]> git.jsancho.org Git - lugaru.git/history - Source/Objects/Person.cpp
New non-atacking player
[lugaru.git] / Source / Objects / Person.cpp
2018-02-19 Javier SanchoNew non-atacking player
2017-08-19 Côme ChillietAdded methods for hasWeapon and isPlayerControlled
2017-08-19 Côme ChillietMoved hurtidle anim to PersonType to avoid hardcoded...
2017-08-19 Côme ChillietMoved knife catching test to a method and removed hardc...
2017-08-18 Côme ChillietMoved max run speed to PersonType
2017-08-18 Côme ChillietMoved clothes boolean to PersonType to avoid test on...
2017-04-21 Côme ChillietAdded hasClaws property for PersonType
2017-03-23 Côme ChillietMoved tempanimation init to Person constructor
2017-03-20 Côme ChillietBuilding default player after PersonTypes are loaded...
2017-03-03 Côme ChillietMoved default scale and default damage tolerance to...
2017-02-25 Côme ChillietMoved creature power to PersonType
2017-02-12 Côme ChillietUsing currentFrame as much as possible
2017-02-11 Rémi VerscheldeDevtools: Fix saving player proportions
2017-02-05 Côme ChillietFixed Wolves damage tolerance which was broken by f38eb...
2017-02-05 Côme ChillietMoved PersonType class to its own file
2017-02-05 Côme ChillietMoved more animation info to PersonType
2017-02-05 Côme ChillietMoved bloodText to PersonType
2017-02-05 Côme ChillietMoved creatures skins to PersonType class
2017-02-05 Côme ChillietMoved models paths to PersonType
2017-02-05 Côme ChillietPut some sounds and animations information in creature...
2017-02-03 Côme ChillietMerge branch 'master' of gitlab.com:osslugaru/lugaru
2017-02-03 Côme ChillietMoved proportions system in a PersonType class
2017-01-30 Rémi VerscheldeGameTick: Move input processing to a dedicated method
2017-01-29 Rémi VerscheldeFix feedback on prev commits from MCMic
2017-01-28 Rémi VerscheldeUpdate copyright year to 2017
2017-01-28 Rémi VerscheldeFix a few GCC5 and GCC6 warnings
2017-01-28 Rémi VerscheldeAI: Prevent division by 0 when enemy has no velocity
2017-01-23 Côme ChillietFixed search for closest ally or weapon
2017-01-09 Côme ChillietAdded braces to all statements with clang-tidy and...
2017-01-09 Côme ChillietApplied clang-format on all files
2017-01-09 Côme ChillietFixed a few parentheses
2017-01-08 Côme ChillietReplaced patchobjects arrays by vectors, cleaned code...
2017-01-08 Côme ChillietAdded a helper for getting model triangle vertexes...
2017-01-06 Côme ChillietAdded .at usage to have clearer crash when dialogue...
2017-01-01 Côme ChillietFixed warnings
2016-12-23 Côme ChillietUsing a vector for Model triangles, moved facenormal...
2016-12-22 Côme ChillietCleaned Terrain Decal handling
2016-12-22 Côme ChillietSmall cleanups
2016-12-22 Côme ChillietFixed double set of velocity var
2016-12-22 Côme ChillietFixed warnings, removed unused attributes, broken audio...
2016-12-22 Nicola Spanti (RyD... Fixing some warnings of cppcheck
2016-12-22 Nicola Spanti (RyD... Fixing some warnings
2016-12-21 Côme ChillietCleaned up a bit Tutorial::active ifs in Person
2016-12-21 Rémi VerscheldeFix opacity for splintersprite and always-true condition
2016-12-20 Igor Gnatenkodon't set same variable twice
2016-12-19 Côme ChillietFixed methods signatures to fix build
2016-12-19 Côme ChillietMoved doAI in Person class
2016-12-16 Côme ChillietMoved things related to tutorial in new Tutorial class
2016-12-15 Côme ChillietCleaned up Objects handling
2016-12-14 Côme ChillietAdded some security to avoid dividing by 0 if joints...
2016-12-13 Rémi VerscheldeFix GCC5 warnings (-Wsign-compare and -Wmaybe-uninitial...
2016-12-11 Neal Gompaabs() -> fabs()
2016-12-11 Côme ChillietFixed a lot of GCC warnings
2016-12-11 Rémi VerscheldeRename all C++ headers with .hpp extension
2016-12-11 Côme ChillietSorted all source files in folders