From 06e3212c9d53fdd7e94a49316d65eff1b0c1b1b6 Mon Sep 17 00:00:00 2001 From: =?utf8?q?C=C3=B4me=20Chilliet?= Date: Tue, 29 Nov 2016 13:03:22 +0700 Subject: [PATCH] Cleaned up FootLand method --- Source/GameTick.cpp | 4 +- Source/Person.cpp | 122 +++++++++++++++----------------------------- Source/Person.h | 2 +- 3 files changed, 44 insertions(+), 84 deletions(-) diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 85514c3..d935138 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -6686,8 +6686,8 @@ void Game::Tick() Person::players[i]->setAnimation(jumpupanim); Person::players[i]->yaw = Person::players[i]->targetyaw; Person::players[i]->transspeed = 20; - Person::players[i]->FootLand(0, 1); - Person::players[i]->FootLand(1, 1); + Person::players[i]->FootLand(leftfoot, 1); + Person::players[i]->FootLand(rightfoot, 1); facing = 0; facing.z = -1; diff --git a/Source/Person.cpp b/Source/Person.cpp index 9aff0dc..421709b 100644 --- a/Source/Person.cpp +++ b/Source/Person.cpp @@ -1786,76 +1786,52 @@ void Person::RagDoll(bool checkcollision) /* EFFECT */ -void Person::FootLand(int which, float opacity) +void Person::FootLand(bodyparts whichfoot, float opacity) { + if ((whichfoot != leftfoot) && (whichfoot != rightfoot)) { + cerr << "FootLand called on wrong bodypart" << endl; + return; + } static XYZ terrainlight; static XYZ footvel, footpoint; - if (opacity >= 1 || skiddelay <= 0) + if (opacity >= 1 || skiddelay <= 0) { if (opacity > 1) { footvel = 0; - if (which == 0) - footpoint = DoRotation(jointPos(leftfoot), 0, yaw, 0) * scale + coords; - if (which == 1) - footpoint = DoRotation(jointPos(rightfoot), 0, yaw, 0) * scale + coords; - //footpoint.y=coords.y; + footpoint = DoRotation(jointPos(whichfoot), 0, yaw, 0) * scale + coords; if (distsq(&footpoint, &viewer)) Sprite::MakeSprite(cloudsprite, footpoint, footvel, 1, 1, 1, .5, .2 * opacity); - } else if (environment == snowyenvironment && onterrain && terrain.getOpacity(coords.x, coords.z) < .2) { + } else if (onterrain && terrain.getOpacity(coords.x, coords.z) < .2) { footvel = velocity / 5; if (footvel.y < .8) footvel.y = .8; - if (which == 0) - footpoint = DoRotation(jointPos(leftfoot), 0, yaw, 0) * scale + coords; - if (which == 1) - footpoint = DoRotation(jointPos(rightfoot), 0, yaw, 0) * scale + coords; + footpoint = DoRotation(jointPos(whichfoot), 0, yaw, 0) * scale + coords; footpoint.y = terrain.getHeight(footpoint.x, footpoint.z); terrainlight = terrain.getLighting(footpoint.x, footpoint.z); - if (distsq(&footpoint, &viewer) < viewdistance * viewdistance / 4) - Sprite::MakeSprite(cloudsprite, footpoint, footvel * .6, terrainlight.x, terrainlight.y, terrainlight.z, .5, .7 * opacity); - if (opacity >= 1 || detail == 2) - if (detail == 2) - if (distsq(&footpoint, &viewer) < viewdistance * viewdistance / 4) + if (distsq(&footpoint, &viewer) < viewdistance * viewdistance / 4) { + if (environment == snowyenvironment) { + Sprite::MakeSprite(cloudsprite, footpoint, footvel * .6, terrainlight.x, terrainlight.y, terrainlight.z, .5, .7 * opacity); + if (detail == 2) { terrain.MakeDecal(footprintdecal, footpoint, .2, 1 * opacity, yaw); - } else if (environment == grassyenvironment && onterrain && terrain.getOpacity(coords.x, coords.z) < .2) { - footvel = velocity / 5; - if (footvel.y < .8) - footvel.y = .8; - if (which == 0) - footpoint = DoRotation(jointPos(leftfoot), 0, yaw, 0) * scale + coords; - if (which == 1) - footpoint = DoRotation(jointPos(rightfoot), 0, yaw, 0) * scale + coords; - footpoint.y = terrain.getHeight(footpoint.x, footpoint.z); - terrainlight = terrain.getLighting(footpoint.x, footpoint.z); - if (distsq(&footpoint, &viewer) < viewdistance * viewdistance / 4) - Sprite::MakeSprite(cloudsprite, footpoint, footvel * .6, terrainlight.x * 90 / 255, terrainlight.y * 70 / 255, terrainlight.z * 8 / 255, .5, .5 * opacity); - } else if (environment == desertenvironment && onterrain && terrain.getOpacity(coords.x, coords.z) < .2) { - footvel = velocity / 5; - if (footvel.y < .8) - footvel.y = .8; - if (which == 0) - footpoint = DoRotation(jointPos(leftfoot), 0, yaw, 0) * scale + coords; - if (which == 1) - footpoint = DoRotation(jointPos(rightfoot), 0, yaw, 0) * scale + coords; - footpoint.y = terrain.getHeight(footpoint.x, footpoint.z); - terrainlight = terrain.getLighting(footpoint.x, footpoint.z); - if (distsq(&footpoint, &viewer) < viewdistance * viewdistance / 4) - Sprite::MakeSprite(cloudsprite, footpoint, footvel * .6, terrainlight.x * 190 / 255, terrainlight.y * 170 / 255, terrainlight.z * 108 / 255, .5, .7 * opacity); - if (opacity >= 1 || detail == 2) - if (detail == 2) - if (distsq(&footpoint, &viewer) < viewdistance * viewdistance / 4) + } + } else if (environment == grassyenvironment) { + Sprite::MakeSprite(cloudsprite, footpoint, footvel * .6, terrainlight.x * 90 / 255, terrainlight.y * 70 / 255, terrainlight.z * 8 / 255, .5, .5 * opacity); + } else if (environment == desertenvironment) { + Sprite::MakeSprite(cloudsprite, footpoint, footvel * .6, terrainlight.x * 190 / 255, terrainlight.y * 170 / 255, terrainlight.z * 108 / 255, .5, .7 * opacity); + if (detail == 2) { terrain.MakeDecal(footprintdecal, footpoint, .2, .25 * opacity, yaw); - } else if (isLanding() || animTarget == jumpupanim || isLandhard()) { + } + } + } + } else if (isLanding() || (animTarget == jumpupanim) || isLandhard()) { footvel = velocity / 5; if (footvel.y < .8) footvel.y = .8; - if (which == 0) - footpoint = DoRotation(jointPos(leftfoot), 0, yaw, 0) * scale + coords; - if (which == 1) - footpoint = DoRotation(jointPos(rightfoot), 0, yaw, 0) * scale + coords; - //footpoint.y=coords.y; - if (distsq(&footpoint, &viewer) < viewdistance * viewdistance / 4) + footpoint = DoRotation(jointPos(whichfoot), 0, yaw, 0) * scale + coords; + if (distsq(&footpoint, &viewer) < viewdistance * viewdistance / 4) { Sprite::MakeSprite(cloudsprite, footpoint, footvel * .6, 1, 1, 1, .5, .2 * opacity); + } } + } } /* EFFECT @@ -2013,12 +1989,12 @@ void Person::DoAnimations() else whichsound = footstepsound2; if (animation[animTarget].label[frameTarget] == 1) - FootLand(0, 1); + FootLand(leftfoot, 1); if (animation[animTarget].label[frameTarget] == 2) - FootLand(1, 1); + FootLand(rightfoot, 1); if (animation[animTarget].label[frameTarget] == 3 && isRun()) { - FootLand(1, 1); - FootLand(0, 1); + FootLand(rightfoot, 1); + FootLand(leftfoot, 1); } } @@ -2102,8 +2078,8 @@ void Person::DoAnimations() if ((!wasLanding() && !wasLandhard()) && animCurrent != getIdle() && (isLanding() || isLandhard())) { - FootLand(0, 1); - FootLand(1, 1); + FootLand(leftfoot, 1); + FootLand(rightfoot, 1); } transspeed = 0; @@ -2330,7 +2306,6 @@ void Person::DoAnimations() victim->skeleton.joints[i].velocity += relative * damagemult * 40; } victim->jointVel(head) += relative * damagemult * 200; - //FootLand(1,2); victim->Puff(head); victim->DoDamage(damagemult * 100 / victim->protectionhead); @@ -2366,7 +2341,6 @@ void Person::DoAnimations() victim->skeleton.joints[i].velocity += relative * damagemult * 20; } victim->jointVel(head) += relative * damagemult * 100; - //FootLand(1,2); victim->Puff(head); victim->DoDamage(damagemult * 50 / victim->protectionhead); } @@ -2397,7 +2371,6 @@ void Person::DoAnimations() victim->skeleton.joints[i].velocity += relative * damagemult * 40; } victim->jointVel(head) += relative * damagemult * 200; - //FootLand(1,2); victim->Puff(head); victim->DoDamage(damagemult * 150 / victim->protectionhead); @@ -2433,7 +2406,6 @@ void Person::DoAnimations() victim->skeleton.joints[i].velocity += relative * damagemult * 40; } victim->jointVel(head) += relative * damagemult * 200; - //FootLand(1,2); victim->Puff(head); victim->DoDamage(damagemult * 150 / victim->protectionhead); @@ -2463,7 +2435,6 @@ void Person::DoAnimations() victim->skeleton.joints[i].velocity += relative * damagemult * 30; } victim->jointVel(head) += relative * damagemult * 100; - //FootLand(1,2); victim->Puff(head); victim->DoDamage(damagemult * 50 / victim->protectionhead); } @@ -3054,7 +3025,6 @@ void Person::DoAnimations() } victim->jointVel(head) += relative * damagemult * 230; victim->jointVel(neck) += relative * damagemult * 230; - //FootLand(1,2); victim->Puff(head); if (tutoriallevel != 1) { victim->DoDamage(damagemult * 120 / victim->protectionhigh); @@ -3087,7 +3057,6 @@ void Person::DoAnimations() } victim->jointVel(head) += relative * damagemult * 220; victim->jointVel(neck) += relative * damagemult * 220; - //FootLand(1,2); victim->Puff(head); if (tutoriallevel != 1) { victim->DoDamage(damagemult * 350 / victim->protectionhead); @@ -3123,25 +3092,18 @@ void Person::DoAnimations() victim->RagDoll(0); XYZ relative; relative = 0; - /*relative=victim->coords-coords; - relative.y=0; - Normalise(&relative); - relative=DoRotation(relative,0,90,0);*/ relative.y = -1; Normalise(&relative); if (!victim->dead) { for (int i = 0; i < victim->skeleton.num_joints; i++) { victim->skeleton.joints[i].velocity = relative * damagemult * 40; } - //FootLand(1,2); victim->jointVel(abdomen) += relative * damagemult * 40; } if (victim->dead) { for (int i = 0; i < victim->skeleton.num_joints; i++) { victim->skeleton.joints[i].velocity = relative * damagemult * abs(Random() % 20); } - //FootLand(1,2); - //victim->jointVel(abdomen)+=relative*damagemult*20; } victim->Puff(abdomen); if (tutoriallevel != 1) { @@ -3294,12 +3256,10 @@ void Person::DoAnimations() relative = victim->coords - oldcoords; relative.y = 0; Normalise(&relative); - //relative=DoRotation(relative,0,-90,0); for (int i = 0; i < victim->skeleton.num_joints; i++) { victim->skeleton.joints[i].velocity += relative * damagemult * 40; } victim->jointVel(abdomen) += relative * damagemult * 200; - //FootLand(1,2); victim->Puff(abdomen); victim->DoDamage(damagemult * 150 / victim->protectionhigh); @@ -3719,8 +3679,8 @@ void Person::DoAnimations() frameTarget = 0; if (wasStop()) { animTarget = getIdle(); - FootLand(0, 1); - FootLand(1, 1); + FootLand(leftfoot, 1); + FootLand(rightfoot, 1); } if (animCurrent == rabbittackleanim || animCurrent == rabbittacklinganim) { animTarget = rollanim; @@ -3774,8 +3734,8 @@ void Person::DoAnimations() } if (animCurrent == rollanim) { animTarget = getCrouch(); - FootLand(0, 1); - FootLand(1, 1); + FootLand(leftfoot, 1); + FootLand(rightfoot, 1); } if (isFlip()) { if (animTarget == walljumprightkickanim) { @@ -5863,8 +5823,8 @@ void Person::DoStuff() if (velspeed > 5 && (isLanding() || isLandhard())) { skiddingdelay += multiplier; if (skiddelay <= 0) { - FootLand(0, .5); - FootLand(1, .5); + FootLand(leftfoot, .5); + FootLand(rightfoot, .5); skiddelay = .02; } } else @@ -5882,8 +5842,8 @@ void Person::DoStuff() if (velspeed > 5 && (isLanding() || isLandhard())) { skiddingdelay += multiplier; if (skiddelay <= 0) { - FootLand(0, .5); - FootLand(1, .5); + FootLand(leftfoot, .5); + FootLand(rightfoot, .5); skiddelay = .02; } } else diff --git a/Source/Person.h b/Source/Person.h index 3afbdca..9739d39 100644 --- a/Source/Person.h +++ b/Source/Person.h @@ -383,7 +383,7 @@ public: int SphereCheck(XYZ *p1, float radius, XYZ *p, XYZ *move, float *rotate, Model *model); int DrawSkeleton(); void Puff(int whichlabel); - void FootLand(int which, float opacity); + void FootLand(bodyparts whichfoot, float opacity); void DoStuff(); void setAnimation(int); void DoAnimations(); -- 2.39.2