]> git.jsancho.org Git - lugaru.git/history - Source/OpenGL_Windows.cpp
License: Update GPLv2+ header to match current FSF recommendation
[lugaru.git] / Source / OpenGL_Windows.cpp
2016-11-20 Rémi VerscheldeLicense: Update GPLv2+ header to match current FSF...
2016-11-20 Côme ChillietFixed some warnings
2016-11-20 Neal Gompa (ニール... Merge branch 'unbundle-the-world-better' into 'master'
2016-11-20 Neal GompaCMake: Purge all the bundled dependencies
2016-11-20 Neal Gompa (ニール... Merge branch 'opt-fullscreen' into 'master'
2016-11-20 Rémi VerscheldeAdd an option to toggle fullscreen
2016-11-20 Côme ChillietFixed resolution detection and handling
2016-11-19 Côme ChillietFixed nomousegrab option
2016-11-19 Rémi Verscheldemingw: Temporarily disable glstubs logic to fix build
2016-11-18 Rémi VerscheldeFix mingw32 build by dropping re- and undefs of core...
2016-11-18 Neal Gompa (ニール... Merge branch 'sdl2-rebase' into 'master'
2016-11-18 Côme ChillietMigrated to SDL2
2016-11-14 Neal Gompa (ニール... Merge branch 'fix-mingw32' into 'master'
2016-11-14 Rémi Verscheldemingw32: Fix a couple build issues
2013-07-13 Côme BERNIGAUDRemoved numplayers (using Person::players.size() instead)
2013-04-15 sf17kCLEANED UP WHITESPACE
2013-04-15 sf17kFORMATTED IF STATEMENTS
2013-04-15 sf17kBEAUTIFIED ALL SOURCE CODE
2011-08-19 Côme BERNIGAUDSome debug about textures.
2011-06-08 sf17kadded alt+enter fullscreen toggle
2011-05-29 sf17kcleanup, renamed rotations to yaw/pitch
2011-05-29 sf17kconvert Game class to namespace
2011-05-20 Côme BERNIGAUDmerge
2011-05-19 Alexander MonakovMerge with p/lugaru
2011-05-17 Côme BERNIGAUDRefactor of the texture system
2011-05-13 Côme BERNIGAUDSome cleans, fullscreen is back if "--windowed" isn...
2011-05-04 Alexander MonakovGuard SDL_GL_SWAP_CONTROL by version check
2011-05-02 Alexander MonakovSet swap interval via SDL, enable by default
2011-05-02 Alexander MonakovDo not link against OpenGL library
2011-05-09 sf17kmerge
2011-05-07 sf17ktoggle fullscreen with alt+enter
2011-05-06 sf17kbeginnings of windowed mode support
2011-05-04 sf17kupdate, remove config files
2011-01-07 Alexander MonakovRemove terraindetail (== 1 anyway)
2011-01-07 Alexander MonakovSquash one remaining registration tidbit
2010-12-22 Alexander MonakovMove some global vars from Globals.cpp, add decls to...
2010-12-17 Alexander MonakovMove playing stuff to the right wrapper :)
2010-12-12 Alexander MonakovCleanup sound loading
2010-06-06 Alexander MonakovUnused
2010-06-06 Alexander MonakovMerge
2010-06-06 Alexander MonakovMerge
2010-06-06 Côme BERNIGAUDMissing files in the CMakeList.txt
2010-06-06 Alexander MonakovRemove Random.cpp
2010-06-06 Alexander MonakovMerge
2010-06-06 Côme BERNIGAUDcleaning up again.
2010-06-05 Alexander MonakovMerge
2010-06-05 Alexander MonakovMerge original history
2010-06-05 Côme BERNIGAUDVarious SDL input and Game::* cleanups
2010-06-05 Côme BERNIGAUDDo not open browser for registering the game
2010-06-05 Côme BERNIGAUDRemove early exit Linux-specific hack
2010-06-05 Côme BERNIGAUDCleanup SDL video routines
2010-06-05 Côme BERNIGAUDMinor code simplifications
2010-06-05 Côme BERNIGAUDAdjust source code formatting
2010-06-04 Côme BERNIGAUDRemoved an unused function
2010-06-04 Côme BERNIGAUDSome clean up.
2010-06-03 Côme BERNIGAUDmerge & removing debug printf. (in Settings.cpp, by...
2010-06-03 Côme BERNIGAUDHUGE refactoring:
2010-05-30 Ondřej HošekQuick fix to Lugaru's freezing at going out of focus
2010-05-24 Côme BERNIGAUDmerge
2010-05-23 Vadim TrochinskyMerge
2010-05-21 Vadim Trochinskymerge
2010-05-21 Côme BERNIGAUDmerging :-)
2010-05-20 Vadim Trochinskymerge
2010-05-18 Vadim TrochinskyMoved stereo initialization code to a separate file.
2010-05-17 Vadim TrochinskyRewrite config file system, remove duplicate config...
2010-05-16 Vadim TrochinskyMerge
2010-05-16 Vadim TrochinskyAdd default stereo settings to config file
2010-05-16 Vadim Trochinskymerge
2010-05-16 Vadim TrochinskyRead stereo settings to config file, and read them...
2010-05-16 Vadim TrochinskyMerge
2010-05-16 Vadim TrochinskyDo not initialize stencil buffer for interlaced stereo...
2010-05-16 Vadim TrochinskyMerged with parent
2010-05-16 Neal GompaMoved 'resource.h' inclusion in 'OpenGL_Windows.cpp...
2010-05-16 Neal GompaFixed header include in 'OpenGL_Windows.cpp'
2010-05-16 Vadim TrochinskyInitial stereo code.
2010-05-15 Côme BERNIGAUDAdd a pretty and desactivable damage bar.
2010-05-14 Ryan HansonMade filepaths use ConvertFileName(), so it works on...
2010-05-14 Neal GompaReverting file paths changes; they make the problem...
2010-05-14 Neal GompaOops, Initial forward slash needs to be removed in...
2010-05-14 Neal GompaChanged paths in several files from OS9 style to POSIX...
2010-05-14 Ryan C. GordonRemoved registration checks.
2010-05-14 Ryan C. GordonMerge.
2010-05-14 Ryan C. GordonRemoved non-SDL codepaths.
2010-05-14 Ryan C. GordonImplemented isFocused().
2010-05-14 Ryan C. GordonRemoved leftover DevIL support code.
2010-05-14 Ryan C. Gordonmerge
2010-05-14 Ryan C. GordonFixed some strrchr compiler warnings.
2010-05-14 Neal GompaMerged
2010-05-13 Harley LaueMerged
2010-05-13 Harley LaueSeems there were a few things I forgot when I removed...
2010-05-13 Neal GompaMerged
2010-05-13 Harley LaueMerged FMod changes in
2010-05-13 Harley LaueRemoved FMod from the source.
2010-05-13 Ryan C. GordonMerge.
2010-05-13 Ryan C. GordonCleaned up the stricmp() nonsense.
2010-05-13 Neal GompaMore fixes to 'OpenGL_Windows.cpp' to work on Linux...
2010-05-13 Neal GompaFixed 'OpenGL_Windows.cpp' to work on Linux and Windows...
2010-05-13 Ryan C. GordonFixed command key sticking (where Mac users might quit...
2010-05-13 Ryan C. GordonSome Windows build fixes.
2010-05-13 Ryan C. GordonMerge.
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