2017-05-20 |
Martin Erik Werner | Remove some unneeded libs & headers |
tree | commitdiff |
2017-04-21 |
Côme Chilliet | Added hasClaws property for PersonType |
tree | commitdiff |
2017-03-23 |
Côme Chilliet | Moved tempanimation init to Person constructor |
tree | commitdiff |
2017-03-20 |
Côme Chilliet | Building default player after PersonTypes are loaded... |
tree | commitdiff |
2017-03-08 |
Martin Erik Werner | Fix mismatched usage length, build fail on g++ |
tree | commitdiff |
2017-03-03 |
Côme Chilliet | Moved default scale and default damage tolerance to... |
tree | commitdiff |
2017-02-25 |
Côme Chilliet | Moved creature power to PersonType |
tree | commitdiff |
2017-02-25 |
Côme Chilliet | Set forgotten rabbit talk anim |
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2017-02-12 |
Romain Naour | ImageIO: fix invalid conversion |
tree | commitdiff |
2017-02-12 |
Côme Chilliet | Using currentFrame as much as possible |
tree | commitdiff |
2017-02-11 |
Rémi Verschelde | clang-format: Apply to all headers |
tree | commitdiff |
2017-02-11 |
Rémi Verschelde | Devtools: Remove obsolete skin cmds, fix docs |
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2017-02-11 |
Rémi Verschelde | Devtools: Fix toggling console out of devtools mode |
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2017-02-11 |
Rémi Verschelde | Devtools: Improve fixtype cmd and document it |
tree | commitdiff |
2017-02-11 |
Rémi Verschelde | Devtools: Enhance ddialog command |
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2017-02-11 |
Rémi Verschelde | Devtools: Fix saving player proportions |
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2017-02-11 |
Rémi Verschelde | Devtools: Add clotheslist cmd and fix devkeys in console |
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2017-02-11 |
Rémi Verschelde | Rename fur textures for clarity |
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2017-02-11 |
Rémi Verschelde | Improve end texts for existing campaigns |
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2017-02-05 |
Côme Chilliet | Fixed Wolves damage tolerance which was broken by f38eb... |
tree | commitdiff |
2017-02-05 |
Côme Chilliet | Moved PersonType class to its own file |
tree | commitdiff |
2017-02-05 |
Côme Chilliet | Moved more animation info to PersonType |
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2017-02-05 |
Côme Chilliet | Moved bloodText to PersonType |
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2017-02-05 |
Côme Chilliet | Moved creatures skins to PersonType class |
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2017-02-05 |
Côme Chilliet | Moved models paths to PersonType |
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2017-02-05 |
Côme Chilliet | Put some sounds and animations information in creature... |
tree | commitdiff |
2017-02-04 |
Côme Chilliet | Fixed default command so that it does not make you... |
tree | commitdiff |
2017-02-03 |
Côme Chilliet | Merge branch 'master' of gitlab.com:osslugaru/lugaru |
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2017-02-03 |
Côme Chilliet | Moved proportions system in a PersonType class |
tree | commitdiff |
2017-02-01 |
Rémi Verschelde | Devtools: Fix scaling issue with creature type change |
tree | commitdiff |
2017-02-01 |
Côme Chilliet | Fixes #88 Fixed joints and muscles loading for an exist... |
tree | commitdiff |
2017-01-31 |
Rémi Verschelde | Enhancements to devtools input processing code |
tree | commitdiff |
2017-01-30 |
Rémi Verschelde | GameTick: Move input processing to a dedicated method |
tree | commitdiff |
2017-01-30 |
Côme Chilliet | This should fix the segfault from #89 |
tree | commitdiff |
2017-01-30 |
Côme Chilliet | Fixed bindings or documentation to make sure both are... |
tree | commitdiff |
2017-01-29 |
Rémi Verschelde | Fix feedback on prev commits from MCMic |
tree | commitdiff |
2017-01-28 |
Rémi Verschelde | Update copyright year to 2017 |
tree | commitdiff |
2017-01-28 |
Rémi Verschelde | Fix a few GCC5 and GCC6 warnings |
tree | commitdiff |
2017-01-28 |
Rémi Verschelde | Split distribution stuff per platform |
tree | commitdiff |
2017-01-28 |
Rémi Verschelde | Unify platform-specific definitions and clean .rc file |
tree | commitdiff |
2017-01-28 |
Rémi Verschelde | AI: Prevent division by 0 when enemy has no velocity |
tree | commitdiff |
2017-01-28 |
Rémi Verschelde | Dialogs: Fix long lines overflowing the box |
tree | commitdiff |
2017-01-24 |
Rémi Verschelde | Output version info to stdout and show in menu |
tree | commitdiff |
2017-01-24 |
Rémi Verschelde | CMake: Add version logic and make it generate Version.hpp |
tree | commitdiff |
2017-01-23 |
Rémi Verschelde | Devtools: Prevent clothes from saving invalid path |
tree | commitdiff |
2017-01-23 |
Rémi Verschelde | Workaround GCC issue with mvt keys in tutorial |
tree | commitdiff |
2017-01-23 |
Côme Chilliet | Reading the campaign end text from campaign file (see... |
tree | commitdiff |
2017-01-23 |
Côme Chilliet | Fixes #40 Scores are now integers |
tree | commitdiff |
2017-01-23 |
Côme Chilliet | Fixed search for closest ally or weapon |
tree | commitdiff |
2017-01-09 |
Côme Chilliet | Added braces to all statements with clang-tidy and... |
tree | commitdiff |
2017-01-09 |
Côme Chilliet | Applied clang-format on all files |
tree | commitdiff |
2017-01-09 |
Côme Chilliet | Fixed a few parentheses |
tree | commitdiff |
2017-01-08 |
Côme Chilliet | Replaced patchobjects arrays by vectors, cleaned code... |
tree | commitdiff |
2017-01-08 |
Côme Chilliet | Cleaned up Terrain::AddObject |
tree | commitdiff |
2017-01-08 |
Côme Chilliet | Added a helper for getting model triangle vertexes... |
tree | commitdiff |
2017-01-08 |
Côme Chilliet | Fixes #74 Shadow glitch (was using decal.vertex instead... |
tree | commitdiff |
2017-01-06 |
Côme Chilliet | Creating map saving folder if needed |
tree | commitdiff |
2017-01-06 |
Côme Chilliet | Added .at usage to have clearer crash when dialogue... |
tree | commitdiff |
2017-01-04 |
Rémi Verschelde | Console: Return gracefully when loading missing level |
tree | commitdiff |
2017-01-04 |
Côme Chilliet | Removed unused defines, changed method names case |
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2017-01-04 |
Côme Chilliet | Changed Weapon models and textures to be private |
tree | commitdiff |
2017-01-04 |
Côme Chilliet | Moved Weapon model and texture loading in Weapon class |
tree | commitdiff |
2017-01-04 |
Côme Chilliet | Using an enum for model type |
tree | commitdiff |
2017-01-04 |
Côme Chilliet | Removed unused members in Model class |
tree | commitdiff |
2017-01-04 |
Côme Chilliet | Removed unused method from Model class |
tree | commitdiff |
2017-01-03 |
Rémi Verschelde | Use a mono font for the console text |
tree | commitdiff |
2017-01-03 |
Côme Chilliet | Fixed bushes appearing above ground on first level... |
tree | commitdiff |
2017-01-02 |
Côme Chilliet | Attempt at fixing LoadStuff calling logic |
tree | commitdiff |
2017-01-02 |
Côme Chilliet | Fixed crashes due to trianglesNum having wrong type |
tree | commitdiff |
2017-01-02 |
Côme Chilliet | Replaced a strcpy by strncpy |
tree | commitdiff |
2017-01-02 |
Côme Chilliet | Removed lots of unused code from Math folder, renamed... |
tree | commitdiff |
2017-01-02 |
Côme Chilliet | Refactored ugly ifs |
tree | commitdiff |
2017-01-02 |
Côme Chilliet | Replaced Model::possible with a vector |
tree | commitdiff |
2017-01-01 |
Côme Chilliet | Using initialization list in Muscle constructor |
tree | commitdiff |
2017-01-01 |
Côme Chilliet | Cleans up in Object class, factor duplicated code |
tree | commitdiff |
2017-01-01 |
Côme Chilliet | Fixed warnings |
tree | commitdiff |
2016-12-23 |
Côme Chilliet | Using a vector for Model triangles, moved facenormal... |
tree | commitdiff |
2016-12-23 |
Côme Chilliet | Using the Decal class in Model as well |
tree | commitdiff |
2016-12-23 |
Côme Chilliet | Added an enum for decal type |
tree | commitdiff |
2016-12-22 |
Côme Chilliet | Cleaned Terrain Decal handling |
tree | commitdiff |
2016-12-22 |
Rémi Verschelde | Windows: Remove disabled warnings unknown to MinGW |
tree | commitdiff |
2016-12-22 |
Côme Chilliet | Small cleanups |
tree | commitdiff |
2016-12-22 |
Côme Chilliet | Fixed double set of velocity var |
tree | commitdiff |
2016-12-22 |
Côme Chilliet | Added parenthesis to expression |
tree | commitdiff |
2016-12-22 |
Côme Chilliet | Fixed warnings, removed unused attributes, broken audio... |
tree | commitdiff |
2016-12-22 |
Nicola Spanti (RyD... | Fixing some warnings of cppcheck |
tree | commitdiff |
2016-12-22 |
Nicola Spanti (RyD... | Fixing some warnings |
tree | commitdiff |
2016-12-21 |
Côme Chilliet | Cleaned up a bit Tutorial::active ifs in Person |
tree | commitdiff |
2016-12-21 |
Rémi Verschelde | Fix opacity for splintersprite and always-true condition |
tree | commitdiff |
2016-12-21 |
Côme Chilliet | Removed useless code in GameInitDispose |
tree | commitdiff |
2016-12-20 |
Rémi Verschelde | Settings: Fix string length for strncmp (again) |
tree | commitdiff |
2016-12-20 |
Igor Gnatenko | don't set same variable twice |
tree | commitdiff |
2016-12-20 |
Igor Gnatenko | fix length for strncmp() |
tree | commitdiff |
2016-12-20 |
Igor Gnatenko | remove recurring checks |
tree | commitdiff |
2016-12-19 |
Côme Chilliet | Fixed methods signatures to fix build |
tree | commitdiff |
2016-12-19 |
Côme Chilliet | Moved doAI in Person class |
tree | commitdiff |
2016-12-17 |
Côme Chilliet | Cleaned a bit mouse button shown names, added names... |
tree | commitdiff |
2016-12-17 |
Côme Chilliet | Fixes #62 fixed button names display |
tree | commitdiff |
2016-12-17 |
Côme Chilliet | Cleaned up a bit Tutorial::DrawTextInfo |
tree | commitdiff |
2016-12-17 |
Côme Chilliet | Renamed method because DrawText is reserved on some... |
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