From: Côme Chilliet Date: Fri, 3 Feb 2017 23:58:10 +0000 (+0100) Subject: Merge branch 'master' of gitlab.com:osslugaru/lugaru X-Git-Url: https://git.jsancho.org/?p=lugaru.git;a=commitdiff_plain;h=58e2a577c2ea4cf639a07fc792122c288d4bc2a5;hp=-c Merge branch 'master' of gitlab.com:osslugaru/lugaru --- 58e2a577c2ea4cf639a07fc792122c288d4bc2a5 diff --combined Source/Devtools/ConsoleCmds.cpp index 16effbd,49ff375..84252e3 --- a/Source/Devtools/ConsoleCmds.cpp +++ b/Source/Devtools/ConsoleCmds.cpp @@@ -84,7 -84,18 +84,7 @@@ static void set_proportion(int pnum, co sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop); - if (Person::players[pnum]->creature == wolftype) { - Person::players[pnum]->proportionhead = 1.1 * headprop; - Person::players[pnum]->proportionbody = 1.1 * bodyprop; - Person::players[pnum]->proportionarms = 1.1 * armprop; - Person::players[pnum]->proportionlegs = 1.1 * legprop; - } else if (Person::players[pnum]->creature == rabbittype) { - Person::players[pnum]->proportionhead = 1.2 * headprop; - Person::players[pnum]->proportionbody = 1.05 * bodyprop; - Person::players[pnum]->proportionarms = 1.00 * armprop; - Person::players[pnum]->proportionlegs = 1.1 * legprop; - Person::players[pnum]->proportionlegs.y = 1.05 * legprop; - } + Person::players[pnum]->setProportions(headprop, bodyprop, armprop, legprop); } static void set_protection(int pnum, const char* args) @@@ -280,7 -291,22 +280,7 @@@ void ch_save(const char* args fpackf(tfile, "Bf Bf Bf", Person::players[j]->protectionhead, Person::players[j]->protectionhigh, Person::players[j]->protectionlow); fpackf(tfile, "Bf Bf Bf", Person::players[j]->metalhead, Person::players[j]->metalhigh, Person::players[j]->metallow); fpackf(tfile, "Bf Bf", Person::players[j]->power, Person::players[j]->speedmult); - - float headprop, bodyprop, armprop, legprop; - if (Person::players[j]->creature == wolftype) { - headprop = Person::players[j]->proportionhead.x / 1.1; - bodyprop = Person::players[j]->proportionbody.x / 1.1; - armprop = Person::players[j]->proportionarms.x / 1.1; - legprop = Person::players[j]->proportionlegs.x / 1.1; - } else { - // rabbittype - headprop = Person::players[j]->proportionhead.x / 1.2; - bodyprop = Person::players[j]->proportionbody.x / 1.05; - armprop = Person::players[j]->proportionarms.x / 1.00; - legprop = Person::players[j]->proportionlegs.x / 1.1; - } - - fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop); + fpackf(tfile, "Bf Bf Bf Bf", Person::players[j]->getProportion(0), Person::players[j]->getProportion(1), Person::players[j]->getProportion(2), Person::players[j]->getProportion(3)); fpackf(tfile, "Bi", Person::players[j]->numclothes); if (Person::players[j]->numclothes) { @@@ -446,6 -472,14 +446,6 @@@ void ch_belt(const char* void ch_cellophane(const char*) { cellophane = !cellophane; - float mul = (cellophane ? 0 : 1); - - for (auto player : Person::players) { - player->proportionhead.z = player->proportionhead.x * mul; - player->proportionbody.z = player->proportionbody.x * mul; - player->proportionarms.z = player->proportionarms.x * mul; - player->proportionlegs.z = player->proportionlegs.x * mul; - } } void ch_funnybunny(const char*) @@@ -462,15 -496,11 +462,11 @@@ void ch_wolfie(const char* { Person::players[0]->creature = wolftype; Person::players[0]->skeletonLoad(); + Person::players[0]->scale = .23; Person::players[0]->damagetolerance = 300; set_proportion(0, "1 1 1 1"); } - void ch_wolfieisgod(const char* args) - { - ch_wolfie(args); - } - void ch_wolf(const char*) { Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); @@@ -644,7 -674,18 +640,7 @@@ void ch_default(const char* Person::players[0]->speedmult = 1; Person::players[0]->scale = 1; - if (Person::players[0]->creature == wolftype) { - Person::players[0]->proportionhead = 1.1; - Person::players[0]->proportionbody = 1.1; - Person::players[0]->proportionarms = 1.1; - Person::players[0]->proportionlegs = 1.1; - } else if (Person::players[0]->creature == rabbittype) { - Person::players[0]->proportionhead = 1.2; - Person::players[0]->proportionbody = 1.05; - Person::players[0]->proportionarms = 1.00; - Person::players[0]->proportionlegs = 1.1; - Person::players[0]->proportionlegs.y = 1.05; - } + Person::players[0]->setProportions(1, 1, 1, 1); Person::players[0]->numclothes = 0; Person::players[0]->skeleton.drawmodel.textureptr.load( diff --combined Source/GameTick.cpp index 82b75e5,a9cf0bf..a0bb4b3 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@@ -851,7 -851,11 +851,7 @@@ bool Game::LoadLevel(const std::string Person::players[i]->updatedelay = 0; Person::players[i]->normalsupdatedelay = 0; - Person::players[i]->proportionhead = 1.2; - Person::players[i]->proportionbody = 1.05; - Person::players[i]->proportionarms = 1.00; - Person::players[i]->proportionlegs = 1.1; - Person::players[i]->proportionlegs.y = 1.05; + Person::players[i]->setProportions(1, 1, 1, 1); Person::players[i]->headless = 0; Person::players[i]->currentoffset = 0; Person::players[i]->targetoffset = 0; @@@ -865,6 -869,13 +865,6 @@@ Game::LoadingScreen(); - if (cellophane) { - Person::players[i]->proportionhead.z = 0; - Person::players[i]->proportionbody.z = 0; - Person::players[i]->proportionarms.z = 0; - Person::players[i]->proportionlegs.z = 0; - } - Person::players[i]->tempanimation = Animation("Tempanim", lowheight, neutral); if (i == 0) { @@@ -1055,6 -1066,8 +1055,6 @@@ void Game::ProcessDevInput( return; } - float headprop, bodyprop, armprop, legprop; - /* Console */ if (Input::isKeyPressed(consolekey)) { console = !console; @@@ -1227,21 -1240,30 +1227,20 @@@ closest = findClosestPlayer(); } - // FIXME: Those proportions are buggy if (closest >= 0) { if (Person::players[closest]->creature == rabbittype) { Person::players[closest]->creature = wolftype; Person::players[closest]->whichskin = 0; Person::players[closest]->skeletonLoad(); - Person::players[closest]->scale = .23 * 5 * Person::players[0]->scale; - - Person::players[closest]->proportionhead = 1.1; - Person::players[closest]->proportionbody = 1.1; - Person::players[closest]->proportionarms = 1.1; - Person::players[closest]->proportionlegs = 1.1; + Person::players[closest]->scale *= 1.15; Person::players[closest]->damagetolerance = 300; - } else { + } else { // wolftype Person::players[closest]->creature = rabbittype; Person::players[closest]->whichskin = 0; Person::players[closest]->skeletonLoad(true); - Person::players[closest]->scale = .2 * 5 * Person::players[0]->scale; - Person::players[closest]->proportionhead = 1.2; - Person::players[closest]->proportionbody = 1.05; - Person::players[closest]->proportionarms = 1.00; - Person::players[closest]->proportionlegs.x = 1.1; - Person::players[closest]->proportionlegs.y = 1.05; + Person::players[closest]->scale /= 1.15; Person::players[closest]->damagetolerance = 200; } @@@ -1476,7 -1498,40 +1475,7 @@@ Person::players.back()->oldcoords = Person::players.back()->coords; Person::players.back()->realoldcoords = Person::players.back()->coords; - if (Person::players[0]->creature == wolftype) { - headprop = Person::players[0]->proportionhead.x / 1.1; - bodyprop = Person::players[0]->proportionbody.x / 1.1; - armprop = Person::players[0]->proportionarms.x / 1.1; - legprop = Person::players[0]->proportionlegs.x / 1.1; - } else { - // rabbittype - headprop = Person::players[0]->proportionhead.x / 1.2; - bodyprop = Person::players[0]->proportionbody.x / 1.05; - armprop = Person::players[0]->proportionarms.x / 1.00; - legprop = Person::players[0]->proportionlegs.x / 1.1; - } - - if (Person::players.back()->creature == wolftype) { - Person::players.back()->proportionhead = 1.1 * headprop; - Person::players.back()->proportionbody = 1.1 * bodyprop; - Person::players.back()->proportionarms = 1.1 * armprop; - Person::players.back()->proportionlegs = 1.1 * legprop; - } - - if (Person::players.back()->creature == rabbittype) { - Person::players.back()->proportionhead = 1.2 * headprop; - Person::players.back()->proportionbody = 1.05 * bodyprop; - Person::players.back()->proportionarms = 1.00 * armprop; - Person::players.back()->proportionlegs = 1.1 * legprop; - Person::players.back()->proportionlegs.y = 1.05 * legprop; - } - - if (cellophane) { - Person::players.back()->proportionhead.z = 0; - Person::players.back()->proportionbody.z = 0; - Person::players.back()->proportionarms.z = 0; - Person::players.back()->proportionlegs.z = 0; - } + Person::players.back()->setProportions(1, 1, 1, 1); Person::players.back()->tempanimation = Animation("Tempanim", lowheight, neutral);