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Friends fight with true enemies, before they attacked player but hurting enemies
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2018-02-22 Javier SanchoFriends fight with true enemies, before they attacked... improvements
2018-02-22 Javier SanchoFriends don't abandon player when enemies flee
2018-02-21 Javier SanchoPass killeveryone maps when friends are alive
2018-02-21 Javier SanchoUse victim to attack, not player 0
2018-02-21 Javier SanchoFriends help player with its enemies
2018-02-20 Javier SanchoFriends always follow the player
2018-02-20 Javier SanchoPlayer friend looks at the player
2018-02-19 Javier SanchoNew non-atacking player
2018-02-19 Javier SanchoObject size selector with better keys
2017-12-10 David CarlierIn case the resolution settings in the config file...
2017-09-06 Rémi VerscheldeFix unused-result warning for chdir
2017-09-06 Rémi VerscheldeOpenAL: Fix dispose logic on Linux
2017-08-19 Côme ChillietAdded methods for hasWeapon and isPlayerControlled
2017-08-19 Côme ChillietMoved hurtidle anim to PersonType to avoid hardcoded...
2017-08-19 Côme ChillietMoved knife catching test to a method and removed hardc...
2017-08-18 Côme ChillietMoved max run speed to PersonType
2017-08-18 Côme ChillietMoved clothes boolean to PersonType to avoid test on...
2017-05-20 Martin Erik WernerRemove some unneeded libs & headers
2017-04-21 Côme ChillietAdded hasClaws property for PersonType
2017-03-23 Côme ChillietMoved tempanimation init to Person constructor
2017-03-20 Côme ChillietBuilding default player after PersonTypes are loaded...
2017-03-08 Martin Erik WernerFix mismatched usage length, build fail on g++
2017-03-03 Côme ChillietMoved default scale and default damage tolerance to...
2017-02-25 Côme ChillietMoved creature power to PersonType
2017-02-25 Côme ChillietSet forgotten rabbit talk anim
2017-02-12 Romain NaourImageIO: fix invalid conversion
2017-02-12 Côme ChillietUsing currentFrame as much as possible
2017-02-11 Rémi Verscheldeclang-format: Apply to all headers
2017-02-11 Rémi VerscheldeDevtools: Remove obsolete skin cmds, fix docs
2017-02-11 Rémi VerscheldeDevtools: Fix toggling console out of devtools mode
2017-02-11 Rémi VerscheldeDevtools: Improve fixtype cmd and document it
2017-02-11 Rémi VerscheldeDevtools: Enhance ddialog command
2017-02-11 Rémi VerscheldeDevtools: Fix saving player proportions
2017-02-11 Rémi VerscheldeDevtools: Add clotheslist cmd and fix devkeys in console
2017-02-11 Rémi VerscheldeRename fur textures for clarity
2017-02-11 Rémi VerscheldeImprove end texts for existing campaigns
2017-02-05 Côme ChillietFixed Wolves damage tolerance which was broken by f38eb...
2017-02-05 Côme ChillietMoved PersonType class to its own file
2017-02-05 Côme ChillietMoved more animation info to PersonType
2017-02-05 Côme ChillietMoved bloodText to PersonType
2017-02-05 Côme ChillietMoved creatures skins to PersonType class
2017-02-05 Côme ChillietMoved models paths to PersonType
2017-02-05 Côme ChillietPut some sounds and animations information in creature...
2017-02-04 Côme ChillietFixed default command so that it does not make you...
2017-02-03 Côme ChillietMerge branch 'master' of gitlab.com:osslugaru/lugaru
2017-02-03 Côme ChillietMoved proportions system in a PersonType class
2017-02-01 Rémi VerscheldeDevtools: Fix scaling issue with creature type change
2017-02-01 Côme ChillietFixes #88 Fixed joints and muscles loading for an exist...
2017-01-31 Rémi VerscheldeEnhancements to devtools input processing code
2017-01-30 Rémi VerscheldeGameTick: Move input processing to a dedicated method
2017-01-30 Côme ChillietThis should fix the segfault from #89
2017-01-30 Côme ChillietFixed bindings or documentation to make sure both are...
2017-01-29 Rémi VerscheldeFix feedback on prev commits from MCMic
2017-01-28 Rémi VerscheldeUpdate copyright year to 2017
2017-01-28 Rémi VerscheldeFix a few GCC5 and GCC6 warnings
2017-01-28 Rémi VerscheldeSplit distribution stuff per platform
2017-01-28 Rémi VerscheldeUnify platform-specific definitions and clean .rc file
2017-01-28 Rémi VerscheldeAI: Prevent division by 0 when enemy has no velocity
2017-01-28 Rémi VerscheldeDialogs: Fix long lines overflowing the box
2017-01-24 Rémi VerscheldeOutput version info to stdout and show in menu
2017-01-24 Rémi VerscheldeCMake: Add version logic and make it generate Version.hpp
2017-01-23 Rémi VerscheldeDevtools: Prevent clothes from saving invalid path
2017-01-23 Rémi VerscheldeWorkaround GCC issue with mvt keys in tutorial
2017-01-23 Côme ChillietReading the campaign end text from campaign file (see...
2017-01-23 Côme ChillietFixes #40 Scores are now integers
2017-01-23 Côme ChillietFixed search for closest ally or weapon
2017-01-09 Côme ChillietAdded braces to all statements with clang-tidy and...
2017-01-09 Côme ChillietApplied clang-format on all files
2017-01-09 Côme ChillietFixed a few parentheses
2017-01-08 Côme ChillietReplaced patchobjects arrays by vectors, cleaned code...
2017-01-08 Côme ChillietCleaned up Terrain::AddObject
2017-01-08 Côme ChillietAdded a helper for getting model triangle vertexes...
2017-01-08 Côme ChillietFixes #74 Shadow glitch (was using decal.vertex instead...
2017-01-06 Côme ChillietCreating map saving folder if needed
2017-01-06 Côme ChillietAdded .at usage to have clearer crash when dialogue...
2017-01-04 Rémi VerscheldeConsole: Return gracefully when loading missing level
2017-01-04 Côme ChillietRemoved unused defines, changed method names case
2017-01-04 Côme ChillietChanged Weapon models and textures to be private
2017-01-04 Côme ChillietMoved Weapon model and texture loading in Weapon class
2017-01-04 Côme ChillietUsing an enum for model type
2017-01-04 Côme ChillietRemoved unused members in Model class
2017-01-04 Côme ChillietRemoved unused method from Model class
2017-01-03 Rémi VerscheldeUse a mono font for the console text
2017-01-03 Côme ChillietFixed bushes appearing above ground on first level...
2017-01-02 Côme ChillietAttempt at fixing LoadStuff calling logic
2017-01-02 Côme ChillietFixed crashes due to trianglesNum having wrong type
2017-01-02 Côme ChillietReplaced a strcpy by strncpy
2017-01-02 Côme ChillietRemoved lots of unused code from Math folder, renamed...
2017-01-02 Côme ChillietRefactored ugly ifs
2017-01-02 Côme ChillietReplaced Model::possible with a vector
2017-01-01 Côme ChillietUsing initialization list in Muscle constructor
2017-01-01 Côme ChillietCleans up in Object class, factor duplicated code
2017-01-01 Côme ChillietFixed warnings
2016-12-23 Côme ChillietUsing a vector for Model triangles, moved facenormal...
2016-12-23 Côme ChillietUsing the Decal class in Model as well
2016-12-23 Côme ChillietAdded an enum for decal type
2016-12-22 Côme ChillietCleaned Terrain Decal handling
2016-12-22 Rémi VerscheldeWindows: Remove disabled warnings unknown to MinGW
2016-12-22 Côme ChillietSmall cleanups
2016-12-22 Côme ChillietFixed double set of velocity var
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