From: Neal Gompa Date: Fri, 14 May 2010 20:19:47 +0000 (-0500) Subject: Oops, Initial forward slash needs to be removed in POSIX file paths X-Git-Url: https://git.jsancho.org/?p=lugaru.git;a=commitdiff_plain;h=9b2b1b257c8e3f01c4c414fbaab03f59284eef03 Oops, Initial forward slash needs to be removed in POSIX file paths --- diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index 204b1cf..12100d7 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -2253,29 +2253,29 @@ int Game::DrawGLScene(void) if(texdetail>2)texdetail=2; if(mainmenu!=oldmainmenu&&oldmainmenu!=0){ if(mainmenu==1){ - LoadTexture("/Data/Textures/Newgame.png",&Mainmenuitems[1],0,0); - LoadTexture("/Data/Textures/Quit.png",&Mainmenuitems[3],0,0); + LoadTexture("Data/Textures/Newgame.png",&Mainmenuitems[1],0,0); + LoadTexture("Data/Textures/Quit.png",&Mainmenuitems[3],0,0); /*if(oldmainmenu==1||oldmainmenu==0){ - LoadTexture("/Data/Textures/World.png",&Mainmenuitems[7],0,0); - LoadTexture("/Data/Textures/Options.png",&Mainmenuitems[2],0,0); - LoadTexture("/Data/Textures/Lugaru.png",&Mainmenuitems[0],0,0); + LoadTexture("Data/Textures/World.png",&Mainmenuitems[7],0,0); + LoadTexture("Data/Textures/Options.png",&Mainmenuitems[2],0,0); + LoadTexture("Data/Textures/Lugaru.png",&Mainmenuitems[0],0,0); loaddistrib=0; }*/ } if(mainmenu==2){ - LoadTexture("/Data/Textures/Resume.png",&Mainmenuitems[1],0,0); - LoadTexture("/Data/Textures/Endgame.png",&Mainmenuitems[3],0,0); + LoadTexture("Data/Textures/Resume.png",&Mainmenuitems[1],0,0); + LoadTexture("Data/Textures/Endgame.png",&Mainmenuitems[3],0,0); /*if(oldmainmenu==2||oldmainmenu==0){ - LoadTexture("/Data/Textures/World.png",&Mainmenuitems[7],0,0); - LoadTexture("/Data/Textures/Options.png",&Mainmenuitems[2],0,0); - LoadTexture("/Data/Textures/Lugaru.png",&Mainmenuitems[0],0,0); + LoadTexture("Data/Textures/World.png",&Mainmenuitems[7],0,0); + LoadTexture("Data/Textures/Options.png",&Mainmenuitems[2],0,0); + LoadTexture("Data/Textures/Lugaru.png",&Mainmenuitems[0],0,0); loaddistrib=0; }*/ } } if(lastcheck>.5||oldmainmenu!=mainmenu){ if(mainmenu==5){ - ifstream ipstream(ConvertFileName("/Data/Campaigns/main.txt")); + ifstream ipstream(ConvertFileName("Data/Campaigns/main.txt")); //campaignnumlevels=0; //accountcampaignchoicesmade[accountactive]=0; ipstream.ignore(256,':'); diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp index ce1a3d4..43b13f4 100644 --- a/Source/GameInitDispose.cpp +++ b/Source/GameInitDispose.cpp @@ -138,7 +138,7 @@ void Game::Dispose() } - sprintf (mapname, "/Data/Users"); + sprintf (mapname, "Data/Users"); FILE *tfile; tfile=fopen( mapname, "wb" ); @@ -234,188 +234,188 @@ void Game::LoadSounds() OPENAL_SetSFXMasterVolume((int)(volume*255)); - samp[footstepsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[footstepsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f); - samp[footstepsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[footstepsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f); - samp[footstepsound3] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/footstepstone1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[footstepsound3] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/footstepstone1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f); - samp[footstepsound4] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/footstepstone2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[footstepsound4] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/footstepstone2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f); - samp[landsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/land.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[landsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/land.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[landsound], 4.0f, 1000.0f); - samp[jumpsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/jump.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[jumpsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/jump.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[jumpsound], 4.0f, 1000.0f); - samp[hawksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/hawk.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[hawksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/hawk.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[hawksound], 40.0f, 10000.0f); - samp[whooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/whoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[whooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/whoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[whooshsound], 4.0f, 1000.0f); OPENAL_Sample_SetMode(samp[whooshsound], OPENAL_LOOP_NORMAL); - samp[landsound1] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/land1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[landsound1] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/land1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[landsound1], 4.0f, 1000.0f); - samp[landsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/land2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[landsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/land2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[landsound2], 4.0f, 1000.0f); - samp[breaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/broken.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[breaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/broken.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[breaksound], 8.0f, 2000.0f); - samp[lowwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/Lowwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[lowwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Lowwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[lowwhooshsound], 8.0f, 2000.0f); - samp[midwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/midwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[midwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/midwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[midwhooshsound], 8.0f, 2000.0f); - samp[highwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/highwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[highwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/highwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[highwhooshsound], 8.0f, 2000.0f); - samp[movewhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/movewhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[movewhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/movewhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[movewhooshsound], 8.0f, 2000.0f); - samp[heavyimpactsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/heavyimpact.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[heavyimpactsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/heavyimpact.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[heavyimpactsound], 8.0f, 2000.0f); - samp[whooshhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/Whooshhit.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[whooshhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Whooshhit.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[whooshhitsound], 8.0f, 2000.0f); - samp[thudsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/thud.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[thudsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/thud.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[thudsound], 8.0f, 2000.0f); - samp[alarmsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/alarm.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[alarmsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/alarm.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[alarmsound], 8.0f, 2000.0f); - samp[breaksound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/break.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[breaksound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/break.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[breaksound2], 8.0f, 2000.0f); - samp[knifedrawsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/knifedraw.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[knifedrawsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/knifedraw.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[knifedrawsound], 8.0f, 2000.0f); - samp[knifesheathesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/knifesheathe.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[knifesheathesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/knifesheathe.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[knifesheathesound], 8.0f, 2000.0f); - samp[fleshstabsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/Fleshstab.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[fleshstabsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Fleshstab.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[fleshstabsound], 8.0f, 2000.0f); - samp[fleshstabremovesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/Fleshstabremove.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[fleshstabremovesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Fleshstabremove.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[fleshstabremovesound], 8.0f, 2000.0f); - samp[knifeswishsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/knifeswish.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[knifeswishsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/knifeswish.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[knifeswishsound], 8.0f, 2000.0f); - samp[knifeslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/knifeslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[knifeslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/knifeslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[knifeslicesound], 8.0f, 2000.0f); - samp[swordslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/swordslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[swordslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/swordslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[swordslicesound], 8.0f, 2000.0f); - samp[skidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/skid.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[skidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/skid.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[skidsound], 8.0f, 2000.0f); - samp[snowskidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/snowskid.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[snowskidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/snowskid.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[snowskidsound], 8.0f, 2000.0f); - samp[bushrustle] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/bushrustle.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[bushrustle] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/bushrustle.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[bushrustle], 4.0f, 1000.0f); - samp[clank1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/clank1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[clank1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/clank1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[clank1sound], 8.0f, 2000.0f); - samp[clank2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/clank2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[clank2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/clank2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[clank2sound], 8.0f, 2000.0f); - samp[clank3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/clank3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[clank3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/clank3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[clank3sound], 8.0f, 2000.0f); - samp[clank4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/clank4.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[clank4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/clank4.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[clank4sound], 8.0f, 2000.0f); - samp[consolesuccesssound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/consolesuccess.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[consolesuccesssound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/consolesuccess.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[consolesuccesssound], 4.0f, 1000.0f); - samp[consolefailsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/consolefail.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[consolefailsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/consolefail.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[consolefailsound], 4.0f, 1000.0f); - samp[metalhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/MetalHit.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[metalhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/MetalHit.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[metalhitsound], 8.0f, 2000.0f); - samp[clawslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/clawslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[clawslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/clawslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[clawslicesound], 8.0f, 2000.0f); - samp[splattersound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/splatter.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[splattersound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/splatter.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[splattersound], 8.0f, 2000.0f); - samp[growlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/Growl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[growlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Growl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[growlsound], 1000.0f, 2000.0f); - samp[growl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/Growl2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[growl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Growl2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[growl2sound], 1000.0f, 2000.0f); - samp[barksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/bark.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[barksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/bark.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[barksound], 1000.0f, 2000.0f); - samp[bark2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/bark2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[bark2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/bark2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[bark2sound], 1000.0f, 2000.0f); - samp[bark3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/bark3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[bark3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/bark3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[bark3sound], 1000.0f, 2000.0f); - samp[snarlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/snarl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[snarlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/snarl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[snarlsound], 1000.0f, 2000.0f); - samp[snarl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/snarl2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[snarl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/snarl2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[snarl2sound], 1000.0f, 2000.0f); - samp[barkgrowlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/barkgrowl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[barkgrowlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/barkgrowl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[barkgrowlsound], 1000.0f, 2000.0f); - samp[rabbitattacksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitattack.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[rabbitattacksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitattack.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[rabbitattacksound], 1000.0f, 2000.0f); - samp[rabbitattack2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitattack2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[rabbitattack2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitattack2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack2sound], 1000.0f, 2000.0f); - samp[rabbitattack3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitattack3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[rabbitattack3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitattack3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack3sound], 1000.0f, 2000.0f); - samp[rabbitattack4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitattack4.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[rabbitattack4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitattack4.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack4sound], 1000.0f, 2000.0f); - samp[rabbitpainsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitpain.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[rabbitpainsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitpain.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[rabbitpainsound], 1000.0f, 2000.0f); - samp[rabbitpain1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitpain2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[rabbitpain1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitpain2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[rabbitpain1sound], 1000.0f, 2000.0f); - /*samp[rabbitpain2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitpain2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + /*samp[rabbitpain2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitpain2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[rabbitpain2sound], 1000.0f, 2000.0f); */ - samp[rabbitchitter] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitchitter.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[rabbitchitter] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitchitter.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[rabbitchitter], 1000.0f, 2000.0f); - samp[rabbitchitter2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/rabbitchitter2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[rabbitchitter2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitchitter2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[rabbitchitter2], 1000.0f, 2000.0f); - samp[swordstaffsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/swordstaff.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[swordstaffsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/swordstaff.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[swordstaffsound], 8.0f, 2000.0f); - samp[staffbodysound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/staffbody.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[staffbodysound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/staffbody.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[staffbodysound], 8.0f, 2000.0f); - samp[staffheadsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/staffhead.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[staffheadsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/staffhead.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[staffheadsound], 8.0f, 2000.0f); - samp[staffbreaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "/Data/Sounds/staffbreak.wav", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[staffbreaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/staffbreak.wav", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[staffbreaksound], 8.0f, 2000.0f); } @@ -1007,7 +1007,7 @@ void Game::InitGame() accountactive=-1; - sprintf (mapname, "/Data/Users"); + sprintf (mapname, "Data/Users"); tfile=fopen( mapname, "rb" ); if(tfile) { @@ -1147,7 +1147,7 @@ void Game::InitGame() int temptexdetail=texdetail; texdetail=1; - text.LoadFontTexture("/Data/Textures/Font.png"); + text.LoadFontTexture("Data/Textures/Font.png"); text.BuildFont(); texdetail=temptexdetail; @@ -1216,7 +1216,7 @@ void Game::InitGame() OPENAL_SetSFXMasterVolume((int)(volume*255)); - strm[stream_music3] = OPENAL_Stream_Open(ConvertFileName("/Data/Sounds/music3.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=0;} + strm[stream_music3] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/music3.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=0;} // OPENAL_Sample_SetMinMaxDistance(strm[stream_music3], 4.0f, 1000.0f); OPENAL_Stream_SetMode(strm[stream_music3], OPENAL_LOOP_NORMAL); @@ -1230,48 +1230,48 @@ void Game::InitGame() FadeLoadingScreen(20); if(ambientsound){ - strm[stream_wind] = OPENAL_Stream_Open(ConvertFileName("/Data/Sounds/wind.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + strm[stream_wind] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/wind.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} // OPENAL_Sample_SetMinMaxDistance(strm[stream_wind], 4.0f, 1000.0f); OPENAL_Stream_SetMode(strm[stream_wind], OPENAL_LOOP_NORMAL); FadeLoadingScreen(30); - strm[stream_desertambient] = OPENAL_Stream_Open(ConvertFileName("/Data/Sounds/desertambient.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + strm[stream_desertambient] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/desertambient.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} // OPENAL_Sample_SetMinMaxDistance(strm[stream_desertambient], 4.0f, 1000.0f); OPENAL_Stream_SetMode(strm[stream_desertambient], OPENAL_LOOP_NORMAL); } FadeLoadingScreen(40); - samp[firestartsound] = OPENAL_Sample_Load(OPENAL_FREE, ("/Data/Sounds/firestart.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[firestartsound] = OPENAL_Sample_Load(OPENAL_FREE, ("Data/Sounds/firestart.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); - strm[stream_firesound] = OPENAL_Stream_Open("/Data/Sounds/fire.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + strm[stream_firesound] = OPENAL_Stream_Open("Data/Sounds/fire.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} // OPENAL_Sample_SetMinMaxDistance(strm[stream_firesound], 8.0f, 2000.0f); OPENAL_Stream_SetMode(strm[stream_firesound], OPENAL_LOOP_NORMAL); FadeLoadingScreen(50); - samp[fireendsound] = OPENAL_Sample_Load(OPENAL_FREE, ("/Data/Sounds/fireend.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} + samp[fireendsound] = OPENAL_Sample_Load(OPENAL_FREE, ("Data/Sounds/fireend.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;} OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f); //if(musictoggle){ - strm[stream_music1grass] = OPENAL_Stream_Open(ConvertFileName("/Data/Sounds/music1grass.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=1;} + strm[stream_music1grass] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/music1grass.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=1;} // OPENAL_Sample_SetMinMaxDistance(strm[stream_music1grass], 4.0f, 1000.0f); OPENAL_Stream_SetMode(strm[stream_music1grass], OPENAL_LOOP_NORMAL); - strm[stream_music1snow] = OPENAL_Stream_Open(ConvertFileName("/Data/Sounds/music1snow.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=2;} + strm[stream_music1snow] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/music1snow.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=2;} // OPENAL_Sample_SetMinMaxDistance(strm[stream_music1snow], 4.0f, 1000.0f); OPENAL_Stream_SetMode(strm[stream_music1snow], OPENAL_LOOP_NORMAL); FadeLoadingScreen(60); - strm[stream_music1desert] = OPENAL_Stream_Open(ConvertFileName("/Data/Sounds/music1desert.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=3;} + strm[stream_music1desert] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/music1desert.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=3;} // OPENAL_Sample_SetMinMaxDistance(strm[stream_music1desert], 4.0f, 1000.0f); OPENAL_Stream_SetMode(strm[stream_music1desert], OPENAL_LOOP_NORMAL); FadeLoadingScreen(80); - strm[stream_music2] = OPENAL_Stream_Open(ConvertFileName("/Data/Sounds/music2.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=4;} + strm[stream_music2] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/music2.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=4;} // OPENAL_Sample_SetMinMaxDistance(strm[stream_music2], 4.0f, 1000.0f); OPENAL_Stream_SetMode(strm[stream_music2], OPENAL_LOOP_NORMAL); @@ -1281,21 +1281,21 @@ void Game::InitGame() FadeLoadingScreen(90); - LoadTexture("/Data/Textures/Cursor.png",&cursortexture,0,1); + LoadTexture("Data/Textures/Cursor.png",&cursortexture,0,1); - LoadTexture("/Data/Textures/MapCircle.png",&Mapcircletexture,0,1); - LoadTexture("/Data/Textures/MapBox.png",&Mapboxtexture,0,1); - LoadTexture("/Data/Textures/MapArrow.png",&Maparrowtexture,0,1); + LoadTexture("Data/Textures/MapCircle.png",&Mapcircletexture,0,1); + LoadTexture("Data/Textures/MapBox.png",&Mapboxtexture,0,1); + LoadTexture("Data/Textures/MapArrow.png",&Maparrowtexture,0,1); temptexdetail=texdetail; if(texdetail>2)texdetail=2; - LoadTexture("/Data/Textures/Lugaru.png",&Mainmenuitems[0],0,0); - LoadTexture("/Data/Textures/Newgame.png",&Mainmenuitems[1],0,0); - LoadTexture("/Data/Textures/Options.png",&Mainmenuitems[2],0,0); - LoadTexture("/Data/Textures/Quit.png",&Mainmenuitems[3],0,0); - LoadTexture("/Data/Textures/World.png",&Mainmenuitems[7],0,0); - LoadTexture("/Data/Textures/Eyelid.png",&Mainmenuitems[4],0,1); - //LoadTexture("/Data/Textures/Eye.jpg",&Mainmenuitems[5],0,1); + LoadTexture("Data/Textures/Lugaru.png",&Mainmenuitems[0],0,0); + LoadTexture("Data/Textures/Newgame.png",&Mainmenuitems[1],0,0); + LoadTexture("Data/Textures/Options.png",&Mainmenuitems[2],0,0); + LoadTexture("Data/Textures/Quit.png",&Mainmenuitems[3],0,0); + LoadTexture("Data/Textures/World.png",&Mainmenuitems[7],0,0); + LoadTexture("Data/Textures/Eyelid.png",&Mainmenuitems[4],0,1); + //LoadTexture("Data/Textures/Eye.jpg",&Mainmenuitems[5],0,1); texdetail=temptexdetail; loaddistrib=0; @@ -1370,12 +1370,12 @@ void Game::LoadStuff() //temptexdetail=texdetail; //texdetail=1; i=abs(Random()%4); - LoadTexture("/Data/Textures/fire.jpg",&loadscreentexture,1,0); + LoadTexture("Data/Textures/fire.jpg",&loadscreentexture,1,0); //texdetail=temptexdetail; temptexdetail=texdetail; texdetail=1; - text.LoadFontTexture("/Data/Textures/Font.png"); + text.LoadFontTexture("Data/Textures/Font.png"); text.BuildFont(); texdetail=temptexdetail; @@ -1412,25 +1412,25 @@ void Game::LoadStuff() - /*LoadTexture("/Data/Textures/snow.png",&terraintexture,1); + /*LoadTexture("Data/Textures/snow.png",&terraintexture,1); - LoadTexture("/Data/Textures/rock.png",&terraintexture2,1); + LoadTexture("Data/Textures/rock.png",&terraintexture2,1); - LoadTexture("/Data/Textures/detail.png",&terraintexture3,1); + LoadTexture("Data/Textures/detail.png",&terraintexture3,1); */ LOG("Loading weapon data..."); - LoadTexture("/Data/Textures/knife.png",&weapons.knifetextureptr,0,1); - LoadTexture("/Data/Textures/bloodknife.png",&weapons.bloodknifetextureptr,0,1); - LoadTexture("/Data/Textures/lightbloodknife.png",&weapons.lightbloodknifetextureptr,0,1); - LoadTexture("/Data/Textures/sword.jpg",&weapons.swordtextureptr,1,0); - LoadTexture("/Data/Textures/Swordblood.jpg",&weapons.bloodswordtextureptr,1,0); - LoadTexture("/Data/Textures/Swordbloodlight.jpg",&weapons.lightbloodswordtextureptr,1,0); - LoadTexture("/Data/Textures/Staff.jpg",&weapons.stafftextureptr,1,0); + LoadTexture("Data/Textures/knife.png",&weapons.knifetextureptr,0,1); + LoadTexture("Data/Textures/bloodknife.png",&weapons.bloodknifetextureptr,0,1); + LoadTexture("Data/Textures/lightbloodknife.png",&weapons.lightbloodknifetextureptr,0,1); + LoadTexture("Data/Textures/sword.jpg",&weapons.swordtextureptr,1,0); + LoadTexture("Data/Textures/Swordblood.jpg",&weapons.bloodswordtextureptr,1,0); + LoadTexture("Data/Textures/Swordbloodlight.jpg",&weapons.lightbloodswordtextureptr,1,0); + LoadTexture("Data/Textures/Staff.jpg",&weapons.stafftextureptr,1,0); - weapons.throwingknifemodel.load((char *)"/Data/Models/throwingknife.solid",1); + weapons.throwingknifemodel.load((char *)"Data/Models/throwingknife.solid",1); weapons.throwingknifemodel.Scale(.001,.001,.001); //weapons.throwingknifemodel.Rotate(0,0,-90); weapons.throwingknifemodel.Rotate(90,0,0); @@ -1439,7 +1439,7 @@ void Game::LoadStuff() weapons.throwingknifemodel.CalculateNormals(1); //weapons.throwingknifemodel.ScaleNormals(-1,-1,-1); - weapons.swordmodel.load((char *)"/Data/Models/sword.solid",1); + weapons.swordmodel.load((char *)"Data/Models/sword.solid",1); weapons.swordmodel.Scale(.001,.001,.001); //weapons.swordmodel.Rotate(0,0,-90); weapons.swordmodel.Rotate(90,0,0); @@ -1449,7 +1449,7 @@ void Game::LoadStuff() weapons.swordmodel.CalculateNormals(1); //weapons.swordmodel.ScaleNormals(-1,-1,-1); - weapons.staffmodel.load((char *)"/Data/Models/staff.solid",1); + weapons.staffmodel.load((char *)"Data/Models/staff.solid",1); weapons.staffmodel.Scale(.005,.005,.005); //weapons.staffmodel.Rotate(0,0,-90); weapons.staffmodel.Rotate(90,0,0); @@ -1461,54 +1461,54 @@ void Game::LoadStuff() //temptexdetail=texdetail; //if(texdetail>4)texdetail=4; - LoadTexture("/Data/Textures/shadow.png",&terrain.shadowtexture,0,1); + LoadTexture("Data/Textures/shadow.png",&terrain.shadowtexture,0,1); - LoadTexture("/Data/Textures/blood.png",&terrain.bloodtexture,0,1); + LoadTexture("Data/Textures/blood.png",&terrain.bloodtexture,0,1); - LoadTexture("/Data/Textures/break.png",&terrain.breaktexture,0,1); + LoadTexture("Data/Textures/break.png",&terrain.breaktexture,0,1); - LoadTexture("/Data/Textures/blood.png",&terrain.bloodtexture2,0,1); + LoadTexture("Data/Textures/blood.png",&terrain.bloodtexture2,0,1); - LoadTexture("/Data/Textures/footprint.png",&terrain.footprinttexture,0,1); + LoadTexture("Data/Textures/footprint.png",&terrain.footprinttexture,0,1); - LoadTexture("/Data/Textures/bodyprint.png",&terrain.bodyprinttexture,0,1); + LoadTexture("Data/Textures/bodyprint.png",&terrain.bodyprinttexture,0,1); - /*LoadTexture("/Data/Textures/cloud.png",&sprites.cloudtexture,1); + /*LoadTexture("Data/Textures/cloud.png",&sprites.cloudtexture,1); - LoadTexture("/Data/Textures/cloudimpact.png",&sprites.cloudimpacttexture,1); + LoadTexture("Data/Textures/cloudimpact.png",&sprites.cloudimpacttexture,1); - LoadTexture("/Data/Textures/bloodparticle.png",&sprites.bloodtexture,1); + LoadTexture("Data/Textures/bloodparticle.png",&sprites.bloodtexture,1); - LoadTexture("/Data/Textures/snowflake.png",&sprites.snowflaketexture,1); + LoadTexture("Data/Textures/snowflake.png",&sprites.snowflaketexture,1); - LoadTexture("/Data/Textures/flame.png",&sprites.flametexture,1); + LoadTexture("Data/Textures/flame.png",&sprites.flametexture,1); - LoadTexture("/Data/Textures/smoke.png",&sprites.smoketexture,1); + LoadTexture("Data/Textures/smoke.png",&sprites.smoketexture,1); //texdetail=temptexdetail; - LoadTexture("/Data/Textures/shine.png",&sprites.shinetexture,1);*/ + LoadTexture("Data/Textures/shine.png",&sprites.shinetexture,1);*/ - LoadTexture("/Data/Textures/hawk.png",&hawktexture,0,1); + LoadTexture("Data/Textures/hawk.png",&hawktexture,0,1); - LoadTexture("/Data/Textures/logo.png",&logotexture,0,1); + LoadTexture("Data/Textures/logo.png",&logotexture,0,1); - //LoadTexture("/Data/Textures/box.jpg",&objects.boxtextureptr,1,0); + //LoadTexture("Data/Textures/box.jpg",&objects.boxtextureptr,1,0); - LoadTexture("/Data/Textures/cloud.png",&sprites.cloudtexture,1,1); - LoadTexture("/Data/Textures/cloudimpact.png",&sprites.cloudimpacttexture,1,1); - LoadTexture("/Data/Textures/bloodparticle.png",&sprites.bloodtexture,1,1); - LoadTexture("/Data/Textures/snowflake.png",&sprites.snowflaketexture,1,1); - LoadTexture("/Data/Textures/flame.png",&sprites.flametexture,1,1); - LoadTexture("/Data/Textures/bloodflame.png",&sprites.bloodflametexture,1,1); - LoadTexture("/Data/Textures/smoke.png",&sprites.smoketexture,1,1); - LoadTexture("/Data/Textures/shine.png",&sprites.shinetexture,1,0); - LoadTexture("/Data/Textures/splinter.png",&sprites.splintertexture,1,1); - LoadTexture("/Data/Textures/leaf.png",&sprites.leaftexture,1,1); - LoadTexture("/Data/Textures/tooth.png",&sprites.toothtexture,1,1); + LoadTexture("Data/Textures/cloud.png",&sprites.cloudtexture,1,1); + LoadTexture("Data/Textures/cloudimpact.png",&sprites.cloudimpacttexture,1,1); + LoadTexture("Data/Textures/bloodparticle.png",&sprites.bloodtexture,1,1); + LoadTexture("Data/Textures/snowflake.png",&sprites.snowflaketexture,1,1); + LoadTexture("Data/Textures/flame.png",&sprites.flametexture,1,1); + LoadTexture("Data/Textures/bloodflame.png",&sprites.bloodflametexture,1,1); + LoadTexture("Data/Textures/smoke.png",&sprites.smoketexture,1,1); + LoadTexture("Data/Textures/shine.png",&sprites.shinetexture,1,0); + LoadTexture("Data/Textures/splinter.png",&sprites.splintertexture,1,1); + LoadTexture("Data/Textures/leaf.png",&sprites.leaftexture,1,1); + LoadTexture("Data/Textures/tooth.png",&sprites.toothtexture,1,1); rotation=0; rotation2=0; @@ -1552,7 +1552,7 @@ void Game::LoadStuff() viewer.x=terrain.size/2*terrain.scale; viewer.z=terrain.size/2*terrain.scale; - hawk.load((char *)"/Data/Models/hawk.solid",1); + hawk.load((char *)"Data/Models/hawk.solid",1); hawk.Scale(.03,.03,.03); hawk.Rotate(90,1,1); hawk.CalculateNormals(0); @@ -1562,20 +1562,20 @@ void Game::LoadStuff() hawkcoords.y=terrain.getHeight(hawkcoords.x,hawkcoords.z)+25; - eye.load((char *)"/Data/Models/eye.solid",1); + eye.load((char *)"Data/Models/eye.solid",1); eye.Scale(.03,.03,.03); eye.CalculateNormals(0); - cornea.load((char *)"/Data/Models/cornea.solid",1); + cornea.load((char *)"Data/Models/cornea.solid",1); cornea.Scale(.03,.03,.03); cornea.CalculateNormals(0); - iris.load((char *)"/Data/Models/iris.solid",1); + iris.load((char *)"Data/Models/iris.solid",1); iris.Scale(.03,.03,.03); iris.CalculateNormals(0); - LoadSave("/Data/Textures/Bloodfur.png",0,1,&bloodText[0],0); - LoadSave("/Data/Textures/Wolfbloodfur.png",0,1,&wolfbloodText[0],0); + LoadSave("Data/Textures/Bloodfur.png",0,1,&bloodText[0],0); + LoadSave("Data/Textures/Wolfbloodfur.png",0,1,&wolfbloodText[0],0); oldenvironment=-4; @@ -1590,126 +1590,126 @@ void Game::LoadStuff() rabbitcoords=player[0].coords; rabbitcoords.y=terrain.getHeight(rabbitcoords.x,rabbitcoords.z); - animation[runanim].Load((char *)"/Data/Animations/Run",middleheight,neutral); - - animation[bounceidleanim].Load((char *)"/Data/Animations/Idle",middleheight,neutral); - animation[stopanim].Load((char *)"/Data/Animations/Stop",middleheight,neutral); - - animation[jumpupanim].Load((char *)"/Data/Animations/JumpUp",highheight,neutral); - animation[jumpdownanim].Load((char *)"/Data/Animations/JumpDown",highheight,neutral); - - animation[landanim].Load((char *)"/Data/Animations/Landing",lowheight,neutral); - animation[landhardanim].Load((char *)"/Data/Animations/Landhard",lowheight,neutral); - animation[climbanim].Load((char *)"/Data/Animations/Climb",lowheight,neutral); - animation[hanganim].Load((char *)"/Data/Animations/Hangon",lowheight,neutral); - animation[spinkickanim].Load((char *)"/Data/Animations/SpinKick",middleheight,normalattack); - - animation[getupfromfrontanim].Load((char *)"/Data/Animations/GetUpFromFront",lowheight,neutral); - animation[getupfrombackanim].Load((char *)"/Data/Animations/GetUpFromBack",lowheight,neutral); - animation[crouchanim].Load((char *)"/Data/Animations/Crouch",lowheight,neutral); - animation[sneakanim].Load((char *)"/Data/Animations/Sneak",lowheight,neutral); - animation[rollanim].Load((char *)"/Data/Animations/Roll",lowheight,neutral); - animation[flipanim].Load((char *)"/Data/Animations/Flip",highheight,neutral); - animation[frontflipanim].Load((char *)"/Data/Animations/Flip",highheight,neutral); - animation[spinkickreversedanim].Load((char *)"/Data/Animations/SpinKickCaught",middleheight,reversed); - - animation[spinkickreversalanim].Load((char *)"/Data/Animations/SpinKickCatch",middleheight,reversal); - animation[lowkickanim].Load((char *)"/Data/Animations/lowkick",middleheight,normalattack); - animation[sweepanim].Load((char *)"/Data/Animations/sweep",lowheight,normalattack); - animation[sweepreversedanim].Load((char *)"/Data/Animations/SweepCaught",lowheight,reversed); - animation[sweepreversalanim].Load((char *)"/Data/Animations/SweepCatch",middleheight,reversal); - animation[rabbitkickanim].Load((char *)"/Data/Animations/RabbitKick",middleheight,normalattack); - animation[rabbitkickreversedanim].Load((char *)"/Data/Animations/RabbitKickCaught",middleheight,reversed); - animation[rabbitkickreversalanim].Load((char *)"/Data/Animations/RabbitKickCatch",lowheight,reversal); - animation[upunchanim].Load((char *)"/Data/Animations/Upunch",middleheight,normalattack); - animation[staggerbackhighanim].Load((char *)"/Data/Animations/Staggerbackhigh",middleheight,neutral); - animation[upunchreversedanim].Load((char *)"/Data/Animations/UpunchCaught",middleheight,reversed); - - animation[upunchreversalanim].Load((char *)"/Data/Animations/UpunchCatch",middleheight,reversal); - animation[hurtidleanim].Load((char *)"/Data/Animations/Hurtidle",middleheight,neutral); - animation[backhandspringanim].Load((char *)"/Data/Animations/Backhandspring",middleheight,neutral); - animation[fightidleanim].Load((char *)"/Data/Animations/Fightidle",middleheight,neutral); - animation[walkanim].Load((char *)"/Data/Animations/Walk",middleheight,neutral); - - animation[fightsidestep].Load((char *)"/Data/Animations/Fightsidestep",middleheight,neutral); - animation[killanim].Load((char *)"/Data/Animations/Kill",middleheight,normalattack); - animation[sneakattackanim].Load((char *)"/Data/Animations/Sneakattack",middleheight,reversal); - animation[sneakattackedanim].Load((char *)"/Data/Animations/Sneakattacked",middleheight,reversed); - animation[drawrightanim].Load((char *)"/Data/Animations/drawright",middleheight,neutral); - animation[knifeslashstartanim].Load((char *)"/Data/Animations/slashstart",middleheight,normalattack); - animation[crouchdrawrightanim].Load((char *)"/Data/Animations/crouchdrawright",lowheight,neutral); - animation[crouchstabanim].Load((char *)"/Data/Animations/crouchstab",lowheight,normalattack); - - animation[knifefollowanim].Load((char *)"/Data/Animations/slashfollow",middleheight,reversal); - animation[knifefollowedanim].Load((char *)"/Data/Animations/slashfollowed",middleheight,reversed); - animation[knifethrowanim].Load((char *)"/Data/Animations/knifethrow",middleheight,normalattack); - animation[removeknifeanim].Load((char *)"/Data/Animations/removeknife",middleheight,neutral); - animation[crouchremoveknifeanim].Load((char *)"/Data/Animations/crouchremoveknife",lowheight,neutral); - animation[jumpreversedanim].Load((char *)"/Data/Animations/JumpCaught",middleheight,reversed); - animation[jumpreversalanim].Load((char *)"/Data/Animations/JumpCatch",middleheight,reversal); - animation[staggerbackhardanim].Load((char *)"/Data/Animations/Staggerbackhard",middleheight,neutral); - - animation[dropkickanim].Load((char *)"/Data/Animations/Dropkick",middleheight,normalattack); - animation[winduppunchanim].Load((char *)"/Data/Animations/Winduppunch",middleheight,normalattack); - animation[winduppunchblockedanim].Load((char *)"/Data/Animations/Winduppunchblocked",middleheight,normalattack); - animation[blockhighleftanim].Load((char *)"/Data/Animations/Blockhighleft",middleheight,normalattack); - animation[blockhighleftstrikeanim].Load((char *)"/Data/Animations/Blockhighleftstrike",middleheight,normalattack); - animation[backflipanim].Load((char *)"/Data/Animations/Backflip",highheight,neutral); - animation[walljumpbackanim].Load((char *)"/Data/Animations/Walljumpback",highheight,neutral); - animation[walljumpfrontanim].Load((char *)"/Data/Animations/Walljumpfront",highheight,neutral); - animation[rightflipanim].Load((char *)"/Data/Animations/Rightflip",highheight,neutral); - animation[walljumprightanim].Load((char *)"/Data/Animations/Walljumpright",highheight,neutral); - animation[leftflipanim].Load((char *)"/Data/Animations/Leftflip",highheight,neutral); - animation[walljumpleftanim].Load((char *)"/Data/Animations/Walljumpleft",highheight,neutral); - animation[walljumprightkickanim].Load((char *)"/Data/Animations/Walljumprightkick",highheight,neutral); - animation[walljumpleftkickanim].Load((char *)"/Data/Animations/Walljumpleftkick",highheight,neutral); - animation[knifefightidleanim].Load((char *)"/Data/Animations/Knifefightidle",middleheight,neutral); - animation[knifesneakattackanim].Load((char *)"/Data/Animations/Knifesneakattack",middleheight,reversal); - animation[knifesneakattackedanim].Load((char *)"/Data/Animations/Knifesneakattacked",middleheight,reversed); - animation[swordfightidleanim].Load((char *)"/Data/Animations/swordfightidle",middleheight,neutral); - animation[drawleftanim].Load((char *)"/Data/Animations/drawleft",middleheight,neutral); - animation[swordslashanim].Load((char *)"/Data/Animations/swordslash",middleheight,normalattack); - animation[swordgroundstabanim].Load((char *)"/Data/Animations/swordgroundstab",lowheight,normalattack); - animation[dodgebackanim].Load((char *)"/Data/Animations/dodgeback",middleheight,neutral); - animation[swordsneakattackanim].Load((char *)"/Data/Animations/Swordsneakattack",middleheight,reversal); - animation[swordsneakattackedanim].Load((char *)"/Data/Animations/Swordsneakattacked",middleheight,reversed); - animation[swordslashreversedanim].Load((char *)"/Data/Animations/swordslashCaught",middleheight,reversed); - animation[swordslashreversalanim].Load((char *)"/Data/Animations/swordslashCatch",middleheight,reversal); - animation[knifeslashreversedanim].Load((char *)"/Data/Animations/knifeslashCaught",middleheight,reversed); - animation[knifeslashreversalanim].Load((char *)"/Data/Animations/knifeslashCatch",middleheight,reversal); - animation[swordfightidlebothanim].Load((char *)"/Data/Animations/swordfightidleboth",middleheight,neutral); - animation[swordslashparryanim].Load((char *)"/Data/Animations/sworduprightparry",middleheight,normalattack); - animation[swordslashparriedanim].Load((char *)"/Data/Animations/swordslashparried",middleheight,normalattack); - animation[wolfidle].Load((char *)"/Data/Animations/Wolfidle",middleheight,neutral); - animation[wolfcrouchanim].Load((char *)"/Data/Animations/Wolfcrouch",lowheight,neutral); - animation[wolflandanim].Load((char *)"/Data/Animations/Wolflanding",lowheight,neutral); - animation[wolflandhardanim].Load((char *)"/Data/Animations/Wolflandhard",lowheight,neutral); - animation[wolfrunanim].Load((char *)"/Data/Animations/Wolfrun",middleheight,neutral); - animation[wolfrunninganim].Load((char *)"/Data/Animations/Wolfrunning",middleheight,neutral); - animation[rabbitrunninganim].Load((char *)"/Data/Animations/Rabbitrunning",middleheight,neutral); - animation[wolfstopanim].Load((char *)"/Data/Animations/Wolfstop",middleheight,neutral); - animation[rabbittackleanim].Load((char *)"/Data/Animations/Rabbittackle",middleheight,neutral); - animation[rabbittacklinganim].Load((char *)"/Data/Animations/Rabbittackling",middleheight,reversal); - animation[rabbittackledbackanim].Load((char *)"/Data/Animations/Rabbittackledback",middleheight,reversed); - animation[rabbittackledfrontanim].Load((char *)"/Data/Animations/Rabbittackledfront",middleheight,reversed); - animation[wolfslapanim].Load((char *)"/Data/Animations/Wolfslap",middleheight,normalattack); - animation[staffhitanim].Load((char *)"/Data/Animations/StaffHit",middleheight,normalattack); - animation[staffgroundsmashanim].Load((char *)"/Data/Animations/StaffGroundSmash",lowheight,normalattack); - animation[staffspinhitanim].Load((char *)"/Data/Animations/Spinwhack",middleheight,normalattack); - animation[staffhitreversedanim].Load((char *)"/Data/Animations/StaffHitCaught",middleheight,reversed); - animation[staffhitreversalanim].Load((char *)"/Data/Animations/StaffHitCatch",middleheight,reversal); - animation[staffspinhitreversedanim].Load((char *)"/Data/Animations/SpinWhackCaught",middleheight,reversed); - animation[staffspinhitreversalanim].Load((char *)"/Data/Animations/SpinWhackCatch",middleheight,reversal); - - animation[sitanim].Load((char *)"/Data/Animations/Sit",lowheight,neutral); - animation[sleepanim].Load((char *)"/Data/Animations/Sleep",lowheight,neutral); - animation[talkidleanim].Load((char *)"/Data/Animations/TalkIdle",middleheight,neutral); - - animation[sitwallanim].Load((char *)"/Data/Animations/Dying",lowheight,neutral); - animation[dead1anim].Load((char *)"/Data/Animations/Dead1",lowheight,neutral); - animation[dead2anim].Load((char *)"/Data/Animations/Dead2",lowheight,neutral); - animation[dead3anim].Load((char *)"/Data/Animations/Dead3",lowheight,neutral); - animation[dead4anim].Load((char *)"/Data/Animations/Dead4",lowheight,neutral); + animation[runanim].Load((char *)"Data/Animations/Run",middleheight,neutral); + + animation[bounceidleanim].Load((char *)"Data/Animations/Idle",middleheight,neutral); + animation[stopanim].Load((char *)"Data/Animations/Stop",middleheight,neutral); + + animation[jumpupanim].Load((char *)"Data/Animations/JumpUp",highheight,neutral); + animation[jumpdownanim].Load((char *)"Data/Animations/JumpDown",highheight,neutral); + + animation[landanim].Load((char *)"Data/Animations/Landing",lowheight,neutral); + animation[landhardanim].Load((char *)"Data/Animations/Landhard",lowheight,neutral); + animation[climbanim].Load((char *)"Data/Animations/Climb",lowheight,neutral); + animation[hanganim].Load((char *)"Data/Animations/Hangon",lowheight,neutral); + animation[spinkickanim].Load((char *)"Data/Animations/SpinKick",middleheight,normalattack); + + animation[getupfromfrontanim].Load((char *)"Data/Animations/GetUpFromFront",lowheight,neutral); + animation[getupfrombackanim].Load((char *)"Data/Animations/GetUpFromBack",lowheight,neutral); + animation[crouchanim].Load((char *)"Data/Animations/Crouch",lowheight,neutral); + animation[sneakanim].Load((char *)"Data/Animations/Sneak",lowheight,neutral); + animation[rollanim].Load((char *)"Data/Animations/Roll",lowheight,neutral); + animation[flipanim].Load((char *)"Data/Animations/Flip",highheight,neutral); + animation[frontflipanim].Load((char *)"Data/Animations/Flip",highheight,neutral); + animation[spinkickreversedanim].Load((char *)"Data/Animations/SpinKickCaught",middleheight,reversed); + + animation[spinkickreversalanim].Load((char *)"Data/Animations/SpinKickCatch",middleheight,reversal); + animation[lowkickanim].Load((char *)"Data/Animations/lowkick",middleheight,normalattack); + animation[sweepanim].Load((char *)"Data/Animations/sweep",lowheight,normalattack); + animation[sweepreversedanim].Load((char *)"Data/Animations/SweepCaught",lowheight,reversed); + animation[sweepreversalanim].Load((char *)"Data/Animations/SweepCatch",middleheight,reversal); + animation[rabbitkickanim].Load((char *)"Data/Animations/RabbitKick",middleheight,normalattack); + animation[rabbitkickreversedanim].Load((char *)"Data/Animations/RabbitKickCaught",middleheight,reversed); + animation[rabbitkickreversalanim].Load((char *)"Data/Animations/RabbitKickCatch",lowheight,reversal); + animation[upunchanim].Load((char *)"Data/Animations/Upunch",middleheight,normalattack); + animation[staggerbackhighanim].Load((char *)"Data/Animations/Staggerbackhigh",middleheight,neutral); + animation[upunchreversedanim].Load((char *)"Data/Animations/UpunchCaught",middleheight,reversed); + + animation[upunchreversalanim].Load((char *)"Data/Animations/UpunchCatch",middleheight,reversal); + animation[hurtidleanim].Load((char *)"Data/Animations/Hurtidle",middleheight,neutral); + animation[backhandspringanim].Load((char *)"Data/Animations/Backhandspring",middleheight,neutral); + animation[fightidleanim].Load((char *)"Data/Animations/Fightidle",middleheight,neutral); + animation[walkanim].Load((char *)"Data/Animations/Walk",middleheight,neutral); + + animation[fightsidestep].Load((char *)"Data/Animations/Fightsidestep",middleheight,neutral); + animation[killanim].Load((char *)"Data/Animations/Kill",middleheight,normalattack); + animation[sneakattackanim].Load((char *)"Data/Animations/Sneakattack",middleheight,reversal); + animation[sneakattackedanim].Load((char *)"Data/Animations/Sneakattacked",middleheight,reversed); + animation[drawrightanim].Load((char *)"Data/Animations/drawright",middleheight,neutral); + animation[knifeslashstartanim].Load((char *)"Data/Animations/slashstart",middleheight,normalattack); + animation[crouchdrawrightanim].Load((char *)"Data/Animations/crouchdrawright",lowheight,neutral); + animation[crouchstabanim].Load((char *)"Data/Animations/crouchstab",lowheight,normalattack); + + animation[knifefollowanim].Load((char *)"Data/Animations/slashfollow",middleheight,reversal); + animation[knifefollowedanim].Load((char *)"Data/Animations/slashfollowed",middleheight,reversed); + animation[knifethrowanim].Load((char *)"Data/Animations/knifethrow",middleheight,normalattack); + animation[removeknifeanim].Load((char *)"Data/Animations/removeknife",middleheight,neutral); + animation[crouchremoveknifeanim].Load((char *)"Data/Animations/crouchremoveknife",lowheight,neutral); + animation[jumpreversedanim].Load((char *)"Data/Animations/JumpCaught",middleheight,reversed); + animation[jumpreversalanim].Load((char *)"Data/Animations/JumpCatch",middleheight,reversal); + animation[staggerbackhardanim].Load((char *)"Data/Animations/Staggerbackhard",middleheight,neutral); + + animation[dropkickanim].Load((char *)"Data/Animations/Dropkick",middleheight,normalattack); + animation[winduppunchanim].Load((char *)"Data/Animations/Winduppunch",middleheight,normalattack); + animation[winduppunchblockedanim].Load((char *)"Data/Animations/Winduppunchblocked",middleheight,normalattack); + animation[blockhighleftanim].Load((char *)"Data/Animations/Blockhighleft",middleheight,normalattack); + animation[blockhighleftstrikeanim].Load((char *)"Data/Animations/Blockhighleftstrike",middleheight,normalattack); + animation[backflipanim].Load((char *)"Data/Animations/Backflip",highheight,neutral); + animation[walljumpbackanim].Load((char *)"Data/Animations/Walljumpback",highheight,neutral); + animation[walljumpfrontanim].Load((char *)"Data/Animations/Walljumpfront",highheight,neutral); + animation[rightflipanim].Load((char *)"Data/Animations/Rightflip",highheight,neutral); + animation[walljumprightanim].Load((char *)"Data/Animations/Walljumpright",highheight,neutral); + animation[leftflipanim].Load((char *)"Data/Animations/Leftflip",highheight,neutral); + animation[walljumpleftanim].Load((char *)"Data/Animations/Walljumpleft",highheight,neutral); + animation[walljumprightkickanim].Load((char *)"Data/Animations/Walljumprightkick",highheight,neutral); + animation[walljumpleftkickanim].Load((char *)"Data/Animations/Walljumpleftkick",highheight,neutral); + animation[knifefightidleanim].Load((char *)"Data/Animations/Knifefightidle",middleheight,neutral); + animation[knifesneakattackanim].Load((char *)"Data/Animations/Knifesneakattack",middleheight,reversal); + animation[knifesneakattackedanim].Load((char *)"Data/Animations/Knifesneakattacked",middleheight,reversed); + animation[swordfightidleanim].Load((char *)"Data/Animations/swordfightidle",middleheight,neutral); + animation[drawleftanim].Load((char *)"Data/Animations/drawleft",middleheight,neutral); + animation[swordslashanim].Load((char *)"Data/Animations/swordslash",middleheight,normalattack); + animation[swordgroundstabanim].Load((char *)"Data/Animations/swordgroundstab",lowheight,normalattack); + animation[dodgebackanim].Load((char *)"Data/Animations/dodgeback",middleheight,neutral); + animation[swordsneakattackanim].Load((char *)"Data/Animations/Swordsneakattack",middleheight,reversal); + animation[swordsneakattackedanim].Load((char *)"Data/Animations/Swordsneakattacked",middleheight,reversed); + animation[swordslashreversedanim].Load((char *)"Data/Animations/swordslashCaught",middleheight,reversed); + animation[swordslashreversalanim].Load((char *)"Data/Animations/swordslashCatch",middleheight,reversal); + animation[knifeslashreversedanim].Load((char *)"Data/Animations/knifeslashCaught",middleheight,reversed); + animation[knifeslashreversalanim].Load((char *)"Data/Animations/knifeslashCatch",middleheight,reversal); + animation[swordfightidlebothanim].Load((char *)"Data/Animations/swordfightidleboth",middleheight,neutral); + animation[swordslashparryanim].Load((char *)"Data/Animations/sworduprightparry",middleheight,normalattack); + animation[swordslashparriedanim].Load((char *)"Data/Animations/swordslashparried",middleheight,normalattack); + animation[wolfidle].Load((char *)"Data/Animations/Wolfidle",middleheight,neutral); + animation[wolfcrouchanim].Load((char *)"Data/Animations/Wolfcrouch",lowheight,neutral); + animation[wolflandanim].Load((char *)"Data/Animations/Wolflanding",lowheight,neutral); + animation[wolflandhardanim].Load((char *)"Data/Animations/Wolflandhard",lowheight,neutral); + animation[wolfrunanim].Load((char *)"Data/Animations/Wolfrun",middleheight,neutral); + animation[wolfrunninganim].Load((char *)"Data/Animations/Wolfrunning",middleheight,neutral); + animation[rabbitrunninganim].Load((char *)"Data/Animations/Rabbitrunning",middleheight,neutral); + animation[wolfstopanim].Load((char *)"Data/Animations/Wolfstop",middleheight,neutral); + animation[rabbittackleanim].Load((char *)"Data/Animations/Rabbittackle",middleheight,neutral); + animation[rabbittacklinganim].Load((char *)"Data/Animations/Rabbittackling",middleheight,reversal); + animation[rabbittackledbackanim].Load((char *)"Data/Animations/Rabbittackledback",middleheight,reversed); + animation[rabbittackledfrontanim].Load((char *)"Data/Animations/Rabbittackledfront",middleheight,reversed); + animation[wolfslapanim].Load((char *)"Data/Animations/Wolfslap",middleheight,normalattack); + animation[staffhitanim].Load((char *)"Data/Animations/StaffHit",middleheight,normalattack); + animation[staffgroundsmashanim].Load((char *)"Data/Animations/StaffGroundSmash",lowheight,normalattack); + animation[staffspinhitanim].Load((char *)"Data/Animations/Spinwhack",middleheight,normalattack); + animation[staffhitreversedanim].Load((char *)"Data/Animations/StaffHitCaught",middleheight,reversed); + animation[staffhitreversalanim].Load((char *)"Data/Animations/StaffHitCatch",middleheight,reversal); + animation[staffspinhitreversedanim].Load((char *)"Data/Animations/SpinWhackCaught",middleheight,reversed); + animation[staffspinhitreversalanim].Load((char *)"Data/Animations/SpinWhackCatch",middleheight,reversal); + + animation[sitanim].Load((char *)"Data/Animations/Sit",lowheight,neutral); + animation[sleepanim].Load((char *)"Data/Animations/Sleep",lowheight,neutral); + animation[talkidleanim].Load((char *)"Data/Animations/TalkIdle",middleheight,neutral); + + animation[sitwallanim].Load((char *)"Data/Animations/Dying",lowheight,neutral); + animation[dead1anim].Load((char *)"Data/Animations/Dead1",lowheight,neutral); + animation[dead2anim].Load((char *)"Data/Animations/Dead2",lowheight,neutral); + animation[dead3anim].Load((char *)"Data/Animations/Dead3",lowheight,neutral); + animation[dead4anim].Load((char *)"Data/Animations/Dead4",lowheight,neutral); //Fix knife stab, too lazy to do it manually XYZ moveamount; moveamount=0; diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 5a22e08..725ccdb 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -647,43 +647,43 @@ void Game::Setenvironment(int which) OPENAL_SetVolume(channels[stream_wind], 256); } - LoadTexture("/Data/Textures/snowtree.png",&objects.treetextureptr,0,1); - LoadTexture("/Data/Textures/bushsnow.png",&objects.bushtextureptr,0,1); - LoadTexture("/Data/Textures/bouldersnow.jpg",&objects.rocktextureptr,1,0); - LoadTexture("/Data/Textures/snowbox.jpg",&objects.boxtextureptr,1,0); + LoadTexture("Data/Textures/snowtree.png",&objects.treetextureptr,0,1); + LoadTexture("Data/Textures/bushsnow.png",&objects.bushtextureptr,0,1); + LoadTexture("Data/Textures/bouldersnow.jpg",&objects.rocktextureptr,1,0); + LoadTexture("Data/Textures/snowbox.jpg",&objects.boxtextureptr,1,0); OPENAL_Sample_Free(samp[footstepsound]); OPENAL_Sample_Free(samp[footstepsound2]); OPENAL_Sample_Free(samp[footstepsound3]); OPENAL_Sample_Free(samp[footstepsound4]); - samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0); - samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0); - samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepstone1.ogg", OPENAL_HW3D, 0, 0); - samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepstone2.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepstone1.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepstone2.ogg", OPENAL_HW3D, 0, 0); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f); - LoadTexture("/Data/Textures/snow.jpg",&terraintexture,1,0); + LoadTexture("Data/Textures/snow.jpg",&terraintexture,1,0); - LoadTexture("/Data/Textures/rock.jpg",&terraintexture2,1,0); + LoadTexture("Data/Textures/rock.jpg",&terraintexture2,1,0); - //LoadTexture("/Data/Textures/detailgrain.png",&terraintexture3,1); + //LoadTexture("Data/Textures/detailgrain.png",&terraintexture3,1); temptexdetail=texdetail; if(texdetail>1)texdetail=4; - skybox.load( "/Data/Textures/Skybox(snow):Front.jpg", - "/Data/Textures/Skybox(snow):Left.jpg", - "/Data/Textures/Skybox(snow):Back.jpg", - "/Data/Textures/Skybox(snow):Right.jpg", - "/Data/Textures/Skybox(snow):Up.jpg", - "/Data/Textures/Skybox(snow):Down.jpg", - "/Data/Textures/Skybox(snow):Cloud.jpg", - "/Data/Textures/Skybox(snow):Reflect.jpg"); + skybox.load( "Data/Textures/Skybox(snow):Front.jpg", + "Data/Textures/Skybox(snow):Left.jpg", + "Data/Textures/Skybox(snow):Back.jpg", + "Data/Textures/Skybox(snow):Right.jpg", + "Data/Textures/Skybox(snow):Up.jpg", + "Data/Textures/Skybox(snow):Down.jpg", + "Data/Textures/Skybox(snow):Cloud.jpg", + "Data/Textures/Skybox(snow):Reflect.jpg"); @@ -693,10 +693,10 @@ void Game::Setenvironment(int which) if(environment==desertenvironment){ windvector=0; windvector.z=2; - LoadTexture("/Data/Textures/deserttree.png",&objects.treetextureptr,0,1); - LoadTexture("/Data/Textures/bushdesert.png",&objects.bushtextureptr,0,1); - LoadTexture("/Data/Textures/boulderdesert.jpg",&objects.rocktextureptr,1,0); - LoadTexture("/Data/Textures/desertbox.jpg",&objects.boxtextureptr,1,0); + LoadTexture("Data/Textures/deserttree.png",&objects.treetextureptr,0,1); + LoadTexture("Data/Textures/bushdesert.png",&objects.bushtextureptr,0,1); + LoadTexture("Data/Textures/boulderdesert.jpg",&objects.rocktextureptr,1,0); + LoadTexture("Data/Textures/desertbox.jpg",&objects.boxtextureptr,1,0); if(ambientsound){ @@ -710,33 +710,33 @@ void Game::Setenvironment(int which) OPENAL_Sample_Free(samp[footstepsound2]); OPENAL_Sample_Free(samp[footstepsound3]); OPENAL_Sample_Free(samp[footstepsound4]); - samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0); - samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0); - samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0); - samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f); - LoadTexture("/Data/Textures/sand.jpg",&terraintexture,1,0); + LoadTexture("Data/Textures/sand.jpg",&terraintexture,1,0); - LoadTexture("/Data/Textures/sandslope.jpg",&terraintexture2,1,0); + LoadTexture("Data/Textures/sandslope.jpg",&terraintexture2,1,0); - //LoadTexture("/Data/Textures/detailgrain.png",&terraintexture3,1); + //LoadTexture("Data/Textures/detailgrain.png",&terraintexture3,1); temptexdetail=texdetail; if(texdetail>1)texdetail=4; - skybox.load( "/Data/Textures/Skybox(sand):Front.jpg", - "/Data/Textures/Skybox(sand):Left.jpg", - "/Data/Textures/Skybox(sand):Back.jpg", - "/Data/Textures/Skybox(sand):Right.jpg", - "/Data/Textures/Skybox(sand):Up.jpg", - "/Data/Textures/Skybox(sand):Down.jpg", - "/Data/Textures/Skybox(sand):Cloud.jpg", - "/Data/Textures/Skybox(sand):Reflect.jpg"); + skybox.load( "Data/Textures/Skybox(sand):Front.jpg", + "Data/Textures/Skybox(sand):Left.jpg", + "Data/Textures/Skybox(sand):Back.jpg", + "Data/Textures/Skybox(sand):Right.jpg", + "Data/Textures/Skybox(sand):Up.jpg", + "Data/Textures/Skybox(sand):Down.jpg", + "Data/Textures/Skybox(sand):Cloud.jpg", + "Data/Textures/Skybox(sand):Reflect.jpg"); @@ -746,10 +746,10 @@ void Game::Setenvironment(int which) if(environment==grassyenvironment){ windvector=0; windvector.z=2; - LoadTexture("/Data/Textures/tree.png",&objects.treetextureptr,0,1); - LoadTexture("/Data/Textures/bush.png",&objects.bushtextureptr,0,1); - LoadTexture("/Data/Textures/boulder.jpg",&objects.rocktextureptr,1,0); - LoadTexture("/Data/Textures/grassbox.jpg",&objects.boxtextureptr,1,0); + LoadTexture("Data/Textures/tree.png",&objects.treetextureptr,0,1); + LoadTexture("Data/Textures/bush.png",&objects.bushtextureptr,0,1); + LoadTexture("Data/Textures/boulder.jpg",&objects.rocktextureptr,1,0); + LoadTexture("Data/Textures/grassbox.jpg",&objects.boxtextureptr,1,0); if(ambientsound){ PlayStreamEx( stream_wind, strm[stream_wind], NULL, true); @@ -761,33 +761,33 @@ void Game::Setenvironment(int which) OPENAL_Sample_Free(samp[footstepsound2]); OPENAL_Sample_Free(samp[footstepsound3]); OPENAL_Sample_Free(samp[footstepsound4]); - samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepgrass1.ogg", OPENAL_HW3D, 0, 0); - samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepgrass2.ogg", OPENAL_HW3D, 0, 0); - samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepstone1.ogg", OPENAL_HW3D, 0, 0); - samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepstone2.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepgrass1.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepgrass2.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepstone1.ogg", OPENAL_HW3D, 0, 0); + samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepstone2.ogg", OPENAL_HW3D, 0, 0); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f); OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f); - LoadTexture("/Data/Textures/grassdirt.jpg",&terraintexture,1,0); + LoadTexture("Data/Textures/grassdirt.jpg",&terraintexture,1,0); - LoadTexture("/Data/Textures/mossrock.jpg",&terraintexture2,1,0); + LoadTexture("Data/Textures/mossrock.jpg",&terraintexture2,1,0); - //LoadTexture("/Data/Textures/detail.png",&terraintexture3,1); + //LoadTexture("Data/Textures/detail.png",&terraintexture3,1); temptexdetail=texdetail; if(texdetail>1)texdetail=4; - skybox.load( "/Data/Textures/Skybox(grass):Front.jpg", - "/Data/Textures/Skybox(grass):Left.jpg", - "/Data/Textures/Skybox(grass):Back.jpg", - "/Data/Textures/Skybox(grass):Right.jpg", - "/Data/Textures/Skybox(grass):Up.jpg", - "/Data/Textures/Skybox(grass):Down.jpg", - "/Data/Textures/Skybox(grass):Cloud.jpg", - "/Data/Textures/Skybox(grass):Reflect.jpg"); + skybox.load( "Data/Textures/Skybox(grass):Front.jpg", + "Data/Textures/Skybox(grass):Left.jpg", + "Data/Textures/Skybox(grass):Back.jpg", + "Data/Textures/Skybox(grass):Right.jpg", + "Data/Textures/Skybox(grass):Up.jpg", + "Data/Textures/Skybox(grass):Down.jpg", + "Data/Textures/Skybox(grass):Cloud.jpg", + "Data/Textures/Skybox(grass):Reflect.jpg"); @@ -795,7 +795,7 @@ void Game::Setenvironment(int which) } temptexdetail=texdetail; texdetail=1; - terrain.load("/Data/Textures/heightmap.png"); + terrain.load("Data/Textures/heightmap.png"); texdetail=temptexdetail; } @@ -804,24 +804,24 @@ void Game::Setenvironment(int which) void Game::Loadlevel(int which){ stealthloading=0; - if(which==0)Loadlevel((char *)"/Data/Maps/map1"); - else if(which==1)Loadlevel((char *)"/Data/Maps/map2"); - else if(which==2)Loadlevel((char *)"/Data/Maps/map3"); - else if(which==3)Loadlevel((char *)"/Data/Maps/map4"); - else if(which==4)Loadlevel((char *)"/Data/Maps/map5"); - else if(which==5)Loadlevel((char *)"/Data/Maps/map6"); - else if(which==6)Loadlevel((char *)"/Data/Maps/map7"); - else if(which==7)Loadlevel((char *)"/Data/Maps/map8"); - else if(which==8)Loadlevel((char *)"/Data/Maps/map9"); - else if(which==9)Loadlevel((char *)"/Data/Maps/map10"); - else if(which==10)Loadlevel((char *)"/Data/Maps/map11"); - else if(which==11)Loadlevel((char *)"/Data/Maps/map12"); - else if(which==12)Loadlevel((char *)"/Data/Maps/map13"); - else if(which==13)Loadlevel((char *)"/Data/Maps/map14"); - else if(which==14)Loadlevel((char *)"/Data/Maps/map15"); - else if(which==15)Loadlevel((char *)"/Data/Maps/map16"); - else if(which==-1){tutoriallevel=-1;Loadlevel((char *)"/Data/Maps/tutorial");} - else Loadlevel((char *)"/Data/Maps/mapsave"); + if(which==0)Loadlevel((char *)"Data/Maps/map1"); + else if(which==1)Loadlevel((char *)"Data/Maps/map2"); + else if(which==2)Loadlevel((char *)"Data/Maps/map3"); + else if(which==3)Loadlevel((char *)"Data/Maps/map4"); + else if(which==4)Loadlevel((char *)"Data/Maps/map5"); + else if(which==5)Loadlevel((char *)"Data/Maps/map6"); + else if(which==6)Loadlevel((char *)"Data/Maps/map7"); + else if(which==7)Loadlevel((char *)"Data/Maps/map8"); + else if(which==8)Loadlevel((char *)"Data/Maps/map9"); + else if(which==9)Loadlevel((char *)"Data/Maps/map10"); + else if(which==10)Loadlevel((char *)"Data/Maps/map11"); + else if(which==11)Loadlevel((char *)"Data/Maps/map12"); + else if(which==12)Loadlevel((char *)"Data/Maps/map13"); + else if(which==13)Loadlevel((char *)"Data/Maps/map14"); + else if(which==14)Loadlevel((char *)"Data/Maps/map15"); + else if(which==15)Loadlevel((char *)"Data/Maps/map16"); + else if(which==-1){tutoriallevel=-1;Loadlevel((char *)"Data/Maps/tutorial");} + else Loadlevel((char *)"Data/Maps/mapsave"); whichlevel=which; } @@ -899,7 +899,7 @@ void Game::Loadlevel(char *name){ won=0; //campaign=0; - animation[bounceidleanim].Load((char *)"/Data/Animations/Idle",middleheight,neutral); + animation[bounceidleanim].Load((char *)"Data/Animations/Idle",middleheight,neutral); numdialogues=0; @@ -1365,15 +1365,15 @@ void Game::Loadlevel(char *name){ //if(Random()%2==0)player[i].creature=wolftype; //else player[i].creature=rabbittype; if(i==0&&mapvers<9)player[i].creature=rabbittype; - if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)"/Data/Skeleton/Basic Figure",(char *)"/Data/Skeleton/Basic Figurelow",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Body.solid",(char *)"/Data/Models/Body2.solid",(char *)"/Data/Models/Body3.solid",(char *)"/Data/Models/Body4.solid",(char *)"/Data/Models/Body5.solid",(char *)"/Data/Models/Body6.solid",(char *)"/Data/Models/Body7.solid",(char *)"/Data/Models/Bodylow.solid",(char *)"/Data/Models/Belt.solid",0); + if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)"Data/Skeleton/Basic Figure",(char *)"Data/Skeleton/Basic Figurelow",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Body.solid",(char *)"Data/Models/Body2.solid",(char *)"Data/Models/Body3.solid",(char *)"Data/Models/Body4.solid",(char *)"Data/Models/Body5.solid",(char *)"Data/Models/Body6.solid",(char *)"Data/Models/Body7.solid",(char *)"Data/Models/Bodylow.solid",(char *)"Data/Models/Belt.solid",0); else { if(player[i].creature!=wolftype){ - player[i].skeleton.Load((char *)"/Data/Skeleton/Basic Figure",(char *)"/Data/Skeleton/Basic Figurelow",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Body.solid",(char *)"/Data/Models/Body2.solid",(char *)"/Data/Models/Body3.solid",(char *)"/Data/Models/Body4.solid",(char *)"/Data/Models/Body5.solid",(char *)"/Data/Models/Body6.solid",(char *)"/Data/Models/Body7.solid",(char *)"/Data/Models/Bodylow.solid",(char *)"/Data/Models/Belt.solid",1); - LoadTexture("/Data/Textures/Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1); + player[i].skeleton.Load((char *)"Data/Skeleton/Basic Figure",(char *)"Data/Skeleton/Basic Figurelow",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Body.solid",(char *)"Data/Models/Body2.solid",(char *)"Data/Models/Body3.solid",(char *)"Data/Models/Body4.solid",(char *)"Data/Models/Body5.solid",(char *)"Data/Models/Body6.solid",(char *)"Data/Models/Body7.solid",(char *)"Data/Models/Bodylow.solid",(char *)"Data/Models/Belt.solid",1); + LoadTexture("Data/Textures/Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1); } if(player[i].creature==wolftype){ - player[i].skeleton.Load((char *)"/Data/Skeleton/Basic Figure Wolf",(char *)"/Data/Skeleton/Basic Figure Wolf Low",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Wolf.solid",(char *)"/Data/Models/Wolf2.solid",(char *)"/Data/Models/Wolf3.solid",(char *)"/Data/Models/Wolf4.solid",(char *)"/Data/Models/Wolf5.solid",(char *)"/Data/Models/Wolf6.solid",(char *)"/Data/Models/Wolf7.solid",(char *)"/Data/Models/Wolflow.solid",(char *)"/Data/Models/Belt.solid",0); + player[i].skeleton.Load((char *)"Data/Skeleton/Basic Figure Wolf",(char *)"Data/Skeleton/Basic Figure Wolf Low",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Wolf.solid",(char *)"Data/Models/Wolf2.solid",(char *)"Data/Models/Wolf3.solid",(char *)"Data/Models/Wolf4.solid",(char *)"Data/Models/Wolf5.solid",(char *)"Data/Models/Wolf6.solid",(char *)"Data/Models/Wolf7.solid",(char *)"Data/Models/Wolflow.solid",(char *)"Data/Models/Belt.solid",0); } } @@ -1386,47 +1386,47 @@ void Game::Loadlevel(char *name){ if(player[i].creature==rabbittype) { if(player[i].whichskin==0){ - LoadTextureSave("/Data/Textures/Fur3.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave("Data/Textures/Fur3.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } else if(player[i].whichskin==1){ - LoadTextureSave("/Data/Textures/Fur.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave("Data/Textures/Fur.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } else if(player[i].whichskin==2){ - LoadTextureSave("/Data/Textures/Fur2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave("Data/Textures/Fur2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } else if(player[i].whichskin==3){ - LoadTextureSave("/Data/Textures/Lynx.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave("Data/Textures/Lynx.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } else if(player[i].whichskin==4){ - LoadTextureSave("/Data/Textures/Otter.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave("Data/Textures/Otter.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } else if(player[i].whichskin==5){ - LoadTextureSave("/Data/Textures/Opal.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave("Data/Textures/Opal.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } else if(player[i].whichskin==6){ - LoadTextureSave("/Data/Textures/Sable.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave("Data/Textures/Sable.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } else if(player[i].whichskin==7){ - LoadTextureSave("/Data/Textures/Chocolate.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave("Data/Textures/Chocolate.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } else if(player[i].whichskin==8){ - LoadTextureSave("/Data/Textures/BW2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave("Data/Textures/BW2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } else if(player[i].whichskin==9){ - LoadTextureSave("/Data/Textures/WB2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave("Data/Textures/WB2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } } if(player[i].creature==wolftype) { //k=abs(Random()%3); if(player[i].whichskin==0){ - LoadTextureSave("/Data/Textures/Wolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave("Data/Textures/Wolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } else if(player[i].whichskin==1){ - LoadTextureSave("/Data/Textures/Darkwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave("Data/Textures/Darkwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } else if(player[i].whichskin==2){ - LoadTextureSave("/Data/Textures/Snowwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + LoadTextureSave("Data/Textures/Snowwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); } } @@ -1510,7 +1510,7 @@ void Game::Loadlevel(char *name){ player[i].proportionlegs.z=0; } - player[i].tempanimation.Load((char *)"/Data/Animations/Tempanim",0,0); + player[i].tempanimation.Load((char *)"Data/Animations/Tempanim",0,0); player[i].headmorphness=0; player[i].targetheadmorphness=1; @@ -1649,14 +1649,14 @@ void Game::Loadlevel(char *name){ oldmusicvolume[3]=0; - /*LoadTexture("/Data/Textures/cloud.png",&sprites.cloudtexture,1,1); - LoadTexture("/Data/Textures/cloudimpact.png",&sprites.cloudimpacttexture,1,1); - LoadTexture("/Data/Textures/bloodparticle.png",&sprites.bloodtexture,1,1); - LoadTexture("/Data/Textures/snowflake.png",&sprites.snowflaketexture,1,1); - LoadTexture("/Data/Textures/flame.png",&sprites.flametexture,1,1); - LoadTexture("/Data/Textures/bloodflame.png",&sprites.bloodflametexture,1,1); - LoadTexture("/Data/Textures/smoke.png",&sprites.smoketexture,1,1); - LoadTexture("/Data/Textures/shine.png",&sprites.shinetexture,1,0); + /*LoadTexture("Data/Textures/cloud.png",&sprites.cloudtexture,1,1); + LoadTexture("Data/Textures/cloudimpact.png",&sprites.cloudimpacttexture,1,1); + LoadTexture("Data/Textures/bloodparticle.png",&sprites.bloodtexture,1,1); + LoadTexture("Data/Textures/snowflake.png",&sprites.snowflaketexture,1,1); + LoadTexture("Data/Textures/flame.png",&sprites.flametexture,1,1); + LoadTexture("Data/Textures/bloodflame.png",&sprites.bloodflametexture,1,1); + LoadTexture("Data/Textures/smoke.png",&sprites.smoketexture,1,1); + LoadTexture("Data/Textures/shine.png",&sprites.shinetexture,1,0); */ if(!firstload) @@ -1842,7 +1842,7 @@ void Game::Tick() if(newscreenwidth<0)newscreenwidth=screenwidth; if(newscreenheight<0)newscreenheight=screenheight; - ofstream opstream(ConvertFileName("/Data/config.txt", "w")); + ofstream opstream(ConvertFileName("Data/config.txt", "w")); opstream << "Screenwidth:\n"; opstream << newscreenwidth; opstream << "\nScreenheight:\n"; @@ -2237,7 +2237,7 @@ void Game::Tick() if(newscreenheight<0)newscreenheight=screenheight; - ofstream opstream(ConvertFileName("/Data/config.txt", "w")); + ofstream opstream(ConvertFileName("Data/config.txt", "w")); opstream << "Screenwidth:\n"; opstream << newscreenwidth; opstream << "\nScreenheight:\n"; @@ -2865,7 +2865,7 @@ void Game::Tick() if(newscreenwidth<0)newscreenwidth=screenwidth; if(newscreenheight<0)newscreenheight=screenheight; - ofstream opstream(ConvertFileName("/Data/config.txt", "w")); + ofstream opstream(ConvertFileName("Data/config.txt", "w")); opstream << "Screenwidth:\n"; opstream << newscreenwidth; opstream << "\nScreenheight:\n"; @@ -3831,11 +3831,11 @@ void Game::Tick() donesomething=1; }*/ if(Compare(consoletext[0],"cellar door ",0,11)||Compare(consoletext[0],"cellardoor ",0,10)){ - LoadTextureSave("/Data/Textures/Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave("Data/Textures/Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); donesomething=1; } /*if(Compare(consoletext[0],"Pants ",0,5)){ - AddClothes("/Data/Textures/Pants.png",0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); + AddClothes("Data/Textures/Pants.png",0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize); donesomething=1; }*/ @@ -4640,34 +4640,34 @@ void Game::Tick() player[0].numclothes=0; if(player[0].whichskin==0){ - LoadTextureSave("/Data/Textures/Fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave("Data/Textures/Fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); } else if(player[0].whichskin==1){ - LoadTextureSave("/Data/Textures/Fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave("Data/Textures/Fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); } else if(player[0].whichskin==2){ - LoadTextureSave("/Data/Textures/Fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave("Data/Textures/Fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); } else if(player[0].whichskin==3){ - LoadTextureSave("/Data/Textures/Lynx.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave("Data/Textures/Lynx.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); } else if(player[0].whichskin==4){ - LoadTextureSave("/Data/Textures/Otter.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave("Data/Textures/Otter.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); } else if(player[0].whichskin==5){ - LoadTextureSave("/Data/Textures/Opal.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave("Data/Textures/Opal.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); } else if(player[0].whichskin==6){ - LoadTextureSave("/Data/Textures/Sable.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave("Data/Textures/Sable.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); } else if(player[0].whichskin==7){ - LoadTextureSave("/Data/Textures/Chocolate.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave("Data/Textures/Chocolate.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); } else if(player[0].whichskin==8){ - LoadTextureSave("/Data/Textures/BW2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave("Data/Textures/BW2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); } else if(player[0].whichskin==9){ - LoadTextureSave("/Data/Textures/WB2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave("Data/Textures/WB2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); } editoractive=typeactive; @@ -5083,34 +5083,34 @@ void Game::Tick() } player[closest].numclothes=0; if(player[closest].whichskin==0){ - LoadTextureSave("/Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==1){ - LoadTextureSave("/Data/Textures/Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==2){ - LoadTextureSave("/Data/Textures/Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==3){ - LoadTextureSave("/Data/Textures/Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==4){ - LoadTextureSave("/Data/Textures/Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==5){ - LoadTextureSave("/Data/Textures/Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==6){ - LoadTextureSave("/Data/Textures/Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==7){ - LoadTextureSave("/Data/Textures/Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==8){ - LoadTextureSave("/Data/Textures/BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==9){ - LoadTextureSave("/Data/Textures/WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } donesomething=1; @@ -5121,34 +5121,34 @@ void Game::Tick() player[closest].numclothes=0; if(player[closest].whichskin==0){ - LoadTextureSave("/Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==1){ - LoadTextureSave("/Data/Textures/Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==2){ - LoadTextureSave("/Data/Textures/Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==3){ - LoadTextureSave("/Data/Textures/Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==4){ - LoadTextureSave("/Data/Textures/Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==5){ - LoadTextureSave("/Data/Textures/Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==6){ - LoadTextureSave("/Data/Textures/Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==7){ - LoadTextureSave("/Data/Textures/Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==8){ - LoadTextureSave("/Data/Textures/BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==9){ - LoadTextureSave("/Data/Textures/WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } donesomething=1; @@ -5275,8 +5275,8 @@ void Game::Tick() if(Compare(consoletext[0],"funnybunny ",0,10)||Compare(consoletext[0],"funny bunny ",0,11)){ player[0].skeleton.id=0; - player[0].skeleton.Load((char *)"/Data/Skeleton/Basic Figure",(char *)"/Data/Skeleton/Basic Figurelow",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Body.solid",(char *)"/Data/Models/Body2.solid",(char *)"/Data/Models/Body3.solid",(char *)"/Data/Models/Body4.solid",(char *)"/Data/Models/Body5.solid",(char *)"/Data/Models/Body6.solid",(char *)"/Data/Models/Body7.solid",(char *)"/Data/Models/Bodylow.solid",(char *)"/Data/Models/Belt.solid",1); - LoadTextureSave("/Data/Textures/fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + player[0].skeleton.Load((char *)"Data/Skeleton/Basic Figure",(char *)"Data/Skeleton/Basic Figurelow",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Body.solid",(char *)"Data/Models/Body2.solid",(char *)"Data/Models/Body3.solid",(char *)"Data/Models/Body4.solid",(char *)"Data/Models/Body5.solid",(char *)"Data/Models/Body6.solid",(char *)"Data/Models/Body7.solid",(char *)"Data/Models/Bodylow.solid",(char *)"Data/Models/Belt.solid",1); + LoadTextureSave("Data/Textures/fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); player[0].creature=rabbittype; player[0].scale=.2; @@ -5293,8 +5293,8 @@ void Game::Tick() } if(Compare(consoletext[0],"wolfieisgod ",0,11)||Compare(consoletext[0],"wolfie is god ",0,12)){ player[0].skeleton.id=0; - player[0].skeleton.Load((char *)"/Data/Skeleton/Basic Figure Wolf",(char *)"/Data/Skeleton/Basic Figure Wolf Low",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Wolf.solid",(char *)"/Data/Models/Wolf2.solid",(char *)"/Data/Models/Wolf3.solid",(char *)"/Data/Models/Wolf4.solid",(char *)"/Data/Models/Wolf5.solid",(char *)"/Data/Models/Wolf6.solid",(char *)"/Data/Models/Wolf7.solid",(char *)"/Data/Models/Wolflow.solid",(char *)"/Data/Models/Belt.solid",0); - LoadTextureSave("/Data/Textures/Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + player[0].skeleton.Load((char *)"Data/Skeleton/Basic Figure Wolf",(char *)"Data/Skeleton/Basic Figure Wolf Low",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Wolf.solid",(char *)"Data/Models/Wolf2.solid",(char *)"Data/Models/Wolf3.solid",(char *)"Data/Models/Wolf4.solid",(char *)"Data/Models/Wolf5.solid",(char *)"Data/Models/Wolf6.solid",(char *)"Data/Models/Wolf7.solid",(char *)"Data/Models/Wolflow.solid",(char *)"Data/Models/Belt.solid",0); + LoadTextureSave("Data/Textures/Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); player[0].creature=wolftype; player[0].proportionhead=1.1; @@ -5309,43 +5309,43 @@ void Game::Tick() donesomething=1; } /*if(Compare(consoletext[0],"kungfu ",0,6)||Compare(consoletext[0],"kung fu ",0,7)){ - LoadTextureSave("/Data/Textures/Kungfu.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave("Data/Textures/Kungfu.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); donesomething=1; } if(Compare(consoletext[0],"rambo ",0,5)){ - LoadTextureSave("/Data/Textures/Leather.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave("Data/Textures/Leather.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); donesomething=1; } if(Compare(consoletext[0],"david ",0,5)){ - LoadTextureSave("/Data/Textures/David.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave("Data/Textures/David.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); donesomething=1; }*/ if(Compare(consoletext[0],"wolf ",0,4)){ - LoadTextureSave("/Data/Textures/Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave("Data/Textures/Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); donesomething=1; } if(Compare(consoletext[0],"darkwolf ",0,8)){ - LoadTextureSave("/Data/Textures/DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave("Data/Textures/DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); donesomething=1; } if(Compare(consoletext[0],"snowwolf ",0,8)){ - LoadTextureSave("/Data/Textures/Snowwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave("Data/Textures/Snowwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); donesomething=1; }/* if(Compare(consoletext[0],"lizardwolf ",0,10)){ - LoadTextureSave("/Data/Textures/Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave("Data/Textures/Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); donesomething=1; }*/ if(Compare(consoletext[0],"white ",0,5)){ - LoadTextureSave("/Data/Textures/fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave("Data/Textures/fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); donesomething=1; } if(Compare(consoletext[0],"brown ",0,5)){ - LoadTextureSave("/Data/Textures/fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave("Data/Textures/fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); donesomething=1; } if(Compare(consoletext[0],"black ",0,5)){ - LoadTextureSave("/Data/Textures/fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); + LoadTextureSave("Data/Textures/fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); donesomething=1; } if(consolechars[0]>0){ @@ -5392,7 +5392,7 @@ void Game::Tick() if(newscreenwidth<0)newscreenwidth=screenwidth; if(newscreenheight<0)newscreenheight=screenheight; - ofstream opstream(ConvertFileName("/Data/config.txt", "w")); + ofstream opstream(ConvertFileName("Data/config.txt", "w")); opstream << "Screenwidth:\n"; opstream << newscreenwidth; opstream << "\nScreenheight:\n"; @@ -7177,46 +7177,46 @@ void Game::Tick() if(player[closest].creature==rabbittype){ if(player[closest].whichskin==0){ - LoadTextureSave("/Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==1){ - LoadTextureSave("/Data/Textures/Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==2){ - LoadTextureSave("/Data/Textures/Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==3){ - LoadTextureSave("/Data/Textures/Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==4){ - LoadTextureSave("/Data/Textures/Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==5){ - LoadTextureSave("/Data/Textures/Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==6){ - LoadTextureSave("/Data/Textures/Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==7){ - LoadTextureSave("/Data/Textures/Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==8){ - LoadTextureSave("/Data/Textures/BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==9){ - LoadTextureSave("/Data/Textures/WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } } if(player[closest].creature==wolftype){ k=abs(Random()%3); if(player[closest].whichskin==0){ - LoadTextureSave("/Data/Textures/Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==1){ - LoadTextureSave("/Data/Textures/Darkwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Darkwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } else if(player[closest].whichskin==2){ - LoadTextureSave("/Data/Textures/Snowwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + LoadTextureSave("Data/Textures/Snowwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); } } } @@ -7264,8 +7264,8 @@ void Game::Tick() if(player[closest].creature==rabbittype){ player[closest].skeleton.id=closest; - player[closest].skeleton.Load((char *)"/Data/Skeleton/Basic Figure Wolf",(char *)"/Data/Skeleton/Basic Figure Wolf Low",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Wolf.solid",(char *)"/Data/Models/Wolf2.solid",(char *)"/Data/Models/Wolf3.solid",(char *)"/Data/Models/Wolf4.solid",(char *)"/Data/Models/Wolf5.solid",(char *)"/Data/Models/Wolf6.solid",(char *)"/Data/Models/Wolf7.solid",(char *)"/Data/Models/Wolflow.solid",(char *)"/Data/Models/Belt.solid",0); - LoadTextureSave("/Data/Textures/Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize); + player[closest].skeleton.Load((char *)"Data/Skeleton/Basic Figure Wolf",(char *)"Data/Skeleton/Basic Figure Wolf Low",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Wolf.solid",(char *)"Data/Models/Wolf2.solid",(char *)"Data/Models/Wolf3.solid",(char *)"Data/Models/Wolf4.solid",(char *)"Data/Models/Wolf5.solid",(char *)"Data/Models/Wolf6.solid",(char *)"Data/Models/Wolf7.solid",(char *)"Data/Models/Wolflow.solid",(char *)"Data/Models/Belt.solid",0); + LoadTextureSave("Data/Textures/Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize); player[closest].whichskin=0; player[closest].creature=wolftype; @@ -7281,8 +7281,8 @@ void Game::Tick() else { player[closest].skeleton.id=closest; - player[closest].skeleton.Load((char *)"/Data/Skeleton/Basic Figure",(char *)"/Data/Skeleton/Basic Figurelow",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Body.solid",(char *)"/Data/Models/Body2.solid",(char *)"/Data/Models/Body3.solid",(char *)"/Data/Models/Body4.solid",(char *)"/Data/Models/Body5.solid",(char *)"/Data/Models/Body6.solid",(char *)"/Data/Models/Body7.solid",(char *)"/Data/Models/Bodylow.solid",(char *)"/Data/Models/Belt.solid",1); - LoadTextureSave("/Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); + player[closest].skeleton.Load((char *)"Data/Skeleton/Basic Figure",(char *)"Data/Skeleton/Basic Figurelow",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Body.solid",(char *)"Data/Models/Body2.solid",(char *)"Data/Models/Body3.solid",(char *)"Data/Models/Body4.solid",(char *)"Data/Models/Body5.solid",(char *)"Data/Models/Body6.solid",(char *)"Data/Models/Body7.solid",(char *)"Data/Models/Bodylow.solid",(char *)"Data/Models/Belt.solid",1); + LoadTextureSave("Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); player[closest].whichskin=0; player[closest].creature=rabbittype; @@ -7518,13 +7518,13 @@ void Game::Tick() /* if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){ FILE *tfile; - //tfile=fopen( "/Data/Maps/mapsave", "wb" ); - if(whichlevel==0)tfile=fopen( "/Data/Maps/map1", "wb" ); - else if(whichlevel==1)tfile=fopen( "/Data/Maps/map2", "wb" ); - else if(whichlevel==2)tfile=fopen( "/Data/Maps/map3", "wb" ); - else if(whichlevel==3)tfile=fopen( "/Data/Maps/map4", "wb" ); - else if(whichlevel==4)tfile=fopen( "/Data/Maps/map5", "wb" ); - else tfile=fopen( "/Data/Maps/mapsave", "wb" ); + //tfile=fopen( "Data/Maps/mapsave", "wb" ); + if(whichlevel==0)tfile=fopen( "Data/Maps/map1", "wb" ); + else if(whichlevel==1)tfile=fopen( "Data/Maps/map2", "wb" ); + else if(whichlevel==2)tfile=fopen( "Data/Maps/map3", "wb" ); + else if(whichlevel==3)tfile=fopen( "Data/Maps/map4", "wb" ); + else if(whichlevel==4)tfile=fopen( "Data/Maps/map5", "wb" ); + else tfile=fopen( "Data/Maps/mapsave", "wb" ); fwrite( &player[0].coords, 1, sizeof(XYZ), tfile ); fwrite( &player[0].rotation, 1, sizeof(float), tfile ); @@ -7672,7 +7672,7 @@ void Game::Tick() player[numplayers].creature=rabbittype; player[numplayers].howactive=editoractive; player[numplayers].skeleton.id=numplayers; - player[numplayers].skeleton.Load((char *)"/Data/Skeleton/Basic Figure",(char *)"/Data/Skeleton/Basic Figurelow",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Body.solid",(char *)"/Data/Models/Body2.solid",(char *)"/Data/Models/Body3.solid",(char *)"/Data/Models/Body4.solid",(char *)"/Data/Models/Body5.solid",(char *)"/Data/Models/Body6.solid",(char *)"/Data/Models/Body7.solid",(char *)"/Data/Models/Bodylow.solid",(char *)"/Data/Models/Belt.solid",1); + player[numplayers].skeleton.Load((char *)"Data/Skeleton/Basic Figure",(char *)"Data/Skeleton/Basic Figurelow",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Body.solid",(char *)"Data/Models/Body2.solid",(char *)"Data/Models/Body3.solid",(char *)"Data/Models/Body4.solid",(char *)"Data/Models/Body5.solid",(char *)"Data/Models/Body6.solid",(char *)"Data/Models/Body7.solid",(char *)"Data/Models/Bodylow.solid",(char *)"Data/Models/Belt.solid",1); //texsize=512*512*3/texdetail/texdetail; //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize]; @@ -7680,19 +7680,19 @@ void Game::Tick() k=abs(Random()%2)+1; if(k==0){ - LoadTextureSave("/Data/Textures/Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize); + LoadTextureSave("Data/Textures/Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize); player[numplayers].whichskin=0; } else if(k==1){ - LoadTextureSave("/Data/Textures/Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize); + LoadTextureSave("Data/Textures/Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize); player[numplayers].whichskin=1; } else { - LoadTextureSave("/Data/Textures/Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize); + LoadTextureSave("Data/Textures/Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize); player[numplayers].whichskin=2; } - LoadTexture("/Data/Textures/Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1); + LoadTexture("Data/Textures/Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1); player[numplayers].power=1; player[numplayers].speedmult=1; player[numplayers].currentanimation=bounceidleanim; @@ -7758,7 +7758,7 @@ void Game::Tick() player[numplayers].proportionlegs.z=0; } - player[numplayers].tempanimation.Load((char *)"/Data/Animations/Tempanim",0,0); + player[numplayers].tempanimation.Load((char *)"Data/Animations/Tempanim",0,0); player[numplayers].damagetolerance=200; @@ -11034,7 +11034,7 @@ void Game::TickOnceAfter(){ startbonustotal=0; - ifstream ipstream(ConvertFileName("/Data/Campaigns:main.txt")); + ifstream ipstream(ConvertFileName("Data/Campaigns:main.txt")); //campaignnumlevels=0; //accountcampaignchoicesmade[accountactive]=0; ipstream.ignore(256,':'); diff --git a/Source/MacCompatibility.cpp b/Source/MacCompatibility.cpp index e82b1b7..4260bdd 100644 --- a/Source/MacCompatibility.cpp +++ b/Source/MacCompatibility.cpp @@ -277,7 +277,7 @@ static int locateCorrectFile(char *buf, const char *mode) } /* locateCorrectFile */ #endif - +// Dummified the function static char g_filename[4096]; char* ConvertFileName( const char* orgfilename, const char *mode) { diff --git a/Source/Objects.cpp b/Source/Objects.cpp index 133f659..8b4a72c 100644 --- a/Source/Objects.cpp +++ b/Source/Objects.cpp @@ -505,17 +505,17 @@ void Objects::MakeObject(int atype, XYZ where, float arotation, float ascale){ rotx[numobjects]=0; roty[numobjects]=0; - if(atype==boxtype)model[numobjects].loaddecal((char *)"/Data/Models/Box.solid",0); - if(atype==cooltype)model[numobjects].loaddecal((char *)"/Data/Models/Cool.solid",0); - if(atype==walltype)model[numobjects].loaddecal((char *)"/Data/Models/Wall.solid",0); - if(atype==tunneltype)model[numobjects].loaddecal((char *)"/Data/Models/Tunnel.solid",0); - if(atype==chimneytype)model[numobjects].loaddecal((char *)"/Data/Models/Chimney.solid",0); - if(atype==spiketype)model[numobjects].load((char *)"/Data/Models/Spike.solid",0); - if(atype==weirdtype)model[numobjects].loaddecal((char *)"/Data/Models/Weird.solid",0); - if(atype==rocktype)model[numobjects].loaddecal((char *)"/Data/Models/Rock.solid",0); - if(atype==treetrunktype)model[numobjects].load((char *)"/Data/Models/Treetrunk.solid",0); - if(atype==treeleavestype)model[numobjects].load((char *)"/Data/Models/Leaves.solid",0); - if(atype==bushtype)model[numobjects].load((char *)"/Data/Models/Bush.solid",0); + if(atype==boxtype)model[numobjects].loaddecal((char *)"Data/Models/Box.solid",0); + if(atype==cooltype)model[numobjects].loaddecal((char *)"Data/Models/Cool.solid",0); + if(atype==walltype)model[numobjects].loaddecal((char *)"Data/Models/Wall.solid",0); + if(atype==tunneltype)model[numobjects].loaddecal((char *)"Data/Models/Tunnel.solid",0); + if(atype==chimneytype)model[numobjects].loaddecal((char *)"Data/Models/Chimney.solid",0); + if(atype==spiketype)model[numobjects].load((char *)"Data/Models/Spike.solid",0); + if(atype==weirdtype)model[numobjects].loaddecal((char *)"Data/Models/Weird.solid",0); + if(atype==rocktype)model[numobjects].loaddecal((char *)"Data/Models/Rock.solid",0); + if(atype==treetrunktype)model[numobjects].load((char *)"Data/Models/Treetrunk.solid",0); + if(atype==treeleavestype)model[numobjects].load((char *)"Data/Models/Leaves.solid",0); + if(atype==bushtype)model[numobjects].load((char *)"Data/Models/Bush.solid",0); if(atype==boxtype)friction[numobjects]=1.5; if(atype==cooltype)friction[numobjects]=1.5; @@ -531,7 +531,7 @@ void Objects::MakeObject(int atype, XYZ where, float arotation, float ascale){ if(atype==treeleavestype)friction[numobjects]=0; if(atype==platformtype){ - model[numobjects].loaddecal((char *)"/Data/Models/Platform.solid",0); + model[numobjects].loaddecal((char *)"Data/Models/Platform.solid",0); model[numobjects].Rotate(90,0,0); } @@ -593,17 +593,17 @@ void Objects::MakeObject(int atype, XYZ where, float arotation, float arotation2 rotx[numobjects]=0; roty[numobjects]=0; - if(atype==boxtype)model[numobjects].loaddecal((char *)"/Data/Models/Box.solid",0); - if(atype==cooltype)model[numobjects].loaddecal((char *)"/Data/Models/Cool.solid",0); - if(atype==walltype)model[numobjects].loaddecal((char *)"/Data/Models/Wall.solid",0); - if(atype==tunneltype)model[numobjects].loaddecal((char *)"/Data/Models/Tunnel.solid",0); - if(atype==chimneytype)model[numobjects].loaddecal((char *)"/Data/Models/Chimney.solid",0); - if(atype==spiketype)model[numobjects].load((char *)"/Data/Models/Spike.solid",0); - if(atype==weirdtype)model[numobjects].loaddecal((char *)"/Data/Models/Weird.solid",0); - if(atype==rocktype)model[numobjects].loaddecal((char *)"/Data/Models/Rock.solid",0); - if(atype==treetrunktype)model[numobjects].load((char *)"/Data/Models/Treetrunk.solid",0); - if(atype==treeleavestype)model[numobjects].load((char *)"/Data/Models/Leaves.solid",0); - if(atype==bushtype)model[numobjects].load((char *)"/Data/Models/Bush.solid",0); + if(atype==boxtype)model[numobjects].loaddecal((char *)"Data/Models/Box.solid",0); + if(atype==cooltype)model[numobjects].loaddecal((char *)"Data/Models/Cool.solid",0); + if(atype==walltype)model[numobjects].loaddecal((char *)"Data/Models/Wall.solid",0); + if(atype==tunneltype)model[numobjects].loaddecal((char *)"Data/Models/Tunnel.solid",0); + if(atype==chimneytype)model[numobjects].loaddecal((char *)"Data/Models/Chimney.solid",0); + if(atype==spiketype)model[numobjects].load((char *)"Data/Models/Spike.solid",0); + if(atype==weirdtype)model[numobjects].loaddecal((char *)"Data/Models/Weird.solid",0); + if(atype==rocktype)model[numobjects].loaddecal((char *)"Data/Models/Rock.solid",0); + if(atype==treetrunktype)model[numobjects].load((char *)"Data/Models/Treetrunk.solid",0); + if(atype==treeleavestype)model[numobjects].load((char *)"Data/Models/Leaves.solid",0); + if(atype==bushtype)model[numobjects].load((char *)"Data/Models/Bush.solid",0); if(atype==boxtype)friction[numobjects]=1.5; if(atype==cooltype)friction[numobjects]=1.5; @@ -621,7 +621,7 @@ void Objects::MakeObject(int atype, XYZ where, float arotation, float arotation2 if(friction[numobjects]==1.5&&fabs(arotation2)>5)friction[numobjects]=.5; if(atype==platformtype){ - model[numobjects].loaddecal((char *)"/Data/Models/Platform.solid",0); + model[numobjects].loaddecal((char *)"Data/Models/Platform.solid",0); model[numobjects].Rotate(90,0,0); } diff --git a/Source/OpenGL_Windows.cpp b/Source/OpenGL_Windows.cpp index 3a508ad..96e6a88 100644 --- a/Source/OpenGL_Windows.cpp +++ b/Source/OpenGL_Windows.cpp @@ -568,7 +568,7 @@ Boolean SetUp (Game & game) randSeed = UpTime().lo; osx = 0; - ifstream ipstream(ConvertFileName("/Data/config.txt"), std::ios::in /*| std::ios::nocreate*/); + ifstream ipstream(ConvertFileName("Data/config.txt"), std::ios::in /*| std::ios::nocreate*/); detail=1; ismotionblur=0; usermousesensitivity=1; @@ -618,7 +618,7 @@ Boolean SetUp (Game & game) selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail); if(!ipstream) { - ofstream opstream(ConvertFileName("/Data/config.txt", "w")); + ofstream opstream(ConvertFileName("Data/config.txt", "w")); opstream << "Screenwidth:\n"; opstream << kContextWidth; opstream << "\nScreenheight:\n";