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Cleans up in Object class, factor duplicated code
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2017-01-01 Côme ChillietCleans up in Object class, factor duplicated code
2017-01-01 Côme ChillietFixed warnings
2016-12-23 Côme ChillietUsing a vector for Model triangles, moved facenormal...
2016-12-23 Côme ChillietUsing the Decal class in Model as well
2016-12-23 Côme ChillietAdded an enum for decal type
2016-12-22 Côme ChillietCleaned Terrain Decal handling
2016-12-22 Rémi VerscheldeWindows: Remove disabled warnings unknown to MinGW
2016-12-22 Côme ChillietSmall cleanups
2016-12-22 Côme ChillietFixed double set of velocity var
2016-12-22 Côme ChillietAdded parenthesis to expression
2016-12-22 Côme ChillietFixed warnings, removed unused attributes, broken audio...
2016-12-22 Nicola Spanti (RyD... Fixing some warnings of cppcheck
2016-12-22 Nicola Spanti (RyD... Fixing some warnings
2016-12-21 Côme ChillietCleaned up a bit Tutorial::active ifs in Person
2016-12-21 Rémi VerscheldeFix opacity for splintersprite and always-true condition
2016-12-21 Côme ChillietRemoved useless code in GameInitDispose
2016-12-20 Rémi VerscheldeSettings: Fix string length for strncmp (again)
2016-12-20 Igor Gnatenkodon't set same variable twice
2016-12-20 Igor Gnatenkofix length for strncmp()
2016-12-20 Igor Gnatenkoremove recurring checks
2016-12-19 Côme ChillietFixed methods signatures to fix build
2016-12-19 Côme ChillietMoved doAI in Person class
2016-12-17 Côme ChillietCleaned a bit mouse button shown names, added names...
2016-12-17 Côme ChillietFixes #62 fixed button names display
2016-12-17 Côme ChillietCleaned up a bit Tutorial::DrawTextInfo
2016-12-17 Côme ChillietRenamed method because DrawText is reserved on some...
2016-12-16 Côme ChillietMoved visibleloading check inside LoadingScreen
2016-12-16 Côme ChillietMerged identical switch cases in Tutorial
2016-12-16 Côme ChillietMoved things related to tutorial in new Tutorial class
2016-12-15 Côme ChillietCleaned up TextureRes lifecycle to make sure it’s destr...
2016-12-15 Côme ChillietDitched unused private list in TextureRes
2016-12-15 Côme ChillietObject type is now an enum
2016-12-15 Côme ChillietMoved checkcollide methods in Object
2016-12-15 Côme ChillietCleaned up checkcollide methods
2016-12-15 Côme ChillietRemoved forgotten debug output
2016-12-15 Côme ChillietRemoved unused method Checkcollide
2016-12-15 Côme ChillietCleaned up Objects handling
2016-12-14 Côme ChillietDeleted duplicated unused method
2016-12-14 Côme ChillietFixed a few ifs
2016-12-14 Côme ChillietCleaned up console printing code, replaced global displ...
2016-12-14 Côme ChillietCleaned up a bit Text class. Using glPrintOutlined...
2016-12-14 Côme ChillietImproved error reporting of screenshot saving, fixed...
2016-12-14 Côme ChillietRemoved useless STUBBED define
2016-12-14 Côme ChillietAdded some security to avoid dividing by 0 if joints...
2016-12-14 Côme ChillietCall to static method should be static
2016-12-13 Rémi VerscheldeFix GCC5 warnings (-Wsign-compare and -Wmaybe-uninitial...
2016-12-13 Rémi VerscheldeSave progress upon level completion
2016-12-12 Côme ChillietGot rid of char[] uses in GameDraw.cpp
2016-12-12 Côme ChillietTrying to avoid crashes in Weapon::DoStuff
2016-12-12 Côme ChillietFixes #41 It was hard to click on the next campaign...
2016-12-11 Neal GompaDrop _EXT suffix from various GL_TEXTURE_* names
2016-12-11 Neal GompaAdd missing C standard library headers
2016-12-11 Neal Gompaabs() -> fabs()
2016-12-11 Neal GompaConvert C-header includes to C++ variants in C++ files
2016-12-11 Neal GompaRemove usage of deprecated gl(Un)LockArraysEXT()
2016-12-11 Neal GompaFix OpenGL and OpenAL header paths for macOS
2016-12-11 Côme ChillietFixed a lot of GCC warnings
2016-12-11 Rémi VerscheldeFix Lugaru.rc for previous header renaming
2016-12-11 Rémi VerscheldeRename all C++ headers with .hpp extension
2016-12-11 Côme ChillietSorted all source files in folders
2016-12-11 Côme ChillietStopped using Account pointers, and removed general...
2016-12-11 Côme ChillietAccount active is now stored as an integer to avoid...
2016-12-11 Côme ChillietReplaced all uses of Account::active outside of Account...
2016-12-11 Côme ChillietRemoved all modifications of Account active from outsid...
2016-12-11 Côme ChillietMoved Account::active in Account class. Maybe it should...
2016-12-10 Rémi VerscheldeMention devtools option in man page
2016-12-10 Rémi VerscheldeRename debug mode to dev tools
2016-12-10 Côme ChillietUpdating newdetail more often to avoid storing bad...
2016-12-10 Côme ChillietReading debug mode from config again, but command line...
2016-12-10 Côme ChillietOops, should be ifdef not ifndef
2016-12-10 Côme ChillietDisabling exception catching when building debug, to...
2016-12-10 Côme ChillietAttempt at fixing the crash in DoAnimation
2016-12-10 Côme ChillietUsing at() instead of operator[] in currentFrame to...
2016-12-10 Côme ChillietFixed a bug loading all persons with the same ID. I...
2016-12-10 Côme ChillietOops, committed by mistake a temporary commenting of...
2016-12-10 Rémi VerscheldeFix 7s offset between shown challenge time and high...
2016-12-10 Côme ChillietRemoved useless Menu:: prefix, replaced uses of char...
2016-12-10 Côme ChillietMoved everything related to Menu is Menu.h,cpp and...
2016-12-10 Côme ChillietReplace MenuItem::init with a constructor
2016-12-10 Côme ChillietChanged namespace Menu for a class
2016-12-10 Côme ChillietAdded a warning when loading a map with an old map...
2016-12-10 Côme ChillietFix a crash when map contains a negative number of...
2016-12-10 Côme ChillietCleaned up a bit debug keys, ALT is always needed now...
2016-12-10 Côme ChillietDebug mode is now a comandline option
2016-12-09 Rémi VerscheldeDeclare Tempanim animation properly
2016-12-09 Côme ChillietAdded a class for Hotspots to avoid using several arrays
2016-12-09 Côme ChillietRemoved empty destructors. Joint::label is a bodypart
2016-12-09 Côme ChillietRemoved unused methods from Skeleton
2016-12-09 Côme ChillietReplaced muscles and joints in Skeleton by vectors
2016-12-09 Côme ChillietGot rid of malloc in Muscle
2016-12-09 Côme ChillietMoved Joint and Muscle classes to their own files
2016-12-09 Côme ChillietUsing the right type for animation height and type
2016-12-09 Côme ChillietAdded convenient method to get target and current frame...
2016-12-09 Côme ChillietCleaned up Animation by using vectors and classes
2016-12-09 Côme ChillietMoved Skeleton and Animation to their own folder.
2016-12-08 Côme ChillietReplaced as much char* as possible by std::strings
2016-12-08 Côme ChillietMoved all calls to skeleton Load to Person
2016-12-07 Rémi VerscheldeWrite config and user data to %APPDATA% on Windows
2016-12-07 Rémi VerscheldeMove distribution-related files to Dist
2016-12-07 Côme ChillietMoved as much as possible init in Person constructor
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