X-Git-Url: https://git.jsancho.org/?p=lugaru.git;a=blobdiff_plain;f=Source%2FGameInitDispose.cpp;h=e84f10ebb61f29d28eb7cc33c8570092de12d9b3;hp=66237151fedea6d9ef029c3e3aedd0c295460fa3;hb=086b9fc6bc5e16d7f77839bfdadb64ab187cca61;hpb=8139604f6d9f7014ef516371895c72fabd55f828 diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp index 6623715..e84f10e 100644 --- a/Source/GameInitDispose.cpp +++ b/Source/GameInitDispose.cpp @@ -40,8 +40,6 @@ extern float realtexdetail; extern float volume; extern int detail; extern bool cellophane; -extern GLubyte bloodText[512 * 512 * 3]; -extern GLubyte wolfbloodText[512 * 512 * 3]; extern bool ismotionblur; extern bool trilinear; extern bool musictoggle; @@ -740,8 +738,8 @@ void Game::LoadStuff() iris.Scale(.03, .03, .03); iris.CalculateNormals(0); - LoadSave("Textures/BloodFur.png", &bloodText[0]); - LoadSave("Textures/WolfBloodFur.png", &wolfbloodText[0]); + LoadSave("Textures/WolfBloodFur.png", &PersonType::types[wolftype].bloodText[0]); + LoadSave("Textures/BloodFur.png", &PersonType::types[rabbittype].bloodText[0]); oldenvironment = -4;