From: Côme BERNIGAUD Date: Tue, 10 May 2011 21:27:04 +0000 (+0200) Subject: some more unused variables cleanup X-Git-Url: https://git.jsancho.org/?p=lugaru.git;a=commitdiff_plain;h=8dc129dea5d2e07366cbec76752ab32154fd06b4 some more unused variables cleanup --- diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index 23692b3..855c87e 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -1433,11 +1433,11 @@ int Game::DrawGLScene(StereoSide side) float maxdistance=0; float tempdist; - int whichclosest; + //~ int whichclosest; for(i=0;imaxdistance){ - whichclosest=i; + //~ whichclosest=i; maxdistance=tempdist; } } @@ -1445,7 +1445,7 @@ int Game::DrawGLScene(StereoSide side) if(!player[i].dead){ tempdist=findDistancefast(¢er,&player[i].coords); if(tempdist>maxdistance){ - whichclosest=i; + //~ whichclosest=i; maxdistance=tempdist; } } diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp index 1b8699e..a0f164a 100644 --- a/Source/GameInitDispose.cpp +++ b/Source/GameInitDispose.cpp @@ -101,8 +101,6 @@ void LOG(const std::string &fmt, ...) void Game::Dispose() { - int i,j; - LOGFUNC; if(endgame==2){ @@ -122,7 +120,7 @@ void Game::Dispose() // later in the shutdown process. --ryan. #if !PLATFORM_LINUX - for (i=0; i < sounds_count; ++i) + for (int i=0; i < sounds_count; ++i) { OPENAL_Sample_Free(samp[i]); } @@ -366,7 +364,7 @@ GLvoid Game::ReSizeGLScene(float fov, float pnear) void Game::LoadingScreen() { - static float loadprogress,minprogress,maxprogress; + static float loadprogress; static AbsoluteTime time = {0,0}; static AbsoluteTime frametime = {0,0}; AbsoluteTime currTime = UpTime (); @@ -383,7 +381,6 @@ void Game::LoadingScreen() if(multiplier>.05){ frametime = currTime; // reset for next time interval - float size=1; glLoadIdentity(); //Clear to black glClearColor(0,0,0,1); @@ -538,15 +535,6 @@ void Game::LoadingScreen() glDepthMask(1); //Text - /* - glEnable(GL_TEXTURE_2D); - static char string[256]=""; - sprintf (string, "LOADING... %d%",(int)loadprogress); - glColor4f(1,1,1,.2); - text.glPrint(280-280*loadprogress/100/2/4,125-125*loadprogress/100/2/4,string,1,1+loadprogress/100,640,480); - glColor4f(1.2-loadprogress/100,1.2-loadprogress/100,1.2-loadprogress/100,1); - text.glPrint(280,125,string,1,1,640,480); - */ if(flashamount>0){ if(flashamount>1)flashamount=1; @@ -591,9 +579,8 @@ void Game::LoadingScreen() void Game::FadeLoadingScreen(float howmuch) { - static float loadprogress,minprogress,maxprogress; + static float loadprogress; - float size=1; glLoadIdentity(); //Clear to black glClearColor(0,0,0,1); @@ -647,15 +634,6 @@ void Game::FadeLoadingScreen(float howmuch) glDisable(GL_BLEND); glDepthMask(1); //Text - /* - glEnable(GL_TEXTURE_2D); - static char string[256]=""; - sprintf (string, "LOADING... %d%",(int)loadprogress); - glColor4f(1,1,1,.2); - text.glPrint(280-280*loadprogress/100/2/4,125-125*loadprogress/100/2/4,string,1,1+loadprogress/100,640,480); - glColor4f(1.2-loadprogress/100,1.2-loadprogress/100,1.2-loadprogress/100,1); - text.glPrint(280,125,string,1,1,640,480); - */ swap_gl_buffers(); } @@ -686,8 +664,6 @@ void Game::InitGame() autocam=0; - int i,j; - numchallengelevels=14; accountactive=Account::loadFile(":Data:Users"); @@ -894,7 +870,7 @@ void Game::LoadStuff() { static float temptexdetail; static float viewdistdetail; - static int i,j,texsize; + static int i,j; float megascale =1; LOGFUNC; @@ -1189,13 +1165,7 @@ void Game::LoadStuff() animation[swordsneakattackedanim].position[i][j]+=moveamount; } } - /* - for(i=0;ix3+r&&x2>x3+r)return(0); if(x1x>p3->x+*r&&p2->x>p3->x+*r)return(0); if(p1->xx-*r&&p2->xx-*r)return(0);