X-Git-Url: https://git.jsancho.org/?p=lugaru.git;a=blobdiff_plain;f=Source%2FObjects%2FPerson.cpp;h=daba2752fd74e8dc7716328b0dc3dd18084a94aa;hp=52c8fc466975df0dac947d754adbe708fa30aae8;hb=e069918736630bf740df60442891b66f93b564e9;hpb=741d22aa77b9d20c67ccda3285235c71f988cfe6 diff --git a/Source/Objects/Person.cpp b/Source/Objects/Person.cpp index 52c8fc4..daba275 100644 --- a/Source/Objects/Person.cpp +++ b/Source/Objects/Person.cpp @@ -8381,25 +8381,30 @@ void Person::doAI() throwkeydown = 0; } - // friends follow player - if (stunned < 1 && - isPlayerFriend() && - !Person::players[0]->dead && - distsq(&coords, &Person::players[0]->coords) > 5) { - XYZ rotatetarget = Person::players[0]->coords + Person::players[0]->velocity; - XYZ targetpoint = Person::players[0]->coords; - velocity = (targetpoint - coords); - velocity.y += 2; - float vellength = findLength(&velocity); - if (vellength != 0 && - distsq(&Person::players[0]->coords, &coords) < distsq(&rotatetarget, &coords)) { - targetpoint += Person::players[0]->velocity * - findDistance(&Person::players[0]->coords, &coords) / vellength; - } - targetyaw = roughDirectionTo(coords, targetpoint); - lookyaw = targetyaw; - forwardkeydown = 1; - aitype = searchtype; + if (stunned < 1 && isPlayerFriend()) { + // friends follow player + if (!Person::players[0]->dead && + distsq(&coords, &Person::players[0]->coords) > 5) { + XYZ rotatetarget = Person::players[0]->coords + Person::players[0]->velocity; + XYZ targetpoint = Person::players[0]->coords; + velocity = (targetpoint - coords); + velocity.y += 2; + float vellength = findLength(&velocity); + if (vellength != 0 && + distsq(&Person::players[0]->coords, &coords) < distsq(&rotatetarget, &coords)) { + targetpoint += Person::players[0]->velocity * + findDistance(&Person::players[0]->coords, &coords) / vellength; + } + targetyaw = roughDirectionTo(coords, targetpoint); + lookyaw = targetyaw; + forwardkeydown = 1; + aitype = pathfindtype; + } + + // friends help player with its enemies + if (Game::musictype == stream_fighttheme) { + aitype = attacktypecutoff; + } } XYZ facing;