X-Git-Url: https://git.jsancho.org/?p=lugaru.git;a=blobdiff_plain;f=Source%2Fmain.cpp;h=cacfabdc99b2a0632e8b759636a39b00d73151d9;hp=f90f6205aeb57502fe4ad3493ad48f7987ecb498;hb=a8e0e96af3222c42663b3c60158caed20ac46829;hpb=2b4a9af9f7693a7715ae77f491157baac7257b10 diff --git a/Source/main.cpp b/Source/main.cpp index f90f620..cacfabd 100644 --- a/Source/main.cpp +++ b/Source/main.cpp @@ -1,6 +1,6 @@ /* Copyright (C) 2003, 2010 - Wolfire Games -Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) +Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. @@ -18,27 +18,28 @@ You should have received a copy of the GNU General Public License along with Lugaru. If not, see . */ -#include -#include -#include +#include "Game.hpp" + +#include "Audio/openal_wrapper.hpp" +#include "Graphic/gamegl.hpp" +#include "Platform/Platform.hpp" +#include "User/Settings.hpp" +#include "Version.hpp" + #include #include -#include +#include #include -#include "gamegl.h" -#include "MacCompatibility.h" -#include "Settings.h" - -#include "Game.h" +#include +#include using namespace Game; -#include "openal_wrapper.h" - #ifdef WIN32 -#include #include -#include "win-res/resource.h" +#include +#else +#include #endif extern float multiplier; @@ -53,13 +54,14 @@ extern int mainmenu; extern float slomospeed; extern float slomofreq; -extern bool visibleloading; -extern SDL_Window *sdlwindow; +extern int difficulty; + +extern SDL_Window* sdlwindow; using namespace std; -set> resolutions; +set> resolutions; // statics/globals (internal only) ------------------------------------------ @@ -74,45 +76,45 @@ int kContextHeight; void initGL() { - glClear( GL_COLOR_BUFFER_BIT ); + glClear(GL_COLOR_BUFFER_BIT); swap_gl_buffers(); // clear all states - glDisable( GL_ALPHA_TEST); - glDisable( GL_BLEND); - glDisable( GL_DEPTH_TEST); - glDisable( GL_FOG); - glDisable( GL_LIGHTING); - glDisable( GL_LOGIC_OP); - glDisable( GL_TEXTURE_1D); - glDisable( GL_TEXTURE_2D); - glPixelTransferi( GL_MAP_COLOR, GL_FALSE); - glPixelTransferi( GL_RED_SCALE, 1); - glPixelTransferi( GL_RED_BIAS, 0); - glPixelTransferi( GL_GREEN_SCALE, 1); - glPixelTransferi( GL_GREEN_BIAS, 0); - glPixelTransferi( GL_BLUE_SCALE, 1); - glPixelTransferi( GL_BLUE_BIAS, 0); - glPixelTransferi( GL_ALPHA_SCALE, 1); - glPixelTransferi( GL_ALPHA_BIAS, 0); + glDisable(GL_ALPHA_TEST); + glDisable(GL_BLEND); + glDisable(GL_DEPTH_TEST); + glDisable(GL_FOG); + glDisable(GL_LIGHTING); + glDisable(GL_LOGIC_OP); + glDisable(GL_TEXTURE_1D); + glDisable(GL_TEXTURE_2D); + glPixelTransferi(GL_MAP_COLOR, GL_FALSE); + glPixelTransferi(GL_RED_SCALE, 1); + glPixelTransferi(GL_RED_BIAS, 0); + glPixelTransferi(GL_GREEN_SCALE, 1); + glPixelTransferi(GL_GREEN_BIAS, 0); + glPixelTransferi(GL_BLUE_SCALE, 1); + glPixelTransferi(GL_BLUE_BIAS, 0); + glPixelTransferi(GL_ALPHA_SCALE, 1); + glPixelTransferi(GL_ALPHA_BIAS, 0); // set initial rendering states - glShadeModel( GL_SMOOTH); - glClearDepth( 1.0f); - glDepthFunc( GL_LEQUAL); - glDepthMask( GL_TRUE); - glEnable( GL_DEPTH_TEST); - glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); - glCullFace( GL_FRONT); - glEnable( GL_CULL_FACE); - glEnable( GL_LIGHTING); - glEnable( GL_DITHER); - glEnable( GL_COLOR_MATERIAL); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glAlphaFunc( GL_GREATER, 0.5f); - - if ( CanInitStereo(stereomode) ) { + glShadeModel(GL_SMOOTH); + glClearDepth(1.0f); + glDepthFunc(GL_LEQUAL); + glDepthMask(GL_TRUE); + glEnable(GL_DEPTH_TEST); + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); + glCullFace(GL_FRONT); + glEnable(GL_CULL_FACE); + glEnable(GL_LIGHTING); + glEnable(GL_DITHER); + glEnable(GL_COLOR_MATERIAL); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glAlphaFunc(GL_GREATER, 0.5f); + + if (CanInitStereo(stereomode)) { InitStereo(stereomode); } else { fprintf(stderr, "Failed to initialize stereo, disabling.\n"); @@ -132,7 +134,7 @@ void toggleFullscreen() SDL_SetWindowFullscreen(sdlwindow, flags); } -SDL_bool sdlEventProc(const SDL_Event &e) +SDL_bool sdlEventProc(const SDL_Event& e) { switch (e.type) { case SDL_QUIT: @@ -142,25 +144,26 @@ SDL_bool sdlEventProc(const SDL_Event &e) if (e.window.event == SDL_WINDOWEVENT_CLOSE) { return SDL_FALSE; } - break; + break; case SDL_MOUSEMOTION: deltah += e.motion.xrel; deltav += e.motion.yrel; - break; + break; case SDL_KEYDOWN: if ((e.key.keysym.scancode == SDL_SCANCODE_G) && (e.key.keysym.mod & KMOD_CTRL)) { SDL_bool mode = SDL_TRUE; - if ((SDL_GetWindowFlags(sdlwindow) & SDL_WINDOW_FULLSCREEN) == 0) + if ((SDL_GetWindowFlags(sdlwindow) & SDL_WINDOW_FULLSCREEN) == 0) { mode = (SDL_GetWindowGrab(sdlwindow) ? SDL_FALSE : SDL_TRUE); + } SDL_SetWindowGrab(sdlwindow, mode); SDL_SetRelativeMouseMode(mode); - } else if ( (e.key.keysym.scancode == SDL_SCANCODE_RETURN) && (e.key.keysym.mod & KMOD_ALT) ) { + } else if ((e.key.keysym.scancode == SDL_SCANCODE_RETURN) && (e.key.keysym.mod & KMOD_ALT)) { toggleFullscreen(); } - break; + break; } return SDL_TRUE; } @@ -169,7 +172,7 @@ SDL_bool sdlEventProc(const SDL_Event &e) static Point gMidPoint; -bool SetUp () +bool SetUp() { LOGFUNC; @@ -180,11 +183,12 @@ bool SetUp () DefaultSettings(); - if (!SDL_WasInit(SDL_INIT_VIDEO)) + if (!SDL_WasInit(SDL_INIT_VIDEO)) { if (SDL_Init(SDL_INIT_VIDEO) == -1) { fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError()); return false; } + } if (!LoadSettings()) { fprintf(stderr, "Failed to load config, creating default\n"); SaveSettings(); @@ -199,11 +203,13 @@ bool SetUp () for (int displayIdx = 0; displayIdx < SDL_GetNumVideoDisplays(); ++displayIdx) { for (int i = 0; i < SDL_GetNumDisplayModes(displayIdx); ++i) { SDL_DisplayMode mode; - if (SDL_GetDisplayMode(displayIdx, i, &mode) == -1) + if (SDL_GetDisplayMode(displayIdx, i, &mode) == -1) { continue; - if ((mode.w < 640) || (mode.h < 480)) - continue; // sane lower limit. - pair resolution(mode.w, mode.h); + } + if ((mode.w < 640) || (mode.h < 480)) { + continue; // sane lower limit. + } + pair resolution(mode.w, mode.h); resolutions.insert(resolution); } } @@ -219,7 +225,7 @@ bool SetUp () if (commandLineOptions[SHOWRESOLUTIONS]) { printf("Available resolutions:\n"); for (auto resolution = resolutions.begin(); resolution != resolutions.end(); resolution++) { - printf(" %d x %d\n", (int) resolution->first, (int) resolution->second); + printf(" %d x %d\n", (int)resolution->first, (int)resolution->second); } } @@ -271,15 +277,15 @@ bool SetUp () SDL_GL_MakeCurrent(sdlwindow, glctx); int dblbuf = 0; - if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf)) - { + if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf)) { fprintf(stderr, "Failed to get a double-buffered context.\n"); SDL_Quit(); return false; } - if (SDL_GL_SetSwapInterval(-1) == -1) // try swap_tear first. + if (SDL_GL_SetSwapInterval(-1) == -1) { // try swap_tear first. SDL_GL_SetSwapInterval(1); + } SDL_ShowCursor(0); if (!commandLineOptions[NOMOUSEGRAB].last()->type()) { @@ -300,7 +306,7 @@ bool SetUp () newscreenheight = screenheight; /* If saved resolution is not in the list, add it to the list (so that it’s selectable in the options) */ - pair startresolution(width,height); + pair startresolution(width, height); if (resolutions.find(startresolution) == resolutions.end()) { resolutions.insert(startresolution); } @@ -310,55 +316,60 @@ bool SetUp () return true; } - static void DoMouse() { - if (mainmenu || ( (abs(deltah) < 10 * realmultiplier * 1000) && (abs(deltav) < 10 * realmultiplier * 1000) )) { + if (mainmenu || ((abs(deltah) < 10 * realmultiplier * 1000) && (abs(deltav) < 10 * realmultiplier * 1000))) { deltah *= usermousesensitivity; deltav *= usermousesensitivity; mousecoordh += deltah; mousecoordv += deltav; - if (mousecoordh < 0) + if (mousecoordh < 0) { mousecoordh = 0; - else if (mousecoordh >= kContextWidth) + } else if (mousecoordh >= kContextWidth) { mousecoordh = kContextWidth - 1; - if (mousecoordv < 0) + } + if (mousecoordv < 0) { mousecoordv = 0; - else if (mousecoordv >= kContextHeight) + } else if (mousecoordv >= kContextHeight) { mousecoordv = kContextHeight - 1; + } } - } -void DoFrameRate (int update) +void DoFrameRate(int update) { static long frames = 0; - static AbsoluteTime time = {0, 0}; - static AbsoluteTime frametime = {0, 0}; - AbsoluteTime currTime = UpTime (); - double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime); + static AbsoluteTime time = { 0, 0 }; + static AbsoluteTime frametime = { 0, 0 }; + AbsoluteTime currTime = UpTime(); + double deltaTime = (float)AbsoluteDeltaToDuration(currTime, frametime); - if (0 > deltaTime) // if negative microseconds + if (0 > deltaTime) { // if negative microseconds deltaTime /= -1000000.0; - else // else milliseconds + } else { // else milliseconds deltaTime /= 1000.0; + } multiplier = deltaTime; - if (multiplier < .001) + if (multiplier < .001) { multiplier = .001; - if (multiplier > 10) + } + if (multiplier > 10) { multiplier = 10; - if (update) + } + if (update) { frametime = currTime; // reset for next time interval + } - deltaTime = (float) AbsoluteDeltaToDuration (currTime, time); + deltaTime = (float)AbsoluteDeltaToDuration(currTime, time); - if (0 > deltaTime) // if negative microseconds + if (0 > deltaTime) { // if negative microseconds deltaTime /= -1000000.0; - else // else milliseconds + } else { // else milliseconds deltaTime /= 1000.0; + } frames++; if (0.001 <= deltaTime) { // has update interval passed if (update) { @@ -368,34 +379,39 @@ void DoFrameRate (int update) } } - -void DoUpdate () +void DoUpdate() { static float sps = 200; static int count; static float oldmult; DoFrameRate(1); - if (multiplier > .6) + if (multiplier > .6) { multiplier = .6; + } fps = 1 / multiplier; count = multiplier * sps; - if (count < 2) + if (count < 2) { count = 2; + } realmultiplier = multiplier; multiplier *= gamespeed; - if (difficulty == 1) + if (difficulty == 1) { multiplier *= .9; - if (difficulty == 0) + } + if (difficulty == 0) { multiplier *= .8; + } - if (loading == 4) + if (loading == 4) { multiplier *= .00001; - if (slomo && !mainmenu) + } + if (slomo && !mainmenu) { multiplier *= slomospeed; + } oldmult = multiplier; multiplier /= (float)count; @@ -443,7 +459,7 @@ void DoUpdate () num_channels = 0; } */ - if ( stereomode == stereoNone ) { + if (stereomode == stereoNone) { DrawGLScene(stereoCenter); } else { DrawGLScene(stereoLeft); @@ -453,8 +469,7 @@ void DoUpdate () // -------------------------------------------------------------------------- - -void CleanUp (void) +void CleanUp(void) { LOGFUNC; @@ -470,30 +485,29 @@ static bool IsFocused() return ((SDL_GetWindowFlags(sdlwindow) & SDL_WINDOW_INPUT_FOCUS) != 0); } - - #ifndef WIN32 // (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.) -static char *findBinaryInPath(const char *bin, char *envr) +static char* findBinaryInPath(const char* bin, char* envr) { size_t alloc_size = 0; - char *exe = NULL; - char *start = envr; - char *ptr; + char* exe = NULL; + char* start = envr; + char* ptr; do { size_t size; - ptr = strchr(start, ':'); /* find next $PATH separator. */ - if (ptr) + ptr = strchr(start, ':'); /* find next $PATH separator. */ + if (ptr) { *ptr = '\0'; - + } size = strlen(start) + strlen(bin) + 2; if (size > alloc_size) { - char *x = (char *) realloc(exe, size); + char* x = (char*)realloc(exe, size); if (x == NULL) { - if (exe != NULL) + if (exe != NULL) { free(exe); - return(NULL); + } + return (NULL); } /* if */ alloc_size = size; @@ -502,96 +516,103 @@ static char *findBinaryInPath(const char *bin, char *envr) /* build full binary path... */ strcpy(exe, start); - if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/')) + if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/')) { strcat(exe, "/"); + } strcat(exe, bin); if (access(exe, X_OK) == 0) { /* Exists as executable? We're done. */ - strcpy(exe, start); /* i'm lazy. piss off. */ - return(exe); + strcpy(exe, start); /* i'm lazy. piss off. */ + return (exe); } /* if */ - start = ptr + 1; /* start points to beginning of next element. */ + start = ptr + 1; /* start points to beginning of next element. */ } while (ptr != NULL); - if (exe != NULL) + if (exe != NULL) { free(exe); + } - return(NULL); /* doesn't exist in path. */ + return (NULL); /* doesn't exist in path. */ } /* findBinaryInPath */ - -char *calcBaseDir(const char *argv0) +char* calcBaseDir(const char* argv0) { /* If there isn't a path on argv0, then look through the $PATH for it. */ - char *retval; - char *envr; + char* retval; + char* envr; if (strchr(argv0, '/')) { retval = strdup(argv0); - if (retval) - *((char *) strrchr(retval, '/')) = '\0'; - return(retval); + if (retval) { + *((char*)strrchr(retval, '/')) = '\0'; + } + return (retval); } envr = getenv("PATH"); - if (!envr) + if (!envr) { return NULL; + } envr = strdup(envr); - if (!envr) + if (!envr) { return NULL; + } retval = findBinaryInPath(argv0, envr); free(envr); - return(retval); + return (retval); } -static inline void chdirToAppPath(const char *argv0) +static inline void chdirToAppPath(const char* argv0) { - char *dir = calcBaseDir(argv0); + char* dir = calcBaseDir(argv0); if (dir) { #if (defined(__APPLE__) && defined(__MACH__)) // Chop off /Contents/MacOS if it's at the end of the string, so we // land in the base of the app bundle. const size_t len = strlen(dir); - const char *bundledirs = "/Contents/MacOS"; + const char* bundledirs = "/Contents/MacOS"; const size_t bundledirslen = strlen(bundledirs); if (len > bundledirslen) { - char *ptr = (dir + len) - bundledirslen; + char* ptr = (dir + len) - bundledirslen; if (strcasecmp(ptr, bundledirs) == 0) *ptr = '\0'; } #endif - chdir(dir); + errno = 0; + if (chdir(dir) != 0) { + printf("Error changing dir to '%s' (%s).\n", dir, strerror(errno)); + } free(dir); } } #endif const option::Descriptor usage[] = -{ - {UNKNOWN, 0, "", "", option::Arg::None, "USAGE: lugaru [options]\n\n" - "Options:" }, - {HELP, 0, "h", "help", option::Arg::None, " -h, --help Print usage and exit." }, - {FULLSCREEN, 1, "f", "fullscreen", option::Arg::None, " -f, --fullscreen Start the game in fullscreen mode." }, - {FULLSCREEN, 0, "w", "windowed", option::Arg::None, " -w, --windowed Start the game in windowed mode (default)." }, - {NOMOUSEGRAB, 1, "", "nomousegrab", option::Arg::None, " --nomousegrab Disable mousegrab." }, - {NOMOUSEGRAB, 0, "", "mousegrab", option::Arg::None, " --mousegrab Enable mousegrab (default)." }, - {SOUND, OPENAL_OUTPUT_NOSOUND, "", "nosound", option::Arg::None, " --nosound Disable sound." }, - {SOUND, OPENAL_OUTPUT_ALSA, "", "force-alsa", option::Arg::None, " --force-alsa Force use of ALSA back-end." }, - {SOUND, OPENAL_OUTPUT_OSS, "", "force-oss", option::Arg::None, " --force-oss Force use of OSS back-end." }, - {OPENALINFO, 0, "", "openal-info", option::Arg::None, " --openal-info Print info about OpenAL at launch." }, - {SHOWRESOLUTIONS, 0, "", "showresolutions", option::Arg::None, " --showresolutions List the resolutions found by SDL at launch." }, - {DEVTOOLS, 0, "d", "devtools", option::Arg::None, " -d, --devtools Activates developer tools: console, level editor and debug information." }, - {0,0,0,0,0,0} -}; + { + { UNKNOWN, 0, "", "", option::Arg::None, "USAGE: lugaru [options]\n\n" + "Options:" }, + { VERSION, 0, "v", "version", option::Arg::None, " -v, --version Print version and exit." }, + { HELP, 0, "h", "help", option::Arg::None, " -h, --help Print usage and exit." }, + { FULLSCREEN, 1, "f", "fullscreen", option::Arg::None, " -f, --fullscreen Start the game in fullscreen mode." }, + { FULLSCREEN, 0, "w", "windowed", option::Arg::None, " -w, --windowed Start the game in windowed mode (default)." }, + { NOMOUSEGRAB, 1, "", "nomousegrab", option::Arg::None, " --nomousegrab Disable mousegrab." }, + { NOMOUSEGRAB, 0, "", "mousegrab", option::Arg::None, " --mousegrab Enable mousegrab (default)." }, + { SOUND, 1, "", "nosound", option::Arg::None, " --nosound Disable sound." }, + { OPENALINFO, 0, "", "openal-info", option::Arg::None, " --openal-info Print info about OpenAL at launch." }, + { SHOWRESOLUTIONS, 0, "", "showresolutions", option::Arg::None, " --showresolutions List the resolutions found by SDL at launch." }, + { DEVTOOLS, 0, "d", "devtools", option::Arg::None, " -d, --devtools Enable dev tools: console, level editor and debug info." }, + { 0, 0, 0, 0, 0, 0 } + }; option::Option commandLineOptions[commandLineOptionsNumber]; option::Option* commandLineOptionsBuffer; -int main(int argc, char **argv) +int main(int argc, char** argv) { - argc-=(argc>0); argv+=(argc>0); // skip program name argv[0] if present - option::Stats stats(true, usage, argc, argv); + argc -= (argc > 0); + argv += (argc > 0); // skip program name argv[0] if present + option::Stats stats(true, usage, argc, argv); if (commandLineOptionsNumber != stats.options_max) { std::cerr << "Found incorrect command line option number" << std::endl; return 1; @@ -604,6 +625,23 @@ int main(int argc, char **argv) return 1; } + // Always start by printing the version and info to the stdout + std::cout << "--------------------------------------------------------------------------\n" + << "Lugaru HD: The Rabbit's Foot, by Wolfire Games and the OSS Lugaru project.\n\n" + << "Licensed under the GPL 2.0+ and CC-BY-SA 3.0 and 4.0 licenses.\n" + << "More information, updates and bug reports at http://osslugaru.gitlab.io\n" + << std::endl; + + std::cout << "Version " + VERSION_STRING + " -- " + VERSION_BUILD_TYPE + " build\n" + << "--------------------------------------------------------------------------\n" + << std::endl; + + if (commandLineOptions[VERSION]) { + // That was enough, quit. + delete[] commandLineOptionsBuffer; + return 0; + } + if (commandLineOptions[HELP]) { option::printUsage(std::cout, usage); delete[] commandLineOptionsBuffer; @@ -617,7 +655,7 @@ int main(int argc, char **argv) return 1; } - // !!! FIXME: we could use a Win32 API for this. --ryan. +// !!! FIXME: we could use a Win32 API for this. --ryan. #ifndef WIN32 chdirToAppPath(argv[0]); #endif @@ -630,7 +668,7 @@ int main(int argc, char **argv) { newGame(); - if (!SetUp ()) { + if (!SetUp()) { delete[] commandLineOptionsBuffer; return 42; } @@ -653,7 +691,7 @@ int main(int argc, char **argv) SDL_Event e; if (!waiting) { // message pump - while ( SDL_PollEvent( &e ) ) { + while (SDL_PollEvent(&e)) { if (!sdlEventProc(e)) { gameDone = true; break; @@ -678,7 +716,7 @@ int main(int argc, char **argv) deleteGame(); } - CleanUp (); + CleanUp(); return 0; #ifdef NDEBUG