From 1ca24d82b20cbd006045356b354fff56c63e4037 Mon Sep 17 00:00:00 2001 From: =?utf8?q?C=C3=B4me=20Chilliet?= Date: Sat, 10 Dec 2016 13:57:39 +0700 Subject: [PATCH] Updated information in DEBUG-OPTIONS.txt Alt+Y and alt+U are still undocumented. Documentation about editor commands seems also inaccurate, and the code seems buggy, shift+p will add a player AND a waypoint to this player it seems to me. --- DEBUG-OPTIONS.txt | 48 +++++++++++++++++++++++++---------------------- 1 file changed, 26 insertions(+), 22 deletions(-) diff --git a/DEBUG-OPTIONS.txt b/DEBUG-OPTIONS.txt index 0e3ad0a..945f099 100644 --- a/DEBUG-OPTIONS.txt +++ b/DEBUG-OPTIONS.txt @@ -1,9 +1,30 @@ Lugaru ----------Set Debug to 1 in config.txt for these to work---------- +---------Pass --debug option to the binary for these to work---------- + +Note: debug key must be pressed as if on a qwerty + +~=console (map mapname, save mapname, quit) +tab=minimap + +super+z = restart level +shift+k = win level + +alt+h = give 2000 health +alt+j = toggle snow/grass/desert +alt+c = toggle cameramode +alt+b = slow motion (with motion blur that might work) +alt+n = ragdoll +alt+x = change weapon of nearby player (main player if ctrl is pressed) +alt+f = spontaneously combust +alt+o = change enemy's skin (main player if ctrl is pressed) +alt+shift+o = change enemy's type (rabbit/wolf) (main player if ctrl is pressed) +alt+i = explode nearby head +alt+shift+i = explode nearby enemy + Map editor: -shift+m = toggle editor mode +alt+m = toggle editor mode m = place object p = place enemy shift-p = place waypoint @@ -13,29 +34,12 @@ up/down = change size of next object control+up/down = change tilt of next object left/right = change rotation of next object shift+left/right = change type of next object -h = give 2000 health - -o = change enemy's skin -shift+o = change enemy's type (rabbit/wolf) control+p = make/connect pathfind waypoint period/comma = select pathfind waypoints shift+comma = delete pathfind waypoint -Random Keys: -~=console (map mapname, save mapname, quit) -tab=minimap -command+z = restart level -shift+k = win level -n = die -b = slow motion (with motion blur that might work) -j = toggle snow/grass/desert -f = spontaneously combust -i = explode nearby head -shift+i = explode nearby enemy - - -Console commands: +Console commands: f is floating point, i is integer, b is boolean, str is string. Map mapname where mapname is the name of a map in the maps folder @@ -87,7 +91,7 @@ mapgosomewhere = set the map objective to go somewhere mapkillsomeone = set the map objective to kill a specific enemy mapkillmost = set the map objective to kill everyone but one -hs f i str = set the size, type, and text for a hotspot +hs f i str = set the size, type, and text for a hotspot (type 0 = static, display text type 1-10 = attached to player 1-10, display text type 11-20 = attached to player 1-10, must kill to win @@ -112,4 +116,4 @@ fadestart x= set what fraction of the viewdistance an object must pass to begin funnybunny = set player to rabbit wolfieisgod = set player to wolf -quit = quit \ No newline at end of file +quit = quit -- 2.39.2