]> git.jsancho.org Git - lugaru.git/log
lugaru.git
7 years agoAdded .clang-format file
Côme Chilliet [Mon, 9 Jan 2017 23:49:48 +0000 (00:49 +0100)]
Added .clang-format file

7 years agoFixed a few parentheses
Côme Chilliet [Mon, 9 Jan 2017 23:48:44 +0000 (00:48 +0100)]
Fixed a few parentheses

7 years agoReplaced patchobjects arrays by vectors, cleaned code a bit
Côme Chilliet [Sun, 8 Jan 2017 17:43:28 +0000 (18:43 +0100)]
Replaced patchobjects arrays by vectors, cleaned code a bit

7 years agoCleaned up Terrain::AddObject
Côme Chilliet [Sun, 8 Jan 2017 17:14:29 +0000 (18:14 +0100)]
Cleaned up Terrain::AddObject

7 years agoFix levels numbering in main.txt
Rémi Verschelde [Sun, 8 Jan 2017 14:54:17 +0000 (15:54 +0100)]
Fix levels numbering in main.txt

The numbers were offset by one due to the raidercamp between
Level 7 and Level 8, which had caused a bogus decrement of numlevels
causing crashes.

Fixes regression from 4343a4e3ad10d520d65dc537012440fc7077eeb0.

7 years agoAdded a helper for getting model triangle vertexes, mostly used in Decal for now.
Côme Chilliet [Sun, 8 Jan 2017 14:44:11 +0000 (15:44 +0100)]
Added a helper for getting model triangle vertexes, mostly used in Decal for now.

7 years agoFixes #74 Shadow glitch (was using decal.vertex instead of model.vertex)
Côme Chilliet [Sun, 8 Jan 2017 14:11:26 +0000 (15:11 +0100)]
Fixes #74 Shadow glitch (was using decal.vertex instead of model.vertex)

7 years agoFixed participantfocus value in a dialogue in sventemple to avoid crash
Côme Chilliet [Fri, 6 Jan 2017 14:06:42 +0000 (15:06 +0100)]
Fixed participantfocus value in a dialogue in sventemple to avoid crash

7 years agoCreating map saving folder if needed
Côme Chilliet [Fri, 6 Jan 2017 13:46:01 +0000 (14:46 +0100)]
Creating map saving folder if needed

7 years agoAdded .at usage to have clearer crash when dialogue contains invalid participant
Côme Chilliet [Fri, 6 Jan 2017 13:44:44 +0000 (14:44 +0100)]
Added .at usage to have clearer crash when dialogue contains invalid participant

7 years agoConsole: Return gracefully when loading missing level
Rémi Verschelde [Wed, 4 Jan 2017 17:28:04 +0000 (18:28 +0100)]
Console: Return gracefully when loading missing level

For this, implemented Folders::file_exists to check for the existence
of a given file, so that we can exit gracefully before raising a FileNotFound
exception which then closes the game.

The console and stderr both display an error message.
Part of #23.

7 years agoRemoved unused defines, changed method names case
Côme Chilliet [Wed, 4 Jan 2017 17:34:32 +0000 (18:34 +0100)]
Removed unused defines, changed method names case

7 years agoChanged Weapon models and textures to be private
Côme Chilliet [Wed, 4 Jan 2017 14:02:01 +0000 (15:02 +0100)]
Changed Weapon models and textures to be private

7 years agoMoved Weapon model and texture loading in Weapon class
Côme Chilliet [Wed, 4 Jan 2017 14:00:53 +0000 (15:00 +0100)]
Moved Weapon model and texture loading in Weapon class

7 years agoUsing an enum for model type
Côme Chilliet [Wed, 4 Jan 2017 14:00:42 +0000 (15:00 +0100)]
Using an enum for model type

7 years agoRemoved unused members in Model class
Côme Chilliet [Wed, 4 Jan 2017 13:28:57 +0000 (14:28 +0100)]
Removed unused members in Model class

7 years agoRemoved unused method from Model class
Côme Chilliet [Wed, 4 Jan 2017 13:23:42 +0000 (14:23 +0100)]
Removed unused method from Model class

7 years agoUse a mono font for the console text
Rémi Verschelde [Tue, 3 Jan 2017 22:18:58 +0000 (23:18 +0100)]
Use a mono font for the console text

This makes the console text more readable, as its case is quite important
and the original font uses small capital letters for lower case, which are
hard to read.

The font used is Libration Mono with height 32 and some antialiasing.
Bitmap font generated with CBFG. Liberation Mono is under the SIL Open
Font License version 1.1.

Part of #23.

7 years agoFixed bushes appearing above ground on first level loaded
Côme Chilliet [Tue, 3 Jan 2017 00:48:18 +0000 (01:48 +0100)]
Fixed bushes appearing above ground on first level loaded

This was because Setenvironment was done after objects loading,
 and this is were terrain heightmap is built.
This might be related to the appearing inside a rock bug, not sure.

7 years agoAttempt at fixing LoadStuff calling logic
Côme Chilliet [Mon, 2 Jan 2017 23:56:55 +0000 (00:56 +0100)]
Attempt at fixing LoadStuff calling logic

I failed to have the inside rock bug after these changes but it might be luck

7 years agoFixed crashes due to trianglesNum having wrong type
Côme Chilliet [Mon, 2 Jan 2017 23:40:07 +0000 (00:40 +0100)]
Fixed crashes due to trianglesNum having wrong type

7 years agoReplaced a strcpy by strncpy
Côme Chilliet [Mon, 2 Jan 2017 16:25:18 +0000 (17:25 +0100)]
Replaced a strcpy by strncpy

7 years agoRemoved lots of unused code from Math folder, renamed Quaternion file to XYZ
Côme Chilliet [Mon, 2 Jan 2017 16:15:26 +0000 (17:15 +0100)]
Removed lots of unused code from Math folder, renamed Quaternion file to XYZ

7 years agoRefactored ugly ifs
Côme Chilliet [Mon, 2 Jan 2017 12:22:49 +0000 (13:22 +0100)]
Refactored ugly ifs

7 years agoReplaced Model::possible with a vector
Côme Chilliet [Mon, 2 Jan 2017 12:06:01 +0000 (13:06 +0100)]
Replaced Model::possible with a vector

7 years agoUsing initialization list in Muscle constructor
Côme Chilliet [Sun, 1 Jan 2017 23:40:39 +0000 (00:40 +0100)]
Using initialization list in Muscle constructor

7 years agoCleans up in Object class, factor duplicated code
Côme Chilliet [Sun, 1 Jan 2017 23:16:52 +0000 (00:16 +0100)]
Cleans up in Object class, factor duplicated code

7 years agoFixed warnings
Côme Chilliet [Sun, 1 Jan 2017 14:57:43 +0000 (15:57 +0100)]
Fixed warnings

7 years agoCI: Bump expiration limit to keep builds 14 days
Rémi Verschelde [Sat, 31 Dec 2016 20:09:33 +0000 (21:09 +0100)]
CI: Bump expiration limit to keep builds 14 days

7 years agoUsing a vector for Model triangles, moved facenormal inside triangles
Côme Chilliet [Fri, 23 Dec 2016 01:46:01 +0000 (02:46 +0100)]
Using a vector for Model triangles, moved facenormal inside triangles

7 years agoUsing the Decal class in Model as well
Côme Chilliet [Fri, 23 Dec 2016 01:13:19 +0000 (02:13 +0100)]
Using the Decal class in Model as well

7 years agoAdded an enum for decal type
Côme Chilliet [Fri, 23 Dec 2016 00:22:15 +0000 (01:22 +0100)]
Added an enum for decal type

7 years agoCleaned Terrain Decal handling
Côme Chilliet [Thu, 22 Dec 2016 23:44:28 +0000 (00:44 +0100)]
Cleaned Terrain Decal handling

7 years agoWindows: Remove disabled warnings unknown to MinGW
Rémi Verschelde [Thu, 22 Dec 2016 22:14:08 +0000 (23:14 +0100)]
Windows: Remove disabled warnings unknown to MinGW

7 years agoCampaigns: Fix number of levels in seventasks and main
Rémi Verschelde [Thu, 22 Dec 2016 21:34:39 +0000 (22:34 +0100)]
Campaigns: Fix number of levels in seventasks and main

The wrong number of levels announced for Seven Tasks caused a crash on
Win32. Fixes #70.
Also fixed the spelling for "NextLevel", though it did not seem to have
an influence on parsing.

7 years agoSmall cleanups
Côme Chilliet [Thu, 22 Dec 2016 20:32:21 +0000 (21:32 +0100)]
Small cleanups

7 years agoFixed double set of velocity var
Côme Chilliet [Thu, 22 Dec 2016 20:15:45 +0000 (21:15 +0100)]
Fixed double set of velocity var

7 years agoAdded parenthesis to expression
Côme Chilliet [Thu, 22 Dec 2016 20:06:04 +0000 (21:06 +0100)]
Added parenthesis to expression

7 years agoFixed warnings, removed unused attributes, broken audio output setting, and so on
Côme Chilliet [Thu, 22 Dec 2016 20:04:26 +0000 (21:04 +0100)]
Fixed warnings, removed unused attributes, broken audio output setting, and so on

7 years agoFixing some warnings of cppcheck
Nicola Spanti (RyDroid) [Tue, 20 Dec 2016 00:26:42 +0000 (01:26 +0100)]
Fixing some warnings of cppcheck

cppcheck --quiet --enable=warning,style,performance,portability Source/

7 years agoFixing some warnings
Nicola Spanti (RyDroid) [Tue, 20 Dec 2016 00:02:04 +0000 (01:02 +0100)]
Fixing some warnings

7 years agoCleaned up a bit Tutorial::active ifs in Person
Côme Chilliet [Wed, 21 Dec 2016 13:18:58 +0000 (14:18 +0100)]
Cleaned up a bit Tutorial::active ifs in Person

7 years agoFix opacity for splintersprite and always-true condition
Rémi Verschelde [Wed, 21 Dec 2016 10:57:23 +0000 (11:57 +0100)]
Fix opacity for splintersprite and always-true condition

As spotted by @ignatenkobrain in #69.

7 years agoRemoved useless code in GameInitDispose
Côme Chilliet [Wed, 21 Dec 2016 09:19:16 +0000 (10:19 +0100)]
Removed useless code in GameInitDispose

7 years agoSettings: Fix string length for strncmp (again)
Rémi Verschelde [Tue, 20 Dec 2016 17:47:01 +0000 (18:47 +0100)]
Settings: Fix string length for strncmp (again)

7 years agodon't set same variable twice
Igor Gnatenko [Tue, 20 Dec 2016 15:00:58 +0000 (16:00 +0100)]
don't set same variable twice

Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
7 years agofix length for strncmp()
Igor Gnatenko [Tue, 20 Dec 2016 14:49:23 +0000 (15:49 +0100)]
fix length for strncmp()

Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
7 years agoremove recurring checks
Igor Gnatenko [Tue, 20 Dec 2016 14:26:35 +0000 (15:26 +0100)]
remove recurring checks

Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
7 years agoFixed methods signatures to fix build
Côme Chilliet [Mon, 19 Dec 2016 22:10:56 +0000 (23:10 +0100)]
Fixed methods signatures to fix build

7 years agoMoved doAI in Person class
Côme Chilliet [Mon, 19 Dec 2016 22:03:27 +0000 (23:03 +0100)]
Moved doAI in Person class

Had to change weapons[i] for weapons[k) which might change behavior,
test needed. (but weapons[i] is bogus anyway, i was a person id)

7 years agoCMake: Switch to --std=gnu++11 to fix builds with POWER
Neal Gompa [Mon, 19 Dec 2016 18:30:13 +0000 (13:30 -0500)]
CMake: Switch to --std=gnu++11 to fix builds with POWER

On POWER architectures (ppc64/ppc64le), the AltiVec SIMD instructions
overload bool with vector ints, causing builds to fail because vector
data cannot be cast to scalar data. However, this only happens on c++11
mode. In gnu+11 mode, the usage of AltiVec overload attributes is
contextual, so it doesn't cause builds to fail anymore.

7 years agoCleaned a bit mouse button shown names, added names for button 4 and 5.
Côme Chilliet [Sat, 17 Dec 2016 20:22:15 +0000 (21:22 +0100)]
Cleaned a bit mouse button shown names, added names for button 4 and 5.

7 years agoFixes #62 fixed button names display
Côme Chilliet [Sat, 17 Dec 2016 19:42:12 +0000 (20:42 +0100)]
Fixes #62 fixed button names display

Note that this cause problem because of the incomplete font we use:
I mapped the key «é» to draw weapon and it can’t be shown in the menu.
We should switch to a more complete font

7 years agoCleaned up a bit Tutorial::DrawTextInfo
Côme Chilliet [Sat, 17 Dec 2016 19:34:37 +0000 (20:34 +0100)]
Cleaned up a bit Tutorial::DrawTextInfo

7 years agoRenamed method because DrawText is reserved on some windows build
Côme Chilliet [Sat, 17 Dec 2016 16:33:53 +0000 (17:33 +0100)]
Renamed method because DrawText is reserved on some windows build

7 years agoMoved visibleloading check inside LoadingScreen
Côme Chilliet [Fri, 16 Dec 2016 22:56:00 +0000 (23:56 +0100)]
Moved visibleloading check inside LoadingScreen

7 years agoMerged identical switch cases in Tutorial
Côme Chilliet [Fri, 16 Dec 2016 22:37:07 +0000 (23:37 +0100)]
Merged identical switch cases in Tutorial

7 years agoMoved things related to tutorial in new Tutorial class
Côme Chilliet [Fri, 16 Dec 2016 04:10:11 +0000 (11:10 +0700)]
Moved things related to tutorial in new Tutorial class

7 years agoAdd script to fix hardcoded strings in maps
Rémi Verschelde [Fri, 16 Dec 2016 15:16:23 +0000 (16:16 +0100)]
Add script to fix hardcoded strings in maps

Usage instructions in the script.

7 years agoCleaned up TextureRes lifecycle to make sure it’s destroyed by RAII
Côme Chilliet [Thu, 15 Dec 2016 13:51:01 +0000 (20:51 +0700)]
Cleaned up TextureRes lifecycle to make sure it’s destroyed by RAII

7 years agoDitched unused private list in TextureRes
Côme Chilliet [Thu, 15 Dec 2016 13:35:48 +0000 (20:35 +0700)]
Ditched unused private list in TextureRes

7 years agoObject type is now an enum
Côme Chilliet [Thu, 15 Dec 2016 13:22:57 +0000 (20:22 +0700)]
Object type is now an enum

7 years agoMoved checkcollide methods in Object
Côme Chilliet [Thu, 15 Dec 2016 13:08:31 +0000 (20:08 +0700)]
Moved checkcollide methods in Object

7 years agoCleaned up checkcollide methods
Côme Chilliet [Thu, 15 Dec 2016 11:14:34 +0000 (18:14 +0700)]
Cleaned up checkcollide methods

7 years agoRemoved forgotten debug output
Côme Chilliet [Thu, 15 Dec 2016 11:08:21 +0000 (18:08 +0700)]
Removed forgotten debug output

7 years agoRemoved unused method Checkcollide
Côme Chilliet [Thu, 15 Dec 2016 11:07:22 +0000 (18:07 +0700)]
Removed unused method Checkcollide

7 years agoCleaned up Objects handling
Côme Chilliet [Wed, 14 Dec 2016 18:40:07 +0000 (01:40 +0700)]
Cleaned up Objects handling

Checkcollide in Object is unused.
Game::checkcollide is used instead, it should be cleaned and moved to
Object class.

7 years agoDeleted duplicated unused method
Côme Chilliet [Wed, 14 Dec 2016 16:32:19 +0000 (23:32 +0700)]
Deleted duplicated unused method

7 years agoFixed a few ifs
Côme Chilliet [Wed, 14 Dec 2016 16:20:00 +0000 (23:20 +0700)]
Fixed a few ifs

7 years agoCleaned up console printing code, replaced global displaytext by local vars in Menu
Côme Chilliet [Wed, 14 Dec 2016 16:04:01 +0000 (23:04 +0700)]
Cleaned up console printing code, replaced global displaytext by local vars in Menu

7 years agoCleaned up a bit Text class. Using glPrintOutlined everywhere.
Côme Chilliet [Wed, 14 Dec 2016 15:45:35 +0000 (22:45 +0700)]
Cleaned up a bit Text class. Using glPrintOutlined everywhere.

7 years agoImproved error reporting of screenshot saving, fixed screenshot path.
Côme Chilliet [Wed, 14 Dec 2016 14:35:43 +0000 (21:35 +0700)]
Improved error reporting of screenshot saving, fixed screenshot path.

7 years agoRemoved useless STUBBED define
Côme Chilliet [Wed, 14 Dec 2016 14:28:00 +0000 (21:28 +0700)]
Removed useless STUBBED define

7 years agoCMake: Use correct path for Resources in app root for macOS
Neal Gompa [Wed, 14 Dec 2016 13:54:52 +0000 (08:54 -0500)]
CMake: Use correct path for Resources in app root for macOS

7 years agoCMake: Fix SDL2 detection for macOS
Neal Gompa [Wed, 14 Dec 2016 13:53:05 +0000 (08:53 -0500)]
CMake: Fix SDL2 detection for macOS

7 years agoAdded some security to avoid dividing by 0 if joints vector is empty
Côme Chilliet [Wed, 14 Dec 2016 08:06:30 +0000 (15:06 +0700)]
Added some security to avoid dividing by 0 if joints vector is empty

7 years agoCall to static method should be static
Côme Chilliet [Wed, 14 Dec 2016 07:41:51 +0000 (14:41 +0700)]
Call to static method should be static

7 years agoSeven Tasks: Revert task18 to unfixed version
Rémi Verschelde [Wed, 14 Dec 2016 07:23:07 +0000 (08:23 +0100)]
Seven Tasks: Revert task18 to unfixed version

Looks like dehardcoding the path to world.png broke it, I will have to
investigate deeper.

7 years agoAdd modders to the credits file
Rémi Verschelde [Wed, 14 Dec 2016 07:10:42 +0000 (08:10 +0100)]
Add modders to the credits file

7 years agoCMake: Decrease required version (3.0) and use pkgconfig to detect SDL2
Rémi Verschelde [Wed, 14 Dec 2016 07:05:06 +0000 (08:05 +0100)]
CMake: Decrease required version (3.0) and use pkgconfig to detect SDL2

Some distros (e.g. CentOS 7+EPEL) do not provide the sdl2-config.cmake file
necessary for `find_package`.

Others still provide CMake 3.0 which works just fine (at least for Linux
compilation).

Also install Seven Tasks readme.

7 years agoSeven Tasks: Fix hardcoded clothes paths
Rémi Verschelde [Mon, 12 Dec 2016 21:04:24 +0000 (22:04 +0100)]
Seven Tasks: Fix hardcoded clothes paths

Still unfixed in task15, various references to:
:Data:Textures.png

Removing them requires removing the whole chunks about clothes
information, so it is a bit more involved.

7 years agoAdd The Seven Tasks campaign by Philtron R./skraeling
Rémi Verschelde [Mon, 12 Dec 2016 20:49:29 +0000 (21:49 +0100)]
Add The Seven Tasks campaign by Philtron R./skraeling

It is licensed under CC-BY-SA 4.0 International with attribution to
Philtron R., as mentioned on the Lugaru forums:

> *Note:** This mod (campaign, maps and custom textures) is licensed under
> the Creative Commons Attribution - Share Alike license, version 4.0
> International (CC-BY-SA 4.0, https://creativecommons.org/licenses/by-sa/4.0/)
> Attributions can be made to "Philtron R.".

Permalink: https://web.archive.org/web/20161214063840/http://forums.wolfire.com/viewtopic.php?f=7&t=4633
7 years agoFix GCC5 warnings (-Wsign-compare and -Wmaybe-uninitialized)
Rémi Verschelde [Tue, 13 Dec 2016 20:03:39 +0000 (21:03 +0100)]
Fix GCC5 warnings (-Wsign-compare and -Wmaybe-uninitialized)

7 years agoAdd original Temple readme and fix doc install
Rémi Verschelde [Tue, 13 Dec 2016 20:02:18 +0000 (21:02 +0100)]
Add original Temple readme and fix doc install

7 years agoMove some doc to Docs/ and apply folder naming scheme
Rémi Verschelde [Tue, 13 Dec 2016 19:32:46 +0000 (20:32 +0100)]
Move some doc to Docs/ and apply folder naming scheme

7 years agoAdd info for packagers and tweak Mac info
Rémi Verschelde [Tue, 13 Dec 2016 18:42:39 +0000 (19:42 +0100)]
Add info for packagers and tweak Mac info

Also document previous commit.

7 years agoSave progress upon level completion
Rémi Verschelde [Tue, 13 Dec 2016 18:12:36 +0000 (19:12 +0100)]
Save progress upon level completion

Fixes #47.
Also made Folder::getUserDataPath() inline, hope that's good style.

7 years agoEmpire: Specify licensing in documentation
Rémi Verschelde [Tue, 13 Dec 2016 06:26:43 +0000 (07:26 +0100)]
Empire: Specify licensing in documentation

Also use permalink from the Wayback Machine for the Temple
license statement.

Also update release notes accordingly.

7 years agoEmpire: Fix hardcoded clothes paths
Rémi Verschelde [Mon, 12 Dec 2016 23:25:09 +0000 (00:25 +0100)]
Empire: Fix hardcoded clothes paths

There is only one path I did not fixed, as it triggered a weird texture
bug on the main character, Ash (as Ben had told me by email). It can be
fixed with sed to trigger the bug:

# :Data:Textures:blackfur.png / Textures/Fur2.jpg (fix)
sed -i 's/\x1b\x3a\x44\x61\x74\x61\x3a\x54\x65\x78\x74\x75\x72\x65\x73\x3a\x62\x6c\x61\x63\x6b\x66\x75\x72\x2e\x70\x6e\x67/\x11\x54\x65\x78\x74\x75\x72\x65\x73\x2f\x46\x75\x72\x32\x2e\x6a\x70\x67/g' Data/Maps/jendraz*

7 years agoAdd the Lugaru: Empire campaign by Jendraz
Rémi Verschelde [Mon, 12 Dec 2016 22:46:45 +0000 (23:46 +0100)]
Add the Lugaru: Empire campaign by Jendraz

It is licensed under CC-BY-SA 4.0 International with attribution to Jendraz,
as mentioned on the Lugaru forums:

> Note: This mod (campaign, maps and custom textures) is licensed under the
> Creative Commons Attribution - Share Alike license, version 4.0 International
> (CC-BY-SA 4.0, https://creativecommons.org/licenses/by-sa/4.0/)
> Attributions can be made to Jendraz.

Permalink: https://web.archive.org/web/20161213062036/http://forums.wolfire.com/viewtopic.php?f=7&t=3797
7 years agoAdd release notes for upcoming 1.1 release
Rémi Verschelde [Mon, 12 Dec 2016 19:33:35 +0000 (20:33 +0100)]
Add release notes for upcoming 1.1 release

Fixes #19.

7 years agoGot rid of char[] uses in GameDraw.cpp
Côme Chilliet [Mon, 12 Dec 2016 17:12:12 +0000 (00:12 +0700)]
Got rid of char[] uses in GameDraw.cpp

7 years agoTrying to avoid crashes in Weapon::DoStuff
Côme Chilliet [Mon, 12 Dec 2016 16:02:00 +0000 (23:02 +0700)]
Trying to avoid crashes in Weapon::DoStuff

7 years agoFixes #41 It was hard to click on the next campaign level when it’s above an old one
Côme Chilliet [Mon, 12 Dec 2016 15:59:30 +0000 (22:59 +0700)]
Fixes #41 It was hard to click on the next campaign level when it’s above an old one

7 years agoAdd self-made FurBW.jpg for Temple campaign
Rémi Verschelde [Sun, 11 Dec 2016 22:54:38 +0000 (23:54 +0100)]
Add self-made FurBW.jpg for Temple campaign

The furbw2.png file from the original mod was obviously a mix between
the Fur.jpg and Fur2.jpg of Lugaru, so I tried to redo it since furbw2.png
was sadly not licensed under CC-BY-SA 3.0.

The furwhite.png image was just the same as Fur.jpg, so I just changed
the hardcoded references to it.

Part of #26.

7 years agoAdd self-made replacement for Temple Cl*.png assets
Rémi Verschelde [Sun, 11 Dec 2016 21:45:44 +0000 (22:45 +0100)]
Add self-made replacement for Temple Cl*.png assets

The original assets were not licensed CC-BY-SA 3.0 and thus not added here.
To redo them, I used the AR PL UKai TW font under the Arphic Public License
(https://www.freedesktop.org/wiki/Software/CJKUnifonts/Download/).

Note: the Chinese characters are flipped horizontally so that they appear
properly on the back of players.

Part of #26.

7 years agoAdjust macOS build information to new minimum OS version
Neal Gompa [Sun, 11 Dec 2016 21:02:29 +0000 (16:02 -0500)]
Adjust macOS build information to new minimum OS version

7 years agoDrop _EXT suffix from various GL_TEXTURE_* names
Neal Gompa [Sun, 11 Dec 2016 20:49:30 +0000 (15:49 -0500)]
Drop _EXT suffix from various GL_TEXTURE_* names

7 years agoAdd missing C standard library headers
Neal Gompa [Sun, 11 Dec 2016 20:36:10 +0000 (15:36 -0500)]
Add missing C standard library headers

7 years agoabs() -> fabs()
Neal Gompa [Sun, 11 Dec 2016 20:16:14 +0000 (15:16 -0500)]
abs() -> fabs()