X-Git-Url: https://git.jsancho.org/?p=lugaru.git;a=blobdiff_plain;f=Source%2FGameTick.cpp;h=9994747a02b47eedb806697d27e141eb94a50412;hp=92a36c992b99881b728470993711c5eb629f69c5;hb=35048f2f8374d1457a5cef19ea3af599037b6935;hpb=77f22d0571ddca7bbfd1d1f621d61785d375c889 diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 92a36c9..9994747 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -840,13 +840,11 @@ bool Game::LoadLevel(const std::string& name, bool tutorial) } else { Person::players[i]->damagetolerance = 200; } - } - Game::LoadingScreen(); + Game::LoadingScreen(); - Person::players[i]->tempanimation = Animation("Tempanim", lowheight, neutral); + Person::players[i]->tempanimation = Animation("Tempanim", lowheight, neutral); - if (i == 0) { Person::players[i]->headmorphness = 0; Person::players[i]->targetheadmorphness = 1; Person::players[i]->headmorphstart = 0; @@ -1448,8 +1446,6 @@ void Game::ProcessDevInput() Person::players.back()->setProportions(1, 1, 1, 1); - Person::players.back()->tempanimation = Animation("Tempanim", lowheight, neutral); - Person::players.back()->damagetolerance = 200; Person::players.back()->protectionhead = Person::players[0]->protectionhead;