]> git.jsancho.org Git - lugaru.git/history - Source
Added braces to all statements with clang-tidy and ran clang-format again
[lugaru.git] / Source /
2017-01-09 Côme ChillietAdded braces to all statements with clang-tidy and...
2017-01-09 Côme ChillietApplied clang-format on all files
2017-01-09 Côme ChillietFixed a few parentheses
2017-01-08 Côme ChillietReplaced patchobjects arrays by vectors, cleaned code...
2017-01-08 Côme ChillietCleaned up Terrain::AddObject
2017-01-08 Côme ChillietAdded a helper for getting model triangle vertexes...
2017-01-08 Côme ChillietFixes #74 Shadow glitch (was using decal.vertex instead...
2017-01-06 Côme ChillietCreating map saving folder if needed
2017-01-06 Côme ChillietAdded .at usage to have clearer crash when dialogue...
2017-01-04 Rémi VerscheldeConsole: Return gracefully when loading missing level
2017-01-04 Côme ChillietRemoved unused defines, changed method names case
2017-01-04 Côme ChillietChanged Weapon models and textures to be private
2017-01-04 Côme ChillietMoved Weapon model and texture loading in Weapon class
2017-01-04 Côme ChillietUsing an enum for model type
2017-01-04 Côme ChillietRemoved unused members in Model class
2017-01-04 Côme ChillietRemoved unused method from Model class
2017-01-03 Rémi VerscheldeUse a mono font for the console text
2017-01-03 Côme ChillietFixed bushes appearing above ground on first level...
2017-01-02 Côme ChillietAttempt at fixing LoadStuff calling logic
2017-01-02 Côme ChillietFixed crashes due to trianglesNum having wrong type
2017-01-02 Côme ChillietReplaced a strcpy by strncpy
2017-01-02 Côme ChillietRemoved lots of unused code from Math folder, renamed...
2017-01-02 Côme ChillietRefactored ugly ifs
2017-01-02 Côme ChillietReplaced Model::possible with a vector
2017-01-01 Côme ChillietUsing initialization list in Muscle constructor
2017-01-01 Côme ChillietCleans up in Object class, factor duplicated code
2017-01-01 Côme ChillietFixed warnings
2016-12-23 Côme ChillietUsing a vector for Model triangles, moved facenormal...
2016-12-23 Côme ChillietUsing the Decal class in Model as well
2016-12-23 Côme ChillietAdded an enum for decal type
2016-12-22 Côme ChillietCleaned Terrain Decal handling
2016-12-22 Rémi VerscheldeWindows: Remove disabled warnings unknown to MinGW
2016-12-22 Côme ChillietSmall cleanups
2016-12-22 Côme ChillietFixed double set of velocity var
2016-12-22 Côme ChillietAdded parenthesis to expression
2016-12-22 Côme ChillietFixed warnings, removed unused attributes, broken audio...
2016-12-22 Nicola Spanti (RyD... Fixing some warnings of cppcheck
2016-12-22 Nicola Spanti (RyD... Fixing some warnings
2016-12-21 Côme ChillietCleaned up a bit Tutorial::active ifs in Person
2016-12-21 Rémi VerscheldeFix opacity for splintersprite and always-true condition
2016-12-21 Côme ChillietRemoved useless code in GameInitDispose
2016-12-20 Rémi VerscheldeSettings: Fix string length for strncmp (again)
2016-12-20 Igor Gnatenkodon't set same variable twice
2016-12-20 Igor Gnatenkofix length for strncmp()
2016-12-20 Igor Gnatenkoremove recurring checks
2016-12-19 Côme ChillietFixed methods signatures to fix build
2016-12-19 Côme ChillietMoved doAI in Person class
2016-12-17 Côme ChillietCleaned a bit mouse button shown names, added names...
2016-12-17 Côme ChillietFixes #62 fixed button names display
2016-12-17 Côme ChillietCleaned up a bit Tutorial::DrawTextInfo
2016-12-17 Côme ChillietRenamed method because DrawText is reserved on some...
2016-12-16 Côme ChillietMoved visibleloading check inside LoadingScreen
2016-12-16 Côme ChillietMerged identical switch cases in Tutorial
2016-12-16 Côme ChillietMoved things related to tutorial in new Tutorial class
2016-12-15 Côme ChillietCleaned up TextureRes lifecycle to make sure it’s destr...
2016-12-15 Côme ChillietDitched unused private list in TextureRes
2016-12-15 Côme ChillietObject type is now an enum
2016-12-15 Côme ChillietMoved checkcollide methods in Object
2016-12-15 Côme ChillietCleaned up checkcollide methods
2016-12-15 Côme ChillietRemoved forgotten debug output
2016-12-15 Côme ChillietRemoved unused method Checkcollide
2016-12-15 Côme ChillietCleaned up Objects handling
2016-12-14 Côme ChillietDeleted duplicated unused method
2016-12-14 Côme ChillietFixed a few ifs
2016-12-14 Côme ChillietCleaned up console printing code, replaced global displ...
2016-12-14 Côme ChillietCleaned up a bit Text class. Using glPrintOutlined...
2016-12-14 Côme ChillietImproved error reporting of screenshot saving, fixed...
2016-12-14 Côme ChillietRemoved useless STUBBED define
2016-12-14 Côme ChillietAdded some security to avoid dividing by 0 if joints...
2016-12-14 Côme ChillietCall to static method should be static
2016-12-13 Rémi VerscheldeFix GCC5 warnings (-Wsign-compare and -Wmaybe-uninitial...
2016-12-13 Rémi VerscheldeSave progress upon level completion
2016-12-12 Côme ChillietGot rid of char[] uses in GameDraw.cpp
2016-12-12 Côme ChillietTrying to avoid crashes in Weapon::DoStuff
2016-12-12 Côme ChillietFixes #41 It was hard to click on the next campaign...
2016-12-11 Neal GompaDrop _EXT suffix from various GL_TEXTURE_* names
2016-12-11 Neal GompaAdd missing C standard library headers
2016-12-11 Neal Gompaabs() -> fabs()
2016-12-11 Neal GompaConvert C-header includes to C++ variants in C++ files
2016-12-11 Neal GompaRemove usage of deprecated gl(Un)LockArraysEXT()
2016-12-11 Neal GompaFix OpenGL and OpenAL header paths for macOS
2016-12-11 Côme ChillietFixed a lot of GCC warnings
2016-12-11 Rémi VerscheldeFix Lugaru.rc for previous header renaming
2016-12-11 Rémi VerscheldeRename all C++ headers with .hpp extension
2016-12-11 Côme ChillietSorted all source files in folders
2016-12-11 Côme ChillietStopped using Account pointers, and removed general...
2016-12-11 Côme ChillietAccount active is now stored as an integer to avoid...
2016-12-11 Côme ChillietReplaced all uses of Account::active outside of Account...
2016-12-11 Côme ChillietRemoved all modifications of Account active from outsid...
2016-12-11 Côme ChillietMoved Account::active in Account class. Maybe it should...
2016-12-10 Rémi VerscheldeMention devtools option in man page
2016-12-10 Rémi VerscheldeRename debug mode to dev tools
2016-12-10 Côme ChillietUpdating newdetail more often to avoid storing bad...
2016-12-10 Côme ChillietReading debug mode from config again, but command line...
2016-12-10 Côme ChillietOops, should be ifdef not ifndef
2016-12-10 Côme ChillietDisabling exception catching when building debug, to...
2016-12-10 Côme ChillietAttempt at fixing the crash in DoAnimation
2016-12-10 Côme ChillietUsing at() instead of operator[] in currentFrame to...
2016-12-10 Côme ChillietFixed a bug loading all persons with the same ID. I...
2016-12-10 Côme ChillietOops, committed by mistake a temporary commenting of...
next