midpoint=0; + midpoint.x=(startx[j]+endx[j])/2; + midpoint.y=(starty[j]+endy[j])/2; + if(j>6&&(j-7<(accountactive?accountactive->getCampaignChoicesMade():0)))itemsize*=.5; + if(!(j-7>(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum)) + { + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPushMatrix(); + glBegin(GL_QUADS); + glTexCoord2f(0,0); + glVertex3f(midpoint.x-itemsize+movex[j]*transition, midpoint.y-itemsize+movey[j]*transition, 0.0f); + glTexCoord2f(1,0); + glVertex3f(midpoint.x+itemsize+movex[j]*transition, midpoint.y-itemsize+movey[j]*transition, 0.0f); + glTexCoord2f(1,1); + glVertex3f(midpoint.x+itemsize+movex[j]*transition, midpoint.y+itemsize+movey[j]*transition, 0.0f); + glTexCoord2f(0,1); + glVertex3f(midpoint.x-itemsize+movex[j]*transition, midpoint.y+itemsize+movey[j]*transition, 0.0f); + glEnd(); + glPopMatrix(); + glEnable(GL_BLEND); + //glDisable(GL_ALPHA_TEST); + if(j<4)glBlendFunc(GL_SRC_ALPHA,GL_ONE); + for(i=0;i<10;i++) + { + if(1-((float)i)/10-(1-selectedlong[j])>0) { - if(1-((float)i)/10-(1-selectedlong[j])>0) - { - glColor4f(1,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25); - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glPushMatrix(); - glBegin(GL_QUADS); - glTexCoord2f(0,0); - glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); - glTexCoord2f(1,0); - glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); - glTexCoord2f(1,1); - glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); - glTexCoord2f(0,1); - glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); - glEnd(); - glPopMatrix(); - } + glColor4f(1,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25); + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPushMatrix(); + glBegin(GL_QUADS); + glTexCoord2f(0,0); + glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glTexCoord2f(1,0); + glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glTexCoord2f(1,1); + glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glTexCoord2f(0,1); + glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glEnd(); + glPopMatrix(); } } - glPopMatrix(); + } glPopMatrix(); - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix glPopMatrix(); - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - if(j-7>=(accountactive?accountactive->getCampaignChoicesMade():0)){ - text.glPrintOutlined(0.9,0,0,startx[j]+10,starty[j]-4,menustring[j],0,0.6,640,480); - glDisable(GL_DEPTH_TEST); - } + if(j-7>=(accountactive?accountactive->getCampaignChoicesMade():0)){ + text.glPrintOutlined(0.9,0,0,startx[j]+10,starty[j]-4,menustring[j],0,0.6,640,480); + glDisable(GL_DEPTH_TEST); } } } - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glPopMatrix(); - - if(mainmenu==1||mainmenu==2) - if(transition<.1||transition>.9){ - glClear(GL_DEPTH_BUFFER_BIT); - glEnable(GL_ALPHA_TEST); - glAlphaFunc(GL_GREATER, 0.001f); - glEnable(GL_TEXTURE_2D); - glDisable(GL_DEPTH_TEST); // Disables Depth Testing - glDisable(GL_CULL_FACE); - glDisable(GL_LIGHTING); - glDepthMask(0); - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glPushMatrix(); // Store The Projection Matrix - glLoadIdentity(); // Reset The Projection Matrix - glOrtho(0,640,0,480,-100,100); // Set Up An Ortho Screen - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glPushMatrix(); // Store The Modelview Matrix - glLoadIdentity(); // Reset The Modelview Matrix - glPushMatrix(); - glDisable(GL_TEXTURE_2D); - if(transition<.1) - glColor4f(1,0,0,1-(transition*10)); - if(transition>.9) - glColor4f(1,0,0,1-((1-transition)*10)); - glPopMatrix(); - glPopMatrix(); - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glPopMatrix(); - } - - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glPushMatrix(); // Store The Projection Matrix - glLoadIdentity(); // Reset The Projection Matrix - glOrtho(0,screenwidth,0,screenheight,-100,100); // Set Up An Ortho Screen - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glPushMatrix(); // Store The Modelview Matrix - glLoadIdentity(); // Reset The Modelview Matrix - glTranslatef(screenwidth/2,screenheight/2,0); - glPushMatrix(); - glScalef((float)screenwidth/2,(float)screenheight/2,1); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - glEnable(GL_TEXTURE_2D); - glColor4f(1,1,1,1); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); - glPopMatrix(); - if(!waiting) { // hide the cursor while waiting for a key - glPushMatrix(); - glTranslatef(mousecoordh-screenwidth/2,mousecoordv*-1+screenheight/2,0); - glScalef((float)screenwidth/64,(float)screenwidth/64,1); - glTranslatef(1,-1,0); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - glColor4f(1,1,1,1); - glBindTexture( GL_TEXTURE_2D, cursortexture); - glPushMatrix(); - //glScalef(.25,.25,.25); - glBegin(GL_QUADS); - glTexCoord2f(0,0); - glVertex3f(-1, -1, 0.0f); - glTexCoord2f(1,0); - glVertex3f(1, -1, 0.0f); - glTexCoord2f(1,1); - glVertex3f(1, 1, 0.0f); - glTexCoord2f(0,1); - glVertex3f(-1, 1, 0.0f); - glEnd(); - glPopMatrix(); - glPopMatrix(); - } - glPopMatrix(); - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glPopMatrix(); - + } + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPopMatrix(); - if(flashamount>0) - { - //printf("Flash amount: %f, delay %i\n", flashamount, flashdelay); - if(flashamount>1)flashamount=1; - if(flashdelay<=0)flashamount-=multiplier; - flashdelay--; - if(flashamount<0)flashamount=0; + if(mainmenu==1||mainmenu==2) + if(transition<.1||transition>.9){ + glClear(GL_DEPTH_BUFFER_BIT); + glEnable(GL_ALPHA_TEST); + glAlphaFunc(GL_GREATER, 0.001f); + glEnable(GL_TEXTURE_2D); glDisable(GL_DEPTH_TEST); // Disables Depth Testing glDisable(GL_CULL_FACE); glDisable(GL_LIGHTING); - glDisable(GL_TEXTURE_2D); glDepthMask(0); glMatrixMode(GL_PROJECTION); // Select The Projection Matrix glPushMatrix(); // Store The Projection Matrix glLoadIdentity(); // Reset The Projection Matrix - glOrtho(0,screenwidth,0,screenheight,-100,100); // Set Up An Ortho Screen + glOrtho(0,640,0,480,-100,100); // Set Up An Ortho Screen glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix glPushMatrix(); // Store The Modelview Matrix glLoadIdentity(); // Reset The Modelview Matrix - glScalef(screenwidth,screenheight,1); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); - glColor4f(flashr,flashg,flashb,flashamount); - glBegin(GL_QUADS); - glVertex3f(0, 0, 0.0f); - glVertex3f(256, 0, 0.0f); - glVertex3f(256, 256, 0.0f); - glVertex3f(0, 256, 0.0f); - glEnd(); - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix - glPopMatrix(); // Restore The Old Projection Matrix - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glPopMatrix(); // Restore The Old Projection Matrix - glEnable(GL_DEPTH_TEST); // Enables Depth Testing - glEnable(GL_CULL_FACE); - glDisable(GL_BLEND); - glDepthMask(1); + glPushMatrix(); + glDisable(GL_TEXTURE_2D); + if(transition<.1) + glColor4f(1,0,0,1-(transition*10)); + if(transition>.9) + glColor4f(1,0,0,1-((1-transition)*10)); + glPopMatrix(); + glPopMatrix(); + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glPopMatrix(); } - } - - if(freeze||winfreeze||(mainmenu&&gameon)||(!gameon&&gamestarted)||(!gameon&&gamestarted)){ - tempmult=multiplier; - multiplier=0; - } - - //glFlush(); - if ( side == stereoRight || side == stereoCenter ) { - if(drawmode!=motionblurmode||mainmenu){ - swap_gl_buffers(); - } - } - - //myassert(glGetError() == GL_NO_ERROR); - glDrawBuffer(GL_BACK); - glReadBuffer(GL_BACK); - //glFlush(); - weapons.DoStuff(); + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glPushMatrix(); // Store The Projection Matrix + glLoadIdentity(); // Reset The Projection Matrix + glOrtho(0,screenwidth,0,screenheight,-100,100); // Set Up An Ortho Screen + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPushMatrix(); // Store The Modelview Matrix + glLoadIdentity(); // Reset The Modelview Matrix + glTranslatef(screenwidth/2,screenheight/2,0); + glPushMatrix(); + glScalef((float)screenwidth/2,(float)screenheight/2,1); + glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + glEnable(GL_TEXTURE_2D); + glColor4f(1,1,1,1); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); + glPopMatrix(); + if(!waiting) { // hide the cursor while waiting for a key + glPushMatrix(); + glTranslatef(mousecoordh-screenwidth/2,mousecoordv*-1+screenheight/2,0); + glScalef((float)screenwidth/64,(float)screenwidth/64,1); + glTranslatef(1,-1,0); + glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + glColor4f(1,1,1,1); + glBindTexture( GL_TEXTURE_2D, cursortexture); + glPushMatrix(); + //glScalef(.25,.25,.25); + glBegin(GL_QUADS); + glTexCoord2f(0,0); + glVertex3f(-1, -1, 0.0f); + glTexCoord2f(1,0); + glVertex3f(1, -1, 0.0f); + glTexCoord2f(1,1); + glVertex3f(1, 1, 0.0f); + glTexCoord2f(0,1); + glVertex3f(-1, 1, 0.0f); + glEnd(); + glPopMatrix(); + glPopMatrix(); + } + glPopMatrix(); + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glPopMatrix(); - if(drawtoggle==2)drawtoggle=0; - if(freeze||winfreeze||(mainmenu&&gameon)||(!gameon&&gamestarted)){ - multiplier=tempmult; - } - //Jordan fixed your warning! - return 0; + if(flashamount>0) + { + //printf("Flash amount: %f, delay %i\n", flashamount, flashdelay); + if(flashamount>1)flashamount=1; + if(flashdelay<=0)flashamount-=multiplier; + flashdelay--; + if(flashamount<0)flashamount=0; + glDisable(GL_DEPTH_TEST); // Disables Depth Testing + glDisable(GL_CULL_FACE); + glDisable(GL_LIGHTING); + glDisable(GL_TEXTURE_2D); + glDepthMask(0); + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glPushMatrix(); // Store The Projection Matrix + glLoadIdentity(); // Reset The Projection Matrix + glOrtho(0,screenwidth,0,screenheight,-100,100); // Set Up An Ortho Screen + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPushMatrix(); // Store The Modelview Matrix + glLoadIdentity(); // Reset The Modelview Matrix + glScalef(screenwidth,screenheight,1); + glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + glColor4f(flashr,flashg,flashb,flashamount); + glBegin(GL_QUADS); + glVertex3f(0, 0, 0.0f); + glVertex3f(256, 0, 0.0f); + glVertex3f(256, 256, 0.0f); + glVertex3f(0, 256, 0.0f); + glEnd(); + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glPopMatrix(); // Restore The Old Projection Matrix + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPopMatrix(); // Restore The Old Projection Matrix + glEnable(GL_DEPTH_TEST); // Enables Depth Testing + glEnable(GL_CULL_FACE); + glDisable(GL_BLEND); + glDepthMask(1); + } } - diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 4d4747c..f4c3f60 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -2151,17 +2151,17 @@ void Game::MenuTick(){ case 1: case 2: if(Input::MouseClicked()&&selected==1){ - if(!gameon){ - fireSound(firestartsound); - flash(); - //new game - mainmenu=accountactive?5:7; - selected=-1; - }else{ + if(gameon) { //resume mainmenu=0; pause_sound(stream_menutheme); resume_stream(leveltheme); + } else { + fireSound(firestartsound); + flash(); + //new game + mainmenu=(accountactive?5:7); + selected=-1; } } @@ -2170,12 +2170,12 @@ void Game::MenuTick(){ flash(); //options mainmenu=3; - if(newdetail>2)newdetail=detail; - if(newdetail<0)newdetail=detail; - if(newscreenwidth>3000)newscreenwidth=screenwidth; - if(newscreenwidth<0)newscreenwidth=screenwidth; - if(newscreenheight>3000)newscreenheight=screenheight; - if(newscreenheight<0)newscreenheight=screenheight; + if(newdetail>2) newdetail=detail; + if(newdetail<0) newdetail=detail; + if(newscreenwidth>3000) newscreenwidth=screenwidth; + if(newscreenwidth<0) newscreenwidth=screenwidth; + if(newscreenheight>3000) newscreenheight=screenheight; + if(newscreenheight<0) newscreenheight=screenheight; } if(Input::MouseClicked()&&selected==3){ -- 2.39.2