X-Git-Url: https://git.jsancho.org/?p=lugaru.git;a=blobdiff_plain;f=Source%2FGlobals.cpp;h=bfbc7ce07f6745bf8f179084328ee4534ca5ebc4;hp=90549550120b77c016b8ec2831d2937c0bdd7604;hb=8b6e8f3ad7390309795eb35c0959264cb7924402;hpb=531fd8d27258d6c15d6fd221272c74b48602a85a diff --git a/Source/Globals.cpp b/Source/Globals.cpp index 9054955..bfbc7ce 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -57,7 +57,7 @@ float gravity = 0; Light light; Terrain terrain; -SDL_Window *sdlwindow; +SDL_Window* sdlwindow; int kTextureSize = 0; int detail = 0; @@ -67,8 +67,8 @@ float realtexdetail = 0; float playerdist = 0; int slomo = 0; float slomodelay = 0; -GLubyte bloodText[512 * 512 * 3] = {0}; -GLubyte wolfbloodText[512 * 512 * 3] = {0}; +GLubyte bloodText[512 * 512 * 3] = { 0 }; +GLubyte wolfbloodText[512 * 512 * 3] = { 0 }; int bloodtoggle = 0; float camerashake = 0; float woozy = 0; @@ -93,8 +93,8 @@ bool immediate = false; bool velocityblur = false; XYZ windvector; int mainmenu = 0; -int whichjointstartarray[26] = {0}; -int whichjointendarray[26] = {0}; +int whichjointstartarray[26] = { 0 }; +int whichjointendarray[26] = { 0 }; float smoketex = 0; @@ -126,15 +126,15 @@ int hostile = 0; float hostiletime = 0; XYZ envsound[30]; -float envsoundvol[30] = {0}; -float envsoundlife[30] = {0}; +float envsoundvol[30] = { 0 }; +float envsoundlife[30] = { 0 }; int numenvsounds; bool devtools = false; bool gamestarted = false; -StereoMode stereomode = stereoNone; +StereoMode stereomode = stereoNone; StereoMode newstereomode = stereoNone; float stereoseparation = 0.05; -bool stereoreverse = false; +bool stereoreverse = false;