X-Git-Url: https://git.jsancho.org/?p=lugaru.git;a=blobdiff_plain;f=Source%2FObjects%2FPerson.cpp;h=ff699a1cae6109729496d30d7a3f06130250d029;hp=1187fb7ba76a6d3db2e29c4ece4ba1db35b17ebc;hb=5667984d5698eca3e5df2ed44a04ed4087fe24dd;hpb=438c1f04f5a31edba4cfe66dd57945bf2fe0fc04 diff --git a/Source/Objects/Person.cpp b/Source/Objects/Person.cpp index 1187fb7..ff699a1 100644 --- a/Source/Objects/Person.cpp +++ b/Source/Objects/Person.cpp @@ -2090,8 +2090,7 @@ void Person::DoAnimations() if (victim->aitype == gethelptype) { victim->DoDamage(victim->damagetolerance - victim->damage); } - //victim->DoDamage(30); - if (creature == wolftype) { + if (PersonType::types[creature].hasClaws) { DoBloodBig(0, 255); emit_sound_at(clawslicesound, victim->coords); victim->spurt = 1; @@ -2446,17 +2445,17 @@ void Person::DoAnimations() if (id == 0) { camerashake += .4; } - if (Random() % 2 || creature == wolftype) { + if (Random() % 2 || PersonType::types[creature].hasClaws) { victim->spurt = 1; DoBlood(.2, 250); - if (creature == wolftype) { + if (PersonType::types[creature].hasClaws) { DoBloodBig(0, 250); } } if (!Tutorial::active) { emit_sound_at(heavyimpactsound, victim->coords, 128.); } - if (creature == wolftype) { + if (PersonType::types[creature].hasClaws) { emit_sound_at(clawslicesound, victim->coords, 128.); victim->spurt = 1; victim->DoBloodBig(2 / victim->armorhead, 175); @@ -2484,14 +2483,14 @@ void Person::DoAnimations() if (id == 0) { camerashake += .4; } - if (Random() % 2 || creature == wolftype) { + if (Random() % 2 || PersonType::types[creature].hasClaws) { victim->spurt = 1; - if (creature == wolftype) { + if (PersonType::types[creature].hasClaws) { DoBloodBig(0, 235); } } emit_sound_at(whooshhitsound, victim->coords); - if (creature == wolftype) { + if (PersonType::types[creature].hasClaws) { emit_sound_at(clawslicesound, victim->coords, 128.); victim->spurt = 1; victim->DoBloodBig(2, 175); @@ -2524,7 +2523,7 @@ void Person::DoAnimations() if (!Tutorial::active) { emit_sound_at(heavyimpactsound, victim->coords, 160.); } - if (creature == wolftype) { + if (PersonType::types[creature].hasClaws) { emit_sound_at(clawslicesound, victim->coords, 128.); victim->spurt = 1; victim->DoBloodBig(2 / victim->armorhead, 175); @@ -2561,7 +2560,7 @@ void Person::DoAnimations() if (!Tutorial::active) { emit_sound_at(heavyimpactsound, victim->coords, 160.); } - if (creature == wolftype) { + if (PersonType::types[creature].hasClaws) { emit_sound_at(clawslicesound, victim->coords, 128.); victim->spurt = 1; victim->DoBloodBig(2 / victim->armorhead, 175); @@ -3202,7 +3201,7 @@ void Person::DoAnimations() if (id == 0) { camerashake += .4; } - if (Random() % 2 || creature == wolftype) { + if (Random() % 2 || PersonType::types[creature].hasClaws) { victim->spurt = 1; } emit_sound_at(staffheadsound, victim->coords); @@ -3237,7 +3236,7 @@ void Person::DoAnimations() if (id == 0) { camerashake += .4; } - if (Random() % 2 || creature == wolftype) { + if (Random() % 2 || PersonType::types[creature].hasClaws) { victim->spurt = 1; } emit_sound_at(staffheadsound, victim->coords); @@ -3272,7 +3271,7 @@ void Person::DoAnimations() if (id == 0) { camerashake += .4; } - if (Random() % 2 || creature == wolftype) { + if (Random() % 2 || PersonType::types[creature].hasClaws) { victim->spurt = 1; } emit_sound_at(staffbodysound, victim->coords); @@ -3345,7 +3344,7 @@ void Person::DoAnimations() if (victim->howactive == typesleeping) { victim->DoDamage(damagemult * 150 / victim->protectionhead); } - if (creature == wolftype) { + if (PersonType::types[creature].hasClaws) { emit_sound_at(clawslicesound, victim->coords, 128.); victim->spurt = 1; victim->DoBloodBig(2 / victim->armorhead, 175); @@ -3367,7 +3366,7 @@ void Person::DoAnimations() } victim->Puff(abdomen); victim->DoDamage(damagemult * 30 / victim->protectionhigh); - if (creature == wolftype) { + if (PersonType::types[creature].hasClaws) { emit_sound_at(clawslicesound, victim->coords, 128.); victim->spurt = 1; victim->DoBloodBig(2 / victim->armorhigh, 170); @@ -3450,7 +3449,7 @@ void Person::DoAnimations() if (!Tutorial::active) { emit_sound_at(heavyimpactsound, victim->coords, 128.); } - if (creature == wolftype) { + if (PersonType::types[creature].hasClaws) { emit_sound_at(clawslicesound, victim->coords, 128); victim->spurt = 1; victim->DoBloodBig(2 / victim->armorhigh, 170); @@ -3562,17 +3561,17 @@ void Person::DoAnimations() award_bonus(id, Reversal); bool doslice; - doslice = 0; - if (weaponactive != -1 || creature == wolftype) { - doslice = 1; - } - if (creature == rabbittype && weaponactive != -1) { - if (weapons[weaponids[0]].getType() == staff) { - doslice = 0; - } + if (weaponactive == -1) { + doslice = PersonType::types[creature].hasClaws; + } else { + doslice = (weapons[weaponids[0]].getType() != staff); } if (doslice) { - if (weaponactive != -1) { + if (weaponactive == -1) { + emit_sound_at(clawslicesound, victim->coords, 128.); + victim->spurt = 1; + victim->DoBloodBig(2 / victim->armorhigh, 175); + } else { victim->DoBloodBig(2 / victim->armorhigh, 225); emit_sound_at(knifeslicesound, victim->coords); if (bloodtoggle && !weapons[weaponids[weaponactive]].bloody) { @@ -3580,11 +3579,6 @@ void Person::DoAnimations() } weapons[weaponids[weaponactive]].blooddrip += 3; } - if (weaponactive == -1 && creature == wolftype) { - emit_sound_at(clawslicesound, victim->coords, 128.); - victim->spurt = 1; - victim->DoBloodBig(2 / victim->armorhigh, 175); - } } } @@ -3656,17 +3650,17 @@ void Person::DoAnimations() victim->damage = victim->damagetolerance; victim->permanentdamage = victim->damagetolerance - 1; bool doslice; - doslice = 0; - if (weaponactive != -1 || creature == wolftype) { - doslice = 1; - } - if (creature == rabbittype && weaponactive != -1) { - if (weapons[weaponids[0]].getType() == staff) { - doslice = 0; - } + if (weaponactive == -1) { + doslice = PersonType::types[creature].hasClaws; + } else { + doslice = (weapons[weaponids[0]].getType() != staff); } if (doslice) { - if (weaponactive != -1) { + if (weaponactive == -1) { + emit_sound_at(clawslicesound, victim->coords, 128.); + victim->spurt = 1; + victim->DoBloodBig(2, 175); + } else { victim->DoBloodBig(200, 225); emit_sound_at(knifeslicesound, victim->coords); if (bloodtoggle) { @@ -3674,12 +3668,6 @@ void Person::DoAnimations() } weapons[weaponids[weaponactive]].blooddrip += 5; } - - if (creature == wolftype && weaponactive == -1) { - emit_sound_at(clawslicesound, victim->coords, 128.); - victim->spurt = 1; - victim->DoBloodBig(2, 175); - } } award_bonus(id, spinecrusher); } @@ -3833,17 +3821,17 @@ void Person::DoAnimations() } } bool doslice; - doslice = 0; - if (weaponactive != -1 || creature == wolftype) { - doslice = 1; - } - if (creature == rabbittype && weaponactive != -1) { - if (weapons[weaponids[0]].getType() == staff) { - doslice = 0; - } + if (weaponactive == -1) { + doslice = PersonType::types[creature].hasClaws; + } else { + doslice = (weapons[weaponids[0]].getType() != staff); } if (doslice) { - if (weaponactive != -1) { + if (weaponactive == -1) { + emit_sound_at(clawslicesound, victim->coords, 128.); + victim->spurt = 1; + victim->DoBloodBig(2 / victim->armorhead, 175); + } else { victim->DoBloodBig(2 / victim->armorhead, 225); emit_sound_at(knifeslicesound, victim->coords); if (bloodtoggle && !weapons[weaponids[weaponactive]].bloody) { @@ -3851,11 +3839,6 @@ void Person::DoAnimations() } weapons[weaponids[weaponactive]].blooddrip += 3; } - if (weaponactive == -1 && creature == wolftype) { - emit_sound_at(clawslicesound, victim->coords, 128.); - victim->spurt = 1; - victim->DoBloodBig(2 / victim->armorhead, 175); - } } award_bonus(id, Reversal);